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Sarkhan's Whelp
( 3)
Creature — Dragon
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever you activate an ability of a Sarkhan planeswalker, Sarkhan's Whelp deals 1 damage to any target.
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Sarpadian Empires, Vol. VII
( 3)
Artifact
As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. , : Create a 1/1 creature token of the chosen color and type.
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Saruman of Many Colors
( 6)
Legendary Creature — Avatar Wizard
(5/4)
Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
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Saruman the White
( 5)
Legendary Creature — Avatar Wizard
(4/4)
Ward Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Saruman, the White Hand
( 4)
Legendary Creature — Avatar Wizard
(2/5)
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward .
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Saruman's Trickery
( 3)
Instant
Counter target spell. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Saryth, the Viper's Fang
( 4)
Legendary Creature — Human Warlock
(3/4)
Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. , : Untap another target creature or land you control.
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Sasaya, Orochi Ascendant
( 3)
Legendary Creature — Snake Monk
(2/3)
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
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Sasaya, Orochi Ascendant (Sasaya's Essence)
( 3)
Legendary Enchantment
Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.
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Satyr Enchanter
( 3)
Creature — Satyr Druid
(2/2)
Whenever you cast an enchantment spell, draw a card.
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Satyr Firedancer
( 2)
Enchantment Creature — Satyr
(1/1)
Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.
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Satyr Grovedancer
( 2)
Creature — Satyr Shaman
(1/1)
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
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Sauron, the Necromancer
( 5)
Legendary Creature — Avatar Horror
(4/4)
Menace Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
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Sauron's Ransom
( 3)
Instant
Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
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Savage Alliance
( 3)
Instant
Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Creatures target player controls gain trample until end of turn. • Savage Alliance deals 2 damage to target creature. • Savage Alliance deals 1 damage to each creature target opponent controls.
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Savai Thundermane
( 2)
Creature — Elemental Cat
(3/2)
Whenever you cycle a card, you may pay . When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.
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Savannah Sage
( 2)
Creature — Cat Cleric
(2/2)
When Savannah Sage enters the battlefield, you gain 2 life.
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Sawback Manticore
( 5)
Creature — Manticore
(2/4)
: Sawback Manticore gains flying until end of turn. : Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn.
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Scab-Clan Berserker
( 3)
Creature — Human Berserker
(2/2)
Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
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Scab-Clan Charger
( 4)
Creature — Centaur Warrior
(2/4)
Bloodrush — , Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
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Scab-Clan Giant
( 6)
Creature — Giant Warrior
(4/5)
When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.
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Scab-Clan Mauler
( 2)
Creature — Human Berserker
(1/1)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Trample
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Scalding Salamander
( 3)
Creature — Salamander
(2/1)
Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
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Scalding Viper
( 2)
Creature — Elemental Snake
(2/1)
Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.
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Tempest Hart (Scan the Clouds)
( 2)
Instant — Adventure
Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Scandalmonger
( 4)
Creature — Boar Monger
(3/3)
: Target player discards a card. Any player may activate this ability but only as a sorcery.
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Scarland Thrinax
( 3)
Creature — Lizard
(2/2)
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
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Scars of the Veteran
( 5)
Instant
You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
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Scheming Aspirant
( 2)
Creature — Phyrexian Advisor
(1/3)
Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
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School of Piranha
( 2)
Creature — Fish
(3/3)
At the beginning of your upkeep, sacrifice School of Piranha unless you pay .
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Scourge Servant
( 5)
Creature — Phyrexian Zombie
(3/3)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Scouring Sands
( 2)
Sorcery
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Screaming Phantom
( 3)
Creature — Spirit
(2/2)
Flying Whenever Screaming Phantom attacks, mill a card. (Put the top card of your library into your graveyard.)
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Scroll of Griselbrand
( 1)
Artifact
, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.
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Scrounging Bandar
( 2)
Creature — Cat Monkey
(0/0)
Scrounging Bandar enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
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Scryb Ranger
( 2)
Creature — Faerie Ranger
(1/1)
Flash Flying, protection from blue Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
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Sea Gate Banneret
( 1)
Creature — Kor Warrior
(1/2)
: Creatures you control get +1/+1 until end of turn.
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Seal of Cleansing
( 2)
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
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Séance
( 4)
Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
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Search for Azcanta
( 2)
Legendary Enchantment
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
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Search Warrant
( 2)
Sorcery
Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
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Searchlight Companion
( 3)
Artifact Creature — Drone
(1/1)
Flying When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token.
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Seasoned Consultant
( 2)
Creature — Human Detective
(1/3)
Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.
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Seasoned Pyromancer
( 3)
Creature — Human Shaman
(2/2)
When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. , Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
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Seasoned Tactician
( 3)
Creature — Human Advisor
(1/3)
, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Second Chance
( 3)
Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one.
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Secret Plans
( 2)
Enchantment
Face-down creatures you control get +0/+1. Whenever a permanent you control is turned face up, draw a card.
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Seed Guardian
( 4)
Creature — Elemental
(3/4)
Reach When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
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Seed the Land
( 4)
Enchantment
Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.
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Seeker of Slaanesh
( 4)
Creature — Demon
(3/3)
Haste Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.
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Seething Anger
( 1)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +3/+0 until end of turn.
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Segovian Leviathan
( 5)
Creature — Leviathan
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Seizan, Perverter of Truth
( 5)
Legendary Creature — Demon Spirit
(6/5)
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
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Selenia, Dark Angel
( 5)
Legendary Creature — Phyrexian Angel
(3/3)
Flying Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
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Selesnya Evangel
( 2)
Creature — Elf Shaman
(1/2)
, , Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
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Selesnya Sanctuary
( 0)
Land
Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add .
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Semblance Anvil
( 3)
Artifact
Imprint — When Semblance Anvil enters the battlefield, you may exile a nonland card from your hand. Spells you cast that share a card type with the exiled card cost less to cast.
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Semblance Scanner
( 3)
Artifact Creature — — Equipment Shapeshifter
(3/1)
Whenever Semblance Scanner or equipped creature deals combat damage to a player, if it's not a token, conjure a duplicate of it into your hand. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Seraph Sanctuary
( 0)
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. : Add .
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Serene Remembrance
( 1)
Sorcery
Shuffle Serene Remembrance and up to three target cards from a single graveyard into their owners' libraries.
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Sergeant John Benton
( 3)
Legendary Creature — Human Soldier
(2/4)
Trample, haste Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
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Serpent-Blade Assailant
( 3)
Creature — Elf Warrior
(2/1)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Deathtouch
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Serra Ascendant
( 1)
Creature — Human Monk
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
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Serra's Guardian
( 6)
Creature — Angel
(5/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.
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Serum Tank
( 3)
Artifact
Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank. , , Remove a charge counter from Serum Tank: Draw a card.
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Servant of Nefarox
( 3)
Creature — Human Cleric
(3/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Servant of the Scale
( 1)
Creature — Human Soldier
(0/0)
Servant of the Scale enters the battlefield with a +1/+1 counter on it. When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.
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Servant of the Stinger
( 2)
Creature — Human Warlock
(1/3)
Deathtouch Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Servant of Tymaret
( 3)
Creature — Zombie
(1/3)
Inspired — Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. : Regenerate Servant of Tymaret.
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Servant of Volrath
( 3)
Creature — Minion
(3/3)
When Servant of Volrath leaves the battlefield, sacrifice a creature.
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Seshiro the Anointed
( 6)
Legendary Creature — Snake Monk
(3/4)
Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card.
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Setessan Battle Priest
( 2)
Creature — Human Cleric
(1/3)
Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.
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Setessan Champion
( 3)
Creature — Human Warrior
(1/3)
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
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Setessan Griffin
( 5)
Creature — Griffin
(3/2)
Flying : Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn.
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Setessan Oathsworn
( 3)
Creature — Satyr Warrior
(1/1)
Heroic — Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn.
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Setessan Petitioner
( 3)
Creature — Human Druid
(2/2)
When Setessan Petitioner enters the battlefield, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Setessan Skirmisher
( 2)
Creature — Human Warrior
(2/1)
Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.
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Setessan Starbreaker
( 4)
Creature — Human Warrior
(2/1)
When Setessan Starbreaker enters the battlefield, you may destroy target Aura.
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Setessan Tactics
( 2)
Instant
Strive — This spell costs more to cast for each target beyond the first. Until end of turn, any number of target creatures each get +1/+1 and gain ": This creature fights another target creature."
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Setessan Training
( 2)
Enchantment — Aura
Enchant creature you control When Setessan Training enters the battlefield, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Severed Strands
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
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Shadow Lance
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has first strike. : Enchanted creature gets +2/+2 until end of turn.
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Shadowbane
( 2)
Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
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Shadowgrange Archfiend
( 7)
Creature — Demon
(8/4)
When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way. Madness—, Pay 8 life. (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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