SEARCH:

+"Enchantment" (3511)

<<  222324252627282930313233343536 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
War Dance
War Dance Green (1)
Enchantment

At the beginning of your upkeep, you may put a verse counter on War Dance.

Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.

Urza's Saga (Uncommon)
War of the Last Alliance
War of the Last Alliance 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.

III — Creatures you control gain double strike until end of turn. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Rare)
War Squeak
War Squeak Red (1)
Enchantment — Aura

Enchant creature

When War Squeak enters, target creature an opponent controls can't block this turn.

Enchanted creature gets +1/+1 and has haste.

Bloomburrow (Common)
War Tax
War Tax 2Blue (3)
Enchantment

Variable ColorlessBlue: This turn, creatures can't attack unless their controller pays Variable Colorless for each attacking creature they control.

Mercadian Masques (Uncommon)
Warbriar Blessing
Warbriar Blessing 1Green (2)
Enchantment — Aura

Enchant creature you control

When Warbriar Blessing enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Enchanted creature gets +0/+2.

Wilds of Eldraine Commander (Common)
Other Versions
Theros Beyond Death (Common)
Ward of Lights
Ward of Lights WhiteWhite (2)
Enchantment — Aura

You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

As Ward of Lights enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.

Mirage (Common)
Ward of Piety
Ward of Piety 1White (2)
Enchantment — Aura

Enchant creature

1White: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.

Betrayers of Kamigawa (Uncommon)
Warleader's Call
Warleader's Call 1RedWhite (3)
Enchantment

Creatures you control get +1/+1.

Whenever a creature you control enters, Warleader's Call deals 1 damage to each opponent.

Murders at Karlov Manor (Rare)
Warlock Class
Warlock Class Black (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

At the beginning of your end step, if a creature died this turn, each opponent loses 1 life.

1Black: Level 2

//Level_2//

When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

6Black: Level 3

//Level_3//

At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Adventures in the Forgotten Realms (Uncommon)
Warmth
Warmth 1White (2)
Enchantment

Whenever an opponent casts a red spell, you gain 2 life.

Tempest (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Warp Artifact
Warp Artifact BlackBlack (2)
Enchantment — Aura

Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

Masters Edition IV (Common)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Warped Devotion
Warped Devotion 2Black (3)
Enchantment

Whenever a permanent is returned to a player's hand, that player discards a card.

Planeshift (Uncommon)
Other Versions
Eighth Edition (Rare)
Charred Foyer // Warped Space (Warped Space)
Charred Foyer // Warped Space (Warped Space) 4RedRed (6)
Enchantment — Room

Once each turn, you may pay 0 rather than pay the mana cost for a spell you cast from exile.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
War's Toll
War's Toll 3Red (4)
Enchantment

Whenever an opponent taps a land for mana, tap all lands that player controls.

If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

Battlebond (Rare)
Other Versions
Dissension (Rare)
Warstorm Surge
Warstorm Surge 5Red (6)
Enchantment

Whenever a creature you control enters, it deals damage equal to its power to any target.

Bloomburrow Commander (Rare)
Other Versions
Magic 2012 (Rare)
Planechase 2012 Edition (Rare)
Commander 2013 Edition (Rare)
Commander 2015 (Rare)
Planechase Anthology (Rare)
Commander Anthology 2018 (Rare)
Commander 2019 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Warhammer 40,000 Commander (Rare)
Waste Not
Waste Not 1Black (2)
Enchantment

Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.

Whenever an opponent discards a land card, add BlackBlack.

Whenever an opponent discards a noncreature, nonland card, draw a card.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Magic 2015 Core Set (Rare)
Commander 2016 (Rare)
Historic Anthology 2 (Rare)
Waterknot
Waterknot 1BlueBlue (3)
Enchantment — Aura

Enchant creature

When Waterknot enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Arena Base Set (Common)
Other Versions
Rivals of Ixalan (Common)
Core Set 2019 (Common)
Jumpstart (Common)
Wave of Terror
Wave of Terror 2Black (3)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your draw step, destroy each creature with mana value equal to the number of age counters on Wave of Terror. They can't be regenerated.

Weatherlight (Rare)
Wavebreak Hippocamp
Wavebreak Hippocamp 2Blue (3)
Enchantment Creature — Horse Fish (2/2)

Whenever you cast your first spell during each opponent's turn, draw a card.

Jumpstart 2022 (Rare)
Other Versions
Theros Beyond Death (Rare)
Way of the Thief
Way of the Thief 3Blue (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature can't be blocked as long as you control a Gate.

Gatecrash (Common)
We Ride at Dawn
We Ride at Dawn 2White (3)
Enchantment

Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for 1 or one mana of that creature's color.)

Whenever your commander attacks, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Outlaws of Thunder Junction Commander (Rare)
Weakness
Weakness Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-1.

Masters Edition IV (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Battle Royale Box Set (Common)
Magic 2010 (Common)
Weakstone's Subjugation
Weakstone's Subjugation Blue (1)
Enchantment — Aura

Enchant artifact or creature

When Weakstone's Subjugation enters, you may pay 3. If you do, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

The Brothers' War (Common)
Weaponize the Monsters
Weaponize the Monsters Red (1)
Enchantment

2, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target.

Ikoria: Lair of Behemoths (Uncommon)
Weaver of Harmony
Weaver of Harmony 1Green (2)
Enchantment Creature — Snake Druid (2/2)

Other enchantment creatures you control get +1/+1.

Green, Tap: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Kamigawa: Neon Dynasty (Rare)
Web
Web Green (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Ninth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Web of Inertia
Web of Inertia 2Blue (3)
Enchantment

At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.

Judgment (Uncommon)
Wedding Announcement
Wedding Announcement 2White (3)
Enchantment

At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.

Innistrad: Crimson Vow (Rare)
Wedding Festivity
Wedding Festivity (0)
Enchantment

Creatures you control get +1/+1.

Innistrad: Crimson Vow (Rare)
Weight of Conscience
Weight of Conscience 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Tap two untapped creatures you control that share a creature type: Exile enchanted creature.

Jumpstart 2022 (Common)
Other Versions
Morningtide (Common)
Weight of the Underworld
Weight of the Underworld 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-2.

Magic Origins (Common)
Other Versions
Born of the Gods (Common)
Moldering Gym // Weight Room (Weight Room)
Moldering Gym // Weight Room (Weight Room) 5Green (6)
Enchantment — Room

When you unlock this door, manifest dread, then put three +1/+1 counters on that creature.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Weirding Wood
Weirding Wood 2Green (3)
Enchantment — Aura

Enchant land

When Weirding Wood enters, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Enchanted land has "Tap: Add two mana of any one color."

March of the Machine Commander (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Shadows Over Innistrad Remastered (Common)
Welcome to . . .
Welcome to . . . 1GreenGreen (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — For each opponent, up to one target noncreature artifact they control becomes a 0/4 Wall artifact creature with defender for as long as you control this Saga.

II — Create a 3/3 green Dinosaur creature token with trample. It gains haste until end of turn.

III — Destroy all Walls. Exile this Saga, then return it to the battlefield transformed under your control.

Jurassic World Collection Cards (Rare)
Welcome to Sweettooth
Welcome to Sweettooth 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human creature token.

II — Create a Food token.

III — Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.

Wilds of Eldraine (Uncommon)
Well of Ideas
Well of Ideas 5Blue (6)
Enchantment

When Well of Ideas enters, draw two cards.

At the beginning of each other player's draw step, that player draws an additional card.

At the beginning of your draw step, draw two additional cards.

Double Masters (Rare)
Other Versions
Commander 2014 (Rare)
Well Rested
Well Rested 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."

Magic The Gathering—Fallout (Uncommon)
Well-Laid Plans
Well-Laid Plans 2Blue (3)
Enchantment

Prevent all damage that would be dealt to a creature by another creature if they share a color.

Invasion (Rare)
Wellspring
Wellspring 1GreenWhite (3)
Enchantment — Aura

Enchant land

When Wellspring enters, gain control of enchanted land until end of turn.

At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.

Mirage (Rare)
Wheel of Sun and Moon
Wheel of Sun and Moon Green or WhiteGreen or White (2)
Enchantment — Aura

Enchant player

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Shadowmoor (Rare)
Where Ancients Tread
Where Ancients Tread 4Red (5)
Enchantment

Whenever a creature you control with power 5 or greater enters, you may have Where Ancients Tread deal 5 damage to any target.

Commander 2013 Edition (Rare)
Other Versions
Shards of Alara (Rare)
Whip of Erebos
Whip of Erebos 2BlackBlack (4)
Legendary Enchantment Artifact

Creatures you control have lifelink.

2BlackBlack, Tap: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Theros (Rare)
Whip Silk
Whip Silk Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature has reach. (It can block creatures with flying.)

Green: Return Whip Silk to its owner's hand.

Invasion (Common)
Whirlwind of Thought
Whirlwind of Thought 1BlueRedWhite (4)
Enchantment

Whenever you cast a noncreature spell, draw a card.

March of the Machine Commander (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
White Scarab
White Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by white creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.

Ice Age (Uncommon)
White Ward
White Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from white. This effect doesn't remove White Ward.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Whitewater Naiads
Whitewater Naiads 3BlueBlue (5)
Enchantment Creature — Nymph (4/4)

Constellation — Whenever Whitewater Naiads or another enchantment you control enters, target creature can't be blocked this turn.

Commander 2018 (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Widespread Panic
Widespread Panic 2Red (3)
Enchantment

Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.

Commander 2013 Edition (Rare)
Widespread Thieving
Widespread Thieving 2Red (3)
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you cast a multicolored spell, create a Treasure token. Then you may pay WhiteBlueBlackRedGreen. If you do, you may play the exiled card without paying its mana cost.

Streets of New Capenna (Rare)
Derelict Attic // Widow's Walk (Widow's Walk)
Derelict Attic // Widow's Walk (Widow's Walk) 3Black (4)
Enchantment — Room

Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Wild Defiance
Wild Defiance 2Green (3)
Enchantment

Whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn.

Avacyn Restored (Rare)
Wild Evocation
Wild Evocation 5Red (6)
Enchantment

At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.

Magic 2011 (Rare)
Wild Growth
Wild Growth Green (1)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional Green.

Magic The Gathering—Fallout (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Ice Age (Common)
Beatdown Box Set (Common)
Commander 2018 (Common)
Adventures in the Forgotten Realms Commander (Common)
Dominaria Remastered (Common)
Murders at Karlov Manor Commander (Common)
Wild Pair
Wild Pair 4GreenGreen (6)
Enchantment

Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.

Conspiracy: Take the Crown (Rare)
Other Versions
Planar Chaos (Rare)
Premium Deck Series: Slivers (Rare)
Wild Research
Wild Research 2Red (3)
Enchantment

1White: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

1Blue: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

Apocalypse (Rare)
Wild Wasteland
Wild Wasteland 2Red (3)
Enchantment

Skip your draw step.

At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.

Magic The Gathering—Fallout (Rare)
Wilderness Reclamation
Wilderness Reclamation 3Green (4)
Enchantment

At the beginning of your end step, untap all lands you control.

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Ikoria Commander (Uncommon)
Ravnica Remastered (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Wind Zendikon
Wind Zendikon Blue (1)
Enchantment — Aura

Enchant land

Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Worldwake (Common)
Wings of Aesthir
Wings of Aesthir WhiteBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying and first strike.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Wings of Hope
Wings of Hope WhiteBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3 and has flying.

Invasion (Common)
Winter's Night
Winter's Night RedGreenWhite (3)
World Enchantment

Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Winter's Rest
Winter's Rest 1Blue (2)
Snow Enchantment — Aura

Enchant creature

When Winter's Rest enters, tap enchanted creature.

As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.

Jumpstart 2022 (Common)
Other Versions
Modern Horizons (Common)
Wiretapping
Wiretapping 4Blue (5)
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.

Streets of New Capenna (Rare)
Wisedrafter's Will (playtest)
Wisedrafter's Will (playtest) Blue (1)
Enchantment

Your opponents play with their hands revealed.

Blue, Sacrifice Wisedrafter's Will: Draw a card.

BlueBlue, Sacrifice Wisedrafter's Will: Counter target spell.

Mystery Booster 2: Convention Edition (Rare)
Witch Hunt
Witch Hunt 4Red (5)
Enchantment

Players can't gain life.

At the beginning of your upkeep, Witch Hunt deals 4 damage to you.

At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.

Commander 2013 Edition (Rare)
Witch's Mist
Witch's Mist 2Black (3)
Enchantment

2Black, Tap: Destroy target creature that was dealt damage this turn.

Future Sight (Uncommon)
Withercrown
Withercrown 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature has base power 0 and has "At the beginning of your upkeep, you lose 1 life unless you sacrifice this creature."

Kaldheim (Common)
Withering Hex
Withering Hex Black (1)
Enchantment — Aura

Enchant creature

Whenever a player cycles a card, put a plague counter on Withering Hex.

Enchanted creature gets -1/-1 for each plague counter on Withering Hex.

Onslaught (Uncommon)
Withering Wisps
Withering Wisps 1BlackBlack (3)
Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.

Black: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Witness of Tomorrows
Witness of Tomorrows 4Blue (5)
Enchantment Creature — Sphinx (3/4)

Flying

3Blue: Scry 1.

Theros Beyond Death (Common)
Witness Protection
Witness Protection Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

Magic: The Gathering Foundations (Common)
Other Versions
Streets of New Capenna (Common)
Wizard Class
Wizard Class Blue (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

You have no maximum hand size.

2Blue: Level 2

//Level_2//

When this Class becomes level 2, draw two cards.

4Blue: Level 3

//Level_3//

Whenever you draw a card, put a +1/+1 counter on target creature you control.

Bloomburrow Commander (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Wolfcaller's Howl
Wolfcaller's Howl 3Green (4)
Enchantment

At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.

Commander Anthology (Rare)
Other Versions
Commander 2014 (Rare)
Wolfkin Bond
Wolfkin Bond 4Green (5)
Enchantment — Aura

Enchant creature

When Wolfkin Bond enters, create a 2/2 green Wolf creature token.

Enchanted creature gets +2/+2.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Core Set 2020 (Common)
Jumpstart 2022 (Common)
Wolfwillow Haven
Wolfwillow Haven 1Green (2)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional Green.

4Green, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.

Bloomburrow Commander (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Jumpstart 2022 (Uncommon)
Wordmail
Wordmail White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each word in its name.

Unhinged (Common)
Words of War
Words of War 2Red (3)
Enchantment

1: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.

Onslaught (Rare)
Words of Waste
Words of Waste 2Black (3)
Enchantment

1: The next time you would draw a card this turn, each opponent discards a card instead.

Onslaught (Rare)
Words of Wilding
Words of Wilding 2Green (3)
Enchantment

1: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.

Onslaught (Rare)
Words of Wind
Words of Wind 2Blue (3)
Enchantment

1: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.

Onslaught (Rare)
Words of Worship
Words of Worship 2White (3)
Enchantment

1: The next time you would draw a card this turn, you gain 5 life instead.

Onslaught (Rare)
World-Weary
World-Weary 3BlackBlack (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets -4/-4.

Basic landcycling 1Black (1Black, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Modern Horizons 2 (Common)
Worms of the Earth
Worms of the Earth 2BlackBlackBlack (5)
Enchantment

Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands of their choice or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.

The Dark (Rare)
Worship
Worship 3White (4)
Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Urza's Saga (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Signature Spellbook: Gideon (Rare)
Wound Reflection
Wound Reflection 5Black (6)
Enchantment

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Doctor Who Commander (Rare)
Other Versions
Shadowmoor (Rare)
Double Masters (Rare)
Wrath of Marit Lage
Wrath of Marit Lage 3BlueBlue (5)
Enchantment

When Wrath of Marit Lage enters, tap all red creatures.

Red creatures don't untap during their controllers' untap steps.

Ice Age (Rare)
Other Versions
Eighth Edition (Uncommon)
Wreath of Geists
Wreath of Geists Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.

Innistrad (Uncommon)
Writ of Passage
Writ of Passage Blue (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.

Forecast — 1Blue, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)

Dissension (Common)
Wurmweaver Coil
Wurmweaver Coil 4GreenGreen (6)
Enchantment — Aura

Enchant green creature

Enchanted creature gets +6/+6.

GreenGreenGreen, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.

Ravnica Remastered (Uncommon)
Other Versions
Guildpact (Rare)
Guild Kit: Gruul (Rare)
Xander's Wake
Xander's Wake 1Black (2)
Enchantment

Whenever one or more creatures you control die, draft a card from Xander's Wake's spellbook. This ability triggers only once each turn.

Streets of New Capenna Alchemy (Uncommon)
Xenagos, God of Revels
Xenagos, God of Revels 3RedGreen (5)
Legendary Enchantment Creature — God (6/5)

Indestructible

As long as your devotion to red and green is less than seven, Xenagos isn't a creature.

At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Born of the Gods (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Commander Legends (Mythic Rare)
Xenograft
Xenograft 4Blue (5)
Enchantment

As Xenograft enters, choose a creature type.

Each creature you control is the chosen type in addition to its other types.

New Phyrexia (Rare)
Yavimaya's Embrace
Yavimaya's Embrace 5GreenBlueBlue (8)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has trample.

Double Masters (Uncommon)
Other Versions
Apocalypse (Rare)
Yawgmoth's Agenda
Yawgmoth's Agenda 3BlackBlack (5)
Enchantment

You can't cast more than one spell each turn.

You may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere, exile it instead.

Invasion (Rare)
Yawgmoth's Bargain
Yawgmoth's Bargain 4BlackBlack (6)
Enchantment

Skip your draw step.

Pay 1 life: Draw a card.

Vintage Masters (Mythic Rare)
Other Versions
Urza's Destiny (Rare)
Yawgmoth's Edict
Yawgmoth's Edict 1Black (2)
Enchantment

Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.

Urza's Saga (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Yet Another Æther Vortex (Yet Another Aether Vortex)
Yet Another Æther Vortex (Yet Another Aether Vortex) 3RedRed (5)
Enchantment

All creatures have haste.

Players play with the top card of their libraries revealed.

Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Yoke of the Damned
Yoke of the Damned 1Black (2)
Enchantment — Aura

Enchant creature

When a creature dies, destroy enchanted creature.

Duel Decks: Izzet vs. Golgari (Common)
Other Versions
Conflux (Common)
Yotia Declares War
Yotia Declares War 1Red (2)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter.

II — Tap any number of untapped artifacts you control. When you do, Yotia Declares War deals that much damage to target creature or planeswalker.

III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.

Dominaria United (Uncommon)
Zealot's Conviction
Zealot's Conviction White (1)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1.

Corrupted — As long as an opponent has three or more poison counters, enchanted creature gets an additional +1/+0 and has first strike.

Phyrexia: All Will Be One (Common)
<< 222324252627282930313233343536 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue