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Bounty of Might
   ( 6)
Instant
Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn.
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Bounty of Skemfar
  ( 3)
Sorcery
Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
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Bounty of the Deep
  ( 3)
Sorcery
If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards. (To seek a card, put one at random from your library into your hand.)
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Bounty of the Hunt
   ( 5)
Instant
You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
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Bovine Intervention
  ( 2)
Instant
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
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Bow of Nylea
   ( 3)
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.  , : Choose one —
• Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.
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Bower Passage
  ( 2)
Enchantment
Creatures with flying can't block creatures you control.
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Box of Free-Range Goblins
   ( 6)
Sorcery
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
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Boxing Ring
  ( 2)
Artifact
Whenever a creature you control enters, it fights up to one target creature you don't control with the same mana value. : Create a Treasure token. Activate only if you control a creature that fought this turn.
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Branch of Boseiju
( 0)
Enchantment Creature — Plant
(0/0)
Reach This creature gets +1/+1 for each land you control.
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Branching Bolt
   ( 3)
Instant
Choose one or both — • Branching Bolt deals 3 damage to target creature with flying. • Branching Bolt deals 3 damage to target creature without flying.
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Brass's Bounty
  ( 7)
Sorcery
For each land you control, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Brazen Borrower
   ( 3)
Creature — Faerie Rogue
(3/1)
Flash Flying This creature can block only creatures with flying.
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Brazen Freebooter
  ( 4)
Creature — Human Pirate
(3/3)
When this creature enters, create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Brindle Boar
  ( 3)
Creature — Boar
(2/2)
Sacrifice this creature: You gain 4 life.
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Brineborn Cutthroat
  ( 2)
Creature — Merfolk Pirate
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
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Brinebound Gift
( 0)
Enchantment — Aura
Enchant creature Whenever this Aura enters or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
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Bristling Boar
  ( 4)
Creature — Boar
(4/3)
This creature can't be blocked by more than one creature.
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Broadside Bombardiers
  ( 3)
Creature — Goblin Pirate
(2/2)
Menace, haste Boast — Sacrifice another creature or artifact: This creature deals damage equal to 2 plus the sacrificed permanent's mana value to any target. (Activate only if this creature attacked this turn and only once each turn.)
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Broken Bond
  ( 2)
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
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Bronze Bombshell
 ( 4)
Artifact Creature — Construct
(4/1)
When a player other than this creature's owner controls it, that player sacrifices it. If the player does, this creature deals 7 damage to the player.
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Bronzeplate Boar
  ( 3)
Artifact Creature — Equipment Boar
(3/2)
Trample Equipped creature gets +3/+2 and has trample. Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Bruse Tarl, Boorish Herder
   ( 4)
Legendary Creature — Human Ally
(3/3)
Whenever Bruse Tarl enters or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)
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Bury in Books
  ( 5)
Instant
This spell costs less to cast if it targets an attacking creature. Put target creature into its owner's library second from the top.
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Bushy Bodyguard
  ( 2)
Creature — Squirrel Warrior
(2/1)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)
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Canker Abomination
   ( 4)
Creature — Treefolk Horror
(6/6)
As this creature enters, choose an opponent. This creature enters with a -1/-1 counter on it for each creature that player controls.
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Canyon Jerboa
  ( 3)
Creature — Mouse
(1/2)
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
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Caparocti Sunborn
   ( 4)
Legendary Creature — Human Soldier
(4/4)
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Carbonize
  ( 3)
Instant
Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
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Cardboard Carapace
  ( 6)
Enchantment — Aura
Enchant creature For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.
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Caribou Range
   ( 4)
Enchantment — Aura
Enchant land you control Enchanted land has " , : Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.
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Casting of Bones
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, draw three cards, then discard one of them.
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Caterwauling Boggart
  ( 4)
Creature — Goblin Shaman
(2/2)
Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)
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Celeborn the Wise
  ( 4)
Legendary Creature — Elf Noble
(3/3)
Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way.
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Chandra, Bold Pyromancer
   ( 6)
Legendary Planeswalker — Chandra
(5)
+1: Add  . Chandra deals 2 damage to target player. −3: Chandra deals 3 damage to target creature or planeswalker. −7: Chandra deals 10 damage to target player and each creature and planeswalker they control.
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Charging War Boar
   ( 3)
Creature — Boar
(3/1)
Haste (This creature can attack and as soon as it comes under your control.) As long as you control a Domri planeswalker, this creature gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
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Charisma Bobblehead
 ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
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Chill of Foreboding
  ( 3)
Sorcery
Each player mills five cards. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Chronobot (playtest)
 ( 2)
Artifact Creature — — Construct
(2/2)
When CARDNAME enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)
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Cinderbones
  ( 3)
Creature — Elemental Skeleton
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)  : Regenerate this creature.
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Cipherbound Spirit
( 0)
Creature — Spirit
(3/2)
Flying This creature can block only creatures with flying.  : Draw two cards, then discard a card.
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Circu, Dimir Lobotomist
   ( 4)
Legendary Creature — Human Wizard
(2/3)
Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu.
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City in a Bottle
 ( 2)
Artifact
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
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Claim of Erebos
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has " , : Target player loses 2 life."
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Claim the Firstborn
 ( 1)
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
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Cleric of Life's Bond
  ( 2)
Creature — Vampire Cleric
(2/2)
Whenever another Cleric you control enters, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on this creature.
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Clever Combo
  ( 2)
Sorcery
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
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Coalborn Entity
  ( 5)
Creature — Elemental
(4/4)
 : This creature deals 1 damage to target creature token, player, or planeswalker.
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Collapsing Borders
  ( 4)
Enchantment
Domain — At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands they control. Then this enchantment deals 3 damage to that player.
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Combo Attack
  ( 3)
Sorcery
Two target creatures your team controls each deal damage equal to their power to target creature.
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Common Bond
   ( 3)
Instant
Put a +1/+1 counter on target creature. Put a +1/+1 counter on target creature.
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Concussive Bolt
   ( 5)
Sorcery
Concussive Bolt deals 4 damage to target player or planeswalker. Metalcraft — If you control three or more artifacts, creatures controlled by that player or by that planeswalker's controller can't block this turn.
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Consuming Aetherborn
  ( 4)
Creature — Aetherborn Vampire
(2/2)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Lifelink
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Consuming Bonfire
   ( 5)
Kindred Sorcery — Elemental
Choose one — • Consuming Bonfire deals 4 damage to target non-Elemental creature. • Consuming Bonfire deals 7 damage to target Treefolk creature.
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Contaminated Bond
  ( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.
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Counterbore
   ( 5)
Instant
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
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Court of Bounty
   ( 4)
Enchantment
When this enchantment enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
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Crabomination
   ( 6)
Creature — Crab Demon
(5/5)
Emerge from artifact   (You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.) When this creature enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way without paying its mana cost.
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Craig Boone, Novac Guard
   ( 3)
Legendary Creature — Human Soldier
(3/3)
Reach, lifelink One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
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Crashing Boars
   ( 5)
Creature — Boar
(4/4)
Whenever this creature attacks, defending player chooses an untapped creature they control. That creature blocks this creature this turn if able.
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Creature Bond
  ( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, this Aura deals damage equal to that creature's toughness to the creature's controller.
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Croakid Amphibonaut
  ( 5)
Creature — Frog Guest
(4/3)
This creature has flying as long as you control a stickered permanent.
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Crossbow Ambush
 ( 1)
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
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Crossbow Infantry
  ( 2)
Creature — Human Soldier Archer
(1/1)
: This creature deals 1 damage to target attacking or blocking creature.
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Cryptborn Horror
   ( 3)
Creature — Horror
(0/0)
Trample This creature enters with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.
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Cunning Nightbonder
  ( 2)
Creature — Human Rogue
(2/2)
Flash Spells with flash you cast cost less to cast and can't be countered.
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Curse of Bounty
  ( 2)
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.
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Curse of Verbosity
  ( 3)
Enchantment — Aura Curse
Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
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Cursebound Witch
 ( 1)
Creature — — Human Warlock
(1/2)
When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook.
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Daring Fiendbonder
  ( 4)
Creature — Human Warlock
(5/1)
Haste This creature attacks each combat if able.  , Exile this card from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
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Daring Saboteur
  ( 2)
Creature — Human Pirate
(2/1)
 : This creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
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Dauntless Bodyguard
 ( 1)
Creature — Human Knight
(2/1)
As this creature enters, choose another creature you control. Sacrifice this creature: The chosen creature gains indestructible until end of turn.
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Death Bomb
  ( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
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Deathbonnet Hulk
( 0)
Creature — Fungus Horror
(3/3)
At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on this creature.
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Deathbonnet Sprout
 ( 1)
Creature — Fungus
(1/1)
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform this creature. (To mill a card, put the top card of your library into your graveyard.)
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Demon Bolt
  ( 3)
Instant
Demon Bolt deals 4 damage to target creature or planeswalker. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Diabolic Edict
  ( 2)
Instant
Target player sacrifices a creature of their choice.
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Diabolic Intent
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.
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Diabolic Machine
 ( 7)
Artifact Creature — Construct
(4/4)
: Regenerate this creature.
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Diabolic Revelation
    ( 5)
Sorcery
Search your library for up to X cards, put those cards into your hand, then shuffle.
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Diabolic Servitude
  ( 4)
Enchantment
When this enchantment enters, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand. When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.
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Diabolic Tutor
   ( 4)
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
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Diabolic Vision
  ( 2)
Sorcery
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.
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Dictate of Erebos
   ( 5)
Enchantment
Flash Whenever a creature you control dies, each opponent sacrifices a creature of their choice.
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Dig Up the Body
  ( 3)
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Mill two cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
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Disciple of Bolas
  ( 4)
Creature — Human Wizard
(2/1)
When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
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