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Samite Censer-Bearer
Samite Censer-Bearer White (1)
Creature — Human Rebel Cleric (1/1)

White, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.

Future Sight (Common)
Samite Healer
Samite Healer 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Starter 2000 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Samite Ministration
Samite Ministration 1White (2)
Instant

Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

Invasion (Uncommon)
Samite Pilgrim
Samite Pilgrim 1White (2)
Creature — Human Cleric (1/1)

Domain — Tap: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.

Planeshift (Common)
Samite Sanctuary
Samite Sanctuary 2White (3)
Enchantment

2: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

Prophecy (Rare)
Sanctum Custodian
Sanctum Custodian 2White (3)
Creature — Human Cleric (1/2)

Tap: Prevent the next 2 damage that would be dealt to any target this turn.

Battle Royale Box Set (Common)
Other Versions
Urza's Saga (Common)
Sanctum Guardian
Sanctum Guardian 1WhiteWhite (3)
Creature — Human Cleric (1/4)

Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.

Battle Royale Box Set (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Urza's Saga (Uncommon)
Sandskin
Sandskin 2White (3)
Enchantment — Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Onslaught (Common)
Sanwell, Avenger Ace
Sanwell, Avenger Ace 1White (2)
Legendary Creature — Human Pilot (3/1)

As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace.

Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.

The Brothers' War Commander (Rare)
Save Life
Save Life White (1)
Instant

Choose one —

• Target player gains 2½ life.

• Prevent the next 2½ damage that would be dealt to target creature this turn.

Gotcha — If an opponent says "save" or "life," you may say "Gotcha" When you do, return Save Life from your graveyard to your hand.

Unhinged (Uncommon)
Scarecrow
Scarecrow 5 (5)
Artifact Creature — Scarecrow (2/2)

6, Tap: Prevent all damage that would be dealt to you this turn by creatures with flying.

Masters Edition IV (Uncommon)
Other Versions
The Dark (Uncommon)
Scars of the Veteran
Scars of the Veteran 4White (5)
Instant

You may exile a white card from your hand rather than pay this spell's mana cost.

Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.

Masters Edition II (Rare)
Other Versions
Alliances (Uncommon)
Seasoned Tactician
Seasoned Tactician 2White (3)
Creature — Human Advisor (1/3)

3, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Alliances (Uncommon)
Security Blockade
Security Blockade 2White (3)
Enchantment — Aura

Enchant land

When Security Blockade enters, create a 2/2 white Knight creature token with vigilance.

Enchanted land has "Tap: Prevent the next 1 damage that would be dealt to you this turn."

Return to Ravnica (Uncommon)
Sekki, Seasons' Guide
Sekki, Seasons' Guide 5GreenGreenGreen (8)
Legendary Creature — Spirit (0/0)

Sekki, Seasons' Guide enters with eight +1/+1 counters on it.

If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.

Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.

Saviors of Kamigawa (Rare)
Selfless Squire
Selfless Squire 3White (4)
Creature — Human Soldier (1/1)

Flash

When Selfless Squire enters, prevent all damage that would be dealt to you this turn.

Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.

Murders at Karlov Manor Commander (Rare)
Other Versions
Commander 2016 (Rare)
Commander 2021 (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Seraph of the Sword
Seraph of the Sword 3White (4)
Creature — Angel (3/3)

Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.

Magic 2014 Core Set (Rare)
Serene Sunset
Serene Sunset Variable ColorlessGreen (1)
Instant

Prevent all combat damage X target creatures would deal this turn.

Judgment (Uncommon)
Serra Paladin
Serra Paladin 2WhiteWhite (4)
Creature — Human Knight (2/2)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

1WhiteWhite, Tap: Target creature gains vigilance until end of turn.

Homelands (Common)
Other Versions
Fifth Edition (Uncommon)
Serra's Hymn
Serra's Hymn White (1)
Enchantment

At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.

Sacrifice Serra's Hymn: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on Serra's Hymn.

Urza's Saga (Uncommon)
Sevinne, the Chronoclasm
Sevinne, the Chronoclasm 2BlueRedWhite (5)
Legendary Creature — Human Wizard (2/2)

Prevent all damage that would be dealt to Sevinne, the Chronoclasm.

Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.

Commander 2019 (Mythic Rare)
Sewers of Estark
Sewers of Estark 2BlackBlack (4)
Instant

Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.

Promo set for Gatherer (Special)
Sex Appeal
Sex Appeal White (1)
Instant

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.

Unglued (Common)
Shadowbane
Shadowbane 1White (2)
Instant

The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.

Mirage (Uncommon)
Shield of the Ages
Shield of the Ages 2 (2)
Artifact

2: Prevent the next 1 damage that would be dealt to you this turn.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Shield of the Avatar
Shield of the Avatar 1 (1)
Artifact — Equipment

If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Magic 2015 Core Set (Rare)
Shield of the Realm
Shield of the Realm 2 (2)
Artifact — Equipment

If a source would deal damage to equipped creature, prevent 2 of that damage.

Equip 1

Dominaria (Uncommon)
Shielded Passage
Shielded Passage White (1)
Instant

Prevent all damage that would be dealt to target creature this turn.

Gatecrash (Common)
Shieldmage Advocate
Shieldmage Advocate 2White (3)
Creature — Human Cleric (1/3)

Tap: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.

Judgment (Common)
Shieldmage Elder
Shieldmage Elder 5White (6)
Creature — Human Cleric Wizard (2/3)

Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.

Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.

Onslaught (Uncommon)
Shieldmate's Blessing
Shieldmate's Blessing White (1)
Instant

Prevent the next 3 damage that would be dealt to any target this turn.

Zendikar (Common)
Silhouette
Silhouette 1Blue (2)
Instant

Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.

Legends (Uncommon)
Sivvi's Ruse
Sivvi's Ruse 2WhiteWhite (4)
Instant

If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.

Prevent all damage that would be dealt this turn to creatures you control.

Nemesis (Uncommon)
Skullcrack
Skullcrack 1Red (2)
Instant

Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.

Outlaws of Thunder Junction Breaking News (Rare)
Other Versions
Gatecrash (Uncommon)
Ravnica Remastered (Uncommon)
Sliver of Hope (playtest)
Sliver of Hope (playtest) 3White (4)
Creature — — Sliver (3/3)

Slivers you control have hope. (Prevent all damage that would be dealt to attacking creatures with hope.)

Mystery Booster 2: Convention Edition (Rare)
Snag
Snag 3Green (4)
Instant

You may discard a Forest card rather than pay this spell's mana cost.

Prevent all combat damage that would be dealt by unblocked creatures this turn.

Prophecy (Uncommon)
Sokrates, Athenian Teacher
Sokrates, Athenian Teacher 1WhiteBlue (3)
Legendary Creature — Human Advisor (0/4)

Defender

Sokrates, Athenian Teacher has hexproof as long as it's untapped.

Sokratic Dialogue — Tap: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."

Assassin's Creed (Rare)
Soldevi Heretic
Soldevi Heretic 2Blue (3)
Creature — Human Cleric (2/2)

White, Tap: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.

Alliances (Common)
Solitary Confinement
Solitary Confinement 2White (3)
Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

Modern Horizons 2 (Rare)
Other Versions
Judgment (Rare)
Songstitcher
Songstitcher White (1)
Creature — Human Cleric (1/1)

1White: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.

Battle Royale Box Set (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Soratami Cloud Chariot
Soratami Cloud Chariot 5 (5)
Artifact

2: Target creature you control gains flying until end of turn.

2: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Saviors of Kamigawa (Uncommon)
Soul Parry
Soul Parry 1White (2)
Instant

Prevent all damage one or two target creatures would deal this turn.

Duel Decks: Elspeth vs. Kiora (Common)
Other Versions
Scars of Mirrodin (Common)
Sphere of Duty
Sphere of Duty 3White (4)
Enchantment

If a green source would deal damage to you, prevent 2 of that damage.

Odyssey (Uncommon)
Sphere of Grace
Sphere of Grace 3White (4)
Enchantment

If a black source would deal damage to you, prevent 2 of that damage.

Odyssey (Uncommon)
Sphere of Law
Sphere of Law 3White (4)
Enchantment

If a red source would deal damage to you, prevent 2 of that damage.

Odyssey (Uncommon)
Sphere of Purity
Sphere of Purity 3White (4)
Enchantment

If an artifact would deal damage to you, prevent 1 of that damage.

Mirrodin (Common)
Sphere of Reason
Sphere of Reason 3White (4)
Enchantment

If a blue source would deal damage to you, prevent 2 of that damage.

Odyssey (Uncommon)
Sphere of Truth
Sphere of Truth 3White (4)
Enchantment

If a white source would deal damage to you, prevent 2 of that damage.

Odyssey (Uncommon)
Spike Weaver
Spike Weaver 2GreenGreen (4)
Creature — Spike (0/0)

Spike Weaver enters with three +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.

1, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Exodus (Rare)
Battle Royale Box Set (Rare)
Spirit of Resistance
Spirit of Resistance 2White (3)
Enchantment

As long as you control a permanent of each color, prevent all damage that would be dealt to you.

Invasion (Rare)
Split-Tail Miko
Split-Tail Miko 1White (2)
Creature — Fox Cleric (1/1)

White, Tap: Prevent the next 2 damage that would be dealt to any target this turn.

Betrayers of Kamigawa (Common)
Spore Cloud
Spore Cloud 1GreenGreen (3)
Instant

Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.

Masters Edition II (Uncommon)
Other Versions
Fallen Empires (Common)
Spore Flower
Spore Flower GreenGreen (2)
Creature — Fungus (0/1)

At the beginning of your upkeep, put a spore counter on Spore Flower.

Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.

Masters Edition II (Uncommon)
Other Versions
Fallen Empires (Uncommon)
Spore Frog
Spore Frog Green (1)
Creature — Frog (1/1)

Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.

Bloomburrow Commander (Common)
Other Versions
Prophecy (Common)
Modern Horizons (Common)
Squee's Toy
Squee's Toy 1 (1)
Artifact

Tap: Prevent the next 1 damage that would be dealt to target creature this turn.

Tempest (Common)
Stand // Deliver (Stand)
Stand // Deliver (Stand) White (1)
Instant

Prevent the next 2 damage that would be dealt to target creature this turn.

Dominaria Remastered (Uncommon)
Other Versions
Invasion (Uncommon)
Statecraft
Statecraft 3Blue (4)
Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

Mercadian Masques (Rare)
Bonecrusher Giant (Stomp)
Bonecrusher Giant (Stomp) 1Red (2)
Instant — Adventure

Damage can't be prevented this turn. Stomp deals 2 damage to any target.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Throne of Eldraine (Rare)
Stonewise Fortifier
Stonewise Fortifier 1White (2)
Creature — Human Wizard (2/2)

4White: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.

Journey into Nyx (Common)
Stormwild Capridor
Stormwild Capridor 2White (3)
Creature — Bird Goat (1/3)

Flying

If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.

Ikoria: Lair of Behemoths (Uncommon)
Story Circle
Story Circle 1WhiteWhite (3)
Enchantment

As Story Circle enters, choose a color.

White: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Tenth Edition (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Mercadian Masques (Uncommon)
Subdue
Subdue Green (1)
Instant

Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.

Legends (Common)
Sunfire Balm
Sunfire Balm 2White (3)
Instant

Prevent the next 4 damage that would be dealt to any target this turn.

Cycling 1White (1White, Discard this card: Draw a card.)

When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn.

Onslaught (Uncommon)
Sunspine Lynx
Sunspine Lynx 2RedRed (4)
Creature — Elemental Cat (5/4)

Players can't gain life.

Damage can't be prevented.

When Sunspine Lynx enters, it deals damage to each player equal to the number of nonbasic lands that player controls.

Bloomburrow (Rare)
Sunstone
Sunstone 3 (3)
Artifact

2, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.

Ice Age (Uncommon)
Suppressor Skyguard
Suppressor Skyguard 2WhiteBlue (4)
Creature — Human Knight (2/4)

Flying

Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.

Ravnica Clue Edition (Rare)
Surge of Salvation
Surge of Salvation White (1)
Instant

You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.

March of the Machine (Uncommon)
Swans of Bryn Argoll
Swans of Bryn Argoll 2White or BlueWhite or Blue (4)
Creature — Bird Spirit (4/3)

Flying

If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.

Modern Masters 2015 Edition (Rare)
Other Versions
Shadowmoor (Rare)
Swift Maneuver
Swift Maneuver 1White (2)
Instant

Prevent the next 2 damage that would be dealt to any target this turn.

Draw a card at the beginning of the next turn's upkeep.

Coldsnap (Common)
Tajic, Legion's Edge
Tajic, Legion's Edge 1RedWhite (3)
Legendary Creature — Human Soldier (3/2)

Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Prevent all noncombat damage that would be dealt to other creatures you control.

RedWhite: Tajic, Legion's Edge gains first strike until end of turn.

Ravnica Remastered (Rare)
Other Versions
Guilds of Ravnica (Rare)
Take the Bait
Take the Bait 2RedWhite (4)
Instant

Cast this spell only during an opponent's turn and only during combat.

Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.

Murders at Karlov Manor Commander (Rare)
Tangle
Tangle 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn.

Each attacking creature doesn't untap during its controller's next untap step.

Vintage Masters (Common)
Other Versions
Invasion (Uncommon)
Tanglesap
Tanglesap 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn by creatures without trample.

Zendikar (Common)
Telekinesis
Telekinesis BlueBlue (2)
Instant

Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.

Masters Edition (Common)
Other Versions
Legends (Rare)
Temper
Temper Variable Colorless1White (2)
Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Stronghold (Uncommon)
Temple Altisaur
Temple Altisaur 4White (5)
Creature — Dinosaur (3/4)

If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Temporal Isolation
Temporal Isolation 1White (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Terrifying Presence
Terrifying Presence 1Green (2)
Instant

Prevent all combat damage that would be dealt by creatures other than target creature this turn.

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Avacyn Restored (Common)
Test of Faith
Test of Faith 1White (2)
Instant

Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Modern Masters (Common)
Other Versions
Darksteel (Uncommon)
Duel Decks: Knights vs. Dragons (Uncommon)
The Girl in the Fireplace
The Girl in the Fireplace 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."

II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)

III — Whenever a creature you control deals combat damage to a player this turn, time travel.

Doctor Who Commander (Rare)
The Mindskinner
The Mindskinner BlueBlueBlue (3)
Legendary Enchantment Creature — Nightmare (10/1)

The Mindskinner can't be blocked.

If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.

Duskmourn: House of Horror (Rare)
The Wanderer
The Wanderer 3White (4)
Legendary Planeswalker (5)

Prevent all noncombat damage that would be dealt to you and other permanents you control.

−2: Exile target creature with power 4 or greater.

Commander Masters (Uncommon)
Other Versions
War of the Spark (Uncommon)
Thought Lash
Thought Lash 2BlueBlue (4)
Enchantment

Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.

Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Thunderstaff
Thunderstaff 3 (3)
Artifact

As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage.

2, Tap: Attacking creatures get +1/+0 until end of turn.

Commander Anthology (Uncommon)
Other Versions
Darksteel (Uncommon)
Archenemy (Uncommon)
Commander 2013 Edition (Uncommon)
Thwart the Enemy
Thwart the Enemy 2Green (3)
Instant

Prevent all damage that would be dealt this turn by creatures your opponents control.

Ikoria: Lair of Behemoths (Common)
Togglodyte
Togglodyte 3 (3)
Artifact Creature — Golem (4/4)

Togglodyte enters turned on.

Whenever a player casts a spell, toggle Togglodyte's ON/OFF switch.

As long as Togglodyte is turned off, it can't attack or block, and prevent all damage it would deal.

Unhinged (Uncommon)
Torrent of Lava
Torrent of Lava Variable ColorlessRedRed (2)
Sorcery

Torrent of Lava deals X damage to each creature without flying.

As long as Torrent of Lava is on the stack, each creature has "Tap: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."

Mirage (Rare)
Trained Pronghorn
Trained Pronghorn 1White (2)
Creature — Antelope (1/1)

Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.

Judgment (Common)
Treefolk Healer
Treefolk Healer 4Green (5)
Creature — Treefolk Cleric (2/3)

2White, Tap: Prevent the next 2 damage that would be dealt to any target this turn.

Invasion (Uncommon)
Tresserhorn Skyknight
Tresserhorn Skyknight 5BlackBlack (7)
Creature — Zombie Knight (5/3)

Flying

Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.

Coldsnap (Uncommon)
Troubled Healer
Troubled Healer 2White (3)
Creature — Human Cleric (1/2)

Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.

Prophecy (Common)
Ugin's Conjurant
Ugin's Conjurant Variable Colorless (0)
Creature — Spirit Monk (0/0)

Ugin's Conjurant enters with X +1/+1 counters on it.

If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.

War of the Spark (Uncommon)
Unbreathing Horde
Unbreathing Horde 2Black (3)
Creature — Zombie (0/0)

Unbreathing Horde enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.

If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.

Duel Decks: Blessed vs. Cursed (Rare)
Other Versions
Innistrad (Rare)
Uncle Istvan
Uncle Istvan 1BlackBlackBlack (4)
Creature — Human (1/3)

Prevent all damage that would be dealt to Uncle Istvan by creatures.

Time Spiral "Timeshifted" (Special)
Other Versions
Fourth Edition (Uncommon)
The Dark (Uncommon)
Undergrowth
Undergrowth Green (1)
Instant

As an additional cost to cast this spell, you may pay 2Red.

Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.

Alliances (Common)
Undergrowth Champion
Undergrowth Champion 1GreenGreen (3)
Creature — Elemental (2/2)

If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.

Landfall — Whenever a land you control enters, put a +1/+1 counter on Undergrowth Champion.

Battle for Zendikar (Mythic Rare)
Unstable Footing
Unstable Footing Red (1)
Instant

Kicker 3Red (You may pay an additional 3Red as you cast this spell.)

Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.

Zendikar (Uncommon)
Urborg Phantom
Urborg Phantom 2Black (3)
Creature — Spirit Minion (3/1)

Urborg Phantom can't block.

Blue: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.

Invasion (Common)
Ursine Fylgja
Ursine Fylgja 4White (5)
Creature — Spirit Bear (3/3)

Ursine Fylgja enters with four healing counters on it.

Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.

2White: Put a healing counter on Ursine Fylgja.

Coldsnap (Uncommon)
Urza's Armor
Urza's Armor 6 (6)
Artifact

If a source would deal damage to you, prevent 1 of that damage.

Urza's Saga (Uncommon)
Other Versions
Eighth Edition (Rare)
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