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Sphere of Truth
( 4)
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
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Sphinx of Clear Skies
( 5)
Creature — Sphinx
(5/5)
Flying, ward Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
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Spirit of Resistance
( 3)
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
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Spit Flame
( 3)
Instant
Spit Flame deals 4 damage to target creature. Whenever a Dragon you control enters, you may pay . If you do, return Spit Flame from your graveyard to your hand.
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Starscream, Power Hungry
( 4)
Legendary Artifact Creature — Robot
(2/3)
More Than Meets the Eye (You may cast this card converted for .) Flying Whenever you draw a card, if you're the monarch, target opponent loses 2 life. Whenever one or more creatures deal combat damage to you, convert Starscream.
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Stensia Masquerade
( 3)
Enchantment
Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Stinkweed Imp
( 3)
Creature — Imp
(1/2)
Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
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Stormcloud Djinn
( 5)
Creature — Djinn
(3/3)
Flying Stormcloud Djinn can block only creatures with flying. : Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you.
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Storrev, Devkarin Lich
( 4)
Legendary Creature — Zombie Elf Wizard
(5/4)
Trample Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
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Story Circle
( 3)
Enchantment
As Story Circle enters, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
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Strixhaven Stadium
( 3)
Artifact
: Add . Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
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Stromkirk Occultist
( 3)
Creature — Vampire Horror
(3/2)
Trample Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Stronghold Arena
( 2)
Enchantment
Kicker and/or (You may pay an additional and/or as you cast this spell.) When Stronghold Arena enters, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
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Suffocation
( 2)
Instant
Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell. Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn. Draw a card at the beginning of the next turn's upkeep.
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Sundial of the Infinite
( 2)
Artifact
, : End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Suppressor Skyguard
( 4)
Creature — Human Knight
(2/4)
Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
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Swarm Saboteur
( 2)
Creature — — Human Ninja
(2/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Deathtouch Whenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand.
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Sword of Light and Shadow
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip
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Sword of Once and Future
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip
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Sylvan Messenger
( 4)
Creature — Elf
(2/2)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Sylvan Messenger enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Take the Bait
( 4)
Instant
Cast this spell only during an opponent's turn and only during combat. Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.
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Talons of Wildwood
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) : Return Talons of Wildwood from your graveyard to your hand.
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Tarnished Citadel
( 0)
Land
: Add . : Add one mana of any color. Tarnished Citadel deals 3 damage to you.
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Teysa, Envoy of Ghosts
( 7)
Legendary Creature — Human Advisor
(4/4)
Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
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Tezzeret, Master of the Bridge
( 6)
Legendary Planeswalker — Tezzeret
(5)
Creature and planeswalker spells you cast have affinity for artifacts. (They cost less to cast for each artifact you control.) +2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. −3: Return target artifact card from your graveyard to your hand. −8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
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The Day of the Doctor
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order. IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.
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The Sound of Drums
( 3)
Enchantment — Aura
Enchant creature Enchanted creature is goaded. If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead. : Return The Sound of Drums from your graveyard to your hand.
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The Unspeakable
( 9)
Legendary Creature — Spirit
(6/7)
Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
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The Wanderer
( 4)
Legendary Planeswalker
(5)
Prevent all noncombat damage that would be dealt to you and other permanents you control. −2: Exile target creature with power 4 or greater.
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Thieves' Fortune
( 3)
Kindred Instant — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Thought Lash
( 4)
Enchantment
Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
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Thunderstaff
( 3)
Artifact
As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. , : Attacking creatures get +1/+0 until end of turn.
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Torture Chamber
( 3)
Artifact
At the beginning of your upkeep, put a pain counter on Torture Chamber. At the beginning of your end step, Torture Chamber deals damage to you equal to the number of pain counters on it. , , Remove all pain counters from Torture Chamber: It deals damage to target creature equal to the number of pain counters removed this way.
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Town-Razer Tyrant
( 4)
Creature — — Dragon
(4/4)
Flying When Town-Razer Tyrant enters the battlefield, target land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it."
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Transcendence
( 6)
Enchantment
You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. <I>(Damage dealt to you causes you to lose life.)</I>
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Traumatic Prank
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It perpetually gains haste, "This creature can't block," and "At the beginning of your upkeep, this creature deals 1 damage to you."
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Treacherous Terrain
( 8)
Sorcery
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Turn the Tables
( 5)
Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
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Twisted Abomination
( 6)
Creature — Zombie Mutant
(5/3)
: Regenerate Twisted Abomination. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Unassuming Gelatinous Serpent
( 0)
Stickers
2 — When this permanent dies, return target noncreature, nonland card from your graveyard to your hand. 4 — Whenever this creature deals combat damage to a player, that player mills twice that many cards. 2 — 2/3 3 — 7/2
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Unquenchable Fury
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand." When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand.
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Urza's Armor
( 6)
Artifact
If a source would deal damage to you, prevent 1 of that damage.
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Valkmira, Protector's Shield
( 4)
Legendary Artifact
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Vassal's Duty
( 4)
Enchantment
: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
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Vengeful Archon
( 7)
Creature — Archon
(7/7)
Flying : Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.
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Vengeful Pharaoh
( 5)
Creature — Zombie
(5/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
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Vengeful Rebirth
( 6)
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target. Exile Vengeful Rebirth.
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Venomous Hierophant
( 4)
Creature — Gorgon Cleric
(3/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Venomous Hierophant enters, mill three cards. (Put the top three cards of your library into your graveyard.)
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Veteran Bodyguard
( 5)
Creature — Human
(2/5)
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
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Viewpoint Synchronization
( 5)
Sorcery
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
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Vile Entomber
( 4)
Creature — Zombie Warlock
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
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Vivien, Arkbow Ranger
( 4)
Legendary Planeswalker — Vivien
(4)
+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. −3: Target creature you control deals damage equal to its power to target creature or planeswalker. −5: You may reveal a creature card you own from outside the game and put it into your hand.
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Voidwing Hybrid
( 2)
Creature — Phyrexian Bat
(2/1)
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When you proliferate, return Voidwing Hybrid from your graveyard to your hand.
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Volcanic Vision
( 7)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
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Volcano Hellion
( 4)
Creature — Hellion
(6/5)
Volcano Hellion has echo , where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Volcano Hellion enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
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Voltaic Visionary
( 2)
Creature — Human Wizard
(3/1)
: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.
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Voodoo Doll
( 6)
Artifact
At the beginning of your upkeep, put a pin counter on Voodoo Doll. At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it. , : Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.
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Warlock Class
( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. : Level 2 //Level_2// When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. : Level 3 //Level_3// At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
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Weathered Bodyguards
( 6)
Creature — Human Soldier
(2/5)
As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Weatherlight
( 4)
Legendary Artifact — Vehicle
(4/5)
Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3
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Witch Hunt
( 5)
Enchantment
Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
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Witch-king of Angmar
( 5)
Legendary Creature — Wraith Noble
(5/3)
Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
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Witty Demon (playtest)
( 3)
Creature — — Demon
(4/3)
Flying When CARDNAME enters the battlefield, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, CARDNAME deals 4 damage to you.
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Woebearer
( 5)
Creature — Zombie
(2/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
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Wormwood Dryad
( 3)
Creature — Dryad
(3/1)
: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.) : Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
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Wrenn and Six
( 2)
Legendary Planeswalker — Wrenn
(3)
+1: Return up to one target land card from your graveyard to your hand. −1: Wrenn and Six deals 1 damage to any target. −7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
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Yawgmoth Demon
( 6)
Creature — Phyrexian Demon
(6/6)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
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Yawgmoth's Day Planner (playtest)
( 4)
Artifact
, Pay 2 life: Add . You may cast spells from your graveyard. Only mana produced by abilities that caused you to lose life may be spent to cast spells this way. (Damage causes loss of life.) If a card would be put into your graveyard from anywhere, exile it instead.
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You Look Upon the Tarrasque
( 5)
Instant
Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
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Yusri, Fortune's Flame
( 3)
Legendary Creature — Efreet
(2/3)
Flying Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
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Zoyowa Lava-Tongue
( 2)
Legendary Creature — Goblin Warlock
(2/2)
Deathtouch At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent of their choice. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn't. (You descended if a permanent card was put into your graveyard from anywhere.)
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Zurgo and Ojutai
( 5)
Legendary Creature — Orc Dragon
(4/4)
Flying, haste Zurgo and Ojutai has hexproof as long as it entered this turn. Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.
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