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Sharkey, Tyrant of the Shire
( 4)
Legendary Creature — Avatar Rogue
(2/4)
Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey, Tyrant of the Shire has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities.
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Sharp-Eyed Rookie
( 2)
Creature — Human Detective
(2/2)
Vigilance Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Shatter the Sky
( 4)
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
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Shattered Crypt
( 2)
Sorcery
Return X target creature cards from your graveyard to your hand. You lose X life.
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Shaun, Father of Synths
( 5)
Legendary Creature — Human Scientist
(3/4)
Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control.
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Sheltered Valley
( 0)
Land
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. : Add .
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Sheltering Prayers
( 1)
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
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Sheoldred, the Apocalypse
( 4)
Legendary Creature — Phyrexian Praetor
(4/5)
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.
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Shielded by Faith
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has indestructible. Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
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Shifting Loyalties
( 6)
Sorcery
Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)
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Shifting Sky
( 3)
Enchantment
As Shifting Sky enters the battlefield, choose a color. All nonland permanents are the chosen color.
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Shifty Doppelganger
( 3)
Creature — Shapeshifter
(1/1)
, Exile Shifty Doppelganger: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return Shifty Doppelganger to the battlefield.
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Shimmer Myr
( 3)
Artifact Creature — Myr
(2/2)
Flash You may cast artifact spells as though they had flash.
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Shimmer of Possibility
( 2)
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
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Shinen of Fury's Fire
( 3)
Creature — Spirit
(2/1)
Haste Channel — , Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
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Shiny Impetus
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Shipwreck Sentry
( 2)
Creature — Human Pirate
(3/3)
Defender As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender.
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Shreds of Sanity
( 3)
Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
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Shrike Harpy
( 5)
Creature — Harpy
(2/2)
Flying Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.
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Shrine of Loyal Legions
( 2)
Artifact
At the beginning of your upkeep and whenever you cast a white spell, put a charge counter on Shrine of Loyal Legions. , , Sacrifice Shrine of Loyal Legions: Create a 1/1 colorless Phyrexian Myr artifact creature token for each charge counter on Shrine of Loyal Legions.
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Shu Cavalry
( 3)
Creature — Human Soldier
(2/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Shu Yun, the Silent Tempest
( 3)
Legendary Creature — Human Monk
(3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay . If you do, target creature gains double strike until end of turn.
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Shyft
( 5)
Creature — Shapeshifter
(4/2)
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. <I>(This effect lasts indefinitely.)</I>
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Siani, Eye of the Storm
( 4)
Legendary Creature — Djinn Monk
(3/2)
Flying Whenever Siani, Eye of the Storm attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)
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Sibling Rivalry
( 4)
Sorcery
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Sibylline Soothsayer
( 3)
Creature — Human Warlock
(3/2)
Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.
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Sidisi, Brood Tyrant
( 4)
Legendary Creature — Naga Shaman
(3/3)
Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
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Sight Beyond Sight
( 4)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Sigil of Myrkul
( 3)
Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)
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Sigil of the Empty Throne
( 5)
Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
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Sigil of the Nayan Gods
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling (, Discard this card: Draw a card.)
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Silhana Wayfinder
( 2)
Creature — Elf Scout
(2/1)
When Silhana Wayfinder enters the battlefield, look at the top four cards of your library. You may reveal a creature or land card from among them and put it on top of your library. Put the rest on the bottom of your library in a random order.
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Silver Deputy
( 2)
Artifact Creature — Mercenary
(1/2)
When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
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Silver Myr
( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Silver Scrutiny
( 2)
Sorcery
You may cast Silver Scrutiny as though it had flash if X is 3 or less. Draw X cards.
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Silver Wyvern
( 5)
Creature — Drake
(4/3)
Flying : Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
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Sima Yi, Wei Field Marshal
( 6)
Legendary Creature — Human Soldier
(*/4)
Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.
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Simic Ascendancy
( 2)
Enchantment
: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
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Simic Sky Swallower
( 7)
Creature — Leviathan
(6/6)
Flying, trample Shroud (This creature can't be the target of spells or abilities.)
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Simplify
( 1)
Sorcery
Each player sacrifices an enchantment.
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Simulacrum Synthesizer
( 3)
Artifact
When Simulacrum Synthesizer enters the battlefield, scry 2. Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
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Siona, Captain of the Pyleas
( 3)
Legendary Creature — Human Soldier
(2/2)
When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
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Sire of Insanity
( 6)
Creature — Demon
(6/4)
At the beginning of each end step, each player discards their hand.
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Siren Song Lyre
( 2)
Artifact — Equipment
Equipped creature has ", : Tap target creature." Equip
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Sisay's Ingenuity
( 1)
Enchantment — Aura
Enchant creature When Sisay's Ingenuity enters the battlefield, draw a card. Enchanted creature has ": Target creature becomes the color of your choice until end of turn."
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Six-y Beast
( 4)
Creature — Beast
(0/0)
As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield.
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Skarrgan Skybreaker
( 7)
Creature — Giant Shaman
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) , Sacrifice Skarrgan Skybreaker: It deals damage equal to its power to any target.
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Skatewing Spy
( 4)
Creature — Vedalken Rogue Mutant
(2/3)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying.
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Skeletal Scrying
( 1)
Instant
As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life.
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Skeleton Key
( 1)
Artifact — Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip
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Skithiryx, the Blight Dragon
( 5)
Legendary Creature — Phyrexian Dragon Skeleton
(4/4)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Skithiryx, the Blight Dragon gains haste until end of turn. : Regenerate Skithiryx.
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Skittering Monstrosity
( 5)
Creature — Horror
(5/5)
When you cast a creature spell, sacrifice Skittering Monstrosity.
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Skittering Surveyor
( 3)
Artifact Creature — Construct
(1/2)
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Skorpekh Destroyer
( 4)
Artifact Creature — Necron
(4/2)
Deathtouch Hyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn.
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Skulduggery
( 1)
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
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Sky Crier
( 2)
Creature — Bird Citizen
(1/1)
Flying, lifelink : You and target opponent each draw a card.
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Sky Diamond
( 2)
Artifact
Sky Diamond enters the battlefield tapped. : Add .
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Sky Hussar
( 5)
Creature — Human Knight
(4/3)
Flying When Sky Hussar enters the battlefield, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
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Sky Scourer
( 2)
Creature — Eldrazi Drone
(1/2)
Devoid (This card has no color.) Flying Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end of turn.
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Sky Skiff
( 2)
Artifact — Vehicle
(2/3)
Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Sky Swallower
( 5)
Creature — Leviathan
(8/8)
Flying When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control.
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Sky Tether
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has defender and loses flying.
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Sky Theater Strix
( 2)
Creature — Bird
(1/2)
Flying Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn.
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Sky Weaver
( 2)
Creature — Metathran Wizard
(2/1)
: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
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Skybeast Tracker
( 4)
Creature — Giant Archer
(2/4)
Reach Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Skybind
( 5)
Enchantment
Constellation — Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Skyblade's Boon
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. : Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
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Sky-Blessed Samurai
( 7)
Enchantment Creature — Human Samurai
(4/4)
This spell costs less to cast for each enchantment you control. Flying
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Skyblinder Staff
( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Skyboon Evangelist
( 5)
Creature — Bird Advisor
(3/3)
Flying When Skyboon Evangelist enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
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Skycat Sovereign
( 2)
Creature — Elemental Cat
(1/1)
Flying Skycat Sovereign gets +1/+1 for each other creature you control with flying. : Create a 1/1 white Cat Bird creature token with flying.
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Skyclave Apparition
( 3)
Creature — Kor Spirit
(2/2)
When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
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Skyclave Cleric
( 2)
Creature — Kor Cleric
(1/3)
When Skyclave Cleric enters the battlefield, you gain 2 life.
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Skyclave Geopede
( 3)
Creature — Insect
(3/1)
Trample Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn.
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Skyclave Invader
( 0)
Creature — Phyrexian Merfolk Scout
(2/4)
Flying When this creature transforms into Skyclave Invader, look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
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Skyclave Pick-Axe
( 1)
Artifact — Equipment
When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip
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Skyclave Plunder
( 5)
Sorcery
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Skyclave Relic
( 3)
Artifact
Kicker Indestructible When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic. : Add one mana of any color.
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Skyclave Sentinel
( 3)
Artifact Creature — Gargoyle
(2/3)
Kicker (You may pay an additional as you cast this spell.) Flying, defender If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it. As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.
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