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Rapacious Dragon
( 5)
Creature — Dragon
(3/3)
Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Rapacious Guest
( 3)
Creature — Halfling Citizen
(2/2)
Menace Whenever one or more creatures you control deal combat damage to a player, create a Food token. Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest. When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power.
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Rapacious One
( 6)
Creature — Eldrazi Drone
(5/4)
Trample Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
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Reality Acid
( 3)
Enchantment — Aura
Enchant permanent Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
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Rebuild the City
( 6)
Sorcery
Choose target land. Create three tokens that are copies of it, except they're 3/3 creatures in addition to their other types and they have vigilance and menace. (They're affected by summoning sickness.)
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Reciprocate
( 1)
Instant
Exile target creature that dealt damage to you this turn.
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Regicide
( 1)
Instant
Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
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Replication Specialist
( 5)
Creature — Moonfolk Artificer
(3/4)
Flying Whenever a nontoken artifact enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that artifact.
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Rescind
( 3)
Instant
Return target permanent to its owner's hand. Cycling (, Discard this card: Draw a card.)
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Resonance Technician
( 5)
Creature — Weird Detective
(4/4)
Flying When Resonance Technician enters the battlefield, you may discard a card. If you do, investigate twice. , Tap X untapped artifacts you control: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
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Restoration Specialist
( 2)
Creature — Dwarf Artificer
(2/1)
, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
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Resuscitate
( 2)
Instant
Until end of turn, creatures you control gain ": Regenerate this creature."
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Retribution of the Ancients
( 1)
Enchantment
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
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Rona, Disciple of Gix
( 3)
Legendary Creature — Human Artificer
(2/2)
When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.) You may cast spells from among cards exiled with Rona. , : Exile the top card of your library.
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Rowan, Scion of War
( 3)
Legendary Creature — Human Wizard
(4/2)
Menace : Spells you cast this turn that are black and/or red cost less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
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Roxi, Publicist to the Stars
( 4)
Legendary Creature — Human Employee
(*/4)
Flying Roxi, Publicist to the Stars's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker. When Roxi enters the battlefield, distribute up to two art stickers among one or two nonland permanents you own.
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Sage of Ancient Lore
( 5)
Creature — Human Shaman Werewolf
(*/*)
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters the battlefield, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.
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Scent of Cinder
( 2)
Sorcery
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.
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Scion of Calamity
( 5)
Creature — Dinosaur
(5/5)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
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Scion of Darkness
( 8)
Creature — Avatar
(6/6)
Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling (, Discard this card: Draw a card.)
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Scion of Draco
( 12)
Artifact Creature — Dragon
(4/4)
Domain — This spell costs less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
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Scion of Glaciers
( 4)
Creature — Elemental
(2/5)
: Scion of Glaciers gets +1/-1 until end of turn.
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Scion of Halaster
( 2)
Legendary Enchantment — Background
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
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Scion of Oona
( 3)
Creature — Faerie Soldier
(1/1)
Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
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Scion of Opulence
( 3)
Creature — Vampire Noble
(3/1)
Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") , Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
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Scion of Shiv
( 4)
Creature — — Dragon
(3/3)
Flying : Scion of Shiv perpetually gets +1/+0.
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Scion of Stygia
( 3)
Creature — Tiefling Shaman
(2/1)
Flash Cone of Cold — When Scion of Stygia enters the battlefield, choose target creature an opponent controls, then roll a d20. 1–9 | Tap that creature. 10–20 | Tap that creature. It doesn't untap during its controller's next untap step.
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Scion of the Swarm
( 5)
Creature — Vampire Cleric
(3/3)
Flying Whenever you gain life, put a +1/+1 counter on Scion of the Swarm.
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Scion of the Ur-Dragon
( 5)
Legendary Creature — Dragon Avatar
(4/4)
Flying : Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
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Scion of the Wild
( 3)
Creature — Avatar
(*/*)
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
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Scion of Vitu-Ghazi
( 5)
Creature — Elemental
(4/4)
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
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Scion Summoner
( 3)
Creature — Eldrazi Drone
(2/2)
Devoid (This card has no color.) When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." ( represents colorless mana.)
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Scissors Lizard
( 4)
Artifact Creature — Lizard
(4/3)
Creatures named Paper Tiger can't attack or block.
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Search the City
( 5)
Enchantment
When Search the City enters the battlefield, exile the top five cards of your library. Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.
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Seasoned Tactician
( 3)
Creature — Human Advisor
(1/3)
, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Secrets of the Golden City
( 3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.
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Sejiri Glacier
( 0)
Land
Sejiri Glacier enters the battlefield tapped. : Add .
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Selfless Exorcist
( 5)
Creature — Human Cleric
(3/4)
: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
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Sentinel of the Nameless City
( 3)
Creature — Merfolk Warrior Scout
(3/4)
Vigilance Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
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Serra Disciple
( 2)
Creature — Bird Cleric
(1/1)
Flying, first strike Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
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Shadowheart, Dark Justiciar
( 4)
Legendary Creature — Human Elf Cleric
(3/4)
, , Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.)
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Sheltering Ancient
( 2)
Creature — Treefolk
(5/5)
Trample Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Short Circuit
( 2)
Enchantment — Aura
Flash Enchant artifact or creature As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
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Shrine of Piercing Vision
( 2)
Artifact
At the beginning of your upkeep and whenever you cast a blue spell, put a charge counter on Shrine of Piercing Vision. , Sacrifice Shrine of Piercing Vision: Look at the top X cards of your library, where X is the number of charge counters on Shrine of Piercing Vision. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Silverclad Ferocidons
( 7)
Creature — Dinosaur
(8/5)
Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
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Sinister Concierge
( 2)
Creature — Human Wizard
(2/1)
When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend. (For each card with suspend, its owner removes a time counter from it at the beginning of their upkeep. When the last is removed, they may cast it without paying its mana cost. Those creature spells have haste.)
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Skittering Cicada
( 3)
Creature — Insect
(2/2)
Flash You may cast colorless spells as though they had flash. Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value.
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Slaughter Specialist
( 2)
Creature — Vampire Warrior
(3/3)
When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
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Snare Tactician
( 3)
Creature — Human Soldier
(2/3)
Whenever you cycle a card, tap target creature an opponent controls.
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Social Climber
( 3)
Creature — Human Druid
(3/2)
Alliance — Whenever another creature enters the battlefield under your control, you gain 1 life.
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Soul of Emancipation
( 7)
Creature — Avatar
(5/7)
When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
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Soulcipher Board
( 2)
Artifact
Soulcipher Board enters the battlefield with three omen counters on it. , : Look at the top two cards of your library. Put one of them into your graveyard. Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.
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Species Gorger
( 5)
Creature — Frog Beast
(6/6)
At the beginning of your upkeep, return a creature you control to its owner's hand.
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Species Specialist
( 4)
Creature — Human Warrior
(2/3)
As Species Specialist enters the battlefield, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card.
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Specimen Collector
( 5)
Creature — Vedalken Wizard
(2/1)
When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token. When Specimen Collector dies, create a token that's a copy of target token you control.
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Sphinx's Disciple
( 5)
Creature — Human Wizard
(2/2)
Flying Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card.
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Split Decision
( 2)
Instant
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
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Sporoloth Ancient
( 5)
Creature — Fungus
(4/4)
At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
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Storm the Citadel
( 5)
Sorcery
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
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Story Circle
( 3)
Enchantment
As Story Circle enters the battlefield, choose a color. : The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
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Stream of Consciousness
( 2)
Instant — Arcane
Target player shuffles up to four target cards from their graveyard into their library.
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Stream of Unconsciousness
( 1)
Tribal Instant — Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
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Suicidal Charge
( 5)
Enchantment
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
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Sunken Citadel
( 0)
Land — Cave
Sunken Citadel enters the battlefield tapped. As it enters, choose a color. : Add one mana of the chosen color. : Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
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Sunken City
( 2)
Enchantment
At the beginning of your upkeep, sacrifice Sunken City unless you pay . Blue creatures get +1/+1.
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Suspicious Bookcase
( 2)
Artifact Creature — Wall
(0/4)
Defender , : Target creature can't be blocked this turn.
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Suspicious Detonation
( 5)
Sorcery
This spell costs less to cast if you've sacrificed an artifact this turn. This spell can't be countered. (This includes by the ward ability.) Suspicious Detonation deals 4 damage to target creature.
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Suspicious Nanny
( 5)
Creature — Human Spy Rigger
(3/4)
Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
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Suspicious Stowaway
( 2)
Creature — Human Rogue Werewolf
(1/1)
Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Tarnished Citadel
( 0)
Land
: Add . : Add one mana of any color. Tarnished Citadel deals 3 damage to you.
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Teleportation Circle
( 4)
Enchantment
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
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Tempting Licid
( 3)
Creature — Licid
(2/2)
, : Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. All creatures able to block enchanted creature do so.
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Tenacious Dead
( 1)
Creature — Skeleton Warrior
(1/1)
When Tenacious Dead dies, you may pay . If you do, return it to the battlefield tapped under its owner's control.
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Tenacious Hunter
( 4)
Creature — Crocodile
(4/4)
As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.
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Tenacious Pup
( 1)
Creature — — Wolf
(1/2)
When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it.
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Tenacious Tomeseeker
( 3)
Creature — Human Knight
(3/2)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand.
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Tenacious Underdog
( 2)
Creature — Human Warrior
(3/2)
Blitz—, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast Tenacious Underdog from your graveyard using its blitz ability.
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Tenacity
( 4)
Instant
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
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Termination Facilitator
( 2)
Creature — Human Assassin
(1/3)
: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery. Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.
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Teyo, Geometric Tactician
( 3)
Legendary Planeswalker — Teyo
(3)
When Teyo, Geometric Tactician enters the battlefield, create a 0/4 white Wall creature token with defender and flying. +1: You and target opponent each draw a card. −2: Choose left or right. Until your next turn, each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
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Teysa, Orzhov Scion
( 3)
Legendary Creature — Human Advisor
(2/3)
Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
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Thawing Glaciers
( 0)
Land
Thawing Glaciers enters the battlefield tapped. , : Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
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The Ancient One
( 2)
Legendary Creature — Spirit God
(8/8)
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. : Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
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The Circle of Loyalty
( 6)
Legendary Artifact
This spell costs less to cast for each Knight you control. Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. , : Create a 2/2 white Knight creature token with vigilance.
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The Council of Four
( 5)
Legendary Creature — Human Noble
(0/8)
Whenever a player draws their second card during their turn, you draw a card. Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
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The Royal Scions
( 3)
Legendary Planeswalker — Will Rowan
(5)
+1: Draw a card, then discard a card. +1: Target creature gets +2/+0 and gains first strike and trample until end of turn. −8: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand.
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Thraben Exorcism
( 2)
Instant
Exile target Spirit, creature with disturb, or enchantment.
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Thrill-Kill Disciple
( 3)
Creature — Human Mercenary
(3/2)
Squad—, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) When Thrill-Kill Disciple dies, create a Junk token.
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Timberland Ancient
( 6)
Creature — Treefolk
(6/5)
Reach, trample Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
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