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Churning Eddy
( 4)
Sorcery
Return target creature and target land to their owners' hands.
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Churning Reservoir
( 1)
Artifact
At the beginning of your upkeep, put an oil counter on another target nontoken artifact or creature you control. , : Create a 1/1 red Phyrexian Goblin creature token. Activate only if an oil counter was removed from a permanent you controlled this turn or a permanent with an oil counter on it was put into a graveyard this turn.
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Cinder Cloud
( 5)
Instant
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
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Cinder Crawler
( 2)
Creature — Salamander
(1/2)
: This creature gets +1/+0 until end of turn. Activate only if this creature is blocked.
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Cinder Giant
( 4)
Creature — Giant
(5/3)
At the beginning of your upkeep, this creature deals 2 damage to each other creature you control.
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Cinder Glade
( 0)
Land — Mountain Forest
(: Add or .) This land enters tapped unless you control two or more basic lands.
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Cinder Hellion
( 5)
Creature — Hellion
(4/4)
Trample When this creature enters, it deals 2 damage to target opponent or planeswalker.
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Cinder Pyromancer
( 3)
Creature — Elemental Shaman
(0/1)
: This creature deals 1 damage to target player or planeswalker. Whenever you cast a red spell, you may untap this creature.
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Cinder Shade
( 3)
Creature — Shade
(1/1)
: This creature gets +1/+1 until end of turn. , Sacrifice this creature: It deals damage equal to its power to target creature.
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Cinder Storm
( 7)
Sorcery
Cinder Storm deals 7 damage to any target.
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Cinder Wall
( 1)
Creature — Wall
(3/3)
Defender When this creature blocks, destroy it at end of combat.
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Cinderbones
( 3)
Creature — Elemental Skeleton
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.) : Regenerate this creature.
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Cinderclasm
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Cinderclasm deals 1 damage to each creature. If it was kicked, it deals 2 damage to each creature instead.
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Cinderhaze Wretch
( 5)
Creature — Elemental Shaman
(3/2)
: Target player discards a card. Activate only during your turn. Put a -1/-1 counter on this creature: Untap this creature.
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Cinderheart Giant
( 7)
Creature — Giant Berserker
(7/6)
Trample When this creature dies, it deals 7 damage to a creature an opponent controls chosen at random.
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Cindering Cutthroat
( 3)
Creature — Lizard Assassin
(3/2)
This creature enters with a +1/+1 counter on it if an opponent lost life this turn. : This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Cinderslash Ravager
( 6)
Creature — Phyrexian Warrior
(5/5)
This spell costs less to cast for each permanent you control with oil counters on it. Vigilance When this creature enters, it deals 1 damage to each creature your opponents control.
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Cindervines
( 2)
Enchantment
Whenever an opponent casts a noncreature spell, this enchantment deals 1 damage to that player. , Sacrifice this enchantment: Destroy target artifact or enchantment. This enchantment deals 2 damage to that permanent's controller.
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Cipherbound Spirit
( 0)
Creature — Spirit
(3/2)
Flying This creature can block only creatures with flying. : Draw two cards, then discard a card.
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Circle of Affliction
( 2)
Enchantment
As this enchantment enters, choose a color. Whenever a source of the chosen color deals damage to you, you may pay . If you do, target player loses 1 life and you gain 1 life.
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Circle of Confinement
( 2)
Enchantment
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.
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Circle of Despair
( 3)
Enchantment
, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
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Circle of Flame
( 2)
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.
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Circle of Protection: Art
( 2)
Enchantment
As this enchantment enters, choose an artist. : The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage. : Return this enchantment to its owner's hand.
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Circle of Protection: Black
( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
( 2)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
( 2)
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
( 2)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Shadow
( 2)
Enchantment
: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
( 2)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Solace
( 4)
Enchantment
As this enchantment enters, choose a creature type. : The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
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Circle of the Land Druid
( 2)
Creature — Gnome Druid
(1/1)
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When this creature dies, return target land card from your graveyard to your hand.
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Circle of the Moon Druid
( 3)
Creature — Human Elf Druid
(2/4)
Bear Form — During your turn, this creature is a Bear with base power and toughness 4/2. (It loses all other creature types.)
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Circling Vultures
( 1)
Creature — Bird
(3/2)
Flying You may discard this card any time you could cast an instant. At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
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Circu, Dimir Lobotomist
( 4)
Legendary Creature — Human Wizard
(2/3)
Whenever you cast a blue spell, exile the top card of target player's library. Whenever you cast a black spell, exile the top card of target player's library. Your opponents can't cast spells with the same name as a card exiled with Circu.
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Circuit Mender
( 3)
Artifact Creature — Insect
(2/3)
When this creature enters, you gain 2 life. When this creature leaves the battlefield, draw a card.
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Circuitous Route
( 4)
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
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Circuits Act
( 3)
Sorcery
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
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Circular Logic
( 3)
Instant
Counter target spell unless its controller pays for each card in your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Círdan the Shipwright
( 5)
Legendary Creature — Elf Noble
(3/4)
Vigilance Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
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Citadel Castellan
( 3)
Creature — Human Knight
(2/3)
Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
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Citadel Gate
( 0)
Land — Gate
This land enters tapped. As this land enters, choose a color other than white. : Add or one mana of the chosen color.
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Citadel of Pain
( 3)
Enchantment
At the beginning of each player's end step, this enchantment deals X damage to that player, where X is the number of untapped lands they control.
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Citadel Siege
( 4)
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
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Citanul Centaurs
( 4)
Creature — Centaur
(6/3)
Shroud (This creature can't be the target of spells or abilities.) Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Citanul Druid
( 2)
Creature — Human Druid
(1/1)
Whenever an opponent casts an artifact spell, put a +1/+1 counter on this creature.
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Citanul Flute
( 5)
Artifact
, : Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
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Citanul Stalwart
( 1)
Creature — Elf Druid Soldier
(1/1)
, Tap an untapped artifact or creature you control: Add one mana of any color.
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Citizen's Arrest
( 3)
Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
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Citizen's Crowbar
( 2)
Artifact — Equipment
When this Equipment enters, create a 1/1 green and white Citizen creature token, then attach this Equipment to it. Equipped creature gets +1/+1 and has ", , Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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City in a Bottle
( 2)
Artifact
Whenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them. Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
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City of Ass
( 0)
Land
This land enters tapped. : Add one and one-half mana of any one color.
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City of Brass
( 0)
Land
Whenever this land becomes tapped, it deals 1 damage to you. : Add one mana of any color.
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City of Death
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — Create a Treasure token. II, III. IV, V, VI — Create a token that's a copy of target non-Saga token you control.
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City of Shadows
( 0)
Land
, Exile a creature you control: Put a storage counter on this land. : Add for each storage counter on this land.
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City of Solitude
( 3)
Enchantment
Players can cast spells and activate abilities only during their own turns.
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City of Traitors
( 0)
Land
When you play another land, sacrifice this land. : Add .
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City on Fire
( 8)
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
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Cityscape Leveler
( 8)
Artifact Creature — Construct
(8/8)
Trample When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token. Unearth
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Citystalker Connoisseur
( 4)
Creature — — Vampire
(3/3)
Deathtouch When Citystalker Connoisseur enters the battlefield, target opponent discards a card with the greatest mana value among cards in their hand. Create a Blood token.
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Citywatch Sphinx
( 6)
Creature — Sphinx
(5/4)
Flying When this creature dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Citywide Bust
( 3)
Sorcery
Destroy all creatures with toughness 4 or greater.
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Civic Gardener
( 2)
Creature — Human Citizen
(2/2)
Whenever this creature attacks, untap target creature or land.
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Civic Saber
( 1)
Artifact — Equipment
Equipped creature gets +1/+0 for each of its colors. Equip
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Civic Stalwart
( 4)
Creature — Elephant Soldier
(3/3)
When this creature enters, creatures you control get +1/+1 until end of turn.
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Civic Wayfinder
( 3)
Creature — Elf Druid Warrior
(2/2)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Civil Servant
( 2)
Creature — Cat Citizen
(2/3)
Whenever this creature attacks, you may tap another untapped Citizen you control. If you do, this creature gets +1/+0 and gains lifelink until end of turn.
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Civilized Scholar
( 3)
Creature — Human Advisor
(0/1)
: Draw a card, then discard a card. If a creature card is discarded this way, untap this creature, then transform it.
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Clackbridge Troll
( 5)
Creature — Troll
(8/8)
Trample, haste When this creature enters, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap this creature, you gain 3 life, and you draw a card.
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Claim // Fame (Claim)
( 1)
Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
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Claim Jumper
( 3)
Creature — Rabbit Mercenary
(3/3)
Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
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Claim of Erebos
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ", : Target player loses 2 life."
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Claim the Firstborn
( 1)
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
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Clairvoyance
( 1)
Instant
Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.
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Clam Session
( 3)
Creature — Clamfolk
(2/5)
As this creature enters, choose a word. At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice this creature. You can't repeat a song.
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Clamavus
( 5)
Creature — Human Tyranid Artificer
(3/3)
Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it.
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Clambassadors
( 4)
Creature — Clamfolk
(4/4)
Whenever this creature deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
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Clam-I-Am
( 3)
Creature — Clamfolk
(2/2)
If you roll a 3 on a six-sided die, you may reroll that die.
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Clammy Prowler
( 4)
Enchantment Creature — Horror
(2/5)
Whenever this creature attacks, another target attacking creature can't be blocked this turn.
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Clamor Shaman
( 3)
Creature — Goblin Shaman
(1/1)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, target creature an opponent controls can't block this turn.
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Clamorous Ironclad
( 4)
Artifact — Vehicle
(6/3)
Menace (This creature can't be blocked except by two or more creatures.) Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling (, Discard this card: Draw a card.)
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Clan Crafter
( 2)
Legendary Enchantment — Background
Commander creatures you own have ", Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
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Clan Defiance
( 2)
Sorcery
Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.
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Clandestine Chameleon
( 4)
Creature — Lizard Guest
(4/3)
When this creature enters, you get , then you may put a sticker on a nonland permanent you own. This creature has all abilities of ability stickers on other permanents you own and cards in your graveyard.
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Clandestine Meddler
( 3)
Creature — Vampire Rogue
(3/2)
When this creature enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.) Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Clara Oswald
( 6)
Legendary Creature — Human Advisor
(2/6)
Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color. If a triggered ability of a Doctor you control triggers, that ability triggers an additional time. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Clarion Cathars
( 4)
Creature — Human Knight
(3/3)
When this creature enters, create a 1/1 white Human creature token.
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