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Ojutai's Command
   ( 4)
Instant
Choose two — • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • You gain 4 life. • Counter target creature spell. • Draw a card.
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Once and Future
  ( 4)
Instant
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
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One Thousand Lashes
   ( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
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One-Clown Band
  ( 2)
Artifact Creature — Clown Robot Bard
(1/3)
 : Target Robot gets +2/+0 until end of turn.
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Orcish Vandal
  ( 2)
Creature — Orc Warrior
(1/1)
, Sacrifice an artifact: This creature deals 2 damage to any target.
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Order of the Ebon Hand
  ( 2)
Creature — Cleric Knight
(2/1)
Protection from white : This creature gains first strike until end of turn.
 : This creature gets +1/+0 until end of turn.
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Ordruun Commando
  ( 4)
Creature — Minotaur Soldier
(4/1)
: Prevent the next 1 damage that would be dealt to this creature this turn.
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Ouphe Vandals
  ( 3)
Creature — Ouphe Rogue
(2/2)
, Sacrifice this creature: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.)
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Outland Boar
   ( 4)
Creature — Boar
(4/4)
This creature can't be blocked by creatures with power 2 or less.
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Outland Colossus
   ( 5)
Creature — Giant
(6/6)
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) This creature can't be blocked by more than one creature.
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Outland Liberator
  ( 2)
Creature — Human Werewolf
(2/2)
, Sacrifice this creature: Destroy target artifact or enchantment.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Overgrown Farmland
( 0)
Land
This land enters tapped unless you control two or more other lands. : Add or .
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Painful Quandary
   ( 5)
Enchantment
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
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Pandemonium
  ( 4)
Enchantment
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
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Panicked Bystander
  ( 2)
Creature — Human Peasant
(2/2)
Whenever this creature or another creature you control dies, you gain 1 life. At the beginning of your end step, if you gained 3 or more life this turn, transform this creature.
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Pheres-Band Brawler
   ( 6)
Creature — Centaur Warrior
(4/4)
When this creature enters, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Pheres-Band Raiders
  ( 6)
Creature — Centaur Warrior
(5/5)
Inspired — Whenever this creature becomes untapped, you may pay  . If you do, create a 3/3 green Centaur enchantment creature token.
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Pheres-Band Thunderhoof
  ( 5)
Creature — Centaur Warrior
(3/4)
Heroic — Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
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Pheres-Band Tromper
  ( 4)
Creature — Centaur Warrior
(3/3)
Inspired — Whenever this creature becomes untapped, put a +1/+1 counter on it.
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Pheres-Band Warchief
  ( 4)
Creature — Centaur Warrior
(3/3)
Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample.
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Pia and Kiran Nalaar
   ( 4)
Legendary Creature — Human Artificer
(2/2)
When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying.  , Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
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Plargg and Nassari
   ( 5)
Legendary Creature — Orc Efreet
(5/4)
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
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Primal Command
   ( 5)
Sorcery
Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.
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Prismari Command
   ( 3)
Instant
Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.
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Prismatic Strands
  ( 3)
Instant
Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Profane Command
   ( 2)
Sorcery
Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
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Propaganda
  ( 3)
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Prosperous Bandit
  ( 3)
Creature — Raccoon Rogue
(2/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) First strike Whenever this creature deals combat damage to a player, create that many tapped Treasure tokens.
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Pteramander
 ( 1)
Creature — Salamander Drake
(1/1)
Flying  : Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
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Pyric Salamander
  ( 2)
Creature — Salamander
(1/1)
: This creature gets +1/+0 until end of turn. Sacrifice this creature at the beginning of the next end step.
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Pyxis of Pandemonium
 ( 1)
Artifact
: Each player exiles the top card of their library face down.
, , Sacrifice this artifact: Each player turns face up all cards they own exiled with this artifact, then puts all permanent cards among them onto the battlefield.
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Quandrix Apprentice
  ( 2)
Creature — Human Wizard
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
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Quandrix Command
   ( 3)
Instant
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
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Quandrix Cultivator
    ( 4)
Creature — Turtle Druid
(3/4)
When this creature enters, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
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Quandrix Pledgemage
   ( 3)
Creature — Merfolk Druid
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature.
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Quicksand
( 0)
Land
: Add .
, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
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Quicksand Whirlpool
  ( 6)
Instant
This spell costs less to cast if it targets a tapped creature. Exile target creature.
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Quintorius Kand
   ( 5)
Legendary Planeswalker — Quintorius
(4)
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. +1: Create a 3/2 red and white Spirit creature token. −3: Discover 4. −6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
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Radha's Firebrand
  ( 2)
Creature — Human Warrior
(3/1)
Whenever this creature attacks, target creature defending player controls with power less than this creature's power can't block this turn. Domain —  : This creature gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.
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Ral and the Implicit Maze
   ( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 2 damage to each creature and planeswalker your opponents control. II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn. III — Create a Spellgorger Weird token. (It's a  2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")
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Ranger's Firebrand
 ( 1)
Sorcery
Ranger's Firebrand deals 2 damage to any target. The Ring tempts you.
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Rank and File
   ( 4)
Creature — Zombie
(3/3)
When this creature enters, green creatures get -1/-1 until end of turn.
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Rankle and Torbran
     ( 5)
Legendary Creature — Faerie Dwarf
(3/4)
Flying, first strike, haste Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number — • Each player creates a Treasure token. • Each player sacrifices a creature of their choice. • If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
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Rashmi and Ragavan
    ( 4)
Legendary Creature — Elf Monkey
(2/4)
Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.
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Ravaged Highlands
( 0)
Land
This land enters tapped. : Add .
, Sacrifice this land: Add one mana of any color.
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Ray of Command
  ( 4)
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
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Reap and Sow
  ( 4)
Sorcery
Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine  (Choose both if you pay the entwine cost.)
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Reckless Abandon
 ( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Reckless Abandon deals 4 damage to any target.
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Reckless Handling
  ( 2)
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
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Remand
  ( 2)
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
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Renegade Firebrand
  ( 3)
Creature — Human Warrior
(3/2)
As long as you control a Chandra planeswalker, this creature gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Resilient Wanderer
   ( 4)
Creature — Human Nomad
(2/3)
First strike Discard a card: This creature gains protection from the color of your choice until end of turn.
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Retreat to Kazandu
  ( 3)
Enchantment
Landfall — Whenever a land you control enters, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
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Retributive Wand
 ( 3)
Artifact
, : This artifact deals 1 damage to any target.
When this artifact is put into a graveyard from the battlefield, it deals 5 damage to any target.
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Reverse the Sands
   ( 8)
Sorcery
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
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Rhonas's Last Stand
  ( 2)
Sorcery
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
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Rin and Seri, Inseparabler (playtest)
  ( 2)
Legendary Creature — — Dog Cat Scientist
(3/2)
All Cats you control are Dogs in addition to their other types. All Dogs you control are Cats in addition to their other types. Cats and Dogs you control have haste.
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Rise and Shine
  ( 2)
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload   (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Rishadan Brigand
  ( 5)
Creature — Human Pirate
(3/2)
Flying When this creature enters, each opponent sacrifices a permanent of their choice unless they pay . This creature can block only creatures with flying.
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Rishadan Dockhand
 ( 1)
Creature — Merfolk
(1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) , : Tap target land.
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Risona, Asari Commander
   ( 3)
Legendary Creature — Human Samurai
(3/3)
Haste Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
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Rootwater Commando
  ( 3)
Creature — Merfolk
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Rugged Highlands
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Rune of Protection: Lands
  ( 2)
Enchantment
: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling ( , Discard this card: Draw a card.)
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Rune-Brand Juggler
  ( 2)
Creature — Human Shaman
(2/2)
When this creature enters, suspect up to one target creature you control. (A suspected creature has menace and can't block.)   , Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
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Saint Traft and Rem Karolus
   ( 3)
Legendary Creature — Spirit Human
(3/4)
Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying. Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.
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Sakashima of a Thousand Faces
  ( 4)
Legendary Creature — Human Rogue
(3/1)
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)
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Sand Golem
 ( 5)
Artifact Creature — Golem
(3/3)
When a spell or ability an opponent controls causes you to discard this card, return this card from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
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Sand Scout
  ( 2)
Creature — Human Scout
(2/2)
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
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Sand Silos
( 0)
Land
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. , Remove any number of storage counters from this land: Add for each storage counter removed this way.
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Sand Squid
  ( 4)
Creature — Squid Beast
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) You may choose not to untap this creature during your untap step. : Tap target creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
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Sand Strangler
  ( 4)
Creature — Beast
(3/3)
When this creature enters, if you control a Desert or there is a Desert card in your graveyard, you may have this creature deal 3 damage to target creature.
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Sandals of Abdallah
 ( 4)
Artifact
, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy this artifact. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
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Sandbar Crocodile
  ( 5)
Creature — Crocodile
(6/5)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Sandbar Merfolk
 ( 1)
Creature — Merfolk
(1/1)
Cycling ( , Discard this card: Draw a card.)
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Sandbar Serpent
  ( 5)
Creature — Serpent
(3/4)
Cycling ( , Discard this card: Draw a card.)
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Sandblast
  ( 3)
Instant
Sandblast deals 5 damage to target attacking or blocking creature.
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Sandcrafter Mage
  ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Sands of Time
 ( 4)
Artifact
Each player skips their untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
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Sandskin
  ( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Sandsower
  ( 4)
Creature — Spirit
(1/3)
Tap three untapped creatures you control: Tap target creature.
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Sandstalker Moloch
   ( 3)
Creature — Lizard
(4/2)
Flash When this creature enters, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sandsteppe Mastodon
   ( 7)
Creature — Elephant
(5/5)
Reach When this creature enters, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
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