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Prying Eyes
   ( 6)
Instant
Draw four cards, then discard two cards.
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Psychotic Fury
  ( 2)
Instant
Target multicolored creature gains double strike until end of turn. Draw a card.
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Pulse of the Grid
   ( 3)
Instant
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
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Pursue Glory
  ( 4)
Instant
Attacking creatures get +2/+0 until end of turn. Cycling ( , Discard this card: Draw a card.)
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Pyrrhic Blast
  ( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Pyrrhic Blast deals damage equal to the sacrificed creature's power to any target. Draw a card.
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Quickchange
  ( 2)
Instant
Target creature becomes the color or colors of your choice until end of turn. Draw a card.
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Quicken
 ( 1)
Instant
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
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Radiant's Judgment
  ( 3)
Instant
Destroy target creature with power 4 or greater. Cycling ( , Discard this card: Draw a card.)
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Radical Idea
  ( 2)
Instant
Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Raking Claws
  ( 2)
Instant
Target creature gains double strike until end of turn. Cycling ( , Discard this card: Draw a card.)
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Rapid Decay
  ( 2)
Instant
Exile up to three target cards from a single graveyard. Cycling ( , Discard this card: Draw a card.)
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Ray of Erasure
 ( 1)
Instant
Target player mills a card. Draw a card at the beginning of the next turn's upkeep.
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Read the Runes
  ( 1)
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
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Reality Anchor
  ( 2)
Instant
Target creature loses shadow until end of turn. Draw a card.
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Rebellious Strike
  ( 2)
Instant
Target creature gets +3/+0 until end of turn. Draw a card.
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Rebuild
  ( 3)
Instant
Return all artifacts to their owners' hands. Cycling ( , Discard this card: Draw a card.)
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Recalibrate
  ( 2)
Instant
Return target creature to its owner's hand. If you've discarded a card this turn, draw a card.
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Reckoner's Bargain
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards.
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Refocus
  ( 2)
Instant
Untap target creature. Draw a card.
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Refresh
  ( 3)
Instant
Regenerate target creature. Draw a card.
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Refute
   ( 3)
Instant
Counter target spell. Draw a card, then discard a card.
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Remand
  ( 2)
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
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Rending Vines
   ( 3)
Instant — Arcane
Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand. Draw a card.
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Renewed Faith
  ( 3)
Instant
You gain 6 life. Cycling  ( , Discard this card: Draw a card.) When you cycle this card, you may gain 2 life.
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Repeal
  ( 1)
Instant
Return target nonland permanent with mana value X to its owner's hand. Draw a card.
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Repopulate
  ( 2)
Instant
Shuffle all creature cards from target player's graveyard into that player's library. Cycling ( , Discard this card: Draw a card.)
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Reprieve
  ( 2)
Instant
Return target spell to its owner's hand. Draw a card.
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Repulse
  ( 3)
Instant
Return target creature to its owner's hand. Draw a card.
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Reroute
  ( 2)
Instant
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card.
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Rescind
   ( 3)
Instant
Return target permanent to its owner's hand. Cycling ( , Discard this card: Draw a card.)
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Restrain
  ( 3)
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card.
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Resupply
  ( 6)
Instant
You gain 6 life. Draw a card.
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Return of the Wildspeaker
  ( 5)
Instant
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
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Revitalize
  ( 2)
Instant
You gain 3 life. Draw a card.
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Risk Factor
  ( 3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Rite of Harmony
  ( 2)
Instant
Whenever a creature or enchantment you control enters this turn, draw a card. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Roilmage's Trick
  ( 4)
Instant
Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast this spell. Draw a card.
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Rootgrapple
  ( 5)
Kindred Instant — Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
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Rowan's Grim Search
  ( 3)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard. You draw two cards and you lose 2 life.
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Rowdy Research
  ( 7)
Instant
This spell costs less to cast for each creature that attacked this turn. Draw three cards.
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Runeboggle
  ( 3)
Instant
Counter target spell unless its controller pays . Draw a card.
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Sage's Dousing
  ( 3)
Kindred Instant — Wizard
Counter target spell unless its controller pays . If you control a Wizard, draw a card.
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Sail into the West
   ( 4)
Instant
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
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Sapphire Charm
 ( 1)
Instant
Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Sazacap's Brew
  ( 2)
Instant
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) As an additional cost to cast this spell, discard a card. Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
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Tempest Hart (Scan the Clouds)
  ( 2)
Instant — Adventure
Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Scarab Feast
 ( 1)
Instant
Exile up to three target cards from a single graveyard. Cycling ( , Discard this card: Draw a card.)
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Scatter Arc
  ( 4)
Instant
Counter target noncreature spell. Draw a card.
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Scooch
  ( 2)
Instant
Add or subtract 1 from target creature's power, target player's life total, or target die roll's result. Draw a card.
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Scour the Laboratory
   ( 6)
Instant
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
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Scout's Warning
 ( 1)
Instant
The next creature card you play this turn can be played as though it had flash. Draw a card.
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Scrap
  ( 3)
Instant
Destroy target artifact. Cycling ( , Discard this card: Draw a card.)
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Scrollshift
  ( 3)
Instant
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control. Draw a card.
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Secrets of the Key
 ( 1)
Instant
Investigate. If this spell was cast from a graveyard, investigate twice instead. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") Flashback  
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Shadow of Doubt
  ( 2)
Instant
( can be paid with either or .) Players can't search libraries this turn. Draw a card.
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Shadow Rift
 ( 1)
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.
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Shake the Foundations
  ( 3)
Instant
Shake the Foundations deals 1 damage to each creature without flying. Draw a card.
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Shelter
  ( 2)
Instant
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
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Shimmering Mirage
  ( 2)
Instant
Target land becomes the basic land type of your choice until end of turn. Draw a card.
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Shocking Grasp
  ( 2)
Instant
Target creature gets -2/-0 until end of turn. Draw a card.
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Shredded Sails
  ( 2)
Instant
Choose one — • Destroy target artifact. • Shredded Sails deals 4 damage to target creature with flying. Cycling ( , Discard this card: Draw a card.)
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Sift Through Sands
   ( 3)
Instant — Arcane
Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
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Siren's Ruse
  ( 2)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
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Skeletal Scrying
  ( 1)
Instant
As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life.
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Skycrash
  ( 2)
Instant
Destroy target artifact. Cycling ( , Discard this card: Draw a card.)
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Skyshroud Ambush
  ( 2)
Instant
Target creature you control fights target creature you don't control. When the creature you control wins the fight, draw a card.
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Skyshroud Blessing
  ( 2)
Instant
All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card.
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Slay
  ( 3)
Instant
Destroy target green creature. It can't be regenerated. Draw a card.
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Slice in Twain
   ( 4)
Instant
Destroy target artifact or enchantment. Draw a card.
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Slick Sequence
  ( 2)
Instant
Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
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Smash
  ( 3)
Instant
Destroy target artifact. Draw a card.
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Snakeform
  ( 3)
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card.
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Snow Day
   ( 6)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Draw two cards, then discard a card.
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Solfatara
  ( 3)
Instant
Target player can't play lands this turn. Draw a card at the beginning of the next turn's upkeep.
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Soul Read
  ( 4)
Instant
Choose one — • Counter target spell unless its controller pays . • Draw two cards.
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Soul Rend
  ( 2)
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated. Draw a card at the beginning of the next turn's upkeep.
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Spark Spray
 ( 1)
Instant
Spark Spray deals 1 damage to any target. Cycling ( , Discard this card: Draw a card.)
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Spell Snip
  ( 3)
Instant
Counter target spell unless its controller pays . Cycling ( , Discard this card: Draw a card.)
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Spell Snuff
   ( 3)
Instant
Counter target spell. Fateful hour — If you have 5 or less life, draw a card.
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Spellgyre
   ( 4)
Instant
Choose one — • Counter target spell. • Surveil 2, then draw two cards. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Sphinx's Insight
   ( 4)
Instant
Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life.
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Spiritualize
  ( 3)
Instant
Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card.
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