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Expedition Supplier
( 3)
Creature — — Human Warrior
(2/2)
Whenever Expedition Supplier or another Human enters the battlefield under your control, conjure a card named Utility Knife onto the battlefield. This ability triggers only once each turn.
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Expendable Lackey
( 1)
Creature — Human Citizen
(1/1)
, Exile Expendable Lackey from your graveyard: Create a 1/1 blue Fish creature token with "This creature can't be blocked." Activate only as a sorcery.
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Expendable Troops
( 2)
Creature — Human Soldier
(2/1)
, Sacrifice Expendable Troops: It deals 2 damage to target attacking or blocking creature.
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Decadent Dragon (Expensive Taste)
( 3)
Instant — Adventure
Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.
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Experiment Kraj
( 6)
Legendary Creature — Ooze Mutant
(4/6)
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. : Put a +1/+1 counter on target creature.
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Experiment One
( 1)
Creature — Human Ooze
(1/1)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Experiment Twelve
( 4)
Creature — Elf Lizard Warrior
(4/4)
Trample Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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Experimental Aviator
( 5)
Creature — Human Artificer
(0/3)
Flying When Experimental Aviator enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
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Experimental Confectioner
( 3)
Creature — Human Peasant
(2/3)
When Experimental Confectioner enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This creature can't block."
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Experimental Pilot
( 1)
Creature — — Human Pilot
(1/1)
Ward , Discard two cards: Draft a card from Experimental Pilot's spellbook. Experimental Pilot crews Vehicles as though its power were 2 greater.
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Amethyst Dragon (Explosive Crystal)
( 5)
Sorcery — Adventure
Explosive Crystal deals 4 damage divided as you choose among any number of targets. (Then exile this card. You may cast the creature later from exile.)
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Exquisite Archangel
( 7)
Creature — Angel
(5/5)
Flying If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.
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Exsanguinator Cavalry
( 3)
Creature — Vampire Knight
(2/3)
Menace, lifelink Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Exterminator Magmarch
( 4)
Artifact Creature — Phyrexian Construct
(5/3)
Whenever you cast an instant or sorcery spell that targets only a single nonland permanent an opponent controls, if another opponent controls one or more nonland permanents that spell could target, choose one of those permanents. Copy that spell. The copy targets the chosen permanent. : Regenerate Exterminator Magmarch.
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Extraction Specialist
( 3)
Creature — Human Rogue
(3/2)
Lifelink When Extraction Specialist enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist.
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Extractor Demon
( 6)
Creature — Demon
(5/5)
Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Extravagant Spirit
( 4)
Creature — Spirit
(4/4)
Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.
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Extremely Slow Zombie
( 2)
Creature — Zombie
(3/3)
Last strike (This creature deals combat damage after creatures without last strike.)
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Extricator of Flesh
( 0)
Creature — Eldrazi Horror
(3/5)
Eldrazi you control have vigilance. , , Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.
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Extricator of Sin
( 3)
Creature — Human Cleric
(0/3)
When Extricator of Sin enters, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.
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Extruder
( 4)
Artifact Creature — Juggernaut
(4/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature.
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Extus, Oriq Overlord
( 4)
Legendary Creature — Human Warlock
(2/4)
Double strike Magecraft — Whenever you cast or copy an instant or sorcery spell, return target nonlegendary creature card from your graveyard to your hand.
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Exuberant Firestoker
( 3)
Creature — Human Druid Shaman
(1/1)
At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player or planeswalker. : Add .
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Exuberant Fuseling
( 1)
Creature — Phyrexian Goblin Warrior
(0/1)
Trample Exuberant Fuseling gets +1/+0 for each oil counter on it. When Exuberant Fuseling enters and whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Exuberant Fuseling.
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Exuberant Wolfbear
( 4)
Creature — Wolf Bear
(4/4)
Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn.
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Exultant Cultist
( 3)
Creature — Human Wizard
(2/2)
When Exultant Cultist dies, draw a card.
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Eye Collector
( 1)
Creature — Faerie
(1/1)
Flying Whenever Eye Collector deals combat damage to a player, each player mills a card. (Each player puts the top card of their library into their graveyard.)
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Eye of Duskmantle
( 7)
Creature — Eye
(3/8)
Flying, lifelink You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost.
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Eyeblight Assassin
( 3)
Creature — Elf Assassin
(2/2)
When Eyeblight Assassin enters, target creature an opponent controls gets -1/-1 until end of turn.
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Eyeblight Cullers
( 5)
Creature — Elf Warrior
(3/3)
When Eyeblight Cullers dies, create three 1/1 green Elf Warrior creature tokens, then mill three cards. (Put the top three cards of your library into your graveyard.)
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Eyekite
( 2)
Creature — Drake
(1/2)
Flying Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.
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Eyeless Watcher
( 4)
Creature — Eldrazi Drone
(1/1)
Devoid (This card has no color.) When Eyeless Watcher enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."
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Eyetwitch
( 1)
Creature — Eye Bat
(1/1)
Flying When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Ezio, Blade of Vengeance
( 5)
Legendary Creature — Human Assassin
(5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card.
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Ezio, Brash Novice
( 2)
Legendary Creature — Human
(1/1)
Whenever Ezio, Brash Novice attacks, put a +1/+1 counter on it. As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.
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Ezrim, Agency Chief
( 5)
Legendary Creature — Archon Detective
(5/5)
Flying When Ezrim, Agency Chief enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
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Ezuri, Claw of Progress
( 4)
Legendary Creature — Phyrexian Elf Warrior
(3/3)
Whenever a creature you control with power 2 or less enters, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
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Ezuri, Stalker of Spheres
( 4)
Legendary Creature — Phyrexian Elf Warrior
(3/3)
When Ezuri, Stalker of Spheres enters, you may pay . If you do, proliferate twice. Whenever you proliferate, draw a card.
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Ezuri's Archers
( 1)
Creature — Elf Archer
(1/2)
Reach (This creature can block creatures with flying.) Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
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Ezuri's Brigade
( 4)
Creature — Elf Warrior
(4/4)
Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.
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Ezzaroot Channeler
( 6)
Creature — Treefolk Druid
(4/6)
Reach Creature spells you cast cost less to cast, where X is the amount of life you gained this turn. : You gain 2 life.
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Fa'adiyah Seer
( 2)
Creature — Human Shaman
(1/1)
: Draw a card and reveal it. If it isn't a land card, discard it.
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Fabled Hero
( 3)
Creature — Human Soldier
(2/2)
Double strike Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
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Face of Fear
( 6)
Creature — Horror
(3/4)
, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Faceless Agent
( 3)
Creature — — Shapeshifter
(2/1)
Changeling When Faceless Agent enters the battlefield, seek a creature card of the most prevalent creature type in your library. (To seek a card, put one at random from your library into your hand.)
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Faceless Butcher
( 4)
Creature — Nightmare Horror
(2/3)
When Faceless Butcher enters, exile another target creature. When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Faceless Devourer
( 3)
Creature — Nightmare Horror
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) When Faceless Devourer enters, exile another target creature with shadow. When Faceless Devourer leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Faceless One
( 5)
Legendary Enchantment Creature — Background
(3/3)
If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color. Choose a Background (You can have a Background as a second commander.)
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Facet Reader
( 2)
Creature — Human Wizard
(1/2)
, : Draw a card, then discard a card.
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Facevaulter
( 1)
Creature — Goblin Warrior
(1/1)
, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
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Fae of Wishes
( 2)
Creature — Faerie Wizard
(1/4)
Flying , Discard two cards: Return Fae of Wishes to its owner's hand.
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Faeburrow Elder
( 3)
Creature — Treefolk Druid
(0/0)
Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. : For each color among permanents you control, add one mana of that color.
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Faerie Artisans
( 4)
Creature — Faerie Artificer
(2/2)
Flying Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
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Faerie Bladecrafter
( 3)
Creature — Faerie Rogue
(2/2)
Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.
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Faerie Dreamthief
( 1)
Creature — Faerie Warlock
(1/1)
Flying When Faerie Dreamthief enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) , Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
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Faerie Duelist
( 2)
Creature — Faerie Rogue
(1/2)
Flash Flying When Faerie Duelist enters, target creature an opponent controls gets -2/-0 until end of turn.
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Faerie Formation
( 5)
Creature — Faerie
(5/4)
Flying : Create a 1/1 blue Faerie creature token with flying. Draw a card.
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Faerie Harbinger
( 4)
Creature — Faerie Wizard
(2/2)
Flash Flying When Faerie Harbinger enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
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Faerie Impostor
( 1)
Creature — Faerie Rogue
(2/1)
Flying When Faerie Impostor enters, sacrifice it unless you return another creature you control to its owner's hand.
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Faerie Invaders
( 5)
Creature — Faerie Rogue
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Faerie Macabre
( 3)
Creature — Faerie Rogue
(2/2)
Flying Discard Faerie Macabre: Exile up to two target cards from graveyards.
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Faerie Mastermind
( 2)
Creature — Faerie Rogue
(2/1)
Flash Flying Whenever an opponent draws their second card each turn, you draw a card. : Each player draws a card.
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Faerie Mechanist
( 4)
Artifact Creature — Faerie Artificer
(2/2)
Flying When Faerie Mechanist enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Faerie Miscreant
( 1)
Creature — Faerie Rogue
(1/1)
Flying When Faerie Miscreant enters, if you control another creature named Faerie Miscreant, draw a card.
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Faerie Noble
( 3)
Creature — Faerie Noble
(1/2)
Flying Other Faerie creatures you control get +0/+1. : Other Faerie creatures you control get +1/+0 until end of turn.
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Faerie Seer
( 1)
Creature — Faerie Wizard
(1/1)
Flying When Faerie Seer enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Faerie Swarm
( 4)
Creature — Faerie
(*/*)
Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
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Faerie Vandal
( 2)
Creature — Faerie Rogue
(1/2)
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
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Fain, the Broker
( 3)
Legendary Creature — Human Warlock
(3/3)
, Sacrifice a creature: Put two +1/+1 counters on target creature. , Remove a counter from a creature you control: Create a Treasure token. , Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying. : Untap Fain, the Broker.
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Fairgrounds Patrol
( 2)
Creature — Human Soldier
(2/1)
, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
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Fairgrounds Trumpeter
( 3)
Creature — Elephant
(2/2)
At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.
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Fairgrounds Warden
( 3)
Creature — Dwarf Soldier
(1/3)
When Fairgrounds Warden enters, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
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Faith Healer
( 2)
Creature — Human Cleric
(1/1)
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.
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Faithbearer Paladin
( 5)
Creature — Human Knight
(3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Faithbound Judge
( 3)
Creature — Spirit Soldier
(4/4)
Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb
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Faithful Disciple
( 2)
Creature — — Human Cleric
(2/2)
Vigilance When Faithful Disciple dies, draft a card from Faithful Disciple's spellbook.
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Faithful Squire
( 3)
Creature — Human Soldier
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.
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Faithful Watchdog
( 2)
Creature — Dog
(0/0)
Vigilance Faithful Watchdog enters with three +1/+1 counters on it.
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Falco Spara, Pactweaver
( 4)
Legendary Creature — Bird Demon
(3/3)
Flying, trample Falco Spara, Pactweaver enters with a shield counter on it. You may look at the top card of your library any time. You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.
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Falcon Abomination
( 3)
Creature — Zombie Bird
(2/2)
Flying When Falcon Abomination enters, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Falconer Adept
( 4)
Creature — Human Soldier
(2/3)
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
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Faldorn, Dread Wolf Herald
( 3)
Legendary Creature — Human Druid
(3/3)
Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token. , , Discard a card: Exile the top card of your library. You may play it this turn.
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Falkenrath Aristocrat
( 4)
Creature — Vampire Noble
(4/1)
Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
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Falkenrath Celebrants
( 5)
Creature — Vampire
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) When Falkenrath Celebrants enters, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Falkenrath Exterminator
( 2)
Creature — Vampire Archer
(1/1)
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. : Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
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Falkenrath Forebear
( 3)
Creature — Vampire
(3/1)
Flying Falkenrath Forebear can't block. Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. , Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.
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Falkenrath Gorger
( 1)
Creature — Vampire Berserker
(2/1)
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Falkenrath Marauders
( 5)
Creature — Vampire Warrior
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.) Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
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Falkenrath Noble
( 4)
Creature — Vampire Noble
(2/2)
Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
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Falkenrath Perforator
( 2)
Creature — Vampire
(2/1)
Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.
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Falkenrath Pit Fighter
( 1)
Creature — Vampire Warrior
(2/1)
, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
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