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Chaplain's Blessing
Chaplain's Blessing White (1)
Sorcery

You gain 5 life.

Shadows over Innistrad (Common)
Charix, the Raging Isle
Charix, the Raging Isle 2BlueBlue (4)
Legendary Creature — Leviathan Crab (0/17)

Spells your opponents cast that target Charix, the Raging Isle cost 2 more to cast.

3: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

Zendikar Rising (Rare)
Charm Peddler
Charm Peddler White (1)
Creature — Human Spellshaper (1/1)

White, Tap, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

Mercadian Masques (Common)
Charmed Sleep
Charmed Sleep 1BlueBlue (3)
Enchantment — Aura

Enchant creature

When Charmed Sleep enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Adventures in the Forgotten Realms (Common)
Other Versions
Throne of Eldraine (Common)
Char-Rumbler
Char-Rumbler 2RedRed (4)
Creature — Elemental (-1/3)

Double strike

Red: Char-Rumbler gets +1/+0 until end of turn.

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Chief of the Scale
Chief of the Scale WhiteBlack (2)
Creature — Human Warrior (2/3)

Other Warrior creatures you control get +0/+1.

Khans of Tarkir (Uncommon)
Chillerpillar
Chillerpillar 3Blue (4)
Snow Creature — Insect (3/3)

4SnowSnow: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous. Snow can be paid with one mana from a snow source.)

As long as Chillerpillar is monstrous, it has flying.

Modern Horizons (Common)
Chilling Chronicle
Chilling Chronicle (0)
Artifact

1, Tap: Tap target nonland permanent. Transform Chilling Chronicle.

Innistrad: Midnight Hunt (Uncommon)
Cho-Arrim Legate
Cho-Arrim Legate 2White (3)
Creature — Human Soldier (1/2)

If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.

Protection from black

Mercadian Masques (Uncommon)
Cho-Manno's Blessing
Cho-Manno's Blessing WhiteWhite (2)
Enchantment — Aura

Flash

Enchant creature

As Cho-Manno's Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

Mercadian Masques (Common)
Giant Killer (Chop Down)
Giant Killer (Chop Down) 2White (3)
Instant — Adventure

Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Rare)
Chromescale Drake
Chromescale Drake 6BlueBlueBlue (9)
Creature — Drake (3/4)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Flying

When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.

Darksteel (Rare)
Chromium, the Mutable
Chromium, the Mutable 4WhiteBlueBlack (7)
Legendary Creature — Elder Dragon (7/7)

Flash

This spell can't be countered.

Flying

Discard a card: Until end of turn, Chromium, the Mutable becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.

Core Set 2019 (Mythic Rare)
Chronicler of Heroes
Chronicler of Heroes 1GreenWhite (3)
Creature — Centaur Wizard (3/3)

When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.

Iconic Masters (Uncommon)
Other Versions
Theros (Uncommon)
Chulane, Teller of Tales
Chulane, Teller of Tales 2GreenWhiteBlue (5)
Legendary Creature — Human Druid (2/4)

Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.

3, Tap: Return target creature you control to its owner's hand.

Throne of Eldraine (Mythic Rare)
Cinder Crawler
Cinder Crawler 1Red (2)
Creature — Salamander (1/2)

Red: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.

Exodus (Common)
Cinder Elemental
Cinder Elemental 3Red (4)
Creature — Elemental (2/2)

Variable ColorlessRed, Tap, Sacrifice Cinder Elemental: It deals X damage to any target.

Jumpstart (Uncommon)
Other Versions
Mercadian Masques (Uncommon)
Planechase (Uncommon)
Gatecrash (Uncommon)
Circle of Affliction
Circle of Affliction 1Black (2)
Enchantment

As Circle of Affliction enters the battlefield, choose a color.

Whenever a source of the chosen color deals damage to you, you may pay 1. If you do, target player loses 1 life and you gain 1 life.

Planar Chaos (Uncommon)
Circle of Despair
Circle of Despair 1WhiteBlack (3)
Enchantment

1, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Mirage (Rare)
Circle of Dreams Druid
Circle of Dreams Druid GreenGreenGreen (3)
Creature — Elf Druid (2/1)

Tap: Add Green for each creature you control.

Adventures in the Forgotten Realms (Rare)
Circle of Elders
Circle of Elders 2GreenGreen (4)
Creature — Human Shaman (2/4)

Vigilance

Formidable — Tap: Add ColorlessColorlessColorless. Activate only if creatures you control have total power 8 or greater.

Dragons of Tarkir (Uncommon)
Circle of Flame
Circle of Flame 1Red (2)
Enchantment

Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

Magic 2015 Core Set (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Circle of Protection: Art
Circle of Protection: Art 1White (2)
Enchantment

As Circle of Protection: Art enters the battlefield, choose an artist.

1White: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.

1White: Return Circle of Protection: Art to its owner's hand.

Unhinged (Common)
Circle of Protection: Artifacts
Circle of Protection: Artifacts 1White (2)
Enchantment

2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Fifth Dawn (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Circle of Protection: Black
Circle of Protection: Black 1White (2)
Enchantment

1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Blue
Circle of Protection: Blue 1White (2)
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Green
Circle of Protection: Green 1White (2)
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Red
Circle of Protection: Red 1White (2)
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Ice Age (Common)
Circle of Protection: Shadow
Circle of Protection: Shadow 1White (2)
Enchantment

1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Tempest (Common)
Circle of Protection: White
Circle of Protection: White 1White (2)
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Solace
Circle of Solace 3White (4)
Enchantment

As Circle of Solace enters the battlefield, choose a creature type.

1White: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Onslaught (Rare)
Circle of the Moon Druid
Circle of the Moon Druid 2Green (3)
Creature — Human Elf Druid (2/4)

Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.)

Adventures in the Forgotten Realms (Common)
City in a Bottle
City in a Bottle 2 (2)
Artifact

Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.

Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.

Vintage Masters (Mythic Rare)
Other Versions
Arabian Nights (Rare)
Clattering Skeletons
Clattering Skeletons 3Black (4)
Creature — Skeleton (4/3)

When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Clay Golem
Clay Golem 4 (4)
Artifact Creature — Golem (4/4)

6, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

Berserk — When Clay Golem becomes monstrous, destroy target permanent.

Adventures in the Forgotten Realms Commander (Uncommon)
Cleanfall
Cleanfall 2White (3)
Sorcery — Arcane

Destroy all enchantments.

Champions of Kamigawa (Uncommon)
Cleanse
Cleanse 2WhiteWhite (4)
Sorcery

Destroy all black creatures.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Cleansing
Cleansing WhiteWhiteWhite (3)
Sorcery

For each land, destroy that land unless any player pays 1 life.

The Dark (Rare)
Cleansing Beam
Cleansing Beam 4Red (5)
Instant

Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

Commander Anthology (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Cleansing Meditation
Cleansing Meditation 1WhiteWhite (3)
Sorcery

Destroy all enchantments.

Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Torment (Uncommon)
Cleansing Nova
Cleansing Nova 3WhiteWhite (5)
Sorcery

Choose one —

• Destroy all creatures.

• Destroy all artifacts and enchantments.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Core Set 2019 (Rare)
Ikoria Commander (Rare)
Kaldheim Commander (Rare)
Commander 2021 (Rare)
Cleansing Ray
Cleansing Ray 1White (2)
Sorcery

Choose one —

• Destroy target Vampire.

• Destroy target enchantment.

Rivals of Ixalan (Common)
Cleansing Screech
Cleansing Screech 4Red (5)
Sorcery

Cleansing Screech deals 4 damage to any target.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Cleansing Wildfire
Cleansing Wildfire 1Red (2)
Sorcery

Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Draw a card.

Zendikar Rising (Common)
Clear
Clear 1White (2)
Instant

Destroy target enchantment.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Clear a Path
Clear a Path Red (1)
Sorcery

Destroy target creature with defender.

Magic 2015 Core Set (Common)
Other Versions
Dragon's Maze (Common)
Clear Shot
Clear Shot 2Green (3)
Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

Innistrad: Midnight Hunt (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Double Masters (Common)
Clear the Land
Clear the Land 2Green (3)
Sorcery

Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.

Mercadian Masques (Rare)
Clear the Mind
Clear the Mind 2Blue (3)
Sorcery

Target player shuffles their graveyard into their library.

Draw a card.

Ravnica Allegiance (Common)
Clear the Stage
Clear the Stage 4Black (5)
Instant

Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.

Ravnica Allegiance (Uncommon)
Clearwater Goblet
Clearwater Goblet 5 (5)
Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.

Fifth Dawn (Rare)
Clearwater Pathway
Clearwater Pathway (0)
Land

Tap: Add Blue.

Zendikar Rising (Rare)
Cleaver Riot
Cleaver Riot 4Red (5)
Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Duel Decks: Merfolk vs. Goblins (Uncommon)
Other Versions
Magic 2013 (Uncommon)
Cleaver Skaab
Cleaver Skaab 3Blue (4)
Creature — Zombie Horror (2/4)

3, Tap, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.

Innistrad: Midnight Hunt Commander (Rare)
Cleaving Reaper
Cleaving Reaper 3BlackBlack (5)
Creature — Angel Berserker (5/3)

Flying, trample

Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn.

Kaldheim (Rare)
Cleaving Sliver
Cleaving Sliver 3Red (4)
Creature — Sliver (2/2)

Sliver creatures you control get +2/+0.

Modern Horizons (Common)
Clergy en-Vec
Clergy en-Vec 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Tempest (Common)
Clergy of the Holy Nimbus
Clergy of the Holy Nimbus White (1)
Creature — Human Cleric (1/1)

If Clergy of the Holy Nimbus would be destroyed, regenerate it.

1: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

Legends (Common)
Cleric Class
Cleric Class White (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

If you would gain life, you gain that much life plus 1 instead.

3White: Level 2

//Level_2//

Whenever you gain life, put a +1/+1 counter on target creature you control.

4White: Level 3

//Level_3//

When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to its toughness.

Adventures in the Forgotten Realms (Uncommon)
Cleric of Chill Depths
Cleric of Chill Depths 1Blue (2)
Creature — Merfolk Cleric (1/3)

Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.

Zendikar Rising (Common)
Cleric of Life's Bond
Cleric of Life's Bond WhiteBlack (2)
Creature — Vampire Cleric (2/2)

Whenever another Cleric enters the battlefield under your control, you gain 1 life.

Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.

Zendikar Rising (Uncommon)
Cleric of the Forward Order
Cleric of the Forward Order 1White (2)
Creature — Human Cleric (2/2)

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

Magic Origins (Common)
Clever Combo
Clever Combo 1Green (2)
Sorcery

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.

Unstable (Uncommon)
Clever Conjurer
Clever Conjurer 2Blue (3)
Creature — Gnome Wizard (2/3)

Mage Hand — Tap: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.

Adventures in the Forgotten Realms (Common)
Clever Impersonator
Clever Impersonator 2BlueBlue (4)
Creature — Shapeshifter (0/0)

You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.

Commander 2019 (Mythic Rare)
Other Versions
Khans of Tarkir (Mythic Rare)
Clever Lumimancer
Clever Lumimancer White (1)
Creature — Human Wizard (0/1)

Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.

Strixhaven: School of Mages (Uncommon)
Clockwork Beetle
Clockwork Beetle 1 (1)
Artifact Creature — Insect (0/0)

Clockwork Beetle enters the battlefield with two +1/+1 counters on it.

Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.

Mirrodin (Common)
Cloister Gargoyle
Cloister Gargoyle 2White (3)
Artifact Creature — Gargoyle (0/4)

When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

Adventures in the Forgotten Realms (Uncommon)
Clone Legion
Clone Legion 7BlueBlue (9)
Sorcery

For each creature target player controls, create a token that's a copy of that creature.

Commander 2017 (Mythic Rare)
Other Versions
Dragons of Tarkir (Mythic Rare)
Cloud Elemental
Cloud Elemental 2Blue (3)
Creature — Elemental (2/3)

Flying

Cloud Elemental can block only creatures with flying.

Modern Masters 2015 Edition (Common)
Other Versions
Visions (Common)
Tenth Edition (Common)
Beatdown Box Set (Common)
Magic 2011 (Common)
Cloudchaser Eagle
Cloudchaser Eagle 3White (4)
Creature — Bird (2/2)

Flying

When Cloudchaser Eagle enters the battlefield, destroy target enchantment.

Tempest (Common)
Other Versions
Seventh Edition (Common)
Coal Golem
Coal Golem 5 (5)
Artifact Creature — Golem (3/3)

3, Sacrifice Coal Golem: Add RedRedRed.

Masters Edition III (Common)
Other Versions
The Dark (Uncommon)
Coalhauler Swine
Coalhauler Swine 4RedRed (6)
Creature — Boar Beast (4/4)

Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.

Ravnica: City of Guilds (Common)
Cobalt Golem
Cobalt Golem 4 (4)
Artifact Creature — Golem (2/3)

1Blue: Cobalt Golem gains flying until end of turn.

Mirrodin (Common)
Cobblebrute
Cobblebrute 3Red (4)
Creature — Elemental (5/2)

Magic Origins (Common)
Other Versions
Return to Ravnica (Common)
Cobbled Wings
Cobbled Wings 2 (2)
Artifact — Equipment

Equipped creature has flying.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Ixalan (Common)
Other Versions
Innistrad (Common)
Duel Decks: Blessed vs. Cursed (Common)
Codespell Cleric
Codespell Cleric White (1)
Creature — Human Cleric (1/1)

Vigilance

When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.

Kaldheim (Common)
Cogwork Assembler
Cogwork Assembler 3 (3)
Artifact Creature — Assembly-Worker (2/3)

7: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.

Double Masters (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Cogworker's Puzzleknot
Cogworker's Puzzleknot 2 (2)
Artifact

When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token.

1White, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.

Kaladesh (Common)
Coiled Tinviper
Coiled Tinviper 3 (3)
Artifact Creature — Snake (2/1)

First strike

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Coiling Oracle
Coiling Oracle GreenBlue (2)
Creature — Snake Elf Druid (1/1)

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Commander 2021 (Common)
Other Versions
Dissension (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Commander 2015 (Common)
Conspiracy: Take the Crown (Uncommon)
Commander 2016 (Common)
Modern Masters 2017 Edition (Common)
Guild Kit: Simic (Common)
Commander Legends (Common)
Collected Company
Collected Company 3Green (4)
Instant

Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Secret Lair Drop (Rare)
Other Versions
Dragons of Tarkir (Rare)
Collected Conjuring
Collected Conjuring 2BlueRed (4)
Sorcery

Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.

Modern Horizons (Rare)
Collective Blessing
Collective Blessing 3GreenGreenWhite (6)
Enchantment

Creatures you control get +3/+3.

Return to Ravnica (Rare)
Collective Brutality
Collective Brutality 1Black (2)
Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.

• Target creature gets -2/-2 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

Eldritch Moon (Rare)
Collective Defiance
Collective Defiance 1RedRed (3)
Sorcery

Escalate 1 (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target player discards all the cards in their hand, then draws that many cards.

• Collective Defiance deals 4 damage to target creature.

• Collective Defiance deals 3 damage to target opponent or planeswalker.

Eldritch Moon (Rare)
Collective Effort
Collective Effort 1WhiteWhite (3)
Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.

Eldritch Moon (Rare)
Collective Restraint
Collective Restraint 3Blue (4)
Enchantment

Domain — Creatures can't attack you unless their controller pays Variable Colorless for each creature they control that's attacking you, where X is the number of basic land types among lands you control.

Invasion (Rare)
Collective Unconscious
Collective Unconscious 4GreenGreen (6)
Sorcery

Draw a card for each creature you control.

Commander Anthology (Rare)
Other Versions
Eighth Edition (Rare)
Mercadian Masques (Rare)
Commander 2014 (Rare)
Collective Voyage
Collective Voyage Green (1)
Sorcery

Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.

Commander 2016 (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Collector Ouphe
Collector Ouphe 1Green (2)
Creature — Ouphe (2/2)

Activated abilities of artifacts can't be activated.

Modern Horizons (Rare)
Collector Protector
Collector Protector 3WhiteWhite (5)
Creature — Human Gamer (2/5)

White, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.

Unhinged (Rare)
Colossal Whale
Colossal Whale 5BlueBlue (7)
Creature — Whale (5/5)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)

Magic 2014 Core Set (Rare)
Combat Celebrant
Combat Celebrant 2Red (3)
Creature — Human Warrior (4/1)

If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)

Amonkhet (Mythic Rare)
Combustible Gearhulk
Combustible Gearhulk 4RedRed (6)
Artifact Creature — Construct (6/6)

First strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.

Commander 2021 (Mythic Rare)
Other Versions
Kaladesh (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Compelled Duel
Compelled Duel 1Green (2)
Sorcery

Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

Adventures in the Forgotten Realms (Common)
Complete Disregard
Complete Disregard 2Black (3)
Instant

Devoid (This card has no color.)

Exile target creature with power 3 or less.

Battle for Zendikar (Common)
Complex Automaton
Complex Automaton 4 (4)
Artifact Creature — Golem (4/4)

At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

Nemesis (Rare)
Component Collector
Component Collector 2Blue (3)
Creature — Homunculus (1/4)

If it's neither day nor night, it becomes day as Component Collector enters the battlefield.

Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.

Innistrad: Midnight Hunt (Common)
Composite Golem
Composite Golem 6 (6)
Artifact Creature — Golem (4/4)

Sacrifice Composite Golem: Add WhiteBlueBlackRedGreen.

Tenth Edition (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
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