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Circle of Protection: Shadow
Circle of Protection: Shadow 1White (2)
Enchantment

1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Tempest (Common)
Circle of Protection: White
Circle of Protection: White 1White (2)
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Uncommon)
Ice Age (Common)
Circle of Solace
Circle of Solace 3White (4)
Enchantment

As Circle of Solace enters the battlefield, choose a creature type.

1White: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Onslaught (Rare)
Citadel of Pain
Citadel of Pain 2Red (3)
Enchantment

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.

Prophecy (Uncommon)
City of Ass
City of Ass (0)
Land

City of Ass enters the battlefield tapped.

Tap: Add one and one-half mana of any one color.

Unhinged (Rare)
City of Brass
City of Brass (0)
Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

Tap: Add one mana of any color.

Modern Event Deck 2014 (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Arabian Nights (Uncommon)
Chronicles (Rare)
Masters Edition IV (Rare)
Modern Masters (Rare)
City of Shadows
City of Shadows (0)
Land

Tap, Exile a creature you control: Put a storage counter on City of Shadows.

Tap: Add Colorless for each storage counter on City of Shadows.

Masters Edition III (Rare)
Other Versions
The Dark (Rare)
City of Solitude
City of Solitude 2Green (3)
Enchantment

Players can cast spells and activate abilities only during their own turns.

Visions (Rare)
City of Traitors
City of Traitors (0)
Land

When you play another land, sacrifice City of Traitors.

Tap: Add ColorlessColorless.

Tempest Remastered (Rare)
Other Versions
Exodus (Rare)
Claim of Erebos
Claim of Erebos 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "1Black, Tap: Target player loses 2 life."

Born of the Gods (Common)
Clash of Realities
Clash of Realities 3Red (4)
Enchantment

All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."

Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."

Betrayers of Kamigawa (Rare)
Clash of Titans
Clash of Titans 3RedRed (5)
Instant

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Ikoria: Lair of Behemoths (Uncommon)
Clash of Wills
Clash of Wills Variable ColorlessBlue (1)
Instant

Counter target spell unless its controller pays Variable Colorless.

Magic Origins (Uncommon)
Claws of Gix
Claws of Gix 0 (0)
Artifact

1, Sacrifice a permanent: You gain 1 life.

Time Spiral "Timeshifted" (Special)
Other Versions
Urza's Saga (Uncommon)
Claws of Valakut
Claws of Valakut 1RedRed (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Worldwake (Common)
Claws of Wirewood
Claws of Wirewood 3Green (4)
Sorcery

Claws of Wirewood deals 3 damage to each creature with flying and each player.

Cycling 2 (2, Discard this card: Draw a card.)

Vintage Masters (Common)
Other Versions
Scourge (Uncommon)
Clergy of the Holy Nimbus
Clergy of the Holy Nimbus White (1)
Creature — Human Cleric (1/1)

If Clergy of the Holy Nimbus would be destroyed, regenerate it.

1: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.

Legends (Common)
Cleric of the Forward Order
Cleric of the Forward Order 1White (2)
Creature — Human Cleric (2/2)

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

Magic Origins (Common)
Cloak of Confusion
Cloak of Confusion 1Black (2)
Enchantment — Aura

Enchant creature you control

Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Cloak of Feathers
Cloak of Feathers Blue (1)
Sorcery

Target creature gains flying until end of turn.

Draw a card.

Portal (Common)
Cloak of Invisibility
Cloak of Invisibility Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Cloak of Mists
Cloak of Mists 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Other Versions
Urza's Saga (Common)
Clock of DOOOOOOOOOOOOM!
Clock of DOOOOOOOOOOOOM! 4 (4)
Artifact

4, Tap: Move the CRANK counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.

Unstable (Uncommon)
Clock of Omens
Clock of Omens 4 (4)
Artifact

Tap two untapped artifacts you control: Untap target artifact.

Magic 2013 (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Cloud of Faeries
Cloud of Faeries 1Blue (2)
Creature — Faerie (1/1)

Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling 2 (2, Discard this card: Draw a card.)

Vintage Masters (Uncommon)
Other Versions
Urza's Legacy (Common)
Cloudhoof Kirin
Cloudhoof Kirin 3BlueBlue (5)
Legendary Creature — Kirin Spirit (4/4)

Flying

Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's converted mana cost.

Saviors of Kamigawa (Rare)
Clout of the Dominus
Clout of the Dominus Blue or Red (1)
Enchantment — Aura

Enchant creature

As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)

As long as enchanted creature is red, it gets +1/+1 and has haste.

Eventide (Common)
Clutch of Currents
Clutch of Currents Blue (1)
Sorcery

Return target creature to its owner's hand.

Awaken 3—4Blue (If you cast this spell for 4Blue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Common)
Clutch of the Undercity
Clutch of the Undercity 1BlueBlueBlack (4)
Instant

Return target permanent to its owner's hand. Its controller loses 3 life.

Transmute 1BlueBlack (1BlueBlack, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Ravnica: City of Guilds (Uncommon)
Clutch of Undeath
Clutch of Undeath 3BlackBlack (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.

Scourge (Common)
Coat of Arms
Coat of Arms 5 (5)
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Duel Decks: Mind vs. Might (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Exodus (Rare)
Tenth Edition (Rare)
Magic 2010 (Rare)
Premium Deck Series: Slivers (Rare)
Tempest Remastered (Rare)
Code of Constraint
Code of Constraint 2Blue (3)
Instant

Target creature gets -4/-0 until end of turn.

Draw a card.

Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

Ravnica Allegiance (Uncommon)
Coffin Puppets
Coffin Puppets 3BlackBlack (5)
Creature — Zombie (3/3)

Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.

Prophecy (Rare)
Coffin Purge
Coffin Purge Black (1)
Instant

Exile target card from a graveyard.

Flashback Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Coffin Queen
Coffin Queen 2Black (3)
Creature — Zombie Wizard (1/1)

You may choose not to untap Coffin Queen during your untap step.

2Black, Tap: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Coils of the Medusa
Coils of the Medusa 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/-1.

Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.

Weatherlight (Common)
Colossus of Akros
Colossus of Akros 8 (8)
Artifact Creature — Golem (10/10)

Defender, indestructible

10: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)

As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.

Theros (Rare)
Colossus of Sardia
Colossus of Sardia 9 (9)
Artifact Creature — Golem (9/9)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Colossus of Sardia doesn't untap during your untap step.

9: Untap Colossus of Sardia. Activate this ability only during your upkeep.

Masters Edition IV (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Antiquities (Rare)
Tenth Edition (Rare)
Command of Unsummoning
Command of Unsummoning 2Blue (3)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Return one or two target attacking creatures to their owner's hand.

Portal (Uncommon)
Commencement of Festivities
Commencement of Festivities 1Green (2)
Instant

Prevent all combat damage that would be dealt to players this turn.

Kaladesh (Common)
Companion of the Trials
Companion of the Trials 2White (3)
Creature — Bird Soldier (2/2)

Flying

1White: Untap target creature. Activate this ability only if you control a Gideon planeswalker.

Amonkhet (Uncommon)
Conduit of Emrakul
Conduit of Emrakul (0)
Creature — Eldrazi Werewolf (5/4)

Whenever Conduit of Emrakul attacks, add ColorlessColorless at the beginning of your next main phase this turn.

Eldritch Moon (Uncommon)
Conduit of Ruin
Conduit of Ruin 6 (6)
Creature — Eldrazi (5/5)

When you cast this spell, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it.

The first creature spell you cast each turn costs 2 less to cast.

Battle for Zendikar (Rare)
Conduit of Storms
Conduit of Storms 2Red (3)
Creature — Werewolf Horror (2/3)

Whenever Conduit of Storms attacks, add Red at the beginning of your next main phase this turn.

3RedRed: Transform Conduit of Storms.

Eldritch Moon (Uncommon)
Cone of Flame
Cone of Flame 3RedRed (5)
Sorcery

Cone of Flame deals 1 damage to any target, 2 damage to another target, and 3 damage to a third target.

Welcome Deck 2016 (Uncommon)
Other Versions
Weatherlight (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Planechase (Uncommon)
Duel Decks: Knights vs. Dragons (Uncommon)
Magic 2015 Core Set (Uncommon)
Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Control of the Court
Control of the Court 1Red (2)
Sorcery

Draw four cards, then discard three cards at random.

Portal Three Kingdoms (Uncommon)
Copperhoof Vorrac
Copperhoof Vorrac 3GreenGreen (5)
Creature — Boar Beast (2/2)

Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.

Mirrodin (Rare)
Corrupt Court Official
Corrupt Court Official 1Black (2)
Creature — Human Advisor (1/1)

When Corrupt Court Official enters the battlefield, target opponent discards a card.

Portal Three Kingdoms (Uncommon)
Corrupt Official
Corrupt Official 4Black (5)
Creature — Human Minion (3/1)

2Black: Regenerate Corrupt Official.

Whenever Corrupt Official becomes blocked, defending player discards a card at random.

Mercadian Masques (Rare)
Council of Advisors
Council of Advisors 2Blue (3)
Creature — Human Advisor (1/1)

When Council of Advisors enters the battlefield, draw a card.

Portal Three Kingdoms (Uncommon)
Council of the Absolute
Council of the Absolute 2WhiteBlue (4)
Creature — Human Advisor (2/4)

As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name.

Your opponents can't cast spells with the chosen name.

Spells with the chosen name you cast cost 2 less to cast.

Dragon's Maze (Mythic Rare)
Counsel of the Soratami
Counsel of the Soratami 2Blue (3)
Sorcery

Draw two cards.

Tenth Edition (Common)
Other Versions
Ninth Edition (Common)
Champions of Kamigawa (Common)
Courser of Kruphix
Courser of Kruphix 1GreenGreen (3)
Enchantment Creature — Centaur (2/4)

Play with the top card of your library revealed.

You may play lands from the top of your library.

Whenever a land enters the battlefield under your control, you gain 1 life.

Masters 25 (Rare)
Other Versions
Born of the Gods (Rare)
Covenant of Blood
Covenant of Blood 6Black (7)
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Covenant of Blood deals 4 damage to any target and you gain 4 life.

Magic 2015 Core Set (Common)
Covenant of Minds
Covenant of Minds 4Blue (5)
Sorcery

Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If they don't, put those cards into your graveyard and draw five cards.

Conspiracy: Take the Crown (Rare)
Other Versions
Shards of Alara (Rare)
Cover of Darkness
Cover of Darkness 1Black (2)
Enchantment

As Cover of Darkness enters the battlefield, choose a creature type.

Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Onslaught (Rare)
Cover of Winter
Cover of Winter 2White (3)
Snow Enchantment

Cumulative upkeep Snow (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. Snow can be paid with one mana from a snow permanent.)

If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.

Snow: Put an age counter on Cover of Winter.

Coldsnap (Rare)
Cradle of the Accursed
Cradle of the Accursed (0)
Land — Desert

Tap: Add Colorless.

3, Tap, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate this ability only any time you could cast a sorcery.

Amonkhet (Common)
Cradle of Vitality
Cradle of Vitality 3White (4)
Enchantment

Whenever you gain life, you may pay 1White. If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Jumpstart (Rare)
Other Versions
Shards of Alara (Rare)
Commander 2013 Edition (Rare)
Crash of Rhino Beetles
Crash of Rhino Beetles 4Green (5)
Creature — Insect (5/5)

Trample

Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.

Commander 2018 (Rare)
Crash of Rhinos
Crash of Rhinos 6GreenGreen (8)
Creature — Rhino (8/4)

Trample

Beatdown Box Set (Common)
Other Versions
Mirage (Common)
Craterhoof Behemoth
Craterhoof Behemoth 5GreenGreenGreen (8)
Creature — Beast (5/5)

Haste

When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Jumpstart (Mythic Rare)
Other Versions
Avacyn Restored (Mythic Rare)
Modern Masters 2017 Edition (Mythic Rare)
Cream of the Crop
Cream of the Crop 1Green (2)
Enchantment

Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

Morningtide (Rare)
Crescendo of War
Crescendo of War 3White (4)
Enchantment

At the beginning of each upkeep, put a strife counter on Crescendo of War.

Attacking creatures get +1/+0 for each strife counter on Crescendo of War.

Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.

Vintage Masters (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Crocodile of the Crossing
Crocodile of the Crossing 3Green (4)
Creature — Crocodile (5/4)

Haste

When Crocodile of the Crossing enters the battlefield, put a -1/-1 counter on target creature you control.

Amonkhet (Uncommon)
Crook of Condemnation
Crook of Condemnation 2 (2)
Artifact

1, Tap: Exile target card from a graveyard.

1, Exile Crook of Condemnation: Exile all cards from all graveyards.

Hour of Devastation (Uncommon)
Crow of Dark Tidings
Crow of Dark Tidings 2Black (3)
Creature — Zombie Bird (2/1)

Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards.

Jumpstart (Common)
Other Versions
Shadows over Innistrad (Common)
Ultimate Masters (Common)
Game Night 2019 (Common)
Crowd of Cinders
Crowd of Cinders 3Black (4)
Creature — Elemental (*/*)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.

Shadowmoor (Uncommon)
Crown of Ascension
Crown of Ascension 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.

Onslaught (Common)
Crown of Awe
Crown of Awe 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from black and from red.

Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

Onslaught (Common)
Crown of Convergence
Crown of Convergence 2 (2)
Artifact

Play with the top card of your library revealed.

As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.

GreenWhite: Put the top card of your library on the bottom of your library.

Ravnica: City of Guilds (Rare)
Crown of Doom
Crown of Doom 3 (3)
Artifact

Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn.

2: Target player other than Crown of Doom's owner gains control of it. Activate this ability only during your turn.

Commander 2014 (Rare)
Crown of Empires
Crown of Empires 2 (2)
Artifact

3, Tap: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.

Magic 2012 (Uncommon)
Crown of Flames
Crown of Flames Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

Red: Return Crown of Flames to its owner's hand.

Invasion (Common)
Other Versions
Tempest (Common)
Crown of Fury
Crown of Fury 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has first strike.

Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.

Onslaught (Common)
Crown of Suspicion
Crown of Suspicion 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-1.

Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.

Onslaught (Common)
Crown of the Ages
Crown of the Ages 2 (2)
Artifact

4, Tap: Attach target Aura attached to a creature to another creature.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Crown of Vigor
Crown of Vigor 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.

Onslaught (Common)
Crucible of Fire
Crucible of Fire 3Red (4)
Enchantment

Dragon creatures you control get +3/+3.

Iconic Masters (Rare)
Other Versions
Shards of Alara (Rare)
Magic 2015 Core Set (Rare)
Commander 2017 (Rare)
Crucible of the Spirit Dragon
Crucible of the Spirit Dragon (0)
Land

Tap: Add Colorless.

1, Tap: Put a storage counter on Crucible of the Spirit Dragon.

Tap, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Commander 2017 (Rare)
Other Versions
Fate Reforged (Rare)
Crucible of Worlds
Crucible of Worlds 3 (3)
Artifact

You may play lands from your graveyard.

Core Set 2019 (Mythic Rare)
Other Versions
Fifth Dawn (Rare)
Tenth Edition (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Crusader of Odric
Crusader of Odric 2White (3)
Creature — Human Soldier (*/*)

Crusader of Odric's power and toughness are each equal to the number of creatures you control.

Magic 2013 (Uncommon)
Crush of Tentacles
Crush of Tentacles 4BlueBlue (6)
Sorcery

Surge 3BlueBlue (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Return all nonland permanents to their owners' hands. If this spell's surge cost was paid, create an 8/8 blue Octopus creature token.

Oath of the Gatewatch (Mythic Rare)
Crush of Wurms
Crush of Wurms 6GreenGreenGreen (9)
Sorcery

Create three 6/6 green Wurm creature tokens.

Flashback 9GreenGreenGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Judgment (Rare)
Crux of Fate
Crux of Fate 3BlackBlack (5)
Sorcery

Choose one —

• Destroy all Dragon creatures.

• Destroy all non-Dragon creatures.

Commander 2017 (Rare)
Other Versions
Fate Reforged (Rare)
Cry of Contrition
Cry of Contrition Black (1)
Sorcery

Target player discards a card.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Cry of Contrition haunts dies, target player discards a card.

Guildpact (Common)
Cry of the Carnarium
Cry of the Carnarium 1BlackBlack (3)
Sorcery

All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.

Ravnica Allegiance (Uncommon)
Crypt of Agadeem
Crypt of Agadeem (0)
Land

Crypt of Agadeem enters the battlefield tapped.

Tap: Add Black.

2, Tap: Add Black for each black creature card in your graveyard.

Commander 2014 (Rare)
Other Versions
Zendikar (Rare)
Crypt of the Eternals
Crypt of the Eternals (0)
Land

When Crypt of the Eternals enters the battlefield, you gain 1 life.

Tap: Add Colorless.

1, Tap: Add Blue, Black, or Red.

Hour of Devastation (Uncommon)
Cult of the Waxing Moon
Cult of the Waxing Moon 4Green (5)
Creature — Human Shaman (5/4)

Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.

Shadows over Innistrad (Uncommon)
Cultivator of Blades
Cultivator of Blades 3GreenGreen (5)
Creature — Elf Artificer (1/1)

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

Kaladesh (Rare)
Curator of Mysteries
Curator of Mysteries 2BlueBlue (4)
Creature — Sphinx (4/4)

Flying

Whenever you cycle or discard another card, scry 1.

Cycling Blue (Blue, Discard this card: Draw a card.)

Ikoria Commander (Rare)
Other Versions
Amonkhet (Rare)
Curse of Bloodletting
Curse of Bloodletting 3RedRed (5)
Enchantment — Aura Curse

Enchant player

If a source would deal damage to enchanted player, it deals double that damage to that player instead.

Dark Ascension (Rare)
Curse of Bounty
Curse of Bounty 1Green (2)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control.

Commander 2017 (Uncommon)
Curse of Chains
Curse of Chains 1White or Blue (2)
Enchantment — Aura

Enchant creature

At the beginning of each upkeep, tap enchanted creature.

Shadowmoor (Common)
Curse of Chaos
Curse of Chaos 2Red (3)
Enchantment — Aura Curse

Enchant player

Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.

Commander 2013 Edition (Uncommon)
Curse of Death's Hold
Curse of Death's Hold 3BlackBlack (5)
Enchantment — Aura Curse

Enchant player

Creatures enchanted player controls get -1/-1.

Innistrad (Rare)
Curse of Disturbance
Curse of Disturbance 2Black (3)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

Commander 2017 (Uncommon)
Curse of Echoes
Curse of Echoes 4Blue (5)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.

Dark Ascension (Rare)
Curse of Exhaustion
Curse of Exhaustion 2WhiteWhite (4)
Enchantment — Aura Curse

Enchant player

Enchanted player can't cast more than one spell each turn.

Dark Ascension (Uncommon)
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