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Woodcutter's Grit
Woodcutter's Grit 2Green (3)
Instant

Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Eldritch Moon (Common)
Woodland Acolyte
Woodland Acolyte 2White (3)
Creature — Human Cleric (2/2)

When Woodland Acolyte enters, draw a card.

Wilds of Eldraine (Uncommon)
Word of Blasting
Word of Blasting 1Red (2)
Instant

Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.

Mercadian Masques (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Word of Command
Word of Command BlackBlack (2)
Instant

Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Word of Seizing
Word of Seizing 3RedRed (5)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

Commander Legends (Rare)
Other Versions
Time Spiral (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Commander Anthology 2018 (Rare)
Word of Undoing
Word of Undoing Blue (1)
Instant

Return target creature and all white Auras you own attached to it to their owners' hands.

Masters Edition (Common)
Other Versions
Ice Age (Common)
Words of Wisdom
Words of Wisdom 1Blue (2)
Instant

You draw two cards, then each other player draws a card.

Odyssey (Common)
Worldly Counsel
Worldly Counsel 1Blue (2)
Instant

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Conflux (Common)
Other Versions
Invasion (Common)
Worldly Tutor
Worldly Tutor Green (1)
Instant

Search your library for a creature card, reveal it, then shuffle and put the card on top.

Dominaria Remastered (Rare)
Other Versions
Classic Sixth Edition (Uncommon)
Mirage (Uncommon)
Commander Collection: Green (Rare)
Worthy Cause
Worthy Cause White (1)
Instant

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness.

Tempest (Uncommon)
Wrap in Vigor
Wrap in Vigor 1Green (2)
Instant

Regenerate each creature you control.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Future Sight (Common)
Wrecking Ball
Wrecking Ball 2BlackRed (4)
Instant

Destroy target creature or land.

Guild Kit: Rakdos (Common)
Other Versions
Dissension (Common)
Magic: The Gathering-Commander (Common)
Modern Masters 2015 Edition (Uncommon)
Commander Anthology (Common)
Wretched Confluence
Wretched Confluence 3BlackBlack (5)
Instant

Choose three. You may choose the same mode more than once.

• Target player draws a card and loses 1 life.

• Target creature gets -2/-2 until end of turn.

• Return target creature card from your graveyard to your hand.

Commander Masters (Rare)
Other Versions
Commander 2015 (Rare)
Commander Anthology (Rare)
Wring Flesh
Wring Flesh Black (1)
Instant

Target creature gets -3/-1 until end of turn.

Magic 2014 Core Set (Common)
Other Versions
Magic 2012 (Common)
Wrong Turn
Wrong Turn 2Blue (3)
Instant

Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)

Commander Legends (Rare)
Wyll's Reversal
Wyll's Reversal 2Red (3)
Instant

Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.

1–14 | You may choose new targets for that spell or ability.

15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.

Commander Legends: Battle for Baldur's Gate (Rare)
Yamabushi's Flame
Yamabushi's Flame 2Red (3)
Instant

Yamabushi's Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Champions of Kamigawa (Common)
Yare
Yare 2White (3)
Instant

Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.

Mirage (Rare)
You Are Already Dead
You Are Already Dead Black (1)
Instant

Destroy target creature that was dealt damage this turn.

Draw a card.

Kamigawa: Neon Dynasty (Common)
You Cannot Pass!
You Cannot Pass! White (1)
Instant

Destroy target creature that blocked or was blocked by a legendary creature this turn.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
You Come to a River
You Come to a River 1Blue (2)
Instant

Choose one —

• Fight the Current — Return target nonland permanent to its owner's hand.

• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Come to the Gnoll Camp
You Come to the Gnoll Camp 1Red (2)
Instant

Choose one —

• Intimidate Them — Up to two target creatures can't block this turn.

• Fend Them Off — Target creature gets +3/+1 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Find Some Prisoners
You Find Some Prisoners 1Red (2)
Instant

Choose one —

• Break Their Chains — Destroy target artifact.

• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
You Find the Villains' Lair
You Find the Villains' Lair 1BlueBlue (3)
Instant

Choose one —

• Foil Their Scheme — Counter target spell.

• Learn Their Secrets — Draw two cards, then discard two cards.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Happen On a Glade
You Happen On a Glade 2Green (3)
Instant

Choose one —

• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

• Make Camp — Return target permanent card from your graveyard to your hand.

Adventures in the Forgotten Realms (Uncommon)
You Hear Something on Watch
You Hear Something on Watch 1White (2)
Instant

Choose one —

• Rouse the Party — Creatures you control get +1/+1 until end of turn.

• Set Off Traps — This spell deals 5 damage to target attacking creature.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Line Up the Shot
You Line Up the Shot Green (1)
Instant

Choose one —

• Aim for the Wyvern — Conjure a card named Plummet into your hand.

• Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.

• Fire a Warning Shot — Draw a card.

Alchemy Horizons: Baldur's Gate (Common)
You Look Upon the Tarrasque
You Look Upon the Tarrasque 4Green (5)
Instant

Choose one —

• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.

• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

Commander Legends: Battle for Baldur's Gate (Uncommon)
You See a Guard Approach
You See a Guard Approach Blue (1)
Instant

Choose one —

• Distract the Guard — Tap target creature.

• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Adventures in the Forgotten Realms (Common)
You See a Pair of Goblins
You See a Pair of Goblins 2Red (3)
Instant

Choose one —

• Charge Them — Creatures you control get +2/+0 until end of turn.

• Befriend Them — Create two 1/1 red Goblin creature tokens.

Adventures in the Forgotten Realms (Uncommon)
Young Red Dragon
Young Red Dragon 3Red (4)
Creature — Dragon (3/2)

Flying

Young Red Dragon can't block.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Your Temple Is Under Attack
Your Temple Is Under Attack 2White (3)
Instant

Choose one —

• Pray for Protection — Creatures you control gain indestructible until end of turn.

• Strike a Deal — You and target opponent each draw two cards.

Commander Legends: Battle for Baldur's Gate (Common)
You're Ambushed on the Road
You're Ambushed on the Road White (1)
Instant

Choose one —

• Make a Retreat — Return target creature you control to its owner's hand.

• Stand and Fight — Target creature gets +1/+3 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You're Confronted by Robbers
You're Confronted by Robbers 3White (4)
Instant

Choose one —

• Stall for Time — Tap up to three target creatures.

• Call for Aid — Create three 1/1 white Soldier creature tokens.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Yuan-Ti Scaleshield
Yuan-Ti Scaleshield 2Green (3)
Instant

Permanents you control gain hexproof and indestructible until end of turn.

Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.

Alchemy Horizons: Baldur's Gate (Rare)
Zap
Zap 2Red (3)
Instant

Zap deals 1 damage to any target.

Draw a card.

Invasion (Common)
Zealous Persecution
Zealous Persecution WhiteBlack (2)
Instant

Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.

Explorers of Ixalan (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Modern Event Deck 2014 (Uncommon)
Eternal Masters (Uncommon)
Zealous Strike
Zealous Strike 1White (2)
Instant

Target creature gets +2/+2 and gains first strike until end of turn.

Conspiracy: Take the Crown (Common)
Other Versions
Avacyn Restored (Common)
Zenith Flare
Zenith Flare 2RedWhite (4)
Instant

Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.

Ikoria: Lair of Behemoths (Uncommon)
Zhalfirin Shapecraft
Zhalfirin Shapecraft 1Blue (2)
Instant

Target creature has base power and toughness 4/3 until end of turn.

Draw a card.

March of the Machine (Common)
Zoyowa's Justice
Zoyowa's Justice 1Red (2)
Instant

The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value. (They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast it without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan (Uncommon)
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