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Loxodon Punisher
( 4)
Creature — Elephant Soldier
(2/2)
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
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Maggot Therapy
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/-2.
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Malcator's Watcher
( 2)
Artifact Creature — Phyrexian Drone
(1/1)
Flying, vigilance When Malcator's Watcher dies, draw a card.
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Marauding Boneslasher
( 3)
Creature — Zombie Minotaur
(3/3)
Marauding Boneslasher can't block unless you control another Zombie.
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March of Otherworldly Light
( 1)
Instant
As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.
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Master of Etherium
( 3)
Artifact Creature — Vedalken Wizard
(*/*)
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
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Maze Rusher
( 6)
Creature — Elemental
(6/3)
Haste Multicolored creatures you control have haste.
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Megatherium
( 3)
Creature — Beast
(4/4)
Trample When Megatherium enters the battlefield, sacrifice it unless you pay for each card in your hand.
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Melek, Reforged Researcher
( 5)
Legendary Creature — Weird Detective
(*/*)
Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. The first instant or sorcery spell you cast each turn costs less to cast.
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Migloz, Maze Crusher
( 3)
Legendary Creature — Phyrexian Beast
(4/4)
Migloz, Maze Crusher enters the battlefield with five oil counters on it. , Remove an oil counter from Migloz: It gains vigilance and menace until end of turn. , Remove two oil counters from Migloz: It gets +2/+2 until end of turn. , Remove three oil counters from Migloz: Destroy target artifact or enchantment.
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Mindleecher
( 6)
Creature — Nightmare
(5/5)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.
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Minsc & Boo, Timeless Heroes
( 4)
Legendary Planeswalker — Minsc
(3)
When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. +1: Put three +1/+1 counters on up to one target creature with trample or haste. −2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.
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Miriam, Herd Whisperer
( 2)
Legendary Creature — Human Druid
(3/2)
As long as it's your turn, Mounts and Vehicles you control have hexproof. Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
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Mirri, Weatherlight Duelist
( 3)
Legendary Creature — Cat Warrior
(3/2)
First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
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Mistmeadow Vanisher
( 3)
Creature — Kithkin Wizard
(3/2)
Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Mnemonic Sphere
( 2)
Artifact
, Sacrifice Mnemonic Sphere: Draw two cards. Channel — , Discard Mnemonic Sphere: Draw a card.
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Moment of Heroism
( 2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Moonlit Ambusher
( 0)
Creature — Werewolf
(6/3)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Mother Kangaroo
( 5)
Host Creature — Kangaroo
(1/1)
When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
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Mother of Goons
( 3)
Creature — Human Cleric
(3/2)
Whenever a creature an opponent controls dies, sacrifice Mother of Goons unless you insult that creature.
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Mother of Runes
( 1)
Creature — Human Cleric
(1/1)
: Target creature you control gains protection from the color of your choice until end of turn.
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Mounted Archers
( 4)
Creature — Human Soldier Archer
(2/3)
Reach (This creature can block creatures with flying.) : Mounted Archers can block an additional creature this turn.
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Mtenda Herder
( 1)
Creature — Human Scout
(1/1)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>
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Mycoid Shepherd
( 4)
Creature — Fungus
(5/4)
Whenever Mycoid Shepherd or another creature you control with power 5 or greater dies, you may gain 5 life.
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Myr Battlesphere
( 7)
Artifact Creature — Myr Construct
(4/7)
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
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Mystical Tether
( 3)
Enchantment
You may cast Mystical Tether as though it had flash if you pay more to cast it. When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.
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Nebelgast Herald
( 3)
Creature — Spirit
(2/1)
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
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Necropanther
( 3)
Creature — Cat Nightmare
(3/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
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Nether Shadow
( 2)
Creature — Spirit
(1/1)
Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
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Nether Spirit
( 3)
Creature — Spirit
(2/2)
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
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Nether Traitor
( 2)
Creature — Spirit
(1/1)
Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay . If you do, return Nether Traitor from your graveyard to the battlefield.
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Nether Void
( 4)
World Enchantment
Whenever a player casts a spell, counter it unless that player pays .
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Netherborn Altar
( 2)
Artifact
, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar.
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Netherese Puzzle-Ward
( 4)
Enchantment
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result. Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
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Nezumi Shadow-Watcher
( 1)
Creature — Rat Warrior
(1/1)
Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
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Nightkin Ambusher
( 4)
Creature — Mutant Warrior
(4/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter.
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Nightmare Shepherd
( 4)
Enchantment Creature — Demon
(4/4)
Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
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Nightpack Ambusher
( 4)
Creature — Wolf
(4/4)
Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
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Nim Lasher
( 3)
Creature — Zombie
(1/1)
Nim Lasher gets +1/+0 for each artifact you control.
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Nimrodel Watcher
( 2)
Creature — Elf Scout
(2/1)
Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
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Noble Heritage
( 2)
Legendary Enchantment — Background
Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
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Noble Panther
( 3)
Creature — Cat
(3/3)
: Noble Panther gains first strike until end of turn.
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Norwood Archers
( 4)
Creature — Elf Archer
(3/3)
Reach (This creature can block creatures with flying.)
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Nuka-Nuke Launcher
( 2)
Artifact — Equipment
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip
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Nullmage Shepherd
( 4)
Creature — Elf Shaman
(2/4)
Tap four untapped creatures you control: Destroy target artifact or enchantment.
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Nyx Herald
( 3)
Enchantment Creature — Centaur Shaman
(2/3)
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
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Obscuring Aether
( 1)
Enchantment
Face-down creature spells you cast cost less to cast. : Turn Obscuring Aether face down. (It becomes a 2/2 creature.)
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Of Herbs and Stewed Rabbit
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. Create a Food token. II — Draw a card. Create a Food token. III — Create a 1/1 white Halfling creature token for each Food you control.
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Ogre Gatecrasher
( 4)
Creature — Ogre Rogue
(3/3)
When Ogre Gatecrasher enters the battlefield, destroy target creature with defender.
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Olog-hai Crusher
( 4)
Creature — Troll Soldier
(4/4)
Trample Olog-hai Crusher can't block unless you control a Goblin or Orc.
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Orochi Eggwatcher
( 3)
Creature — Snake Shaman
(1/1)
, : Create a 1/1 green Snake creature token. If you control ten or more creatures, flip Orochi Eggwatcher.
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Orochi Hatchery
( 0)
Artifact
Orochi Hatchery enters the battlefield with X charge counters on it. , : Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery.
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Otherworld Atlas
( 4)
Artifact
: Put a charge counter on Otherworld Atlas. : Each player draws a card for each charge counter on Otherworld Atlas.
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Otherworldly Escort
( 4)
Creature — Human Detective
(4/3)
Flash When Otherworldly Escort dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) , , Remove a charge counter from Otherworldly Escort: Destroy target creature that dealt damage to you this turn.
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Otherworldly Gaze
( 1)
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Otherworldly Journey
( 2)
Instant — Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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Otherworldly Outburst
( 1)
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.
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Owlbear Shepherd
( 3)
Creature — Goblin Druid
(1/4)
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
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Oxidda Finisher
( 7)
Creature — Ogre Rebel
(7/5)
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Trample
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Palani's Hatcher
( 5)
Creature — Dinosaur
(5/3)
Other Dinosaurs you control have haste. When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
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Paragon of Gathering Mists
( 4)
Creature — Human Wizard
(2/2)
Other blue creatures you control get +1/+1. , : Another target blue creature you control gains flying until end of turn.
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Parapet Watchers
( 3)
Creature — Kithkin Soldier
(2/2)
: Parapet Watchers gets +0/+1 until end of turn.
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Party Crasher
( 5)
Creature — Goblin Berserker
(3/3)
Haste You can attack with Party Crasher once each combat during each opponent's turn.
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Pattern Matcher
( 4)
Artifact Creature — Golem
(3/3)
When Pattern Matcher enters the battlefield, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle.
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Ratcatcher Trainee (Pest Problem)
( 3)
Instant — Adventure
Create two 1/1 black Rat creature tokens with "This creature can't block." (Then exile this card. You may cast the creature later from exile.)
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Phantasmal Sphere
( 2)
Creature — Illusion
(0/1)
Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.
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Pheres-Band Brawler
( 6)
Creature — Centaur Warrior
(4/4)
When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
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Pheres-Band Raiders
( 6)
Creature — Centaur Warrior
(5/5)
Inspired — Whenever Pheres-Band Raiders becomes untapped, you may pay . If you do, create a 3/3 green Centaur enchantment creature token.
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Pheres-Band Thunderhoof
( 5)
Creature — Centaur Warrior
(3/4)
Heroic — Whenever you cast a spell that targets Pheres-Band Thunderhoof, put two +1/+1 counters on Pheres-Band Thunderhoof.
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Pheres-Band Tromper
( 4)
Creature — Centaur Warrior
(3/3)
Inspired — Whenever Pheres-Band Tromper becomes untapped, put a +1/+1 counter on it.
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Pheres-Band Warchief
( 4)
Creature — Centaur Warrior
(3/3)
Vigilance, trample Other Centaur creatures you control get +1/+1 and have vigilance and trample.
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Phyrexian Snowcrusher
( 6)
Snow Artifact Creature — Phyrexian Juggernaut
(6/5)
Phyrexian Snowcrusher attacks each combat if able. : Phyrexian Snowcrusher gets +1/+0 until end of turn. ( can be paid with one mana from a snow source.)
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Phyrexian Vatmother
( 4)
Creature — Phyrexian Horror
(4/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) At the beginning of your upkeep, you get a poison counter.
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Pincher Beetles
( 3)
Creature — Insect
(3/1)
Shroud (This creature can't be the target of spells or abilities.)
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Plague Belcher
( 3)
Creature — Zombie Beast
(5/4)
Menace When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control. Whenever another Zombie you control dies, each opponent loses 1 life.
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Plated Crusher
( 7)
Creature — Beast
(7/6)
Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Plaza of Heroes
( 0)
Land
: Add . : Add one mana of any color. Spend this mana only to cast a legendary spell. : Add one mana of any color among legendary permanents you control. , , Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
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Poison-Tip Archer
( 4)
Creature — Elf Archer
(2/3)
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.
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Polis Crusher
( 4)
Creature — Cyclops
(4/4)
Trample, protection from enchantments : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls.
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Poppet Stitcher
( 3)
Creature — Human Wizard
(2/3)
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher.
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Preacher
( 3)
Creature — Human Cleric
(1/1)
You may choose not to untap Preacher during your untap step. : For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.
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Preacher of the Schism
( 3)
Creature — Vampire Cleric
(2/4)
Deathtouch Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
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Preston, the Vanisher
( 4)
Legendary Creature — Rabbit Wizard
(2/5)
Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. , Sacrifice five Illusions: Exile target nonland permanent.
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