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Rot Farm Mortipede
( 4)
Creature — Insect
(3/4)
Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn.
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Rusko, Clockmaker
( 4)
Legendary Creature — — Human Artificer
(3/3)
When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield. Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
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Rysorian Badger
( 3)
Creature — Badger
(2/2)
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
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Sacred Prey
( 1)
Creature — Horse
(1/1)
Whenever Sacred Prey becomes blocked, you gain 1 life.
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Sage of the Inward Eye
( 5)
Creature — Djinn Wizard
(3/4)
Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
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Samite Herbalist
( 2)
Creature — Human Cleric
(2/1)
Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Samite Ministration
( 2)
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
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Samwise Gamgee
( 2)
Legendary Creature — Halfling Peasant
(2/2)
Whenever another nontoken creature you control enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
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Sanctimony
( 2)
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
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Sanctum Seeker
( 4)
Creature — Vampire Knight
(3/4)
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
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Sangromancer
( 4)
Creature — Vampire Shaman
(3/3)
Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.
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Sanguine Bond
( 5)
Enchantment
Whenever you gain life, target opponent loses that much life.
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Sanguine Brushstroke
( 3)
Enchantment
When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield. Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.
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Sanguine Syphoner
( 2)
Creature — Vampire Warlock
(1/3)
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
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Sapling of Colfenor
( 5)
Legendary Creature — Treefolk Shaman
(2/5)
Indestructible Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
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Saradoc, Master of Buckland
( 4)
Legendary Creature — Halfling Citizen
(2/4)
Whenever Saradoc, Master of Buckland or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
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Savai Thundermane
( 2)
Creature — Elemental Cat
(3/2)
Whenever you cycle a card, you may pay . When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.
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Savra, Queen of the Golgari
( 4)
Legendary Creature — Elf Shaman
(2/2)
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice. Whenever you sacrifice a green creature, you may gain 2 life.
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Savvy Hunter
( 3)
Creature — Human Warrior
(3/3)
Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice two Foods: Draw a card.
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Scheming Aspirant
( 2)
Creature — Phyrexian Advisor
(1/3)
Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
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Scion of the Swarm
( 5)
Creature — Vampire Cleric
(3/3)
Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
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Scrapheap
( 3)
Artifact
Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
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Scream Puff
( 5)
Creature — Horror
(4/5)
Deathtouch Whenever Scream Puff deals combat damage to a player, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Scrib Nibblers
( 3)
Creature — Rat
(1/1)
: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall — Whenever a land you control enters, you may untap Scrib Nibblers.
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Searing Meditation
( 3)
Enchantment
Whenever you gain life, you may pay . If you do, Searing Meditation deals 2 damage to any target.
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Sedgemoor Witch
( 3)
Creature — Human Warlock
(3/2)
Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
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Seeker of the Way
( 2)
Creature — Human Warrior
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
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Selfless Samurai
( 2)
Creature — Fox Samurai
(2/2)
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Sengir, the Dark Baron
( 6)
Legendary Creature — Vampire Noble
(4/4)
Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)
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Seraph Sanctuary
( 0)
Land
When Seraph Sanctuary enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. : Add .
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Serene Steward
( 2)
Creature — Human Cleric Ally
(2/2)
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature.
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Servant of Tymaret
( 3)
Creature — Zombie
(1/3)
Inspired — Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. : Regenerate Servant of Tymaret.
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Setessan Battle Priest
( 2)
Creature — Human Cleric
(1/3)
Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.
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Shabraz, the Skyshark
( 5)
Legendary Creature — Shark Bird
(3/3)
Partner with Brallin, Skyshark Rider Flying Whenever you draw a card, put a +1/+1 counter on Shabraz, the Skyshark and you gain 1 life. : Target Human gains flying until end of turn.
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Shadows of the Past
( 2)
Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
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Shattered Angel
( 5)
Creature — Phyrexian Angel
(3/3)
Flying Whenever a land an opponent controls enters, you may gain 3 life.
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Shelob, Child of Ungoliant
( 6)
Legendary Creature — Spider Demon
(8/8)
Deathtouch, ward Other Spiders you control have deathtouch and ward . Whenever another creature dealt damage this turn by a Spider you controlled dies, create a token that's a copy of that creature, except it's a Food artifact with ", , Sacrifice this artifact: You gain 3 life," and it loses all other card types.
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Sheoldred, the Apocalypse
( 4)
Legendary Creature — Phyrexian Praetor
(4/5)
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.
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Shroudstomper
( 7)
Creature — Elemental
(5/5)
Deathtouch Whenever Shroudstomper enters or attacks, each opponent loses 2 life. You gain 2 life and draw a card.
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Sigarda's Splendor
( 4)
Enchantment
As Sigarda's Splendor enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life.
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Silverback Elder
( 5)
Creature — Ape Shaman
(5/7)
Whenever you cast a creature spell, choose one — • Destroy target artifact or enchantment. • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. • You gain 4 life.
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Silverquill Pledgemage
( 3)
Creature — Vampire Cleric
(3/1)
Magecraft — Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.
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Skola Grovedancer
( 2)
Enchantment Creature — Satyr Druid
(2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life. : Mill a card. (Put the top card of your library into your graveyard.)
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Skybeast Tracker
( 4)
Creature — Giant Archer
(2/4)
Reach Whenever you cast a spell with mana value 5 or greater, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Slimefoot, the Stowaway
( 3)
Legendary Creature — Fungus
(2/3)
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. : Create a 1/1 green Saproling creature token.
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Social Climber
( 3)
Creature — Human Druid
(3/2)
Alliance — Whenever another creature you control enters, you gain 1 life.
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Soldier of the Pantheon
( 1)
Creature — Human Soldier
(2/1)
Protection from multicolored Whenever an opponent casts a multicolored spell, you gain 1 life.
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Sol'kanar the Swamp King
( 5)
Legendary Creature — Demon
(5/5)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.
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Sorin of House Markov
( 2)
Legendary Creature — Human Noble
(1/4)
Lifelink Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin of House Markov, then return him to the battlefield transformed under his owner's control.
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Sorin, Ravenous Neonate
( 0)
Legendary Planeswalker — Sorin
(3)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) +2: Create a Food token. −1: Sorin, Ravenous Neonate deals damage equal to the amount of life you gained this turn to any target. −6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.
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Soul Charmer
( 3)
Creature — Human Rebel
(2/2)
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays .
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Soul Enervation
( 4)
Enchantment
Flash When Soul Enervation enters, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
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Soul Link
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life.
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Soul Net
( 1)
Artifact
Whenever a creature dies, you may pay . If you do, you gain 1 life.
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Soul Warden
( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters, you gain 1 life.
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Soul's Attendant
( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters, you may gain 1 life.
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Souls of the Faultless
( 3)
Creature — Spirit
(0/4)
Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
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Spectrum Sentinel
( 1)
Artifact Creature — Soldier
(1/2)
Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land an opponent controls enters, you gain 1 life.
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Spinewoods Armadillo
( 6)
Creature — Armadillo
(7/7)
Reach Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) , Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
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Spirit Link
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
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Spirit Loop
( 2)
Enchantment — Aura
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
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Spiritual Focus
( 2)
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
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Spiritualize
( 3)
Instant
Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card.
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Spiteful Returned
( 2)
Enchantment Creature — Zombie
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life. Enchanted creature gets +1/+1.
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Sporeweb Weaver
( 3)
Creature — Spider
(1/4)
Reach, hexproof from blue Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
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Staff of the Letter Magus
( 3)
Artifact
As Staff of the Letter Magus enters, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
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Staff of the Mind Magus
( 3)
Artifact
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
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Staff of the Sun Magus
( 3)
Artifact
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
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Staff of the Wild Magus
( 3)
Artifact
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
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Starscape Cleric
( 2)
Creature — Bat Cleric
(2/1)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying This creature can't block. Whenever you gain life, each opponent loses 1 life.
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Starving Revenant
( 4)
Creature — Spirit Horror
(4/4)
When Starving Revenant enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
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Stir the Pride
( 5)
Instant
Choose one — • Creatures you control get +2/+2 until end of turn. • Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine (Choose both if you pay the entwine cost.)
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Stone Haven Pilgrim
( 2)
Creature — Kor Cleric
(2/2)
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
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Strefan, Maurer Progenitor
( 4)
Legendary Creature — Vampire Noble
(3/2)
Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
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Strong, the Brutish Thespian
( 6)
Legendary Creature — Mutant Berserker
(7/7)
Ward Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation.
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Stronghold Arena
( 2)
Enchantment
Kicker and/or (You may pay an additional and/or as you cast this spell.) When Stronghold Arena enters, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
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Student of Ojutai
( 4)
Creature — Human Monk
(2/4)
Whenever you cast a noncreature spell, you gain 2 life.
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Sultai Flayer
( 4)
Creature — Snake Shaman
(3/4)
Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.
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Sun Droplet
( 2)
Artifact
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
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Sunbond
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
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Sunhome Enforcer
( 4)
Creature — Giant Soldier
(2/4)
Whenever Sunhome Enforcer deals combat damage, you gain that much life. : Sunhome Enforcer gets +1/+0 until end of turn.
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Sunscorch Regent
( 5)
Creature — Dragon
(4/3)
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
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Sunspring Expedition
( 1)
Enchantment
Landfall — Whenever a land enters under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
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Suture Priest
( 2)
Creature — Phyrexian Cleric
(1/1)
Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.
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Sword of Light and Shadow
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip
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Sword of War and Peace
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip
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Sylvan Shepherd
( 3)
Creature — Human Druid
(2/3)
Vigilance Whenever Sylvan Shepherd attacks, roll a d20. 1–9 | You gain 1 life. 10–19 | You gain 2 life. 20 | You gain 5 life.
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Sylvok Lifestaff
( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip
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Syndic of Tithes
( 2)
Creature — Human Cleric
(2/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Syndicate Enforcer
( 4)
Creature — Human Rogue
(3/2)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Syndicate Heavy
( 4)
Creature — Giant Rogue
(4/4)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Syr Ginger, the Meal Ender
( 2)
Legendary Artifact Creature — Food Knight
(3/1)
Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker. Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. , , Sacrifice Syr Ginger: You gain life equal to its power.
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Sythis, Harvest's Hand
( 2)
Legendary Enchantment Creature — Nymph
(1/2)
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
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Tablet of Epityr
( 1)
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay . If you do, you gain 1 life.
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