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Ancient Tomb
Ancient Tomb (0)
Land

Tap: Add ColorlessColorless. Ancient Tomb deals 2 damage to you.

Ultimate Box Toppers (Special)
Other Versions
Tempest (Uncommon)
From the Vault: Realms (Mythic Rare)
Vintage Masters (Rare)
Zendikar Expeditions (Mythic Rare)
Ultimate Masters (Rare)
Ancient Ziggurat
Ancient Ziggurat (0)
Land

Tap: Add one mana of any color. Spend this mana only to cast a creature spell.

Premium Deck Series: Slivers (Uncommon)
Other Versions
Conflux (Uncommon)
Andradite Leech
Andradite Leech 2Black (3)
Creature — Leech (2/2)

Black spells you cast cost Black more to cast.

Black: Andradite Leech gets +1/+1 until end of turn.

Invasion (Rare)
Angel of Condemnation
Angel of Condemnation 2WhiteWhite (4)
Creature — Angel (3/3)

Flying, vigilance

2White, Tap: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

2White, Tap, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield. (An exerted creature won't untap during your next untap step.)

Hour of Devastation (Rare)
Angel of Deliverance
Angel of Deliverance 6WhiteWhite (8)
Creature — Angel (6/6)

Flying

Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.

Shadows over Innistrad (Rare)
Angel of Despair
Angel of Despair 3WhiteWhiteBlackBlack (7)
Creature — Angel (5/5)

Flying

When Angel of Despair enters the battlefield, destroy target permanent.

Guild Kit: Orzhov (Rare)
Other Versions
Guildpact (Rare)
Magic: The Gathering-Commander (Rare)
Commander Anthology (Rare)
Ultimate Masters (Uncommon)
Angel of Finality
Angel of Finality 3White (4)
Creature — Angel (3/4)

Flying

When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.

Commander Anthology (Rare)
Other Versions
Commander 2013 Edition (Rare)
Angel of Flight Alabaster
Angel of Flight Alabaster 4White (5)
Creature — Angel (4/4)

Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

Innistrad (Rare)
Angel of Fury
Angel of Fury 4WhiteWhite (6)
Creature — Angel (3/5)

Flying

When Angel of Fury dies, you may shuffle it into its owner's library.

Masters Edition II (Rare)
Other Versions
Portal Second Age (Rare)
Angel of Glory's Rise
Angel of Glory's Rise 5WhiteWhite (7)
Creature — Angel (4/6)

Flying

When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

Avacyn Restored (Rare)
Angel of Grace
Angel of Grace 3WhiteWhite (5)
Creature — Angel (5/4)

Flash

Flying

When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

4WhiteWhite, Exile Angel of Grace from your graveyard: Your life total becomes 10.

Ravnica Allegiance (Mythic Rare)
Angel of Invention
Angel of Invention 3WhiteWhite (5)
Creature — Angel (2/1)

Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1.

Kaladesh (Mythic Rare)
Angel of Jubilation
Angel of Jubilation 1WhiteWhiteWhite (4)
Creature — Angel (3/3)

Flying

Other nonblack creatures you control get +1/+1.

Players can't pay life or sacrifice creatures to cast spells or activate abilities.

Avacyn Restored (Rare)
Angel of Light
Angel of Light 4White (5)
Creature — Angel (3/3)

Flying, vigilance

Masters Edition II (Uncommon)
Other Versions
Starter 1999 (Uncommon)
Angel of Mercy
Angel of Mercy 4White (5)
Creature — Angel (3/3)

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

Iconic Masters (Common)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Invasion (Uncommon)
Tenth Edition (Uncommon)
Starter 1999 (Uncommon)
Portal Second Age (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Angel of Renewal
Angel of Renewal 5White (6)
Creature — Angel Ally (4/4)

Flying

When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

Battle for Zendikar (Uncommon)
Angel of Retribution
Angel of Retribution 6White (7)
Creature — Angel (5/5)

Flying, first strike

Battlebond (Uncommon)
Other Versions
Torment (Rare)
Angel of Salvation
Angel of Salvation 6WhiteWhite (8)
Creature — Angel (5/5)

Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying

When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

Duel Decks: Elspeth vs. Tezzeret (Rare)
Other Versions
Future Sight (Rare)
Angel of Sanctions
Angel of Sanctions 3WhiteWhite (5)
Creature — Angel (3/4)

Flying

When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.

Embalm 5White (5White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

Commander 2019 (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Angel of Serenity
Angel of Serenity 4WhiteWhiteWhite (7)
Creature — Angel (5/6)

Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Commander Anthology 2018 (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Commander 2015 (Mythic Rare)
Angel of the Dawn
Angel of the Dawn 4White (5)
Creature — Angel (3/3)

Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn't cause them to tap.)

Core Set 2019 (Common)
Angel of the Dire Hour
Angel of the Dire Hour 5WhiteWhite (7)
Creature — Angel (5/4)

Flash

Flying

When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

Commander 2014 (Rare)
Angel of the God-Pharaoh
Angel of the God-Pharaoh 4WhiteWhite (6)
Creature — Angel (4/4)

Flying

Cycling 2 (2, Discard this card: Draw a card.)

Hour of Devastation (Uncommon)
Angel of Vitality
Angel of Vitality 2White (3)
Creature — Angel (2/2)

Flying

If you would gain life, you gain that much life plus 1 instead.

Angel of Vitality gets +2/+2 as long as you have 25 or more life.

Core Set 2020 (Uncommon)
Angelfire Crusader
Angelfire Crusader 3White (4)
Creature — Human Soldier Knight (2/3)

Red: Angelfire Crusader gets +1/+0 until end of turn.

Apocalypse (Common)
Angelheart Vial
Angelheart Vial 5 (5)
Artifact

Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.

2, Tap, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

Rise of the Eldrazi (Rare)
Angelic Accord
Angelic Accord 3White (4)
Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

Iconic Masters (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Angelic Arbiter
Angelic Arbiter 5WhiteWhite (7)
Creature — Angel (5/6)

Flying

Each opponent who cast a spell this turn can't attack with creatures.

Each opponent who attacked with a creature this turn can't cast spells.

Commander Anthology (Rare)
Other Versions
Magic 2011 (Rare)
Magic: The Gathering-Commander (Rare)
Angelic Armaments
Angelic Armaments 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.

Equip 4

Avacyn Restored (Uncommon)
Angelic Benediction
Angelic Benediction 3White (4)
Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may tap target creature.

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Magic 2013 (Uncommon)
Angelic Blessing
Angelic Blessing 2White (3)
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Tempest Remastered (Common)
Other Versions
Ninth Edition (Common)
Exodus (Common)
Tenth Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Common)
Portal Second Age (Common)
Angelic Captain
Angelic Captain 3RedWhite (5)
Creature — Angel Ally (4/3)

Flying

Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.

Battle for Zendikar (Rare)
Angelic Chorus
Angelic Chorus 3WhiteWhite (5)
Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

Battlebond (Rare)
Other Versions
Urza's Saga (Rare)
Tenth Edition (Rare)
Angelic Curator
Angelic Curator 1White (2)
Creature — Angel Spirit (1/1)

Flying, protection from artifacts

Urza's Legacy (Common)
Angelic Destiny
Angelic Destiny 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.

Magic 2012 (Mythic Rare)
Angelic Edict
Angelic Edict 4White (5)
Sorcery

Exile target creature or enchantment.

Gatecrash (Common)
Angelic Exaltation
Angelic Exaltation 3White (4)
Enchantment

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.

Ravnica Allegiance (Uncommon)
Angelic Favor
Angelic Favor 3White (4)
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Cast this spell only during combat.

Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.

Nemesis (Uncommon)
Angelic Field Marshal
Angelic Field Marshal 2WhiteWhite (4)
Creature — Angel (3/3)

Flying

Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Commander 2014 (Rare)
Angelic Gift
Angelic Gift 1White (2)
Enchantment — Aura

Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.

Core Set 2020 (Common)
Other Versions
Battle for Zendikar (Common)
Battlebond (Common)
Angelic Guardian
Angelic Guardian 4WhiteWhite (6)
Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Core Set 2020 (Rare)
Other Versions
Gift Pack (Rare)
Angelic Overseer
Angelic Overseer 3WhiteWhite (5)
Creature — Angel (5/3)

Flying

As long as you control a Human, Angelic Overseer has hexproof and indestructible.

Innistrad (Mythic Rare)
Angelic Page
Angelic Page 1White (2)
Creature — Angel Spirit (1/1)

Flying

Tap: Target attacking or blocking creature gets +1/+1 until end of turn.

Masters 25 (Uncommon)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Urza's Saga (Common)
Battle Royale Box Set (Common)
Duel Decks: Divine vs. Demonic (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Angelic Protector
Angelic Protector 3White (4)
Creature — Angel (2/2)

Flying

Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Angelic Purge
Angelic Purge 2White (3)
Sorcery

As an additional cost to cast this spell, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

Shadows over Innistrad (Common)
Angelic Renewal
Angelic Renewal 1White (2)
Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

Ultimate Masters (Common)
Other Versions
Weatherlight (Common)
Angelic Rocket
Angelic Rocket 8 (8)
Host Artifact Creature — Angel (4/4)

Flying

When this creature enters the battlefield, you may destroy target nonland permanent.

Unstable (Rare)
Angelic Shield
Angelic Shield WhiteBlue (2)
Enchantment

Creatures you control get +0/+1.

Sacrifice Angelic Shield: Return target creature to its owner's hand.

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Invasion (Uncommon)
Angelic Skirmisher
Angelic Skirmisher 4WhiteWhite (6)
Creature — Angel (4/4)

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

Gatecrash (Rare)
Angelic Voices
Angelic Voices 2WhiteWhite (4)
Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Masters Edition IV (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Rare)
Angelic Wall
Angelic Wall 1White (2)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Flying

Magic 2014 Core Set (Common)
Other Versions
Odyssey (Common)
Tenth Edition (Common)
Portal Second Age (Common)
Avacyn Restored (Common)
Angel's Feather
Angel's Feather 2 (2)
Artifact

Whenever a player casts a white spell, you may gain 1 life.

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Darksteel (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Magic 2012 (Uncommon)
Angel's Grace
Angel's Grace White (1)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Modern Masters (Rare)
Other Versions
Time Spiral (Rare)
Angel's Herald
Angel's Herald White (1)
Creature — Human Cleric (1/1)

2White, Tap, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.

Shards of Alara (Uncommon)
Angel's Mercy
Angel's Mercy 2WhiteWhite (4)
Instant

You gain 7 life.

Magic 2013 (Common)
Other Versions
Magic 2010 (Common)
Magic 2012 (Common)
Avacyn Restored (Common)
Angel's Tomb
Angel's Tomb 3 (3)
Artifact

Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

Magic Origins (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Angel's Trumpet
Angel's Trumpet 3 (3)
Artifact

All creatures have vigilance.

At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.

Urza's Legacy (Uncommon)
Angelsong
Angelsong 1White (2)
Instant

Prevent all combat damage that would be dealt this turn.

Cycling 2 (2, Discard this card: Draw a card.)

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Shards of Alara (Common)
Duel Decks: Divine vs. Demonic (Common)
Anger
Anger 3Red (4)
Creature — Incarnation (2/2)

Haste

As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

Ultimate Masters (Uncommon)
Other Versions
Judgment (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Duel Decks: Venser vs. Koth (Uncommon)
Commander Anthology (Uncommon)
Anger of the Gods
Anger of the Gods 1RedRed (3)
Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Iconic Masters (Rare)
Other Versions
Theros (Rare)
Angler Drake
Angler Drake 4BlueBlue (6)
Creature — Drake (4/4)

Flying

When Angler Drake enters the battlefield, you may return target creature to its owner's hand.

Amonkhet (Uncommon)
Angler Turtle
Angler Turtle 5BlueBlue (7)
Creature — Turtle (5/7)

Hexproof

Creatures your opponents control attack each combat if able.

Gift Pack (Rare)
Angrath, Captain of Chaos
Angrath, Captain of Chaos 2Black or RedBlack or Red (4)
Legendary Planeswalker — Angrath (5)

Creatures you control have menace.

−2: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

War of the Spark (Uncommon)
Angrath, Minotaur Pirate
Angrath, Minotaur Pirate 4BlackRed (6)
Legendary Planeswalker — Angrath (5)

+2: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.

−3: Return target Pirate card from your graveyard to the battlefield.

−11: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.

Rivals of Ixalan (Mythic Rare)
Angrath, the Flame-Chained
Angrath, the Flame-Chained 3BlackRed (5)
Legendary Planeswalker — Angrath (4)

+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.

−8: Each opponent loses life equal to the number of cards in their graveyard.

Rivals of Ixalan (Mythic Rare)
Angrath's Ambusher
Angrath's Ambusher 2Black (3)
Creature — Orc Pirate (2/3)

Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.

Rivals of Ixalan (Uncommon)
Angrath's Fury
Angrath's Fury 3BlackRed (5)
Sorcery

Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Rivals of Ixalan (Rare)
Angrath's Marauders
Angrath's Marauders 5RedRed (7)
Creature — Human Pirate (4/4)

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Ixalan (Rare)
Angrath's Rampage
Angrath's Rampage BlackRed (2)
Sorcery

Choose one —

• Target player sacrifices an artifact.

• Target player sacrifices a creature.

• Target player sacrifices a planeswalker.

War of the Spark (Uncommon)
Angry Mob
Angry Mob 2WhiteWhite (4)
Creature — Human (2+*/2+*)

Trample

As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
The Dark (Uncommon)
Anguished Unmaking
Anguished Unmaking 1WhiteBlack (3)
Instant

Exile target nonland permanent. You lose 3 life.

Shadows over Innistrad (Rare)
Angus Mackenzie
Angus Mackenzie GreenWhiteBlue (3)
Legendary Creature — Human Cleric (2/2)

GreenWhiteBlue, Tap: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
An-Havva Constable
An-Havva Constable 1GreenGreen (3)
Creature — Human (2/1+*)

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

Homelands (Rare)
Other Versions
Fifth Edition (Rare)
An-Havva Inn
An-Havva Inn 1GreenGreen (3)
Sorcery

You gain X plus 1 life, where X is the number of green creatures on the battlefield.

Homelands (Uncommon)
An-Havva Township
An-Havva Township (0)
Land

Tap: Add Colorless.

1, Tap: Add Green.

2, Tap: Add Red or White.

Homelands (Uncommon)
Animal Boneyard
Animal Boneyard 2White (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."

Odyssey (Uncommon)
Animal Magnetism
Animal Magnetism 4Green (5)
Sorcery

Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.

Onslaught (Rare)
Animar, Soul of Elements
Animar, Soul of Elements GreenBlueRed (3)
Legendary Creature — Elemental (1/1)

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar.

Masters 25 (Mythic Rare)
Other Versions
Magic: The Gathering-Commander (Mythic Rare)
Animate Artifact
Animate Artifact 3Blue (4)
Enchantment — Aura

Enchant artifact

As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Animate Dead
Animate Dead 1Black (2)
Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Eternal Masters (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Masters Edition (Uncommon)
Premium Deck Series: Graveborn (Uncommon)
Vintage Masters (Uncommon)
Animate Land
Animate Land Green (1)
Instant

Until end of turn, target land becomes a 3/3 creature that's still a land.

Nemesis (Uncommon)
Animate Library
Animate Library 4BlueBlue (6)
Enchantment — Aura

Enchant your library

Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.

If enchanted library would leave the battlefield, exile Animate Library instead.

Unstable (Rare)
Animate Spell
Animate Spell Blue (1)
Enchantment — — Aura

Flash

Enchant instant or sorcery spell on the stack

When CARDNAME becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.

When CARDNAME leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.

Mystery Booster (Common)
Animate Wall
Animate Wall White (1)
Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn't have defender.

Masters Edition (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Animating Faerie
Animating Faerie 2Blue (3)
Creature — Faerie (2/2)

Flying

Throne of Eldraine (Uncommon)
Animation Module
Animation Module 1 (1)
Artifact

Whenever one or more +1/+1 counters are put on a permanent you control, you may pay 1. If you do, create a 1/1 colorless Servo artifact creature token.

3, Tap: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Kaladesh (Rare)
Animist's Awakening
Animist's Awakening Variable ColorlessGreen (1)
Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Magic Origins (Rare)
Animus of Predation
Animus of Predation 4Green (5)
Creature — Avatar (4/4)

Draft Animus of Predation face up.

As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)

If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

Conspiracy: Take the Crown (Uncommon)
Anje Falkenrath
Anje Falkenrath 1BlackRed (3)
Legendary Creature — Vampire (1/3)

Haste

Tap, Discard a card: Draw a card.

Whenever you discard a card, if it has madness, untap Anje Falkenrath.

Commander 2019 (Mythic Rare)
Anje's Ravager
Anje's Ravager 2Red (3)
Creature — Vampire Berserker (3/3)

Anje's Ravager attacks each combat if able.

Whenever Anje's Ravager attacks, discard your hand, then draw three cards.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Commander 2019 (Rare)
Ankh of Mishra
Ankh of Mishra 2 (2)
Artifact

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Vintage Masters (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Masters Edition (Rare)
Ankle Shanker
Ankle Shanker 2RedWhiteBlack (5)
Creature — Goblin Berserker (2/2)

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

Commander 2016 (Rare)
Other Versions
Khans of Tarkir (Rare)
Annex
Annex 2BlueBlue (4)
Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

You control enchanted land.

Onslaught (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Annihilate
Annihilate 3BlackBlack (5)
Instant

Destroy target nonblack creature. It can't be regenerated.

Draw a card.

Eternal Masters (Uncommon)
Other Versions
Invasion (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2014 (Uncommon)
Annihilating Fire
Annihilating Fire 1RedRed (3)
Instant

Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Return to Ravnica (Common)
Annul
Annul Blue (1)
Instant

Counter target artifact or enchantment spell.

Theros (Common)
Other Versions
Urza's Saga (Common)
Mirrodin (Common)
Anodet Lurker
Anodet Lurker 5 (5)
Artifact Creature — Construct (3/3)

When Anodet Lurker dies, you gain 3 life.

Fifth Dawn (Common)
Anoint
Anoint White (1)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent the next 3 damage that would be dealt to target creature this turn.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Anointed Deacon
Anointed Deacon 4Black (5)
Creature — Vampire Cleric (3/3)

At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.

Ixalan (Common)
Anointed Procession
Anointed Procession 3White (4)
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Amonkhet (Rare)
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