|
Stingscourger
  ( 2)
Creature — Goblin Warrior
(2/2)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature an opponent controls to its owner's hand.
|
|
|
Stinkdrinker Bandit
  ( 4)
Creature — Goblin Rogue
(2/1)
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
|
|
|
Stinkweed Imp
  ( 3)
Creature — Imp
(1/2)
Flying Whenever this creature deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
|
|
|
Strength-Testing Hammer
 ( 1)
Artifact — Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip 
|
|
|
Strutting Turkey
  ( 4)
Host Creature — Bird
(2/2)
When this creature enters, exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
|
|
|
Suffocating Blast
    ( 4)
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
|
|
|
Suffocating Fumes
  ( 3)
Instant
Creatures your opponents control get -1/-1 until end of turn. Cycling ( , Discard this card: Draw a card.)
|
|
|
Sun Sentinel
  ( 2)
Creature — Human Soldier
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
|
|
|
Sungold Sentinel
  ( 2)
Creature — Human Soldier
(3/2)
Whenever this creature enters or attacks, exile up to one target card from a graveyard. Coven —  : Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
|
|
|
Surging Sentinels
  ( 3)
Creature — Human Soldier
(2/1)
First strike Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
|
|
|
Sutina, Speaker of the Tajuru
  ( 3)
Legendary Creature — Elf Scout
(2/2)
When Sutina enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever Sutina attacks, you may return a land you control to its owner's hand. When you do, put a +1/+1 counter on target creature.
|
|
|
Synthetic Destiny
   ( 6)
Instant
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
|
|
|
Tale of Tinúviel
   ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control gains indestructible for as long as you control this Saga. II — Return target creature card from your graveyard to the battlefield. III — Up to two target creatures you control each gain lifelink until end of turn.
|
|
|
Targeting Rocket
( 0)
Artifact — Contraption
Whenever you crank this Contraption, target creature blocks this turn if able.
|
|
|
Taunting Arbormage
  ( 3)
Creature — Elf Wizard
(2/3)
Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, all creatures able to block target creature this turn do so.
|
|
|
Taunting Challenge
   ( 3)
Sorcery
All creatures able to block target creature this turn do so.
|
|
|
Taunting Elf
 ( 1)
Creature — Elf
(0/1)
All creatures able to block this creature do so.
|
|
|
Taunting Kobold
 ( 1)
Creature — Kobold
(0/1)
Haste Whenever this creature attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
|
|
|
Taunting Sliver
  ( 4)
Creature — Sliver
(3/3)
Sliver creatures you control have "When this creature enters, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
|
|
|
Tawnos's Tinkering
  ( 4)
Instant
Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types.
|
|
|
Teferi's Sentinel
 ( 5)
Artifact Creature — Golem
(2/6)
As long as you control a Teferi planeswalker, this creature gets +4/+0.
|
|
|
Tempting Contract
 ( 4)
Artifact
At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.
|
|
|
Tempting Licid
  ( 3)
Creature — Licid
(2/2)
, : This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect.
All creatures able to block enchanted creature do so.
|
|
|
Tempting Wurm
  ( 2)
Creature — Wurm
(5/5)
When this creature enters, each opponent may put any number of artifact, creature, enchantment, and/or land cards from their hand onto the battlefield.
|
|
|
The Parting of the Ways
   ( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend. II — Time travel, then time travel. III — For each opponent, destroy up to one target artifact that player controls.
|
|
|
Thirsting Axe
 ( 3)
Artifact — Equipment
Equipped creature gets +4/+0. At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it. Equip 
|
|
|
Thirsting Roots
 ( 1)
Sorcery
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Thirsting Shade
 ( 1)
Creature — Shade
(1/1)
Lifelink  : This creature gets +1/+1 until end of turn.
|
|
|
Thurid, Mare of Destiny
   ( 4)
Legendary Creature — Pegasus
(2/4)
Flying, lifelink Whenever you cast a Pegasus, Unicorn, or Horse creature spell, copy it. (The copy becomes a token.) Other Pegasi, Unicorns, and Horses you control get +1/+1.
|
|
|
Timecrafting
  ( 1)
Instant
Choose one — • Remove X time counters from target permanent or suspended card. • Put X time counters on target permanent with a time counter on it or suspended card.
|
|
|
Tin Street Cadet
 ( 1)
Creature — Goblin
(1/1)
Whenever this creature becomes blocked, create a 1/1 red Goblin creature token.
|
|
|
Tin Street Dodger
 ( 1)
Creature — Goblin Rogue
(1/1)
Haste : This creature can't be blocked this turn except by creatures with defender.
|
|
|
Tin Street Gossip
   ( 4)
Creature — Lizard Advisor
(4/4)
Vigilance : Add  . Spend this mana only to cast face-down spells or to turn creatures face up.
|
|
|
Tin Street Hooligan
  ( 2)
Creature — Goblin Rogue
(2/1)
When this creature enters, if was spent to cast it, destroy target artifact.
|
|
|
Tin Street Market
  ( 5)
Enchantment — Aura
Enchant land Enchanted land has " , Discard a card: Draw a card."
|
|
|
Tinder Wall
 ( 1)
Creature — Plant Wall
(0/3)
Defender (This creature can't attack.) Sacrifice this creature: Add  . , Sacrifice this creature: It deals 2 damage to target creature it's blocking.
|
|
|
Tine Shrike
  ( 4)
Creature — Phyrexian Bird
(2/1)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
|
|
|
Tinker
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card, put that card onto the battlefield, then shuffle.
|
|
|
Tinker's Tote
  ( 3)
Artifact
When this artifact enters, create two 1/1 colorless Gnome artifact creature tokens. , Sacrifice this artifact: You gain 3 life.
|
|
|
Tin-Wing Chimera
 ( 4)
Artifact Creature — Chimera
(2/2)
Flying Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains flying. <I>(This effect lasts indefinitely.)</I>
|
|
|
Tinybones Joins Up
 ( 1)
Legendary Enchantment
When Tinybones Joins Up enters, any number of target players each discard a card. Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.
|
|
|
Tinybones, Bauble Burglar
  ( 2)
Legendary Creature — Skeleton Rogue
(1/3)
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells.  , : Each opponent discards a card. Activate only as a sorcery.
|
|
|
Tinybones, the Pickpocket
 ( 1)
Legendary Creature — Skeleton Rogue
(1/1)
Deathtouch Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
|
|
|
Tinybones, Trinket Thief
  ( 2)
Legendary Creature — Skeleton Rogue
(1/2)
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.   : Each opponent with no cards in hand loses 10 life.
|
|
|
Tolarian Sentinel
  ( 4)
Creature — Human Spellshaper
(1/3)
Flying , , Discard a card: Return target permanent you control to its owner's hand.
|
|
|
Tomik, Distinguished Advokist
  ( 2)
Legendary Creature — Human Advisor
(2/3)
Flying Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control. Your opponents can't play land cards from graveyards.
|
|
|
Tormenting Voice
  ( 2)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards.
|
|
|
Tracker's Instincts
  ( 2)
Sorcery
Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Traitorous Instinct
  ( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
|
|
|
Treetop Sentinel
   ( 4)
Creature — Bird Soldier
(2/3)
Flying, protection from green
|
|
|
Trumpeting Armodon
  ( 4)
Creature — Elephant
(3/3)
 : Target creature blocks this creature this turn if able.
|
|
|
Trumpeting Carnosaur
   ( 6)
Creature — Dinosaur
(7/6)
Trample When this creature enters, discover 5.  , Discard this card: It deals 3 damage to target creature or planeswalker.
|
|
|
Trumpeting Gnarr
   ( 3)
Creature — Beast
(3/3)
Mutate   (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, create a 3/3 green Beast creature token.
|
|
|
Trumpeting Herd
   ( 4)
Sorcery
Create a 3/3 green Elephant creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
|
|
Twice Upon a Time
   ( 6)
Sorcery
Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time.
|
|
|
Unassuming Gelatinous Serpent
( 0)
Stickers
2 — When this permanent dies, return target noncreature, nonland card from your graveyard to your hand. 4 — Whenever this creature deals combat damage to a player, that player mills twice that many cards. 2 — 2/3 3 — 7/2
|
|
|
Underworld Sentinel
   ( 5)
Creature — Skeleton Soldier
(4/5)
Whenever this creature attacks, exile target creature card from your graveyard. When this creature dies, put all cards exiled with it onto the battlefield.
|
|
|
Valentin, Dean of the Vein
 ( 1)
Legendary Creature — Vampire Warlock
(1/1)
Menace, lifelink If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay . If you do, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
|
|
|
Vance's Blasting Cannons
  ( 4)
Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
|
|
|
Vent Sentinel
  ( 4)
Creature — Elemental
(2/4)
Defender  , : This creature deals damage to target player or planeswalker equal to the number of creatures you control with defender.
|
|
|
Vibrating Sphere
 ( 4)
Artifact
During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get -0/-2.
|
|
|
Voldaren Stinger
 ( 1)
Creature — Vampire Warrior
(1/1)
This creature has first strike as long as it's attacking.  : This creature gets +2/+0 until end of turn.
|
|
|
Volo, Itinerant Scholar
  ( 3)
Legendary Creature — Human Wizard
(2/3)
When Volo enters, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for Volo's Journal." , : Draw a card for each creature type noted for target permanent you control named Volo's Journal.
Choose a Background
|
|
|
Vraska, Betrayal's Sting
   ( 6)
Legendary Planeswalker — Vraska
(6)
Compleated ( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) 0: You draw a card and you lose 1 life. Proliferate. −2: Target creature becomes a Treasure artifact with " , Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. −9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
|
|
|
Vrestin, Menoptra Leader
    ( 3)
Legendary Creature — Alien Insect Scout
(0/0)
Flying Vrestin enters with X +1/+1 counters on it. When Vrestin enters, create X 1/1 green and white Alien Insect creature tokens with flying. Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
|
|
|
Waiting in the Weeds
   ( 3)
Sorcery
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
|
|
|
Weathered Sentinels
 ( 3)
Artifact Creature — Wall
(2/5)
Defender, vigilance, reach, trample This creature can attack players who attacked you during their last turn as though it didn't have defender. Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.
|
|
|
Wild Instincts
  ( 4)
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
|
|
|
Word of Blasting
  ( 2)
Instant
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.
|
|
|
Wydwen, the Biting Gale
   ( 4)
Legendary Creature — Faerie Wizard
(3/3)
Flash Flying  , Pay 1 life: Return Wydwen to its owner's hand.
|
|
|
Xira, the Golden Sting
    ( 4)
Legendary Creature — Insect Assassin
(3/3)
Flying, haste Whenever Xira attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
|
|
|
Yannik, Scavenging Sentinel
   ( 4)
Legendary Creature — Hyena Beast
(3/3)
Partner with Nikara, Lair Scavenger Vigilance When Yannik enters, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.
|
|
|
Zephyr Sentinel
  ( 2)
Creature — Human Soldier
(2/1)
Flash Flying When this creature enters, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on this creature.
|
|
|