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Diversion Specialist
  ( 4)
Creature — Human Warrior
(4/3)
Menace (This creature can't be blocked except by two or more creatures.) , Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.
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Diversion Unit
  ( 2)
Artifact Creature — Robot
(2/1)
Flying , Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays .
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Divine Deflection
  ( 1)
Instant
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
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Divine Intervention
   ( 8)
Enchantment
This enchantment enters with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from this enchantment. When you remove the last intervention counter from this enchantment, the game is a draw.
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Divine Retribution
  ( 2)
Instant
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
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Divine Visitation
   ( 5)
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
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Division Table
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target player loses 2 life.
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Djeru's Renunciation
  ( 2)
Instant
Tap up to two target creatures. Cycling ( , Discard this card: Draw a card.)
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Docent of Perfection
   ( 5)
Creature — Insect Horror
(5/4)
Flying Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.
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Dockside Extortionist
  ( 2)
Creature — Goblin Pirate
(1/2)
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with " , Sacrifice this token: Add one mana of any color.")
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Domestication
   ( 4)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice this Aura.
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Dorothea's Retribution
( 0)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
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Double Vision
   ( 5)
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
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Draconic Intervention
   ( 4)
Sorcery
As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention.
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Drafna's Restoration
 ( 1)
Sorcery
Put any number of target artifact cards from target player's graveyard on top of their library in any order.
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Dragonborn Champion
   ( 4)
Creature — Dragon Warrior
(5/3)
Trample Whenever a source you control deals 5 or more damage to a player, draw a card.
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Dramatic Accusation
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.  : Shuffle enchanted creature into its owner's library.
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Drastic Revelation
    ( 5)
Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
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Dread Linnorm
  ( 7)
Creature — Snake Dragon
(7/6)
This creature can't be blocked by creatures with power 3 or less.
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Dreadhorde Invasion
  ( 2)
Enchantment
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
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Dross Scorpion
 ( 4)
Artifact Creature — Scorpion
(3/1)
Whenever this creature or another artifact creature dies, you may untap target artifact.
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Druid of Purification
  ( 4)
Creature — Human Druid
(2/3)
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
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Duelists' Convocation International (playtest)
  ( 3)
Enchantment
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down. Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
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Duplication Device
( 0)
Artifact — Contraption
Whenever you crank this Contraption, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
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Dusk Legion Dreadnought
 ( 5)
Artifact — Vehicle
(4/6)
Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Dusk Legion Duelist
  ( 2)
Creature — Vampire Soldier
(2/2)
Vigilance Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.
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Dusk Legion Sergeant
  ( 2)
Creature — Vampire Soldier
(2/2)
Menace  , Sacrifice this creature: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Dusk Legion Zealot
  ( 2)
Creature — Vampire Soldier
(1/1)
When this creature enters, you draw a card and you lose 1 life.
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Duskmourn's Domination
   ( 6)
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature gets -3/-0 and loses all abilities.
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Dwarfhold Champion
  ( 2)
Creature — Dwarf Warrior
(3/1)
As long as this creature is equipped, it gets +0/+2.
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Eagle Vision
  ( 5)
Sorcery
Freerunning  (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Draw three cards.
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Eat to Extinction
  ( 4)
Instant
Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Echoing Equation
   ( 5)
Sorcery
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
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Ecological Appreciation
   ( 3)
Sorcery
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
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Eerie Procession
  ( 3)
Sorcery — Arcane
Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
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Efficient Construction
  ( 4)
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
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Eidolon of Inspiration
   ( 3)
Enchantment Creature — Spirit
(2/2)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
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Eidolon of Obstruction
  ( 2)
Enchantment Creature — Spirit
(2/1)
First strike Loyalty abilities of planeswalkers your opponents control cost more to activate.
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Elderwood Scion
   ( 5)
Creature — Elemental
(4/4)
Trample, lifelink Spells you cast that target this creature cost less to cast. Spells your opponents cast that target this creature cost more to cast.
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Eldrazi Conscription
 ( 8)
Kindred Enchantment — Eldrazi Aura
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
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Eldritch Evolution
   ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
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Electric Revelation
  ( 3)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards. Flashback  (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Elemental Eruption
   ( 6)
Sorcery
Create a 4/4 red Dragon Elemental creature token with flying and prowess. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Elemental Expressionist
    ( 4)
Creature — Orc Wizard
(4/4)
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
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Eliminate the Competition
  ( 5)
Sorcery
As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.
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Elspeth, Sun's Champion
   ( 6)
Legendary Planeswalker — Elspeth
(4)
+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."
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Elvish Champion
   ( 3)
Creature — Elf
(2/2)
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
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Elvish Pioneer
 ( 1)
Creature — Elf Druid
(1/1)
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
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Elvish Visionary
  ( 2)
Creature — Elf Shaman
(1/1)
When this creature enters, draw a card.
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Emancipation Angel
   ( 3)
Creature — Angel
(3/3)
Flying When this creature enters, return a permanent you control to its owner's hand.
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Embermaw Hellion
   ( 5)
Creature — Hellion
(4/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
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Enchantment Alteration
 ( 1)
Instant
Attach target Aura attached to a creature or land to another permanent of that type.
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Enigmatic Incarnation
   ( 4)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
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Enraged Revolutionary
  ( 3)
Creature — Human Warrior
(2/1)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
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Enroll in the Coalition (playtest)
  ( 4)
Enchantment
You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.
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Entish Restoration
  ( 3)
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
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Epic Confrontation
  ( 2)
Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Epic Proportions
   ( 6)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +5/+5 and has trample.
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Erebos's Intervention
  ( 1)
Instant
Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards.
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Erosion
   ( 3)
Enchantment — Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.
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Errant Minion
  ( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
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Erratic Apparition
  ( 3)
Creature — Spirit
(1/3)
Flying, vigilance Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +1/+1 until end of turn.
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Erratic Explosion
  ( 3)
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
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Erratic Mutation
  ( 3)
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order.
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Escape Detection
   ( 3)
Instant
Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Return target creature to its owner's hand. Draw a card.
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Essence Extraction
   ( 3)
Instant
Essence Extraction deals 3 damage to target creature and you gain 3 life.
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Essence Infusion
  ( 2)
Sorcery
Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
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Estrid's Invocation
  ( 3)
Enchantment
You may have this enchantment enter as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
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Etched Champion
 ( 3)
Artifact Creature — Soldier
(2/2)
Metalcraft — This creature has protection from each color as long as you control three or more artifacts.
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Eternal Dominion
    ( 10)
Sorcery
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
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Eternal Isolation
  ( 2)
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
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Ethereal Absolution
   ( 6)
Enchantment
Creatures you control get +1/+1. Creatures your opponents control get -1/-1.   : Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
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Ethereal Champion
    ( 5)
Creature — Avatar
(3/4)
Pay 1 life: Prevent the next 1 damage that would be dealt to this creature this turn.
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Evacuation
   ( 5)
Instant
Return all creatures to their owners' hands.
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Evasive Action
  ( 2)
Instant
Domain — Counter target spell unless its controller pays for each basic land type among lands you control.
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Everdawn Champion
   ( 3)
Creature — Human Soldier
(2/2)
Prevent all combat damage that would be dealt to this creature.
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Evolution Charm
  ( 2)
Instant
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.
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Evolution Sage
  ( 3)
Creature — Elf Druid
(3/2)
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Evolution Witness
  ( 3)
Creature — Elf Shaman Mutant
(2/1)
 : Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
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Evolutionary Escalation
  ( 2)
Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
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Evolutionary Leap
  ( 2)
Enchantment
, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Excavation
  ( 2)
Enchantment
, Sacrifice a land: Draw a card. Any player may activate this ability.
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Excavation Explosion
  ( 3)
Sorcery
Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token. (It's an artifact with " : Add . This mana can't be spent to cast a nonartifact spell.")
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Excavation Mole
  ( 3)
Creature — Mole
(3/3)
Trample When this creature enters, mill three cards.
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Excavation Technique
  ( 4)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target nonland permanent. Its controller creates two Treasure tokens.
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Exclusion Mage
  ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, return target creature an opponent controls to its owner's hand.
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