|
Dark Triumph
  ( 5)
Instant
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Creatures you control get +2/+0 until end of turn.
|
|
|
Dark Withering
   ( 6)
Instant
Destroy target nonblack creature. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Darksteel Garrison
 ( 2)
Artifact — Fortification
Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify ( : Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
|
|
|
Daru Spiritualist
  ( 2)
Creature — Human Cleric
(1/1)
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
|
|
|
Dauntless River Marshal
  ( 2)
Creature — Human Soldier
(2/1)
Dauntless River Marshal gets +1/+1 as long as you control an Island.  : Tap target creature.
|
|
|
Dauthi Mindripper
  ( 4)
Creature — Dauthi Minion
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
|
|
|
Davriel, Rogue Shadowmage
  ( 3)
Legendary Planeswalker — Davriel
(3)
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. −1: Target player discards a card.
|
|
|
Dawnbringer Charioteers
   ( 4)
Creature — Human Soldier
(2/4)
Flying, lifelink Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
|
|
|
Dawning Purist
  ( 3)
Creature — Human Cleric
(2/2)
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Dawnstrider
  ( 2)
Creature — Dryad Spellshaper
(1/1)
, , Discard a card: Prevent all combat damage that would be dealt this turn.
|
|
|
Dawnstrike Paladin
   ( 5)
Creature — Human Knight
(2/4)
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Dead Ringers
  ( 5)
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
|
|
|
Deadbridge Chant
   ( 6)
Enchantment
When Deadbridge Chant enters the battlefield, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
|
|
|
Deadbridge Shaman
  ( 3)
Creature — Elf Shaman
(3/1)
When Deadbridge Shaman dies, target opponent discards a card.
|
|
|
Deadeye Rig-Hauler
  ( 4)
Creature — Human Pirate
(3/2)
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.
|
|
|
Deadly Wanderings
   ( 5)
Enchantment
As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
|
|
|
Deafening Clarion
   ( 3)
Sorcery
Choose one or both — • Deafening Clarion deals 3 damage to each creature. • Creatures you control gain lifelink until end of turn.
|
|
|
Death Pit Offering
   ( 4)
Enchantment
When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2.
|
|
|
Deathbringer Liege
    ( 5)
Creature — Horror
(3/4)
Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped.
|
|
|
Deathbringer Regent
   ( 7)
Creature — Dragon
(5/6)
Flying When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
|
|
|
Deathbringer Thoctar
   ( 6)
Creature — Zombie Beast
(3/3)
Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: It deals 1 damage to any target.
|
|
|
Deathgaze Cockatrice
   ( 4)
Creature — Cockatrice
(2/2)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
|
|
Deathgrip
  ( 2)
Enchantment
 : Counter target green spell.
|
|
|
Deathreap Ritual
   ( 4)
Enchantment
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
|
|
|
Decorated Griffin
  ( 5)
Creature — Griffin
(2/3)
Flying  : Prevent the next 1 combat damage that would be dealt to you this turn.
|
|
|
Deekah, Fractal Theorist
  ( 5)
Legendary Creature — Human Wizard
(3/3)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.  : Target creature token can't be blocked this turn.
|
|
|
Deeproot Warrior
  ( 2)
Creature — Merfolk Warrior
(2/2)
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
|
|
|
Deepwood Wolverine
 ( 1)
Creature — Wolverine
(1/1)
Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.
|
|
|
Defense Grid
 ( 2)
Artifact
Each spell costs more to cast except during its controller's turn.
|
|
|
Defiant Strike
 ( 1)
Instant
Target creature gets +1/+0 until end of turn. Draw a card.
|
|
|
Delirium
   ( 3)
Instant
Cast this spell only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
|
|
|
Delusions of Mediocrity
  ( 4)
Enchantment
When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
|
|
|
Dematerialize
  ( 4)
Sorcery
Return target permanent to its owner's hand. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Demonic Rising
   ( 5)
Enchantment
At the beginning of your end step, if you control exactly one creature, create a 5/5 black Demon creature token with flying.
|
|
|
Deprive
  ( 2)
Instant
As an additional cost to cast this spell, return a land you control to its owner's hand. Counter target spell.
|
|
|
Derevi, Empyrial Tactician
   ( 3)
Legendary Creature — Bird Wizard
(2/3)
Flying Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.    : Put Derevi onto the battlefield from the command zone.
|
|
|
Driven // Despair (Despair)
  ( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
|
|
|
Destructive Tampering
  ( 3)
Sorcery
Choose one — • Destroy target artifact. • Creatures without flying can't block this turn.
|
|
|
Devkarin Dissident
  ( 2)
Creature — Elf Warrior
(2/2)
 : Devkarin Dissident gets +2/+2 until end of turn.
|
|
|
Devouring Deep
  ( 3)
Creature — Fish
(1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
|
|
|
Devouring Greed
   ( 4)
Sorcery — Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
|
|
|
Devouring Hellion
  ( 3)
Creature — Hellion
(2/2)
As Devouring Hellion enters the battlefield, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
|
|
|
Devouring Light
   ( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Exile target attacking or blocking creature.
|
|
|
Devouring Rage
  ( 5)
Instant — Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
|
|
|
Devouring Strossus
    ( 8)
Creature — Horror
(9/9)
Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus.
|
|
|
Devouring Swarm
   ( 3)
Creature — Insect
(2/1)
Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
|
|
|
Devouring Tendrils
  ( 2)
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
|
|
|
Didgeridoo
 ( 1)
Artifact
: You may put a Minotaur permanent card from your hand onto the battlefield.
|
|
|
Diluvian Primordial
   ( 7)
Creature — Avatar
(5/5)
Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard this turn, exile it instead.
|
|
|
Disappearing Act
   ( 3)
Instant
As an additional cost to cast this spell, return a permanent you control to its owner's hand. Counter target spell.
|
|
|
Disciple of Griselbrand
  ( 2)
Creature — Human Cleric
(1/1)
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
|
|
|
Disciple of the Ring
   ( 5)
Creature — Human Wizard
(3/4)
, Exile an instant or sorcery card from your graveyard: Choose one —
• Counter target noncreature spell unless its controller pays . • Disciple of the Ring gets +1/+1 until end of turn. • Tap target creature. • Untap target creature.
|
|
|
Discordant Spirit
   ( 4)
Creature — Spirit
(2/2)
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
|
|
|
Disease Carriers
   ( 4)
Creature — Rat
(2/2)
When Disease Carriers dies, target creature gets -2/-2 until end of turn.
|
|
|
Disorient
  ( 4)
Instant
Target creature gets -7/-0 until end of turn.
|
|
|
Distant Memories
   ( 4)
Sorcery
Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
|
|
|
Distortion Strike
 ( 1)
Sorcery
Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
|
|
District Guide
  ( 3)
Creature — Elf Scout
(2/2)
When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
|
|
|
Disturbed Burial
  ( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand.
|
|
|
Divebomber Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying , Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.
|
|
|
Divine Offering
  ( 2)
Instant
Destroy target artifact. You gain life equal to its mana value.
|
|
|
Divine Retribution
  ( 2)
Instant
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
|
|
|
Diviner Spirit
  ( 5)
Creature — Spirit
(2/4)
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
|
|
|
Divinity of Pride
     ( 5)
Creature — Spirit Avatar
(4/4)
Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life.
|
|
|
Dominaria's Judgment
  ( 3)
Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
|
|
|
Domineering Will
  ( 4)
Instant
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
|
|
|
Domri Rade
   ( 3)
Legendary Planeswalker — Domri
(3)
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. −2: Target creature you control fights another target creature. −7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
|
|
|
Domri, Anarch of Bolas
   ( 3)
Legendary Planeswalker — Domri
(3)
Creatures you control get +1/+0. +1: Add or . Creature spells you cast this turn can't be countered. −2: Target creature you control fights target creature you don't control.
|
|
|
Domri, Chaos Bringer
   ( 4)
Legendary Planeswalker — Domri
(5)
+1: Add or . If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.) −3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. −8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
|
|
|
Domri, City Smasher
   ( 6)
Legendary Planeswalker — Domri
(4)
+2: Creatures you control get +1/+1 and gain haste until end of turn. −3: Domri, City Smasher deals 3 damage to any target. −8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
|
|
|
Domri's Ambush
  ( 2)
Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.
|
|
|
Domri's Nodorog
   ( 5)
Creature — Beast
(5/2)
Trample When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle.
|
|
|
Dragon Grip
  ( 3)
Enchantment — Aura
Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+0 and has first strike.
|
|
|
Drana, Kalastria Bloodchief
   ( 5)
Legendary Creature — Vampire Shaman
(4/4)
Flying   : Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
|
|
|
Dreadbringer Lampads
  ( 5)
Enchantment Creature — Nymph
(4/2)
Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
|
|
Dream Strix
  ( 3)
Creature — Bird Illusion
(3/2)
Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
|
|
|
Dream's Grip
 ( 1)
Instant
Choose one — • Tap target permanent. • Untap target permanent. Entwine (Choose both if you pay the entwine cost.)
|
|
|
Drift of the Dead
  ( 4)
Creature — Wall
(*/*)
Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
|
|
|
Drifter il-Dal
 ( 1)
Creature — Human Wizard
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay .
|
|
|
Drifting Djinn
   ( 6)
Creature — Djinn
(5/5)
Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay  . Cycling ( , Discard this card: Draw a card.)
|
|
|
Drifting Meadow
( 0)
Land
Drifting Meadow enters the battlefield tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
|
|
|
Drifting Shade
  ( 4)
Creature — Shade
(1/1)
Flying : Drifting Shade gets +1/+1 until end of turn.
|
|
|
Drill Bit
  ( 3)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Target player reveals their hand. You choose a nonland card from it. That player discards that card.
|
|
|
Drill-Skimmer
 ( 4)
Artifact Creature — Thopter
(2/1)
Flying Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
|
|
|
Drinker of Sorrow
  ( 3)
Creature — Horror
(5/3)
Drinker of Sorrow can't block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.
|
|
|
Dripping Dead
   ( 6)
Creature — Zombie
(4/1)
Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.
|
|
|
Dripping-Tongue Zubera
  ( 2)
Creature — Zubera Spirit
(1/2)
When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
|
|
|
Driven // Despair (Driven)
  ( 2)
Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
|
|
|