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Invasion of Azgol
( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Azgol enters, target player sacrifices a creature or planeswalker and loses 1 life.
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Invasion of Belenon
( 3)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Belenon enters, create a 2/2 white and blue Knight creature token with vigilance.
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Invasion of Dominaria
( 3)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Dominaria enters, you gain 4 life and draw a card.
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Invasion of Eldraine
( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Eldraine enters, target opponent discards two cards.
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Invasion of Ergamon
( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ergamon enters, create a Treasure token. Then you may discard a card. If you do, draw a card.
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Invasion of Kaladesh
( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaladesh enters, create a 1/1 colorless Thopter artifact creature token with flying.
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Invasion of Kamigawa
( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kamigawa enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Invasion of Kylem
( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kylem enters, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.
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Invasion of Lorwyn
( 6)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Lorwyn enters, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.
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Invasion of Mercadia
( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Mercadia enters, you may discard a card. If you do, draw two cards.
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Invasion of Moag
( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Moag enters, put a +1/+1 counter on each creature you control.
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Invasion of Muraganda
( 5)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Muraganda enters, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
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Invasion of New Capenna
( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of New Capenna enters, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.
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Invasion of Pyrulea
( 2)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Pyrulea enters, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.
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Invasion of Regatha
( 3)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Regatha enters, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.
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Invasion of the Giants
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker. III — The next Giant spell you cast this turn costs less to cast.
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Invasion of Ulgrotha
( 5)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Ulgrotha enters, it deals 3 damage to any other target and you gain 3 life.
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Invasion of Vryn
( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Vryn enters, draw three cards, then discard a card.
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Invasion of Xerex
( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Xerex enters, return up to one target creature to its owner's hand.
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Invasion of Zendikar
( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Zendikar enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Invasive Surgery
( 1)
Instant
Counter target sorcery spell. Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.
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Invert // Invent (Invent)
( 6)
Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.
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Inventor's Apprentice
( 1)
Creature — Human Artificer
(1/2)
Inventor's Apprentice gets +1/+1 as long as you control an artifact.
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Invert // Invent (Invert)
( 1)
Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
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Invigorate
( 3)
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
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Invigorated Rampage
( 2)
Instant
Choose one — • Target creature gets +4/+0 and gains trample until end of turn. • Two target creatures each get +2/+0 and gain trample until end of turn.
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Invigorating Boon
( 2)
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
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Invigorating Hot Spring
( 3)
Enchantment
Invigorating Hot Spring enters with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
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Invigorating Surge
( 3)
Instant
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
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Invisibility
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked except by Walls.
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Invisible Stalker
( 2)
Creature — Human Rogue
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Invisible Stalker can't be blocked.
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Involuntary Cooldown
( 4)
Sorcery
Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Involuntary Employment
( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Invulnerability
( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Iona's Blessing
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can block an additional creature each combat.
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Ioreth of the Healing House
( 3)
Legendary Creature — Human Cleric
(1/4)
: Untap another target permanent. : Untap two other target legendary creatures.
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Iraxxa, Empress of Mars
( 4)
Legendary Creature — Alien Warrior
(5/4)
Trample Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.
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Ire Shaman
( 2)
Creature — Orc Shaman
(2/1)
Menace (This creature can't be blocked except by two or more creatures.) Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.
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Irenicus's Vile Duplication
( 4)
Sorcery
Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.
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Iridescent Drake
( 4)
Creature — Drake
(2/2)
Flying When Iridescent Drake enters, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
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Iridescent Hornbeetle
( 5)
Creature — Insect
(3/4)
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
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Irini Sengir
( 4)
Legendary Creature — Vampire Dwarf
(2/2)
Green enchantment spells and white enchantment spells cost more to cast.
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Iroas's Champion
( 3)
Creature — Human Soldier
(2/2)
Double strike (This creature deals both first-strike and regular combat damage.)
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Iron Golem
( 4)
Artifact Creature — Golem
(5/3)
Vigilance Iron Golem attacks or blocks each combat if able.
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Iron Lance
( 2)
Artifact
, : Target creature gains first strike until end of turn.
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Iron League Steed
( 4)
Artifact Creature — Construct
(2/2)
Haste Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Iron Mastiff
( 4)
Artifact Creature — Dog
(4/4)
Whenever Iron Mastiff attacks, roll a d20 for each player being attacked and ignore all but the highest roll. 1–9 | Iron Mastiff deals damage equal to its power to you. 10–19 | Iron Mastiff deals damage equal to its power to defending player. 20 | Iron Mastiff deals damage equal to its power to each opponent.
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Iron Star
( 1)
Artifact
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
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Iron-Barb Hellion
( 6)
Creature — Hellion Beast
(5/4)
Haste Iron-Barb Hellion can't block.
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Ironclad Revolutionary
( 6)
Creature — Aetherborn Artificer
(4/4)
When Ironclad Revolutionary enters, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life.
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Ironclad Slayer
( 3)
Creature — Human Warrior
(3/2)
When Ironclad Slayer enters, you may return target Aura or Equipment card from your graveyard to your hand.
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Iron-Craw Crusher
( 7)
Artifact Creature — Wurm
(4/6)
Whenever Iron-Craw Crusher attacks, target attacking creature gets +X/+0 until end of turn, where X is Iron-Craw Crusher's power. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/5
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Ironfist Crusher
( 5)
Creature — Human Soldier
(2/4)
Ironfist Crusher can block any number of creatures. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Iron-Heart Chimera
( 4)
Artifact Creature — Chimera
(2/2)
Vigilance Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. <I>(This effect lasts indefinitely.)</I>
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Ironhoof Ox
( 5)
Creature — Ox
(4/4)
Ironhoof Ox can't be blocked by more than one creature.
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Ironroot Warlord
( 3)
Creature — Treefolk Soldier
(*/5)
Ironroot Warlord's power is equal to the number of creatures you control. : Create a 1/1 white Soldier creature token.
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Irresistible Prey
( 1)
Sorcery
Target creature must be blocked this turn if able. Draw a card.
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Irreverent Gremlin
( 2)
Creature — Gremlin
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
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Isareth the Awakener
( 3)
Legendary Creature — Human Wizard
(3/3)
Deathtouch Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
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Isochron Scepter
( 2)
Artifact
Imprint — When Isochron Scepter enters, you may exile an instant card with mana value 2 or less from your hand. , : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
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Isolation Cell
( 4)
Artifact
Whenever an opponent casts a creature spell, that player loses 2 life unless they pay .
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It Doesn't Add Up
( 5)
Instant
Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)
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It That Heralds the End
( 2)
Creature — Eldrazi Drone
(2/2)
Colorless spells you cast with mana value 7 or greater cost less to cast. Other colorless creatures you control get +1/+1.
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Itzquinth, Firstborn of Gishath
( 2)
Legendary Creature — Dinosaur
(2/3)
Haste When Itzquinth, Firstborn of Gishath enters, you may pay . When you do, target Dinosaur you control deals damage equal to its power to another target creature.
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Ivory Crane Netsuke
( 2)
Artifact
At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.
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Ivory Cup
( 1)
Artifact
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Ivory Guardians
( 6)
Creature — Giant Cleric
(3/3)
Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
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Ivory Tower
( 1)
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
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Ivy Dancer
( 3)
Creature — Dryad Shaman
(1/2)
: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
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Ivy Elemental
( 1)
Creature — Elemental
(0/0)
Ivy Elemental enters with X +1/+1 counters on it.
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Ivy Seer
( 4)
Creature — Elf Wizard
(1/1)
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Iwamori of the Open Fist
( 4)
Legendary Creature — Human Monk
(5/5)
Trample When Iwamori of the Open Fist enters, each opponent may put a legendary creature card from their hand onto the battlefield.
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Ixalan's Binding
( 4)
Enchantment
When Ixalan's Binding enters, exile target nonland permanent an opponent controls until Ixalan's Binding leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
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Ixalli's Lorekeeper
( 1)
Creature — Human Druid
(1/1)
: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
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Izzet Boilerworks
( 0)
Land
Izzet Boilerworks enters tapped. When Izzet Boilerworks enters, return a land you control to its owner's hand. : Add .
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Izzet Charm
( 2)
Instant
Choose one — • Counter target noncreature spell unless its controller pays . • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
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Izzet Staticaster
( 3)
Creature — Human Wizard
(0/3)
Flash (You may cast this spell any time you could cast an instant.) Haste : Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
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Jabari's Banner
( 2)
Artifact
, : Target creature gains flanking until end of turn. <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>
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Jace's Defeat
( 2)
Instant
Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
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Jace's Phantasm
( 1)
Creature — Illusion
(1/1)
Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
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Jace's Projection
( 4)
Creature — Wizard Illusion
(2/2)
Whenever you draw a card, put a +1/+1 counter on Jace's Projection. : Put a loyalty counter on target Jace planeswalker.
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Jace's Sentinel
( 2)
Creature — Merfolk Warrior
(1/3)
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
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Jace's Triumph
( 3)
Sorcery
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
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Jackal Pup
( 1)
Creature — Jackal
(2/1)
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
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Jaddi Lifestrider
( 5)
Creature — Elemental
(2/8)
When Jaddi Lifestrider enters, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
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Jaddi Offshoot
( 1)
Creature — Plant
(0/3)
Defender Landfall — Whenever a land you control enters, you gain 1 life.
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Jade Idol
( 4)
Artifact
Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.
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Jade Mage
( 2)
Creature — Human Shaman
(2/1)
: Create a 1/1 green Saproling creature token.
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Jade Orb of Dragonkind
( 3)
Artifact
: Add . When you spend this mana to cast a Dragon creature spell, it enters with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)
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Jade Statue
( 4)
Artifact
: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
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