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Sliversmith
Sliversmith 2 (2)
Artifact Creature — Spellshaper (1/1)

1, Tap, Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.

Future Sight (Uncommon)
Sliv-Mizzet, Hivemind
Sliv-Mizzet, Hivemind 2BlueBlueRedRed (6)
Legendary Creature — — Dragon Sliver (4/4)

Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "Tap: Draw a card."

Mystery Booster (Common)
Soul Diviner
Soul Diviner BlueBlack (2)
Creature — Zombie Wizard (2/3)

Tap, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.

War of the Spark (Rare)
Soulless Revival
Soulless Revival 1Black (2)
Instant — Arcane

Return target creature card from your graveyard to your hand.

Splice onto Arcane 1Black (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Champions of Kamigawa (Common)
Spark of Creativity
Spark of Creativity Red (1)
Sorcery

Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn.

Kaladesh (Uncommon)
Spectral Sliver
Spectral Sliver 2Black (3)
Creature — Sliver Spirit (2/2)

All Sliver creatures have "2: This creature gets +1/+1 until end of turn."

Premium Deck Series: Slivers (Uncommon)
Other Versions
Legions (Uncommon)
Spell Shrivel
Spell Shrivel 2Blue (3)
Instant

Devoid (This card has no color.)

Counter target spell unless its controller pays 4. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Battle for Zendikar (Common)
Spined Sliver
Spined Sliver RedGreen (2)
Creature — Sliver (2/2)

Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.

Tempest Remastered (Uncommon)
Other Versions
Stronghold (Uncommon)
Time Spiral "Timeshifted" (Special)
Premium Deck Series: Slivers (Uncommon)
Spinneret Sliver
Spinneret Sliver 1Green (2)
Creature — Sliver (2/2)

All Sliver creatures have reach. (They can block creatures with flying.)

Time Spiral (Common)
Spiteful Motives
Spiteful Motives 3Red (4)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +3/+0 and has first strike.

Shadows over Innistrad (Uncommon)
Spiteful Sliver
Spiteful Sliver 2Red (3)
Creature — Sliver (2/2)

Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."

Modern Horizons (Rare)
Spitting Sliver
Spitting Sliver 4Black (5)
Creature — Sliver (3/3)

All Sliver creatures have first strike.

Planar Chaos (Common)
Stampede Driver
Stampede Driver Green (1)
Creature — Human Spellshaper (1/1)

1Green, Tap, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

Masters 25 (Uncommon)
Other Versions
Nemesis (Uncommon)
Stand // Deliver (Stand)
Stand // Deliver (Stand) White (1)
Instant

Prevent the next 2 damage that would be dealt to target creature this turn.

Invasion (Uncommon)
Steelform Sliver
Steelform Sliver 2White (3)
Creature — Sliver (2/2)

Sliver creatures you control get +0/+1.

Magic 2014 Core Set (Uncommon)
Striking Sliver
Striking Sliver Red (1)
Creature — Sliver (1/1)

Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)

Magic 2014 Core Set (Common)
Striped Riverwinder
Striped Riverwinder 6Blue (7)
Creature — Serpent (5/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Cycling Blue (Blue, Discard this card: Draw a card.)

Hour of Devastation (Common)
Struggle // Survive (Struggle)
Struggle // Survive (Struggle) 2Red (3)
Instant

Struggle deals damage to target creature equal to the number of lands you control.

Zendikar Rising Commander (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Survival Cache
Survival Cache 2White (3)
Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Iconic Masters (Common)
Other Versions
Rise of the Eldrazi (Uncommon)
Commander 2013 Edition (Uncommon)
Survival of the Fittest
Survival of the Fittest 1Green (2)
Enchantment

Green, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Tempest Remastered (Mythic Rare)
Other Versions
Exodus (Rare)
Vintage Masters (Rare)
Struggle // Survive (Survive)
Struggle // Survive (Survive) 1Green (2)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their graveyard into their library.

Zendikar Rising Commander (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Survive the Night
Survive the Night 2White (3)
Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Shadows over Innistrad (Common)
Survivor of the Unseen
Survivor of the Unseen 2Blue (3)
Creature — Human Wizard (2/1)

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Tap: Draw two cards, then put a card from your hand on top of your library.

Coldsnap (Common)
Survivors' Bond
Survivors' Bond 1Green (2)
Sorcery

Choose one or both —

• Return target Human creature card from your graveyard to your hand.

• Return target non-Human creature card from your graveyard to your hand.

Ikoria: Lair of Behemoths (Common)
Survivors' Encampment
Survivors' Encampment (0)
Land — Desert

Tap: Add Colorless.

Tap, Tap an untapped creature you control: Add one mana of any color.

Hour of Devastation (Common)
Sweet Oblivion
Sweet Oblivion 1Blue (2)
Sorcery

Target player mills four cards.

Escape—3Blue, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Uncommon)
Sygg, River Cutthroat
Sygg, River Cutthroat Blue or BlackBlue or Black (2)
Legendary Creature — Merfolk Rogue (1/3)

At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

Zendikar Rising Commander (Rare)
Other Versions
Shadowmoor (Rare)
Sygg, River Guide
Sygg, River Guide WhiteBlue (2)
Legendary Creature — Merfolk Wizard (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

1White: Target Merfolk you control gains protection from the color of your choice until end of turn.

Lorwyn (Rare)
Synapse Sliver
Synapse Sliver 4Blue (5)
Creature — Sliver (3/3)

Whenever a Sliver deals combat damage to a player, its controller may draw a card.

Legions (Rare)
Synchronous Sliver
Synchronous Sliver 4Blue (5)
Creature — Sliver (3/3)

All Sliver creatures have vigilance.

Planar Chaos (Common)
Syphon Sliver
Syphon Sliver 2Black (3)
Creature — Sliver (2/2)

Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)

Magic 2014 Core Set (Rare)
Give // Take (Take)
Give // Take (Take) 2Blue (3)
Sorcery

Remove all +1/+1 counters from target creature you control. Draw that many cards.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Talisman of Creativity
Talisman of Creativity 2 (2)
Artifact

Tap: Add Colorless.

Tap: Add Blue or Red. Talisman of Creativity deals 1 damage to you.

Modern Horizons (Uncommon)
Talon Sliver
Talon Sliver 1White (2)
Creature — Sliver (1/1)

All Sliver creatures have first strike.

Tempest (Common)
Telekinetic Sliver
Telekinetic Sliver 2BlueBlue (4)
Creature — Sliver (2/2)

All Slivers have "Tap: Tap target permanent."

Time Spiral (Uncommon)
Tempered Sliver
Tempered Sliver 2Green (3)
Creature — Sliver (2/2)

Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."

Modern Horizons (Uncommon)
Tentative Connection
Tentative Connection 3Red (4)
Sorcery

This spell costs 3 less to cast if you control a creature with menace.

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Ikoria: Lair of Behemoths (Common)
Tetsuko Umezawa, Fugitive
Tetsuko Umezawa, Fugitive 1Blue (2)
Legendary Creature — Human Rogue (1/3)

Creatures you control with power or toughness 1 or less can't be blocked.

Dominaria (Uncommon)
Thalakos Deceiver
Thalakos Deceiver 3Blue (4)
Creature — Thalakos Wizard (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)

Stronghold (Rare)
Thallid Omnivore
Thallid Omnivore 3Black (4)
Creature — Fungus (3/3)

1, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.

Dominaria (Common)
The First Sliver
The First Sliver WhiteBlueBlackRedGreen (5)
Legendary Creature — Sliver (7/7)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Sliver spells you cast have cascade.

Modern Horizons (Mythic Rare)
The Hive
The Hive 5 (5)
Artifact

5, Tap: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

Tenth Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Thieving Skydiver
Thieving Skydiver 1Blue (2)
Creature — Merfolk Rogue (2/1)

Kicker Variable Colorless. X can't be 0. (You may pay an additional Variable Colorless as you cast this spell.)

Flying

When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

Zendikar Rising (Rare)
Thorncaster Sliver
Thorncaster Sliver 4Red (5)
Creature — Sliver (2/2)

Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."

Magic 2014 Core Set (Rare)
Thrive
Thrive Variable ColorlessGreen (1)
Sorcery

Put a +1/+1 counter on each of X target creatures.

Modern Masters 2015 Edition (Common)
Other Versions
Prophecy (Common)
Dissension (Common)
Thriving Bluff
Thriving Bluff (0)
Land

Thriving Bluff enters the battlefield tapped.

As Thriving Bluff enters the battlefield, choose a color other than red.

Tap: Add Red or one mana of the chosen color.

Jumpstart (Common)
Thriving Grove
Thriving Grove (0)
Land

Thriving Grove enters the battlefield tapped.

As Thriving Grove enters the battlefield, choose a color other than green.

Tap: Add Green or one mana of the chosen color.

Jumpstart (Common)
Thriving Grubs
Thriving Grubs 1Red (2)
Creature — Gremlin (2/1)

When Thriving Grubs enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Grubs attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

Kaladesh (Common)
Thriving Heath
Thriving Heath (0)
Land

Thriving Heath enters the battlefield tapped.

As Thriving Heath enters the battlefield, choose a color other than white.

Tap: Add White or one mana of the chosen color.

Jumpstart (Common)
Thriving Ibex
Thriving Ibex 3White (4)
Creature — Goat (2/4)

When Thriving Ibex enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Ibex attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

Kaladesh (Common)
Thriving Isle
Thriving Isle (0)
Land

Thriving Isle enters the battlefield tapped.

As Thriving Isle enters the battlefield, choose a color other than blue.

Tap: Add Blue or one mana of the chosen color.

Jumpstart (Common)
Thriving Moor
Thriving Moor (0)
Land

Thriving Moor enters the battlefield tapped.

As Thriving Moor enters the battlefield, choose a color other than black.

Tap: Add Black or one mana of the chosen color.

Jumpstart (Common)
Thriving Rats
Thriving Rats 1Black (2)
Creature — Rat (1/2)

When Thriving Rats enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Rats attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

Kaladesh (Common)
Thriving Rhino
Thriving Rhino 2Green (3)
Creature — Rhino (2/3)

When Thriving Rhino enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Rhino attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

Kaladesh (Common)
Thriving Turtle
Thriving Turtle Blue (1)
Creature — Turtle (0/3)

When Thriving Turtle enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Thriving Turtle attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

Kaladesh (Common)
Tivadar of Thorn
Tivadar of Thorn 1WhiteWhite (3)
Legendary Creature — Human Knight (2/2)

First strike, protection from red

When Tivadar of Thorn enters the battlefield, destroy target Goblin.

Time Spiral (Rare)
Tivadar's Crusade
Tivadar's Crusade 1WhiteWhite (3)
Sorcery

Destroy all Goblins.

Masters Edition (Uncommon)
Other Versions
The Dark (Uncommon)
Toxin Sliver
Toxin Sliver 3Black (4)
Creature — Sliver (3/3)

Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.

Legions (Rare)
Two-Headed Sliver
Two-Headed Sliver 1Red (2)
Creature — Sliver (1/1)

All Sliver creatures have menace. (They can't be blocked except by two or more creatures.)

Time Spiral (Common)
Ulvenwald Captive
Ulvenwald Captive 1Green (2)
Creature — Werewolf Horror (1/2)

Defender

Tap: Add Green.

5GreenGreen: Transform Ulvenwald Captive.

Eldritch Moon (Common)
Underground River
Underground River (0)
Land

Tap: Add Colorless.

Tap: Add Blue or Black. Underground River deals 1 damage to you.

Commander Anthology 2018 (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Ninth Edition (Rare)
Ice Age (Rare)
Tenth Edition (Rare)
Commander 2016 (Rare)
Universal Automaton
Universal Automaton 1 (1)
Artifact Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)

Modern Horizons (Common)
Universal Solvent
Universal Solvent 1 (1)
Artifact

7, Tap, Sacrifice Universal Solvent: Destroy target permanent.

Commander Legends (Common)
Other Versions
Aether Revolt (Common)
Unliving Psychopath
Unliving Psychopath 2BlackBlack (4)
Creature — Zombie Assassin (0/4)

Black: Unliving Psychopath gets +1/-1 until end of turn.

Black, Tap: Destroy target creature with power less than Unliving Psychopath's power.

Dissension (Rare)
Vampiric Sliver
Vampiric Sliver 3Black (4)
Creature — Sliver (3/3)

All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."

Time Spiral (Uncommon)
Venom Sliver
Venom Sliver 1Green (2)
Creature — Sliver (1/1)

Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Magic 2015 Core Set (Uncommon)
Venser's Sliver
Venser's Sliver 5 (5)
Artifact Creature — Sliver (3/3)

Time Spiral (Common)
Viashivan Dragon
Viashivan Dragon 2RedRedGreenGreen (6)
Creature — Dragon (4/4)

Flying

Red: Viashivan Dragon gets +1/+0 until end of turn.

Green: Viashivan Dragon gets +0/+1 until end of turn.

Visions (Rare)
Victual Sliver
Victual Sliver GreenWhite (2)
Creature — Sliver (2/2)

All Slivers have "2, Sacrifice this permanent: You gain 4 life."

Tempest Remastered (Uncommon)
Other Versions
Stronghold (Uncommon)
Premium Deck Series: Slivers (Uncommon)
Village Survivors
Village Survivors 4Green (5)
Creature — Human (4/5)

Vigilance

Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.

Dark Ascension (Uncommon)
Vindictive Lich
Vindictive Lich 3Black (4)
Creature — Zombie Wizard (4/1)

When Vindictive Lich dies, choose one or more. Each mode must target a different player.

• Target opponent sacrifices a creature.

• Target opponent discards two cards.

• Target opponent loses 5 life.

Commander 2017 (Rare)
Vindictive Mob
Vindictive Mob 4BlackBlack (6)
Creature — Human Berserker (5/5)

When Vindictive Mob enters the battlefield, sacrifice a creature.

Vindictive Mob can't be blocked by Saprolings.

Ravnica: City of Guilds (Uncommon)
Vindictive Vampire
Vindictive Vampire 3Black (4)
Creature — Vampire (2/3)

Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.

Ravnica Allegiance (Uncommon)
Virulent Sliver
Virulent Sliver Green (1)
Creature — Sliver (1/1)

All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)

Premium Deck Series: Slivers (Common)
Other Versions
Future Sight (Common)
Vivid Crag
Vivid Crag (0)
Land

Vivid Crag enters the battlefield tapped with two charge counters on it.

Tap: Add Red.

Tap, Remove a charge counter from Vivid Crag: Add one mana of any color.

Commander Anthology 2018 (Uncommon)
Other Versions
Lorwyn (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Modern Masters (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2015 (Uncommon)
Commander 2017 (Uncommon)
Vivid Creek
Vivid Creek (0)
Land

Vivid Creek enters the battlefield tapped with two charge counters on it.

Tap: Add Blue.

Tap, Remove a charge counter from Vivid Creek: Add one mana of any color.

Commander Legends (Uncommon)
Other Versions
Lorwyn (Uncommon)
Premium Deck Series: Slivers (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Planechase 2012 Edition (Uncommon)
Modern Masters (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2015 (Uncommon)
Planechase Anthology (Uncommon)
Commander 2017 (Uncommon)
Vivid Flying Fish
Vivid Flying Fish 1Blue (2)
Creature — Fish Lizard (1/1)

Vivid Flying Fish has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.)

Global Series: Jiang Yanggu and Mu Yanling (Common)
Vivid Grove
Vivid Grove (0)
Land

Vivid Grove enters the battlefield tapped with two charge counters on it.

Tap: Add Green.

Tap, Remove a charge counter from Vivid Grove: Add one mana of any color.

Commander Legends (Uncommon)
Other Versions
Lorwyn (Uncommon)
Premium Deck Series: Slivers (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Modern Masters (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2015 (Uncommon)
Commander Anthology (Uncommon)
Commander 2017 (Uncommon)
Vivid Marsh
Vivid Marsh (0)
Land

Vivid Marsh enters the battlefield tapped with two charge counters on it.

Tap: Add Black.

Tap, Remove a charge counter from Vivid Marsh: Add one mana of any color.

Commander 2017 (Uncommon)
Other Versions
Lorwyn (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Modern Masters (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2015 (Uncommon)
Commander Anthology (Uncommon)
Vivid Meadow
Vivid Meadow (0)
Land

Vivid Meadow enters the battlefield tapped with two charge counters on it.

Tap: Add White.

Tap, Remove a charge counter from Vivid Meadow: Add one mana of any color.

Commander Anthology 2018 (Uncommon)
Other Versions
Lorwyn (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Modern Masters (Uncommon)
Commander 2015 (Uncommon)
Commander Anthology (Uncommon)
Commander 2017 (Uncommon)
Vivid Revival
Vivid Revival 4Green (5)
Sorcery

Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.

Guilds of Ravnica (Rare)
Vivien of the Arkbow
Vivien of the Arkbow 4GreenGreen (6)
Legendary Planeswalker — Vivien (5)

+2: Put two +1/+1 counters on up to one target creature.

−3: Target creature you control deals damage equal to its power to target creature you don't control.

−9: Creatures you control get +4/+4 and gain trample until end of turn.

Core Set 2019 (Mythic Rare)
Vivien Reid
Vivien Reid 3GreenGreen (5)
Legendary Planeswalker — Vivien (5)

+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

−3: Destroy target artifact, enchantment, or creature with flying.

−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."

Core Set 2019 (Mythic Rare)
Vivien, Arkbow Ranger
Vivien, Arkbow Ranger 1GreenGreenGreen (4)
Legendary Planeswalker — Vivien (4)

+1: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn.

−3: Target creature you control deals damage equal to its power to target creature or planeswalker.

−5: You may reveal a creature card you own from outside the game and put it into your hand.

Core Set 2020 (Mythic Rare)
Vivien, Champion of the Wilds
Vivien, Champion of the Wilds 2Green (3)
Legendary Planeswalker — Vivien (4)

You may cast creature spells as though they had flash.

+1: Until your next turn, up to one target creature gains vigilance and reach.

−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.

War of the Spark (Rare)
Vivien, Monsters' Advocate
Vivien, Monsters' Advocate 3GreenGreen (5)
Legendary Planeswalker — Vivien (3)

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

+1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.

−2: When you cast your next creature spell this turn, search your library for a creature card with lesser converted mana cost, put it onto the battlefield, then shuffle your library.

Ikoria: Lair of Behemoths (Mythic Rare)
Vivien, Nature's Avenger
Vivien, Nature's Avenger 4GreenGreen (6)
Legendary Planeswalker — Vivien (3)

+1: Put three +1/+1 counters on up to one target creature.

−1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

−6: Target creature gets +10/+10 and gains trample until end of turn.

Core Set 2020 (Mythic Rare)
Vivien's Arkbow
Vivien's Arkbow 1Green (2)
Legendary Artifact

Variable Colorless, Tap, Discard a card: Look at the top X cards of your library. You may put a creature card with converted mana cost X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

War of the Spark (Rare)
Vivien's Crocodile
Vivien's Crocodile 2Green (3)
Creature — Crocodile Spirit (3/3)

Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker.

Core Set 2020 (Common)
Vivien's Grizzly
Vivien's Grizzly 2Green (3)
Creature — Bear Spirit (2/3)

3Green: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.

War of the Spark (Common)
Vivien's Invocation
Vivien's Invocation 5GreenGreen (7)
Sorcery

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.

Core Set 2019 (Rare)
Vivien's Jaguar
Vivien's Jaguar 2Green (3)
Creature — Cat Spirit (3/2)

Reach (This creature can block creatures with flying.)

2Green: Return Vivien's Jaguar from your graveyard to your hand. Activate this ability only if you control a Vivien planeswalker.

Core Set 2019 (Uncommon)
Vivify
Vivify 2Green (3)
Instant

Target land becomes a 3/3 creature until end of turn. It's still a land.

Draw a card.

Odyssey (Uncommon)
Vivisection
Vivisection 3Blue (4)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Draw three cards.

Mirrodin Besieged (Common)
Walking Archive
Walking Archive 3 (3)
Artifact Creature — Golem (1/1)

Defender (This creature can't attack.)

Walking Archive enters the battlefield with a +1/+1 counter on it.

At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.

2WhiteBlue: Put a +1/+1 counter on Walking Archive.

Dissension (Rare)
Ward Sliver
Ward Sliver 4White (5)
Creature — Sliver (2/2)

As Ward Sliver enters the battlefield, choose a color.

All Slivers have protection from the chosen color.

Legions (Uncommon)
Watcher Sliver
Watcher Sliver 3White (4)
Creature — Sliver (2/2)

All Sliver creatures get +0/+2.

Time Spiral (Common)
Alive // Well (Well)
Alive // Well (Well) White (1)
Sorcery

You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Winged Sliver
Winged Sliver 1Blue (2)
Creature — Sliver (1/1)

All Sliver creatures have flying.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Premium Deck Series: Slivers (Common)
Wirefly Hive
Wirefly Hive 3 (3)
Artifact

3, Tap: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.

Darksteel (Uncommon)
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