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The Huntsman's Redemption
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
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The Jolly Balloon Man
( 3)
Legendary Creature — Human Clown
(1/4)
Haste , : Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
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The Long Reach of Night
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent sacrifices a creature unless they discard a card. III — Exile this Saga, then return it to the battlefield transformed under your control.
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The Master, Multiplied
( 6)
Legendary Creature — Time Lord Rogue
(4/3)
Myriad The "legend rule" doesn't apply to creature tokens you control. Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
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The Mending of Dominaria
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
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The Millennium Calendar
( 1)
Legendary Artifact
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar. , : Double the number of time counters on The Millennium Calendar. When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
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The Mirari Conjecture
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target instant card from your graveyard to your hand. II — Return target sorcery card from your graveyard to your hand. III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
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The Moment
( 2)
Legendary Artifact
At the beginning of your upkeep, put a time counter on The Moment. , : Untap target creature you control. It phases out until The Moment leaves the battlefield. , : Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
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The Night of the Doctor
( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.) I — Destroy all creatures. II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.
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The Parting of the Ways
( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend. II — Time travel, then time travel. III — For each opponent, destroy up to one target artifact that player controls.
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The Phasing of Zhalfir
( 4)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir. III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
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The Princess Takes Flight
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target creature. II — Target creature you control gets +2/+2 and gains flying until end of turn. III — Return the exiled card to the battlefield under its owner's control.
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The Raven's Warning
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 blue Bird creature token with flying. You gain 2 life. II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III — You may put a card you own from outside the game on top of your library.
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The Revelations of Ezio
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target tapped creature an opponent controls. II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it. III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
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The Sea Devils
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
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The Seventh Doctor
( 5)
Legendary Creature — Time Lord Doctor
(3/6)
Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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The Superlatorium (The Superlatorium (a))
( 0)
Artifact — Attraction
Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. Lights — 2, 3, 6
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The Superlatorium (The Superlatorium (b))
( 0)
Artifact — Attraction
Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. Lights — 2, 4, 6
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The Superlatorium (The Superlatorium (c))
( 0)
Artifact — Attraction
Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. Lights — 2, 5, 6
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The Superlatorium (The Superlatorium (d))
( 0)
Artifact — Attraction
Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. Lights — 3, 4, 6
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The Superlatorium (The Superlatorium (e))
( 0)
Artifact — Attraction
Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. Lights — 3, 5, 6
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The Superlatorium (The Superlatorium (f))
( 0)
Artifact — Attraction
Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. Lights — 4, 5, 6
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The Tale of Tamiyo
( 3)
Legendary Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process. IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
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The Three Seasons
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards. II — Return up to two target snow permanent cards from your graveyard to your hand. III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
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The Toymaker's Trap
( 3)
Enchantment
At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.
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The Trickster-God's Heist
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may exchange control of two target creatures. II — You may exchange control of two target nonbasic, noncreature permanents that share a card type. III — Target player loses 3 life and you gain 3 life.
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The Triumph of Anax
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax. IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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The War Games
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors.
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The War in Heaven
( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw three cards and you lose 3 life. II — Mill three cards. III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.
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The Weatherseed Treaty
( 3)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
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The Witch's Vanity
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with mana value 2 or less. II — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") III — Create a Wicked Role token attached to target creature you control.
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The World Spell
( 7)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Put up to two non-Saga permanent cards from your hand onto the battlefield.
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Thelonite Monk
( 4)
Creature — Insect Monk Cleric
(1/2)
, Sacrifice a green creature: Target land becomes a Forest. <I>(This effect lasts indefinitely.)</I>
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Thelon's Chant
( 3)
Enchantment
At the beginning of your upkeep, sacrifice Thelon's Chant unless you pay . Whenever a player puts a Swamp onto the battlefield, Thelon's Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.
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There and Back Again
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."
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Thermal Navigator
( 3)
Artifact Creature — Construct
(2/2)
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
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Thermopod
( 5)
Snow Creature — Slug
(4/3)
: Thermopod gains haste until end of turn. ( can be paid with one mana from a snow source.) Sacrifice a creature: Add .
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They Went This Way
( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Thieves' Tools
( 2)
Artifact — Equipment
When Thieves' Tools enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Thijarian Witness
( 2)
Creature — Alien Cleric
(0/4)
Flash Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Thing from the Deep
( 9)
Creature — Leviathan
(9/9)
Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
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Thirst
( 3)
Enchantment — Aura
Enchant creature When Thirst enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice Thirst unless you pay .
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Thirsting Axe
( 3)
Artifact — Equipment
Equipped creature gets +4/+0. At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. Equip
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Thopter Foundry
( 2)
Artifact
, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
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Thopter Squadron
( 5)
Artifact Creature — Thopter
(0/0)
Flying Thopter Squadron enters with three +1/+1 counters on it. , Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery. , Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.
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Thornplate Intimidator
( 4)
Creature — Rat Rogue
(4/3)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent or discard a card.
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Thorn-Thrash Viashino
( 4)
Creature — Lizard Warrior
(2/2)
Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.) : Thorn-Thrash Viashino gains trample until end of turn.
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Thorough Investigation
( 3)
Enchantment
Whenever you attack, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, venture into the dungeon. (Enter the first room or advance to the next room.)
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Thought Dissector
( 4)
Artifact
, : Target opponent reveals cards from the top of their library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it onto the battlefield under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
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Thought Lash
( 4)
Enchantment
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
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Thoughtpicker Witch
( 1)
Creature — Human Wizard
(1/1)
, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.
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Thoughts of Ruin
( 4)
Sorcery
Each player sacrifices a land for each card in your hand.
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Thoughtweft Trio
( 4)
Creature — Kithkin Soldier
(5/5)
First strike, vigilance Champion a Kithkin (When this enters, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) Thoughtweft Trio can block any number of creatures.
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Thraben Inspector
( 1)
Creature — Human Soldier
(1/2)
When Thraben Inspector enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Thran Quarry
( 0)
Land
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. : Add one mana of any color.
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Thran War Machine
( 4)
Artifact Creature — Construct
(4/5)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Thran War Machine attacks each combat if able.
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Thran Weaponry
( 4)
Artifact
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) You may choose not to untap Thran Weaponry during your untap step. , : All creatures get +2/+2 for as long as Thran Weaponry remains tapped.
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Thrashing Brontodon
( 3)
Creature — Dinosaur
(3/4)
, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
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Thraximundar
( 7)
Legendary Creature — Zombie Assassin
(6/6)
Haste Whenever Thraximundar attacks, defending player sacrifices a creature. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
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Thraxodemon
( 2)
Creature — Demon
(2/2)
, , Sacrifice another creature or artifact: Draw a card.
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Three Blind Mice
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
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Three Bowls of Porridge
( 2)
Artifact — Food
, : Choose one that hasn't been chosen — • Three Bowls of Porridge deals 2 damage to target creature. • Tap target creature. • Sacrifice Three Bowls of Porridge. You gain 3 life.
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Three Dog, Galaxy News DJ
( 3)
Legendary Creature — Human Bard
(1/5)
Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
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Threefold Thunderhulk
( 7)
Artifact Creature — Gnome
(0/0)
Threefold Thunderhulk enters with three +1/+1 counters on it. Whenever Threefold Thunderhulk enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. , Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
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Thresher Beast
( 5)
Creature — Beast
(4/4)
Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
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Thromok the Insatiable
( 5)
Legendary Creature — Hellion
(0/0)
Devour X, where X is the number of creatures devoured this way (As this enters, you may sacrifice any number of creatures. This creature enters with X +1/+1 counters on it for each of those creatures.)
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Throne of Geth
( 2)
Artifact
, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Through the Breach
( 5)
Instant — Arcane
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Throwing Knife
( 2)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature attacks, you may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage to any target. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Thrull Retainer
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature.
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Thrull Surgeon
( 2)
Creature — Thrull
(1/1)
, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
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Thud
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Thud deals damage equal to the sacrificed creature's power to any target.
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Thunderclap
( 3)
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost. Thunderclap deals 3 damage to target creature.
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Thunderclap Drake
( 2)
Creature — Drake
(2/1)
Flying Instant and sorcery spells you cast cost less to cast. , Sacrifice Thunderclap Drake: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
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Thundering Wurm
( 3)
Creature — Wurm
(4/4)
When Thundering Wurm enters, sacrifice it unless you discard a land card.
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Thunderkin Awakener
( 2)
Creature — Elemental Shaman
(1/2)
Haste Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step.
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Thunderous Debut
( 8)
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Look at the top twenty cards of your library. You may reveal up to two creature cards from among them. If this spell was bargained, put the revealed cards onto the battlefield. Otherwise, put the revealed cards into your hand. Then shuffle.
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Thunder-Thrash Elder
( 3)
Creature — Lizard Warrior
(1/1)
Devour 3 (As this enters, you may sacrifice any number of creatures. This creature enters with three times that many +1/+1 counters on it.)
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Ticking Gnomes
( 3)
Artifact Creature — Gnome
(3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice Ticking Gnomes: It deals 1 damage to any target.
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Tidal Control
( 3)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Pay 2 life or : Counter target red or green spell. Any player may activate this ability.
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Tidal Wave
( 3)
Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
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Tide of War
( 6)
Enchantment
Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
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Tidewalker
( 3)
Creature — Elemental
(*/*)
Tidewalker enters with a time counter on it for each Island you control. Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.) Tidewalker's power and toughness are each equal to the number of time counters on it.
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Tiger-Tribe Hunter
( 5)
Creature — Human Barbarian
(4/4)
Trample Pack tactics — Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature.
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Timberland Ruins
( 0)
Land
Timberland Ruins enters tapped. : Add . , Sacrifice Timberland Ruins: Add one mana of any color.
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Timbermare
( 4)
Creature — Elemental Horse
(5/5)
Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Timbermare enters, tap all other creatures.
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Time Bomb
( 4)
Artifact
At the beginning of your upkeep, put a time counter on Time Bomb. , , Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.
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Time of Ice
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. III — Return all tapped creatures to their owners' hands.
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Time Sieve
( 2)
Artifact
, Sacrifice five artifacts: Take an extra turn after this one.
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Timmerian Fiends
( 3)
Creature — Horror
(1/1)
Remove Timmerian Fiends from your deck before playing if you're not playing for ante. , Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
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Timothar, Baron of Bats
( 6)
Legendary Creature — Vampire Noble
(4/4)
Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
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