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Heckling Fiends
  ( 3)
Creature — Devil
(2/2)
 : Target creature attacks this turn if able.
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Hellkite Hatchling
   ( 4)
Creature — Dragon
(2/2)
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Hellkite Hatchling has flying and trample if it devoured a creature.
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Hellraiser Goblin
  ( 3)
Creature — Goblin Berserker
(2/2)
Creatures you control have haste and attack each combat if able.
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Hoisted Hireling
  ( 3)
Creature — Zombie
(2/1)
Hoisted Hireling has flying as long as it's being held above the battlefield.
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Hold the Line
   ( 3)
Instant
Blocking creatures get +7/+7 until end of turn.
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Howling Banshee
   ( 4)
Creature — Spirit
(3/3)
Flying When Howling Banshee enters the battlefield, each player loses 3 life.
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Howling Chorus
( 0)
Creature — Eldrazi Werewolf
(3/5)
Creatures with power less than Howling Chorus's power can't block it. Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
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Howling Fury
  ( 3)
Sorcery
Target creature gets +4/+0 until end of turn.
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Howling Gale
  ( 2)
Instant
Howling Gale deals 1 damage to each creature with flying and each player. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Howling Giant
   ( 7)
Creature — Giant Druid
(5/5)
Reach (This creature can block creatures with flying.) When Howling Giant enters the battlefield, create two 2/2 green Wolf creature tokens.
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Howling Golem
 ( 3)
Artifact Creature — Golem
(2/3)
Whenever Howling Golem attacks or blocks, each player draws a card.
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Howling Mine
 ( 2)
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
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Howling Wolf
   ( 4)
Creature — Wolf
(2/2)
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library.
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Hulking Goblin
  ( 2)
Creature — Goblin
(2/2)
Hulking Goblin can't block.
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Ib Halfheart, Goblin Tactician
  ( 4)
Legendary Creature — Goblin Advisor
(3/2)
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it. Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
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Icatian Javelineers
 ( 1)
Creature — Human Soldier
(1/1)
Icatian Javelineers enters the battlefield with a javelin counter on it. , Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
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Jangling Automaton
 ( 3)
Artifact Creature — Construct
(3/2)
Whenever Jangling Automaton attacks, untap all creatures defending player controls.
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Kadena, Slinking Sorcerer
    ( 4)
Legendary Creature — Naga Wizard
(3/3)
The first face-down creature spell you cast each turn costs less to cast. Whenever a face-down creature enters the battlefield under your control, draw a card.
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Kentaro, the Smiling Cat
  ( 2)
Legendary Creature — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay rather than pay the mana cost for Samurai spells you cast, where X is that spell's converted mana cost.
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Killing Glare
  ( 1)
Instant
Destroy target creature with power X or less.
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Killing Wave
  ( 1)
Sorcery
For each creature, its controller sacrifices it unless they pay X life.
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Kjeldoran Javelineer
 ( 1)
Creature — Human Soldier
(1/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Kjeldoran Javelineer deals damage equal to the number of age counters on it to target attacking or blocking creature.
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Kor Line-Slinger
  ( 2)
Creature — Kor Scout
(0/1)
: Tap target creature with power 3 or less.
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Krakilin
   ( 2)
Creature — Beast
(0/0)
Krakilin enters the battlefield with X +1/+1 counters on it.  : Regenerate Krakilin.
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Lazier Goblin
 ( 1)
Creature — — Goblin
(2/1)
Motivate  <i>(This creature can't attack or block unless you have paid its motivate cost once. Motivate only as a sorcery.)</i> When CARDNAME enters the battlefield, it deals 2 damage to any target.
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Leashling
 ( 6)
Artifact Creature — Dog
(3/3)
Put a card from your hand on top of your library: Return Leashling to its owner's hand.
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Ley Line
  ( 4)
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
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Leyline of Abundance
   ( 4)
Enchantment
If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional .   : Put a +1/+1 counter on each creature you control.
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Leyline of Anticipation
   ( 4)
Enchantment
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
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Leyline of Combustion
   ( 4)
Enchantment
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.
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Leyline of Lifeforce
   ( 4)
Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield. Creature spells can't be countered.
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Leyline of Lightning
   ( 4)
Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay . If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.
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Leyline of Punishment
   ( 4)
Enchantment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield. Players can't gain life. Damage can't be prevented.
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Leyline of Sanctity
   ( 4)
Enchantment
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Leyline of Singularity
   ( 4)
Enchantment
If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield. All nonland permanents are legendary.
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Leyline of the Meek
   ( 4)
Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield. Creature tokens get +1/+1.
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Leyline of the Void
   ( 4)
Enchantment
If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
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Leyline of Vitality
   ( 4)
Enchantment
If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield. Creatures you control get +0/+1. Whenever a creature enters the battlefield under your control, you may gain 1 life.
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Leyline Phantom
  ( 5)
Creature — Illusion
(5/5)
When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
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Leyline Prowler
   ( 3)
Creature — Nightmare Beast
(2/3)
Deathtouch, lifelink : Add one mana of any color.
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Leyline Tyrant
   ( 4)
Creature — Dragon
(4/4)
Flying You don't lose unspent red mana as steps and phases end. When Leyline Tyrant dies, you may pay any amount of . When you do, it deals that much damage to any target.
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Lifeline
 ( 5)
Artifact
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
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Lifelink
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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Lightning Javelin
  ( 4)
Sorcery
Lightning Javelin deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Lin Sivvi, Defiant Hero
   ( 3)
Legendary Creature — Human Rebel
(1/3)
, : Search your library for a Rebel permanent card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
: Put target Rebel card from your graveyard on the bottom of your library.
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Linden, the Steadfast Queen
   ( 3)
Legendary Creature — Human Noble
(3/3)
Vigilance Whenever a white creature you control attacks, you gain 1 life.
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Lingering Death
  ( 2)
Enchantment — Aura
Enchant creature At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
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Lingering Mirage
  ( 2)
Enchantment — Aura
Enchant land Enchanted land is an Island. Cycling ( , Discard this card: Draw a card.)
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Lingering Phantom
  ( 6)
Creature — Spirit
(5/4)
Whenever you cast a historic spell, you may pay . If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
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Lingering Souls
  ( 3)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Lingering Tormentor
  ( 4)
Creature — Spirit
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Linvala, Keeper of Silence
   ( 4)
Legendary Creature — Angel
(3/4)
Flying Activated abilities of creatures your opponents control can't be activated.
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Linvala, Shield of Sea Gate
   ( 3)
Legendary Creature — Angel Wizard
(3/3)
Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
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Linvala, the Preserver
   ( 6)
Legendary Creature — Angel
(5/5)
Flying When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
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Lord of Lineage
( 0)
Creature — Vampire
(5/5)
Flying Other Vampire creatures you control get +2/+2. : Create a 2/2 black Vampire creature token with flying.
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Madblind Mountain
( 0)
Land — Mountain
( : Add .) Madblind Mountain enters the battlefield tapped. , : Shuffle your library. Activate this ability only if you control two or more red permanents.
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Marsh Goblins
  ( 2)
Creature — Goblin
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Marshaling Cry
   ( 3)
Sorcery
Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling ( , Discard this card: Draw a card.) Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Marshaling the Troops
  ( 2)
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
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Meddling Kids
   ( 4)
Creature — Human Child
(2/3)
As Meddling Kids enters the battlefield, choose a word with four or more letters. Spells with the chosen word in their text box can't be cast.
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Meddling Mage
  ( 2)
Creature — Human Wizard
(2/2)
As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.
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Merciless Javelineer
   ( 4)
Creature — Minotaur Warrior
(4/2)
, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
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Mercy Killing
  ( 3)
Instant
Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.
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Minamo's Meddling
   ( 4)
Instant
Counter target spell. That spell's controller reveals their hand, then discards each card with the same name as a card spliced onto that spell.
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Mindculling
  ( 6)
Sorcery
You draw two cards and target opponent discards two cards.
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Momentary Blink
  ( 2)
Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Moonglove Changeling
  ( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) : Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Morphling
   ( 5)
Creature — Shapeshifter
(3/3)
: Untap Morphling.
: Morphling gains flying until end of turn.
: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Morphling gets +1/-1 until end of turn.
: Morphling gets -1/+1 until end of turn.
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Mothdust Changeling
 ( 1)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
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Mu Yanling
   ( 6)
Legendary Planeswalker — Yanling
(5)
+2: Target creature can't be blocked this turn. −3: Draw two cards. −10: Tap all creatures your opponents control. You take an extra turn after this one.
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Mu Yanling, Celestial Wind
   ( 6)
Legendary Planeswalker — Yanling
(5)
+1: Until your next turn, up to one target creature gets -5/-0. −3: Return up to two target creatures to their owners' hands. −7: Creatures you control with flying get +5/+5 until end of turn.
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Mu Yanling, Sky Dancer
   ( 3)
Legendary Planeswalker — Yanling
(2)
+2: Until your next turn, up to one target creature gets -2/-0 and loses flying. −3: Create a 4/4 blue Elemental Bird creature token with flying. −8: You get an emblem with "Islands you control have ‘ : Draw a card.'"
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Muxus, Goblin Grandee
   ( 6)
Legendary Creature — Goblin Noble
(4/4)
When Muxus, Goblin Grandee enters the battlefield, reveal the top six cards of your library. Put all Goblin creature cards with converted mana cost 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
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Nettling Curse
  ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life.  : Enchanted creature attacks this turn if able.
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Nettling Imp
  ( 3)
Creature — Imp
(1/1)
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate this ability only during an opponent's turn, before attackers are declared.
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Night Dealings
   ( 4)
Enchantment
Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.   , Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.
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Nosy Goblin
  ( 3)
Creature — Goblin
(2/1)
, Sacrifice Nosy Goblin: Destroy target face-down creature.
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Noxious Hatchling
  ( 4)
Creature — Elemental
(6/6)
Noxious Hatchling enters the battlefield with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
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Once More with Feeling
    ( 4)
Sorcery
Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling — A deck can have only one card named Once More with Feeling.
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Opaline Bracers
 ( 4)
Artifact — Equipment
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Opaline Sliver
   ( 3)
Creature — Sliver
(2/2)
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
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Opaline Unicorn
 ( 3)
Artifact Creature — Unicorn
(1/2)
: Add one mana of any color.
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Ornery Goblin
  ( 2)
Creature — Goblin Warrior
(2/1)
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
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Palinchron
   ( 7)
Creature — Illusion
(4/5)
Flying When Palinchron enters the battlefield, untap up to seven lands.   : Return Palinchron to its owner's hand.
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Phyrexian Broodlings
   ( 3)
Creature — Minion
(2/2)
, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
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Phyrexian Gremlins
  ( 3)
Creature — Gremlin
(1/1)
You may choose not to untap Phyrexian Gremlins during your untap step. : Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.
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Plaxcaster Frogling
   ( 3)
Creature — Frog Mutant
(0/0)
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Pooling Venom
  ( 2)
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, its controller loses 2 life.  : Destroy enchanted land.
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