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Skyclave Shade
( 2)
Creature — Shade
(3/1)
Kicker Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
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Skyclave Shadowcat
( 4)
Creature — Cat Horror
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
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Skyclave Squid
( 2)
Creature — Squid
(3/2)
Defender Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender.
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Skyclaw Thrash
( 5)
Artifact Creature — Viashino Warrior
(4/4)
Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
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Sky-Eel School
( 5)
Creature — Fish
(3/3)
Flying When Sky-Eel School enters the battlefield, draw a card, then discard a card.
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Skyfire Kirin
( 4)
Legendary Creature — Kirin Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
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Skyfire Phoenix
( 4)
Creature — Phoenix
(3/3)
Flying, haste When you cast your commander, return Skyfire Phoenix from your graveyard to the battlefield.
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Skyfisher Spider
( 4)
Creature — Spider
(3/3)
Reach When Skyfisher Spider enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent. When Skyfisher Spider dies, you may gain 1 life for each creature card in your graveyard. If you do, exile Skyfisher Spider from your graveyard.
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Skygames
( 2)
Enchantment — Aura
Enchant land Enchanted land has ": Target creature gains flying until end of turn. Activate only as a sorcery."
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Skyhunter Cub
( 3)
Creature — Cat Knight
(2/2)
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
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Skyhunter Patrol
( 4)
Creature — Cat Knight
(2/3)
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
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Skyhunter Prowler
( 3)
Creature — Cat Knight
(1/3)
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
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Skyhunter Strike Force
( 3)
Creature — Cat Knight
(2/2)
Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee.
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Skyknight Vanguard
( 2)
Creature — Human Knight
(1/2)
Flying Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
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Skylasher
( 2)
Creature — Insect
(2/2)
Flash This spell can't be countered. Reach, protection from blue
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Skyline Cascade
( 0)
Land
Skyline Cascade enters the battlefield tapped. When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. : Add .
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Skyline Despot
( 7)
Creature — Dragon
(5/5)
Flying When Skyline Despot enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying.
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Skyline Predator
( 6)
Creature — Drake
(3/4)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Skyline Savior
( 3)
Creature — — Angel
(3/4)
Flying When Skyline Savior enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.
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Skyline Scout
( 2)
Creature — Human Scout
(2/1)
Whenever Skyline Scout attacks, you may pay . If you do, it gains flying until end of turn.
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Skymarch Bloodletter
( 3)
Creature — Vampire Soldier
(2/2)
Flying When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
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Skymarcher Aspirant
( 1)
Creature — Vampire Soldier
(2/1)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing.
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Skymark Roc
( 4)
Creature — Bird
(3/3)
Flying Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
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Skyreach Manta
( 5)
Artifact Creature — Fish
(0/0)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Flying
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Skyreaping
( 2)
Sorcery
Skyreaping deals damage to each creature with flying equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Skyrider Elf
( 2)
Creature — Elf Warrior Ally
(0/0)
Flying Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
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Skyrider Patrol
( 4)
Creature — Elf Scout
(2/3)
Flying At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
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Skyrider Trainee
( 5)
Creature — Human Soldier
(3/3)
Skyrider Trainee has flying as long as it's enchanted.
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Skyscanner
( 3)
Artifact Creature — Thopter
(1/1)
Flying When Skyscanner enters the battlefield, draw a card.
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Skyscribing
( 2)
Sorcery
Each player draws X cards. Forecast — , Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
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Skyscythe Engulfer
( 6)
Creature — Phyrexian Beast
(6/5)
Reach, trample Skyscythe Engulfer can't be blocked by creatures with flying.
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Skyshaper
( 2)
Artifact
Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
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Skyship Plunderer
( 2)
Creature — Human Pirate
(2/1)
Flying Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
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Skyship Stalker
( 4)
Creature — Dragon
(3/3)
Flying : Skyship Stalker gets +1/+0 until end of turn. : Skyship Stalker gains first strike until end of turn. : Skyship Stalker gains haste until end of turn.
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Skyship Weatherlight
( 4)
Legendary Artifact
When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards, exile them, then shuffle. , : Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
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Skyshooter
( 2)
Creature — Centaur Archer
(1/2)
Reach (This creature can block creatures with flying.) , Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
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Skyshroud Ambush
( 2)
Instant
Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.
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Skyshroud Archer
( 1)
Creature — Elf Archer
(1/1)
: Target creature with flying gets -1/-1 until end of turn.
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Skyshroud Behemoth
( 7)
Creature — Beast
(10/10)
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Skyshroud Behemoth enters the battlefield tapped.
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Skyshroud Blessing
( 2)
Instant
All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card.
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Skyshroud Claim
( 4)
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
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Skyshroud Condor
( 2)
Creature — Bird
(2/2)
Cast this spell only if you've cast another spell this turn. Flying
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Skyshroud Cutter
( 4)
Creature — Beast
(2/2)
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
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Skyshroud Elite
( 1)
Creature — Elf
(1/1)
Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
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Skyshroud Lookout
( 2)
Creature — — Elf Archer
(1/1)
Reach When Skyshroud Lookout enters the battlefield, seek an Elf card.
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Skyshroud Ranger
( 1)
Creature — Elf Ranger
(1/1)
: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
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Skyshroud Ridgeback
( 1)
Creature — Beast
(2/3)
Fading 2 <I>(This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>
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Skyshroud Sentinel
( 3)
Creature — Elf
(1/1)
When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
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Skyshroud Vampire
( 5)
Creature — Vampire
(3/3)
Flying Discard a creature card: Skyshroud Vampire gets +2/+2 until end of turn.
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Skyshroud War Beast
( 2)
Creature — Beast
(*/*)
Trample As Skyshroud War Beast enters the battlefield, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
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Skysnare Spider
( 6)
Creature — Spider
(6/6)
Vigilance (Attacking doesn't cause this creature to tap.) Reach (This creature can block creatures with flying.)
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Skysovereign, Consul Flagship
( 5)
Legendary Artifact — Vehicle
(6/5)
Flying Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Skyspear Cavalry
( 5)
Creature — Human Soldier
(2/2)
Flying Double strike (This creature deals both first-strike and regular combat damage.)
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Skystreamer
( 5)
Creature — Griffin
(3/2)
Assist (Another player can pay up to of this spell's cost.) Flying When Skystreamer enters the battlefield, target player gains 4 life.
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Skystrike Officer
( 3)
Creature — Human Soldier
(2/3)
Flying Whenever Skystrike Officer attacks, create a 1/1 colorless Soldier artifact creature token. Tap three untapped Soldiers you control: Draw a card.
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Skyswimmer Koi
( 4)
Creature — Fish
(3/3)
Flying Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card.
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Skyward Eye Prophets
( 6)
Creature — Human Wizard
(3/3)
Vigilance : Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
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Skywarp Skaab
( 5)
Creature — Zombie Drake
(2/5)
Flying When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card.
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Skywatcher Adept
( 1)
Creature — Merfolk Wizard
(1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Flying LEVEL 3+ 4/2 Flying
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Skyway Robber
( 4)
Creature — Bird Rogue
(3/3)
Flying Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost."
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Skyway Sniper
( 1)
Creature — Elf Archer
(1/2)
Reach (This creature can block creatures with flying.) : Skyway Sniper deals 1 damage to target creature with flying.
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Skywhaler's Shot
( 3)
Instant
Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Skywinder Drake
( 3)
Creature — Drake
(3/1)
Flying Skywinder Drake can block only creatures with flying.
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Skywing Aven
( 3)
Creature — Bird Soldier
(2/1)
Flying Discard a card: Return Skywing Aven to its owner's hand.
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Skywise Teachings
( 4)
Enchantment
Whenever you cast a noncreature spell, you may pay . If you do, create a 2/2 blue Djinn Monk creature token with flying.
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Slagstone Refinery
( 4)
Artifact
Whenever Slagstone Refinery or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Slate of Ancestry
( 4)
Artifact
, , Discard your hand: Draw a card for each creature you control.
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Slaughter Cry
( 3)
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Slay
( 3)
Instant
Destroy target green creature. It can't be regenerated. Draw a card.
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Slayer of the Wicked
( 4)
Creature — Human Soldier
(3/2)
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
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Slayer's Bounty
( 1)
Legendary Artifact — — Clue
When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand. Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook. , Sacrifice Slayer's Bounty: Draw a card.
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Slayer's Cleaver
( 3)
Artifact — Equipment
Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able. Equip
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Slayer's Plate
( 3)
Artifact — Equipment
Equipped creature gets +4/+2. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip
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Slaying Fire
( 3)
Instant
Slaying Fire deals 3 damage to any target. Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.
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Slaying Mantis
( 7)
Creature — Insect Wrestler
(6/6)
Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
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Sleep Paralysis
( 4)
Enchantment — Aura
Enchant creature When Sleep Paralysis enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Slime Against Humanity
( 3)
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity.
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Slimefoot, the Stowaway
( 3)
Legendary Creature — Fungus
(2/3)
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. : Create a 1/1 green Saproling creature token.
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Slimefoot's Survey
( 5)
Sorcery
Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
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Slimy Burrito Illusion
( 0)
Stickers
2 — Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 3 — Double strike 2 — 2/4 4 — 5/6
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Slimy Dualleech
( 4)
Creature — Leech
(2/4)
At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn.
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Slimy Kavu
( 3)
Creature — Kavu
(2/2)
: Target land becomes a Swamp until end of turn.
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Slippery Bogbonder
( 4)
Creature — Human Druid
(3/3)
Flash Hexproof When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
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Slippery Bogle
( 1)
Creature — Beast
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Slippery Karst
( 0)
Land
Slippery Karst enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Slippery Scoundrel
( 3)
Creature — Human Pirate
(2/2)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
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