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Demonlord of Ashmouth
( 4)
Creature — Demon
(5/4)
Flying When Demonlord of Ashmouth enters, exile it unless you sacrifice another creature. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Demon-Possessed Witch
( 0)
Creature — Human Shaman
(4/3)
When this creature transforms into Demon-Possessed Witch, you may destroy target creature.
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Demon's Disciple
( 3)
Creature — Human Cleric
(3/1)
When Demon's Disciple enters, each player sacrifices a creature or planeswalker.
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Demon's Jester
( 4)
Creature — Imp
(2/2)
Flying Hellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.
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Den Protector
( 2)
Creature — Human Warrior
(2/1)
Creatures with power less than Den Protector's power can't block it. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Den Protector is turned face up, return target card from your graveyard to your hand.
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Denethor, Ruling Steward
( 3)
Legendary Creature — Human Noble
(2/4)
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. , Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
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Denethor, Stone Seer
( 2)
Legendary Creature — Human Noble
(1/3)
When Denethor, Stone Seer enters, scry 2. , , Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
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Denizen of the Deep
( 8)
Creature — Serpent
(11/11)
When Denizen of the Deep enters, return each other creature you control to its owner's hand.
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Dennick, Pious Apparition
( 0)
Legendary Creature — Spirit Soldier
(3/2)
Flying Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
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Dennick, Pious Apprentice
( 2)
Legendary Creature — Human Soldier
(2/3)
Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Denry Klin, Editor in Chief
( 4)
Legendary Creature — Cat Advisor
(2/2)
Denry Klin, Editor in Chief enters with your choice of a +1/+1, first strike, or vigilance counter on it. Whenever a nontoken creature you control enters, if Denry has counters on it, put the same number of each kind of counter on that creature.
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Depala, Pilot Exemplar
( 3)
Legendary Creature — Dwarf Pilot
(3/3)
Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. Whenever Depala, Pilot Exemplar becomes tapped, you may pay . If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.
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Departed Deckhand
( 2)
Creature — Spirit Pirate
(2/2)
When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits. : Another target creature you control can't be blocked this turn except by Spirits.
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Departed Soulkeeper
( 0)
Creature — Spirit
(3/1)
Flying Departed Soulkeeper can block only creatures with flying. If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.
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Depth Charge Colossus
( 9)
Artifact Creature — Dreadnought
(9/9)
Depth Charge Colossus doesn't untap during your untap step. : Untap Depth Charge Colossus. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 6/6
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Depth Defiler
( 5)
Creature — Eldrazi
(3/5)
Devoid (This card has no color.) Kicker (You may pay an additional as you cast this spell.) When you cast this spell, choose one. If it was kicked, choose both instead. • Return target creature to its owner's hand. • Target player draws two cards, then discards a card.
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Deputized Protester
( 3)
Creature — Human Warrior
(2/1)
Menace (This creature can't be blocked except by two or more creatures.) Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
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Deputy of Acquittals
( 2)
Creature — Human Wizard
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When Deputy of Acquittals enters, you may return another target creature you control to its owner's hand.
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Deputy of Detention
( 3)
Creature — Vedalken Wizard
(1/3)
When Deputy of Detention enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
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Deranged Assistant
( 2)
Creature — Human Wizard
(1/1)
, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
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Deranged Hermit
( 5)
Creature — Elf
(1/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1.
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Deranged Outcast
( 2)
Creature — Human Rogue
(2/1)
, Sacrifice a Human: Put two +1/+1 counters on target creature.
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Deranged Whelp
( 2)
Creature — Wolf
(2/1)
Menace (This creature can't be blocked except by two or more creatures.)
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Derelor
( 4)
Creature — Thrull
(4/4)
Black spells you cast cost more to cast.
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Derevi, Empyrial Tactician
( 3)
Legendary Creature — Bird Wizard
(2/3)
Flying When Derevi, Empyrial Tactician enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent. : Put Derevi onto the battlefield from the command zone.
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Dermoplasm
( 3)
Creature — Shapeshifter
(1/1)
Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Dermoplasm is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.
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Descendant of Kiyomaro
( 3)
Creature — Human Soldier
(2/3)
As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."
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Descendant of Masumaro
( 3)
Creature — Human Monk
(1/1)
At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.
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Descendant of Soramaro
( 4)
Creature — Human Wizard
(2/3)
: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.
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Desdemona, Freedom's Edge
( 4)
Legendary Creature — Human Rogue
(3/4)
Vigilance Whenever Desdemona, Freedom's Edge attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
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Desecration Demon
( 4)
Creature — Demon
(6/6)
Flying At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
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Desecration Elemental
( 4)
Creature — Elemental
(8/8)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a player casts a spell, sacrifice a creature.
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Desecrator Hag
( 4)
Creature — Hag
(2/2)
When Desecrator Hag enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
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Desert Cerodon
( 6)
Creature — Beast
(6/4)
Cycling (, Discard this card: Draw a card.)
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Desert Nomads
( 3)
Creature — Human Nomad
(2/2)
Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts.
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Desiccated Naga
( 3)
Creature — Zombie Snake
(3/2)
: Target opponent loses 2 life and you gain 2 life. Activate only if you control a Liliana planeswalker.
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Desmond Miles
( 2)
Legendary Creature — Human Assassin
(1/3)
Menace Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard. Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
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Desolation Angel
( 5)
Creature — Angel
(5/4)
Kicker (You may pay an additional as you cast this spell.) Flying When Desolation Angel enters, destroy all lands you control. If it was kicked, destroy all lands instead.
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Desolation Twin
( 10)
Creature — Eldrazi
(10/10)
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
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Desperate Bloodseeker
( 2)
Creature — Vampire
(2/2)
Lifelink When Desperate Bloodseeker enters, target player mills two cards. (They put the top two cards of their library into their graveyard.)
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Desperate Castaways
( 2)
Creature — Human Pirate
(2/3)
Desperate Castaways can't attack unless you control an artifact.
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Desperate Farmer
( 3)
Creature — Human Peasant
(2/2)
Lifelink When another creature you control dies, transform Desperate Farmer.
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Desperate Sentry
( 3)
Creature — Human Soldier
(1/2)
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
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Despoiler of Souls
( 2)
Creature — Horror
(3/1)
Despoiler of Souls can't block. , Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.
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Destiny Spinner
( 2)
Enchantment Creature — Human
(2/3)
Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
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Destructive Digger
( 3)
Creature — Goblin
(3/2)
, , Sacrifice an artifact or land: Draw a card.
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Destructor Dragon
( 6)
Creature — Dragon
(4/4)
Flying When Destructor Dragon dies, destroy target noncreature permanent.
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Detective of the Month
( 3)
Creature — Human Detective
(2/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
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Detective's Phoenix
( 3)
Enchantment Creature — Phoenix
(2/2)
Bestow—, Collect evidence 6. (To pay this bestow cost, pay and exile cards with total mana value 6 or greater from your graveyard.) Flying, haste Enchanted creature gets +2/+2 and has flying and haste. You may cast Detective's Phoenix from your graveyard using its bestow ability.
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Deus of Calamity
( 5)
Creature — Spirit Avatar
(6/6)
Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
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Devilish Valet
( 3)
Creature — Devil Warrior
(1/3)
Trample, haste Alliance — Whenever another creature you control enters, double Devilish Valet's power until end of turn.
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Devkarin Dissident
( 2)
Creature — Elf Warrior
(2/2)
: Devkarin Dissident gets +2/+2 until end of turn.
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Devoted Caretaker
( 1)
Creature — Human Cleric
(1/2)
, : Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.
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Devoted Crop-Mate
( 3)
Creature — Human Warrior
(3/2)
You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with mana value 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
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Devoted Druid
( 2)
Creature — Elf Druid
(0/2)
: Add . Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
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Devoted Grafkeeper
( 2)
Creature — Human Peasant
(2/1)
When Devoted Grafkeeper enters, mill two cards. Whenever you cast a spell from your graveyard, tap target creature you don't control. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Devoted Paladin
( 5)
Creature — Orc Knight
(4/4)
Beacon of Hope — When Devoted Paladin enters, creatures you control get +1/+1 and gain vigilance until end of turn.
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Devoted Retainer
( 1)
Creature — Human Samurai
(1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Devotee of Strength
( 3)
Creature — Snake Wizard
(3/2)
: Target creature gets +2/+2 until end of turn.
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Devourer of Destiny
( 7)
Creature — Eldrazi
(6/6)
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest. When you cast this spell, exile target permanent that's one or more colors.
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Devourer of Memory
( 2)
Creature — Nightmare
(2/1)
Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. : Mill a card.
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Devouring Deep
( 3)
Creature — Fish
(1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Devouring Hellion
( 3)
Creature — Hellion
(2/2)
As Devouring Hellion enters, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
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Devouring Strossus
( 8)
Creature — Phyrexian Horror
(9/9)
Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus.
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Devouring Sugarmaw
( 4)
Creature — Horror
(6/6)
Menace, trample At the beginning of your upkeep, you may sacrifice an artifact, enchantment, or token. If you don't, tap Devouring Sugarmaw.
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Devouring Swarm
( 3)
Creature — Insect
(2/1)
Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
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Devout Chaplain
( 3)
Creature — Human Cleric
(2/2)
, Tap two untapped Humans you control: Exile target artifact or enchantment.
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Devout Harpist
( 1)
Creature — Human
(1/1)
: Destroy target Aura attached to a creature.
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Devout Lightcaster
( 3)
Creature — Kor Cleric
(2/2)
Protection from black When Devout Lightcaster enters, exile target black permanent.
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Devout Monk
( 1)
Creature — Human Monk Cleric
(1/1)
When Devout Monk enters, you gain 1 life.
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Dewdrop Spy
( 3)
Creature — Faerie Rogue
(2/2)
Flash Flying When Dewdrop Spy enters, look at the top card of target player's library.
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Dhund Operative
( 2)
Creature — Human Rogue
(2/2)
As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.
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Diabolic Machine
( 7)
Artifact Creature — Construct
(4/4)
: Regenerate Diabolic Machine.
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Diamond Knight
( 3)
Artifact Creature — Knight
(1/1)
Vigilance (Attacking doesn't cause this creature to tap.) As Diamond Knight enters, choose a color. Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.
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Diamond Lion
( 2)
Artifact Creature — Cat
(2/2)
, Discard your hand, Sacrifice Diamond Lion: Add three mana of any one color. Activate only as an instant.
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Diamond Mare
( 2)
Artifact Creature — Horse
(1/3)
As Diamond Mare enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.
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Diaochan, Artful Beauty
( 4)
Legendary Creature — Human Advisor
(1/1)
: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate only during your turn, before attackers are declared.
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Didact Echo
( 5)
Creature — Spirit Cleric
(3/2)
When Didact Echo enters, draw a card. Descend 4 — Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
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Diffusion Sliver
( 2)
Creature — Sliver
(1/1)
Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Colossal Badger (Dig Deep)
( 2)
Sorcery — Adventure
Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
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Digsite Conservator
( 2)
Artifact Creature — Gnome
(2/1)
Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery. When Digsite Conservator dies, you may pay . If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Digsite Engineer
( 3)
Creature — Dwarf Artificer
(3/3)
Whenever you cast an artifact spell, you may pay . If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
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Diligent Excavator
( 2)
Creature — Human Artificer
(1/3)
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
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Diligent Farmhand
( 1)
Creature — Human Druid
(1/1)
, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
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Diluvian Primordial
( 7)
Creature — Avatar
(5/5)
Flying When Diluvian Primordial enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
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Dimensional Infiltrator
( 2)
Creature — Eldrazi
(2/1)
Devoid (This card has no color.) Flash Flying : Target opponent exiles the top card of their library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. ( represents colorless mana.)
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Diminisher Witch
( 3)
Creature — Human Warlock
(3/2)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Diminisher Witch enters, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
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Dimir Cutpurse
( 3)
Creature — Spirit
(2/2)
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
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