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Quandrix Apprentice
( 2)
Creature — Human Wizard
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
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Quandrix Command
( 3)
Instant
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
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Quandrix Cultivator
( 4)
Creature — Turtle Druid
(3/4)
When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle.
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Quandrix Pledgemage
( 3)
Creature — Merfolk Druid
(2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage.
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Quicksand
( 0)
Land
: Add . , Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
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Quicksand Whirlpool
( 6)
Instant
This spell costs less to cast if it targets a tapped creature. Exile target creature.
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Quintorius Kand
( 5)
Legendary Planeswalker — Quintorius
(4)
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. +1: Create a 3/2 red and white Spirit creature token. −3: Discover 4. −6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
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Radha's Firebrand
( 2)
Creature — Human Warrior
(3/1)
Whenever Radha's Firebrand attacks, target creature defending player controls with power less than Radha's Firebrand's power can't block this turn. Domain — : Radha's Firebrand gets +2/+2 until end of turn. This ability costs less to activate for each basic land type among lands you control. Activate only once each turn.
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Ranger's Firebrand
( 1)
Sorcery
Ranger's Firebrand deals 2 damage to any target. The Ring tempts you.
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Rank and File
( 4)
Creature — Zombie
(3/3)
When Rank and File enters the battlefield, green creatures get -1/-1 until end of turn.
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Rankle and Torbran
( 5)
Legendary Creature — Faerie Dwarf
(3/4)
Flying, first strike, haste Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number — • Each player creates a Treasure token. • Each player sacrifices a creature. • If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.
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Rashmi and Ragavan
( 4)
Legendary Creature — Elf Monkey
(2/4)
Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.
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Ravaged Highlands
( 0)
Land
Ravaged Highlands enters the battlefield tapped. : Add . , Sacrifice Ravaged Highlands: Add one mana of any color.
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Ray of Command
( 4)
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
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Reap and Sow
( 4)
Sorcery
Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine (Choose both if you pay the entwine cost.)
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Reckless Abandon
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Reckless Abandon deals 4 damage to any target.
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Reckless Handling
( 2)
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
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Remand
( 2)
Instant
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
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Renegade Firebrand
( 3)
Creature — Human Warrior
(3/2)
As long as you control a Chandra planeswalker, Renegade Firebrand gets +1/+0 and has first strike. (It deals combat damage before creatures without first strike.)
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Resilient Wanderer
( 4)
Creature — Human Nomad
(2/3)
First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
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Retreat to Kazandu
( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
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Retributive Wand
( 3)
Artifact
, : Retributive Wand deals 1 damage to any target. When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.
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Reverse the Sands
( 8)
Sorcery
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
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Rhonas's Last Stand
( 2)
Sorcery
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
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Rise and Shine
( 2)
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Rishadan Brigand
( 5)
Creature — Human Pirate
(3/2)
Flying When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless they pay . Rishadan Brigand can block only creatures with flying.
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Rishadan Dockhand
( 1)
Creature — Merfolk
(1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) , : Tap target land.
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Risona, Asari Commander
( 3)
Legendary Creature — Human Samurai
(3/3)
Haste Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
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Rootwater Commando
( 3)
Creature — Merfolk
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Rugged Highlands
( 0)
Land
Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. : Add or .
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Rune of Protection: Lands
( 2)
Enchantment
: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling (, Discard this card: Draw a card.)
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Rune-Brand Juggler
( 2)
Creature — Human Shaman
(2/2)
When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) , Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
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Saint Traft and Rem Karolus
( 3)
Legendary Creature — Spirit Human
(3/4)
Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying. Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.
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Sakashima of a Thousand Faces
( 4)
Legendary Creature — Human Rogue
(3/1)
You may have Sakashima of a Thousand Faces enter the battlefield as a copy of another creature you control, except it has Sakashima of a Thousand Faces's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)
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Sand Golem
( 5)
Artifact Creature — Golem
(3/3)
When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
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Sand Scout
( 2)
Creature — Human Scout
(2/2)
When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
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Sand Silos
( 0)
Land
Sand Silos enters the battlefield tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. , Remove any number of storage counters from Sand Silos: Add for each storage counter removed this way.
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Sand Squid
( 4)
Creature — Squid Beast
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) You may choose not to untap Sand Squid during your untap step. : Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
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Sand Strangler
( 4)
Creature — Beast
(3/3)
When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature.
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Sandals of Abdallah
( 4)
Artifact
, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
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Sandbar Crocodile
( 5)
Creature — Crocodile
(6/5)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Sandbar Merfolk
( 1)
Creature — Merfolk
(1/1)
Cycling (, Discard this card: Draw a card.)
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Sandbar Serpent
( 5)
Creature — Serpent
(3/4)
Cycling (, Discard this card: Draw a card.)
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Sandblast
( 3)
Instant
Sandblast deals 5 damage to target attacking or blocking creature.
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Sandcrafter Mage
( 3)
Creature — Human Wizard
(2/2)
When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Sands of Time
( 4)
Artifact
Each player skips their untap step. At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
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Sandskin
( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Sandsower
( 4)
Creature — Spirit
(1/3)
Tap three untapped creatures you control: Tap target creature.
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Sandstalker Moloch
( 3)
Creature — Lizard
(4/2)
Flash When Sandstalker Moloch enters the battlefield, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Sandsteppe Mastodon
( 7)
Creature — Elephant
(5/5)
Reach When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
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Sandsteppe Outcast
( 3)
Creature — Human Warrior
(2/1)
When Sandsteppe Outcast enters the battlefield, choose one — • Put a +1/+1 counter on Sandsteppe Outcast. • Create a 1/1 white Spirit creature token with flying.
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Sandsteppe Scavenger
( 5)
Creature — Dog Scout
(2/2)
When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Sandsteppe War Riders
( 4)
Creature — Human Warrior
(4/4)
Trample At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Sandstone Bridge
( 0)
Land
Sandstone Bridge enters the battlefield tapped. When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. : Add .
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Sandstone Deadfall
( 3)
Artifact
, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
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Sandstone Needle
( 0)
Land
Sandstone Needle enters the battlefield tapped with two depletion counters on it. , Remove a depletion counter from Sandstone Needle: Add . If there are no depletion counters on Sandstone Needle, sacrifice it.
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Sandstone Oracle
( 7)
Artifact Creature — Sphinx
(4/4)
Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
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Sandstone Warrior
( 4)
Creature — Human Soldier Warrior
(1/3)
First strike (This creature deals combat damage before creatures without first strike.) : Sandstone Warrior gets +1/+0 until end of turn.
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Sandstorm
( 1)
Instant
Sandstorm deals 1 damage to each attacking creature.
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Sandstorm Eidolon
( 4)
Creature — Spirit
(2/2)
, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.
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Sandstorm Salvager
( 3)
Creature — Human Artificer
(1/1)
When Sandstorm Salvager enters the battlefield, create a 3/3 colorless Golem artifact creature token. , : Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
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Sandswirl Wanderglyph
( 0)
Artifact Creature — Golem
(5/3)
Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
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Sandwurm Convergence
( 8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
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Saradoc, Master of Buckland
( 4)
Legendary Creature — Halfling Citizen
(2/4)
Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
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Sarkhan, Wanderer to Shiv
( 4)
Legendary Planeswalker — — Sarkhan
+1: Dragon cards in your hand perpetually gain "This spell costs less to cast", and "You may pay rather than pay this spell's mana cost, where X is its mana value." 0: Conjure a card named Shivan Dragon into your hand. −2: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.
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Saruman, the White Hand
( 4)
Legendary Creature — Avatar Wizard
(2/5)
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward .
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Scalding Salamander
( 3)
Creature — Salamander
(2/1)
Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
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Scandalmonger
( 4)
Creature — Boar Monger
(3/3)
: Target player discards a card. Any player may activate this ability but only as a sorcery.
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Scarland Thrinax
( 3)
Creature — Lizard
(2/2)
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.
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Scouring Sands
( 2)
Sorcery
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Scroll of Griselbrand
( 1)
Artifact
, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.
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Scrounging Bandar
( 2)
Creature — Cat Monkey
(0/0)
Scrounging Bandar enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
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Seed the Land
( 4)
Enchantment
Whenever a land enters the battlefield, its controller creates a 1/1 green Snake creature token.
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Severed Strands
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
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Shalai and Hallar
( 4)
Legendary Creature — Angel Elf
(3/3)
Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
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Shape the Sands
( 1)
Instant
Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)
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Shivan Sand-Mage
( 4)
Creature — Viashino Shaman
(3/2)
When Shivan Sand-Mage enters the battlefield, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card. Suspend 4—
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Show and Tell
( 3)
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
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Sick and Tired
( 3)
Instant
Two target creatures each get -1/-1 until end of turn.
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Siege-Gang Commander
( 5)
Creature — Goblin
(2/2)
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
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Sift Through Sands
( 3)
Instant — Arcane
Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
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