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Facevaulter
( 1)
Creature — Goblin Warrior
(1/1)
, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.
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Fae of Wishes
( 2)
Creature — Faerie Wizard
(1/4)
Flying , Discard two cards: Return Fae of Wishes to its owner's hand.
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Faeburrow Elder
( 3)
Creature — Treefolk Druid
(0/0)
Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. : For each color among permanents you control, add one mana of that color.
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Faerie Artisans
( 4)
Creature — Faerie Artificer
(2/2)
Flying Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
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Faerie Bladecrafter
( 3)
Creature — Faerie Rogue
(2/2)
Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power.
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Faerie Dreamthief
( 1)
Creature — Faerie Warlock
(1/1)
Flying When Faerie Dreamthief enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) , Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
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Faerie Duelist
( 2)
Creature — Faerie Rogue
(1/2)
Flash Flying When Faerie Duelist enters, target creature an opponent controls gets -2/-0 until end of turn.
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Faerie Formation
( 5)
Creature — Faerie
(5/4)
Flying : Create a 1/1 blue Faerie creature token with flying. Draw a card.
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Faerie Harbinger
( 4)
Creature — Faerie Wizard
(2/2)
Flash Flying When Faerie Harbinger enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
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Faerie Impostor
( 1)
Creature — Faerie Rogue
(2/1)
Flying When Faerie Impostor enters, sacrifice it unless you return another creature you control to its owner's hand.
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Faerie Invaders
( 5)
Creature — Faerie Rogue
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Faerie Macabre
( 3)
Creature — Faerie Rogue
(2/2)
Flying Discard Faerie Macabre: Exile up to two target cards from graveyards.
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Faerie Mastermind
( 2)
Creature — Faerie Rogue
(2/1)
Flash Flying Whenever an opponent draws their second card each turn, you draw a card. : Each player draws a card.
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Faerie Mechanist
( 4)
Artifact Creature — Faerie Artificer
(2/2)
Flying When Faerie Mechanist enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Faerie Miscreant
( 1)
Creature — Faerie Rogue
(1/1)
Flying When Faerie Miscreant enters, if you control another creature named Faerie Miscreant, draw a card.
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Faerie Noble
( 3)
Creature — Faerie Noble
(1/2)
Flying Other Faerie creatures you control get +0/+1. : Other Faerie creatures you control get +1/+0 until end of turn.
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Faerie Seer
( 1)
Creature — Faerie Wizard
(1/1)
Flying When Faerie Seer enters, scry 2.
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Faerie Swarm
( 4)
Creature — Faerie
(*/*)
Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
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Faerie Vandal
( 2)
Creature — Faerie Rogue
(1/2)
Flash Flying Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.
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Fain, the Broker
( 3)
Legendary Creature — Human Warlock
(3/3)
, Sacrifice a creature: Put two +1/+1 counters on target creature. , Remove a counter from a creature you control: Create a Treasure token. , Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying. : Untap Fain, the Broker.
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Fairgrounds Patrol
( 2)
Creature — Human Soldier
(2/1)
, Exile Fairgrounds Patrol from your graveyard: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.
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Fairgrounds Trumpeter
( 3)
Creature — Elephant
(2/2)
At the beginning of each end step, if a +1/+1 counter was put on a permanent under your control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.
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Fairgrounds Warden
( 3)
Creature — Dwarf Soldier
(1/3)
When Fairgrounds Warden enters, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
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Faith Healer
( 2)
Creature — Human Cleric
(1/1)
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.
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Faithbearer Paladin
( 5)
Creature — Human Knight
(3/4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Faithbound Judge
( 3)
Creature — Spirit Soldier
(4/4)
Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb
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Faithful Disciple
( 2)
Creature — — Human Cleric
(2/2)
Vigilance When Faithful Disciple dies, draft a card from Faithful Disciple's spellbook.
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Faithful Squire
( 3)
Creature — Human Soldier
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.
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Faithful Watchdog
( 2)
Creature — Dog
(0/0)
Vigilance Faithful Watchdog enters with three +1/+1 counters on it.
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Falco Spara, Pactweaver
( 4)
Legendary Creature — Bird Demon
(3/3)
Flying, trample Falco Spara, Pactweaver enters with a shield counter on it. You may look at the top card of your library any time. You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.
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Falcon Abomination
( 3)
Creature — Zombie Bird
(2/2)
Flying When Falcon Abomination enters, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Falconer Adept
( 4)
Creature — Human Soldier
(2/3)
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
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Faldorn, Dread Wolf Herald
( 3)
Legendary Creature — Human Druid
(3/3)
Whenever you cast a spell from exile or a land you control enters from exile, create a 2/2 green Wolf creature token. , , Discard a card: Exile the top card of your library. You may play it this turn.
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Falkenrath Aristocrat
( 4)
Creature — Vampire Noble
(4/1)
Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
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Falkenrath Celebrants
( 5)
Creature — Vampire
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) When Falkenrath Celebrants enters, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Falkenrath Exterminator
( 2)
Creature — Vampire Archer
(1/1)
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it. : Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
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Falkenrath Forebear
( 3)
Creature — Vampire
(3/1)
Flying Falkenrath Forebear can't block. Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. , Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.
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Falkenrath Gorger
( 1)
Creature — Vampire Berserker
(2/1)
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Falkenrath Marauders
( 5)
Creature — Vampire Warrior
(2/2)
Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
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Falkenrath Noble
( 4)
Creature — Vampire Noble
(2/2)
Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
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Falkenrath Perforator
( 2)
Creature — Vampire
(2/1)
Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.
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Falkenrath Pit Fighter
( 1)
Creature — Vampire Warrior
(2/1)
, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
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Falkenrath Torturer
( 3)
Creature — Vampire
(2/1)
Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.
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Fallaji Archaeologist
( 2)
Creature — Human Scout
(0/3)
When Fallaji Archaeologist enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)
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Fallaji Chaindancer
( 4)
Creature — Human Soldier
(2/4)
: Fallaji Chaindancer gains double strike until end of turn.
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Fallaji Dragon Engine
( 8)
Artifact Creature — Dragon
(5/5)
Flying : Fallaji Dragon Engine gets +1/+0 until end of turn. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 1/3
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Fallaji Vanguard
( 4)
Creature — Human Soldier
(2/3)
First strike Whenever Fallaji Vanguard or another creature you control enters, target creature gets +2/+0 until end of turn.
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Fallaji Wayfarer
( 3)
Creature — Human Scout
(2/4)
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.) Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for or one mana of a color that creature is.)
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Fallen Angel
( 5)
Creature — Angel
(3/3)
Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
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Fallen Askari
( 2)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block.
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Fallen Cleric
( 5)
Creature — Zombie Cleric
(4/2)
Protection from Clerics Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Fallen Ferromancer
( 4)
Creature — Phyrexian Human Shaman
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) , : Fallen Ferromancer deals 1 damage to any target.
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Fallow Wurm
( 3)
Creature — Wurm
(4/4)
When Fallow Wurm enters, sacrifice it unless you discard a land card.
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Fallowsage
( 4)
Creature — Merfolk Wizard
(2/2)
Whenever Fallowsage becomes tapped, you may draw a card.
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False Prophet
( 4)
Creature — Human Cleric
(2/2)
When False Prophet dies, exile all creatures.
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Falthis, Shadowcat Familiar
( 3)
Legendary Creature — Nightmare Cat
(2/2)
Commanders you control have menace and deathtouch. Partner (You can have two commanders if both have partner.)
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Famished Ghoul
( 4)
Creature — Zombie
(3/2)
, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.
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Famished Paladin
( 2)
Creature — Vampire Knight
(3/3)
Famished Paladin doesn't untap during your untap step. Whenever you gain life, untap Famished Paladin.
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Fan Bearer
( 1)
Creature — Zombie
(1/2)
, : Tap target creature.
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Fan Favorite
( 4)
Creature — Human Rogue
(2/2)
Assist (Another player can pay up to of this spell's cost.) : Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.
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Fanatic of Mogis
( 4)
Creature — Minotaur Shaman
(4/2)
When Fanatic of Mogis enters, it deals damage to each opponent equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
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Fanatic of the Harrowing
( 4)
Creature — Human Cleric
(2/2)
When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card.
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Fanatic of Xenagos
( 3)
Creature — Centaur Warrior
(3/3)
Trample Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.) When Fanatic of Xenagos enters, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.
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Fanatical Firebrand
( 1)
Creature — Goblin Pirate
(1/1)
Haste , Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
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Fang of the Pack
( 6)
Creature — Wolf
(5/3)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
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Fang Skulkin
( 2)
Artifact Creature — Scarecrow
(2/1)
: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
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Fangblade Brigand
( 4)
Creature — Human Werewolf
(3/4)
: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Fangblade Eviscerator
( 0)
Creature — Werewolf
(4/5)
: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. : Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Fangorn, Tree Shepherd
( 7)
Legendary Creature — Treefolk
(4/10)
Treefolk you control have vigilance. Whenever one or more Treefolk you control attack, add twice that much . You don't lose unspent green mana as steps and phases end.
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Fangren Firstborn
( 4)
Creature — Beast
(4/2)
Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.
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Fangren Marauder
( 6)
Creature — Beast
(5/5)
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
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Fangren Pathcutter
( 6)
Creature — Beast
(4/6)
Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.
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Faramir, Field Commander
( 4)
Legendary Creature — Human Soldier
(3/3)
At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token.
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Faramir, Prince of Ithilien
( 4)
Legendary Creature — Human Noble
(3/3)
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
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Faramir, Steward of Gondor
( 3)
Legendary Creature — Human Noble
(2/2)
Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch. At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
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Farbog Boneflinger
( 5)
Creature — Zombie
(2/2)
When Farbog Boneflinger enters, target creature gets -2/-2 until end of turn.
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Farbog Explorer
( 3)
Creature — Human Scout
(2/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Farbog Revenant
( 3)
Creature — Spirit
(1/3)
Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Farfinder
( 3)
Creature — Fox
(1/1)
Vigilance When Farfinder enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Farhaven Elf
( 3)
Creature — Elf Druid
(1/1)
When Farhaven Elf enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Farid, Enterprising Salvager
( 3)
Legendary Creature — Human Soldier
(3/3)
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap. , Sacrifice an artifact: Choose one — • Put a +1/+1 counter on Farid. It gains menace until end of turn. • Goad target creature. • Discard a card, then draw a card.
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Farideh, Devil's Chosen
( 4)
Legendary Creature — Tiefling Warlock
(3/3)
Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
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Farmstead Gleaner
( 3)
Artifact Creature — Scarecrow
(2/2)
Farmstead Gleaner doesn't untap during your untap step. , : Put a +1/+1 counter on Farmstead Gleaner. ( is the untap symbol.)
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Farrel's Zealot
( 3)
Creature — Human
(2/2)
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
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Farsight Adept
( 3)
Creature — Kor Wizard
(3/3)
When Farsight Adept enters, you and target opponent each draw a card.
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Fat Ass
( 5)
Creature — Donkey Shaman
(2/3{1/2})
Fat Ass gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)
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