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Devouring Strossus
    ( 8)
Creature — Horror
(9/9)
Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus.
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Devouring Swarm
   ( 3)
Creature — Insect
(2/1)
Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
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Diminishing Returns
   ( 4)
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
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Dimir Cutpurse
   ( 3)
Creature — Spirit
(2/2)
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
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Dinosaur Hunter
  ( 2)
Creature — Human Pirate
(2/2)
Whenever Dinosaur Hunter deals damage to a Dinosaur, destroy that creature.
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Dinosaur Stampede
  ( 3)
Instant
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
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Dire Undercurrents
   ( 5)
Enchantment
Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
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Direct Current
   ( 3)
Sorcery
Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Dirgur Nemesis
  ( 6)
Creature — Serpent
(6/5)
Defender Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Dirtcowl Wurm
  ( 5)
Creature — Wurm
(3/4)
Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.
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Disfigure
 ( 1)
Instant
Target creature gets -2/-2 until end of turn.
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Dismal Failure
   ( 4)
Instant
Counter target spell. Its controller discards a card.
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Disruption Aura
  ( 3)
Enchantment — Aura
Enchant artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
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Disturbed Burial
  ( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand.
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Disturbing Plot
  ( 2)
Sorcery
Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Do-It-Yourself Seraph
   ( 6)
Artifact Creature — Cyborg Angel
(4/4)
Flying Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle your library. Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.
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Domesticated Watercourse
( 0)
Land
CARDNAME enters the battlefield tapped. : Add or .
 : Until end of turn, CARDNAME becomes an Equipment artifact with equip .
Whenever equipped creature deals combat damage to a player, draw a card.
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Downpour
  ( 2)
Instant
Tap up to three target creatures.
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Dread Return
   ( 4)
Sorcery
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Dreadwurm
  ( 5)
Creature — Wurm Horror
(5/4)
Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Dream Fracture
   ( 3)
Instant
Counter target spell. Its controller draws a card. Draw a card.
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Dromad Purebred
  ( 5)
Creature — Camel Beast
(1/5)
Whenever Dromad Purebred is dealt damage, you gain 1 life.
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Dromosaur
  ( 3)
Creature — Dinosaur
(2/3)
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.
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Droning Bureaucrats
  ( 4)
Creature — Human Advisor
(1/4)
, : Each creature with converted mana cost X can't attack or block this turn.
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Dual Nature
   ( 6)
Enchantment
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.
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Durable Coilbug
  ( 2)
Creature — Insect
(2/2)
 : Return Durable Coilbug from your graveyard to your hand.
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Durable Handicraft
  ( 2)
Enchantment
Whenever a creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on that creature.  , Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.
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Duress
 ( 1)
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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Dusk Urchins
  ( 3)
Creature — Ouphe
(4/3)
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins dies, draw a card for each -1/-1 counter on it.
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Duskdale Wurm
   ( 7)
Creature — Wurm
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Dutiful Return
  ( 4)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Dwarven Thaumaturgist
  ( 3)
Creature — Dwarf Shaman
(1/2)
: Switch target creature's power and toughness until end of turn.
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Earth Surge
  ( 4)
Enchantment
Each land gets +2/+2 as long as it's a creature.
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Echoing Courage
  ( 2)
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
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Ego Erasure
  ( 3)
Tribal Instant — Shapeshifter
Changeling (This card is every creature type.) Creatures target player controls get -2/-0 and lose all creature types until end of turn.
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Elder Land Wurm
    ( 7)
Creature — Dragon Wurm
(5/5)
Defender, trample When Elder Land Wurm blocks, it loses defender.
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Elder of Laurels
  ( 3)
Creature — Human Advisor
(2/3)
 : Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
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Elderscale Wurm
    ( 7)
Creature — Wurm
(7/7)
Trample When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
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Elemental Augury
   ( 3)
Enchantment
: Look at the top three cards of target player's library, then put them back in any order.
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Elephant Resurgence
  ( 2)
Sorcery
Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
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Eligeth, Crossroads Augur
   ( 6)
Legendary Creature — Sphinx
(5/6)
Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.)
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Elvish Fury
 ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.
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Emberhorn Minotaur
  ( 4)
Creature — Minotaur Warrior
(4/3)
You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)
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Emberwilde Augur
  ( 2)
Creature — Goblin Shaman
(2/1)
Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate this ability only during your upkeep.
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Embodiment of Fury
  ( 4)
Creature — Elemental
(4/3)
Trample Land creatures you control have trample. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
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Emry, Lurker of the Loch
  ( 3)
Legendary Creature — Merfolk Wizard
(1/2)
This spell costs less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. : Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
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Endless Wurm
   ( 5)
Creature — Wurm
(9/9)
Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
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Endure
   ( 5)
Instant
Prevent all damage that would be dealt to you and permanents you control this turn.
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Enduring Ideal
   ( 7)
Sorcery
Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
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Enduring Renewal
   ( 4)
Enchantment
Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
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Enduring Scalelord
   ( 6)
Creature — Dragon
(4/4)
Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
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Enduring Victory
  ( 5)
Instant
Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Engulfing Slagwurm
   ( 7)
Creature — Wurm
(7/7)
Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
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Enhanced Surveillance
  ( 2)
Enchantment
You may look at an additional two cards each time you surveil. Exile Enhanced Surveillance: Shuffle your graveyard into your library.
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Enlisted Wurm
   ( 6)
Creature — Wurm
(5/5)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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Entourage of Trest
  ( 5)
Creature — Elf Soldier
(4/4)
When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch.
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Epicure of Blood
  ( 5)
Creature — Vampire
(4/4)
Whenever you gain life, each opponent loses 1 life.
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Erase (Not the Urza's Legacy One)
  ( 3)
Instant
If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost. Exile target enchantment.
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Essence Capture
  ( 2)
Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
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Eternal Scourge
 ( 3)
Creature — Eldrazi Horror
(3/3)
You may cast Eternal Scourge from exile. When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.
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Eureka
   ( 4)
Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
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Everglove Courier
  ( 3)
Creature — Elf
(2/1)
You may choose not to untap Everglove Courier during your untap step.  , : Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.
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Evil Eye of Urborg
  ( 5)
Creature — Eye
(6/3)
Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
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Excavating Anurid
  ( 5)
Creature — Frog Beast
(4/4)
When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
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Exotic Curse
  ( 3)
Enchantment — Aura
Enchant creature Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
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Ezuri, Claw of Progress
   ( 4)
Legendary Creature — Elf Warrior
(3/3)
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
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Ezuri's Archers
 ( 1)
Creature — Elf Archer
(1/2)
Reach (This creature can block creatures with flying.) Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
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Ezuri's Brigade
   ( 4)
Creature — Elf Warrior
(4/4)
Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.
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Ezuri's Predation
    ( 8)
Sorcery
For each creature your opponents control, create a 4/4 green Beast creature token. Each of those Beasts fights a different one of those creatures.
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Faceless Devourer
  ( 3)
Creature — Nightmare Horror
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer enters the battlefield, exile another target creature with shadow. When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Faeburrow Elder
   ( 3)
Creature — Treefolk Druid
(0/0)
Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. : For each color among permanents you control, add one mana of that color.
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Falkenrath Torturer
  ( 3)
Creature — Vampire
(2/1)
Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.
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Fallow Wurm
  ( 3)
Creature — Wurm
(4/4)
When Fallow Wurm enters the battlefield, sacrifice it unless you discard a land card.
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False Cure
  ( 2)
Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
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False Mourning
 ( 1)
Sorcery
Put target card from your graveyard on top of your library.
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Fated Return
    ( 7)
Instant
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Feisty Stegosaurus
  ( 5)
Host Creature — Dinosaur
(2/1)
When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
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Field Surgeon
  ( 2)
Creature — Human Cleric
(1/1)
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
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Filigree Fracture
  ( 3)
Instant
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.
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Filthy Cur
  ( 2)
Creature — Dog
(2/2)
Whenever Filthy Cur is dealt damage, you lose that much life.
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Finest Hour
    ( 5)
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
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Fire Urchin
  ( 2)
Creature — Elemental
(1/3)
Trample Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.
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Fissure
   ( 5)
Instant
Destroy target creature or land. It can't be regenerated.
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Fissure Vent
   ( 5)
Sorcery
Choose one or both — • Destroy target artifact. • Destroy target nonbasic land.
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Fissure Wizard
  ( 2)
Creature — Goblin Wizard
(2/1)
When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card.
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Flame Burst
  ( 2)
Instant
Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards.
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Flameshadow Conjuring
  ( 4)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
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Flamestick Courier
  ( 3)
Creature — Goblin
(2/1)
You may choose not to untap Flamestick Courier during your untap step.  , : Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.
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