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Isareth the Awakener
( 3)
Legendary Creature — Human Wizard
(3/3)
Deathtouch Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
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Ith, High Arcanist
( 7)
Legendary Creature — Human Wizard
(3/5)
Vigilance : Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4—
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Ivy Seer
( 4)
Creature — Elf Wizard
(1/1)
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Ixidor, Reality Sculptor
( 5)
Legendary Creature — Human Wizard
(3/4)
Face-down creatures get +1/+1. : Turn target face-down creature face up.
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Izzet Chronarch
( 5)
Creature — Human Wizard
(2/2)
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
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Izzet Staticaster
( 3)
Creature — Human Wizard
(0/3)
Flash (You may cast this spell any time you could cast an instant.) Haste : Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
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Jace, Vryn's Prodigy
( 2)
Legendary Creature — Human Wizard
(0/2)
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
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Jace's Projection
( 4)
Creature — Wizard Illusion
(2/2)
Whenever you draw a card, put a +1/+1 counter on Jace's Projection. : Put a loyalty counter on target Jace planeswalker.
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Jadar, Ghoulcaller of Nephalia
( 2)
Legendary Creature — Human Wizard
(1/1)
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Jadzi, Oracle of Arcavios
( 8)
Legendary Creature — Human Wizard
(5/5)
Discard a card: Return Jadzi, Oracle of Arcavios to its owner's hand. Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.
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Jeleva, Nephalia's Scourge
( 4)
Legendary Creature — Vampire Wizard
(1/3)
Flying When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
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Jhoira of the Ghitu
( 3)
Legendary Creature — Human Wizard
(2/2)
, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
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Jodah, the Unifier
( 5)
Legendary Creature — Human Wizard
(5/5)
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Johan
( 6)
Legendary Creature — Human Wizard
(5/4)
At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
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Johann, Apprentice Sorcerer
( 4)
Legendary Creature — Human Wizard
(2/5)
You may look at the top card of your library any time. Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.)
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Jon Irenicus, Shattered One
( 4)
Legendary Creature — Elf Wizard
(3/3)
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card.
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Jon Irenicus, the Exile
( 4)
Legendary Creature — — Elf Wizard
(3/5)
At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards.
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Joraga Visionary
( 4)
Creature — Elf Wizard
(3/2)
When Joraga Visionary enters the battlefield, draw a card.
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Jori En, Ruin Diver
( 3)
Legendary Creature — Merfolk Wizard
(2/3)
Whenever you cast your second spell each turn, draw a card.
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Jubilant Skybonder
( 3)
Creature — Human Wizard
(2/2)
Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost more to cast."
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Judge of Currents
( 2)
Creature — Merfolk Wizard
(1/1)
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
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Jushi Apprentice
( 2)
Creature — Human Wizard
(1/2)
, : Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
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Kadena, Slinking Sorcerer
( 4)
Legendary Creature — Naga Wizard
(3/3)
The first face-down creature spell you cast each turn costs less to cast. Whenever a face-down creature enters the battlefield under your control, draw a card.
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Kadena's Silencer
( 2)
Creature — Naga Wizard
(2/1)
When Kadena's Silencer is turned face up, counter all abilities your opponents control. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Kaho, Minamo Historian
( 4)
Legendary Creature — Human Wizard
(2/2)
When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle. , : You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
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Kangee, Aerie Keeper
( 4)
Legendary Creature — Bird Wizard
(2/2)
Kicker <I>(You may pay an additional </I><I> as you cast this spell.)</I> Flying When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.
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Kangee, Sky Warden
( 5)
Legendary Creature — Bird Wizard
(3/3)
Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
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Karfell Harbinger
( 2)
Creature — Zombie Wizard
(1/3)
: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
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Kaza, Roil Chaser
( 2)
Legendary Creature — Human Wizard
(1/2)
Flying, haste : The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.
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Keen Duelist
( 2)
Creature — Human Wizard
(2/2)
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
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Keeper of the Beasts
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who controls more creatures than you do as you activate this ability. Create a 2/2 green Beast creature token.
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Keeper of the Cadence
( 5)
Creature — Human Wizard
(2/5)
: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.
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Keeper of the Dead
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.
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Keeper of the Flame
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has more life than you do as you activate this ability. Keeper of the Flame deals 2 damage to that player.
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Keeper of the Light
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has more life than you do as you activate this ability. You gain 3 life.
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Keeper of the Mind
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.
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Keeper of the Nine Gales
( 3)
Creature — Bird Wizard
(1/2)
Flying , Tap two untapped Birds you control: Return target permanent to its owner's hand.
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Kess, Dissident Mage
( 4)
Legendary Creature — Human Wizard
(3/4)
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
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Kithkin Harbinger
( 3)
Creature — Kithkin Wizard
(1/3)
When Kithkin Harbinger enters the battlefield, you may search your library for a Kithkin card, reveal it, then shuffle and put that card on top.
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Kithkin Spellduster
( 5)
Creature — Kithkin Wizard
(2/3)
Flying , Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Kitsune Mystic
( 4)
Creature — Fox Wizard
(2/3)
At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.
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Kitsune Riftwalker
( 3)
Creature — Fox Wizard
(2/1)
Protection from Spirits and from Arcane
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Kopala, Warden of Waves
( 3)
Legendary Creature — Merfolk Wizard
(2/2)
Spells your opponents cast that target a Merfolk you control cost more to cast. Abilities your opponents activate that target a Merfolk you control cost more to activate.
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Kor Castigator
( 2)
Creature — Kor Wizard Ally
(3/1)
Kor Castigator can't be blocked by Eldrazi Scions.
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Kor Spiritdancer
( 2)
Creature — Kor Wizard
(0/2)
Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
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Krark, the Thumbless
( 2)
Legendary Creature — Goblin Wizard
(2/2)
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)
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Krovikan Sorcerer
( 3)
Creature — Human Wizard
(1/1)
, Discard a nonblack card: Draw a card. , Discard a black card: Draw two cards, then discard one of them.
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Kwain, Itinerant Meddler
( 2)
Legendary Creature — Rabbit Wizard
(1/3)
: Each player may draw a card, then each player who drew a card this way gains 1 life.
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Kydele, Chosen of Kruphix
( 4)
Legendary Creature — Human Wizard
(2/3)
: Add for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)
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Kykar, Wind's Fury
( 4)
Legendary Creature — Bird Wizard
(3/3)
Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add .
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Laboratory Maniac
( 3)
Creature — Human Wizard
(2/2)
If you would draw a card while your library has no cards in it, you win the game instead.
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Lat-Nam Adept
( 4)
Creature — Human Wizard
(3/3)
Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept.
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Lazotep Chancellor
( 2)
Creature — Zombie Wizard
(1/3)
Whenever you discard a card, you may pay . If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Learned Learner (playtest)
( 1)
Creature — — Cephalid Wizard
(0/3)
As long as you have a maximum hand size other than 7, CARDNAME has ": Draw a card."
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Leonin Battlemage
( 4)
Creature — Cat Wizard
(2/3)
: Target creature gets +1/+1 until end of turn. Whenever you cast a spell, you may untap Leonin Battlemage.
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Lier, Disciple of the Drowned
( 5)
Legendary Creature — Human Wizard
(3/4)
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
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Lighthouse Chronologist
( 2)
Creature — Human Wizard
(1/3)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-6 2/4 LEVEL 7+ 3/5 At the beginning of each end step, if it's not your turn, take an extra turn after this one.
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Lightning Stormkin
( 2)
Creature — Elemental Wizard
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.)
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Liliana's Scrounger
( 3)
Creature — Human Wizard
(3/2)
At the beginning of each end step, if a creature died this turn, you may put a loyalty counter on a Liliana planeswalker you control.
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Linvala, Shield of Sea Gate
( 3)
Legendary Creature — Angel Wizard
(3/3)
Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
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Loathsome Curator
( 5)
Creature — Gorgon Wizard
(5/4)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Menace When Loathsome Curator exploits a creature, destroy target creature you don't control with mana value 3 or less.
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Lord of the Unreal
( 2)
Creature — Human Wizard
(2/2)
Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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Lore Weaver
( 4)
Creature — Human Wizard
(2/2)
Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.) : Target player draws two cards.
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Lost Auramancers
( 4)
Creature — Human Wizard
(3/3)
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
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Ludevic, Necro-Alchemist
( 3)
Legendary Creature — Human Wizard
(1/4)
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)
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Lullmage Mentor
( 3)
Creature — Merfolk Wizard
(2/2)
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.
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Lumengrid Augur
( 4)
Creature — Vedalken Wizard
(2/2)
, : Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
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Lumengrid Sentinel
( 3)
Creature — Human Wizard
(1/2)
Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent.
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Lunar Mystic
( 4)
Creature — Human Wizard
(2/2)
Whenever you cast an instant spell, you may pay . If you do, draw a card.
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Maelstrom Muse
( 4)
Creature — Djinn Wizard
(2/4)
Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs less to cast, where X is Maelstrom Muse's power as this ability resolves.
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Maga, Traitor to Mortals
( 3)
Legendary Creature — Human Wizard
(0/0)
Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.
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Mage il-Vec
( 3)
Creature — Human Wizard
(2/2)
, Discard a card at random: Mage il-Vec deals 1 damage to any target.
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Magmatic Channeler
( 2)
Creature — Human Wizard
(1/3)
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. , Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
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Magus of the Abyss
( 4)
Creature — Human Wizard
(4/3)
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
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Magus of the Bazaar
( 2)
Creature — Human Wizard
(0/1)
: Draw two cards, then discard three cards.
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Magus of the Bridge
( 3)
Creature — Human Wizard
(4/4)
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge.
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Magus of the Disk
( 4)
Creature — Human Wizard
(2/4)
Magus of the Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.
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