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Shacklegeist
( 2)
Creature — Spirit
(2/2)
Flying Shacklegeist can block only creatures with flying. Tap two untapped Spirits you control: Tap target creature you don't control.
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Shape Stealer
( 2)
Creature — Shapeshifter Spirit
(1/1)
Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's base power and toughness to that creature's power and toughness until end of turn.
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Shepherding Spirits
( 6)
Creature — Spirit
(4/5)
Flying Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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Shimatsu the Bloodcloaked
( 4)
Legendary Creature — Demon Spirit
(0/0)
As Shimatsu the Bloodcloaked enters, sacrifice any number of permanents. Shimatsu enters with that many +1/+1 counters on it.
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Shimmering Glasskite
( 4)
Creature — Spirit
(2/3)
Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
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Shinen of Fear's Chill
( 5)
Creature — Spirit
(3/2)
Shinen of Fear's Chill can't block. Channel — , Discard Shinen of Fear's Chill: Target creature can't block this turn.
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Shinen of Flight's Wings
( 5)
Creature — Spirit
(3/3)
Flying Channel — , Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.
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Shinen of Fury's Fire
( 3)
Creature — Spirit
(2/1)
Haste Channel — , Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
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Shinen of Life's Roar
( 2)
Creature — Spirit
(1/2)
All creatures able to block Shinen of Life's Roar do so. Channel — , Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
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Shinen of Stars' Light
( 3)
Creature — Spirit
(2/1)
First strike Channel — , Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
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Shipwreck Sifters
( 2)
Creature — Spirit
(1/2)
When Shipwreck Sifters enters, draw a card, then discard a card. Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
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Shirei, Shizo's Caretaker
( 5)
Legendary Creature — Spirit
(2/2)
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
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Shriekgeist
( 2)
Creature — Spirit
(1/1)
Flying Whenever Shriekgeist deals combat damage to a player, that player mills two cards.
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Shrouded Shepherd
( 2)
Creature — Spirit Warrior
(2/2)
When Shrouded Shepherd enters, target creature you control gets +2/+2 until end of turn.
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Sibilant Spirit
( 6)
Creature — Spirit
(5/6)
Flying Whenever Sibilant Spirit attacks, defending player may draw a card.
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Silent-Chant Zubera
( 2)
Creature — Zubera Spirit
(1/2)
When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.
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Simian Spirit Guide
( 3)
Creature — Ape Spirit
(2/2)
Exile Simian Spirit Guide from your hand: Add .
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Sire of the Storm
( 6)
Creature — Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, you may draw a card.
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Skalla Wolf
( 5)
Creature — Wolf Spirit
(3/3)
When Skalla Wolf enters, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Skulking Ghost
( 2)
Creature — Spirit
(2/1)
Flying When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
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Skullmane Baku
( 5)
Creature — Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. , , Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
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Skyclave Apparition
( 3)
Creature — Kor Spirit
(2/2)
When Skyclave Apparition enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
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Skyfire Kirin
( 4)
Legendary Creature — Kirin Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
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Soilshaper
( 2)
Creature — Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
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Soldier of the Grey Host
( 4)
Creature — Spirit Soldier
(2/2)
Flash Flying When Soldier of the Grey Host enters, target creature gets +2/+0 until end of turn.
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Soramaro, First to Dream
( 6)
Legendary Creature — Spirit
(*/*)
Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. , Return a land you control to its owner's hand: Draw a card.
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Sorcerer's Broom
( 2)
Artifact Creature — Spirit
(2/1)
Whenever you sacrifice another permanent, you may pay . If you do, create a token that's a copy of Sorcerer's Broom.
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Soul of Magma
( 5)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.
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Soul Seizer
( 5)
Creature — Spirit
(1/3)
Flying When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
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Souldrinker
( 4)
Creature — Spirit
(2/2)
Pay 3 life: Put a +1/+1 counter on Souldrinker.
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Soul-Guide Gryff
( 5)
Creature — Hippogriff Spirit
(3/4)
Flying When Soul-Guide Gryff enters, exile up to one target card from a graveyard.
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Soulherder
( 3)
Creature — Spirit
(1/1)
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
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Souls of the Faultless
( 3)
Creature — Spirit
(0/4)
Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
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Souls of the Lost
( 2)
Creature — Spirit
(*/*+1)
As an additional cost to cast this spell, discard a card or sacrifice a permanent. Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
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Soulsworn Jury
( 3)
Creature — Spirit
(1/4)
Defender (This creature can't attack.) , Sacrifice Soulsworn Jury: Counter target creature spell.
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Soulsworn Spirit
( 4)
Creature — Spirit
(2/1)
Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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Sovereigns of Lost Alara
( 6)
Creature — Spirit
(4/5)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
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Spectral Adversary
( 2)
Creature — Spirit
(2/1)
Flash Flying When Spectral Adversary enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
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Spectral Arcanist
( 4)
Creature — Spirit Wizard
(3/2)
Flying When Spectral Arcanist enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
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Spectral Bears
( 2)
Creature — Bear Spirit
(3/3)
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
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Spectral Force
( 5)
Creature — Elemental Spirit
(8/8)
Trample Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
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Spectral Gateguards
( 5)
Creature — Spirit Soldier
(2/5)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.
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Spectral Guardian
( 4)
Creature — Spirit
(2/3)
As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
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Spectral Hunt-Caller
( 5)
Creature — Wolf Spirit
(4/4)
: Creatures you control get +1/+1 and gain trample until end of turn.
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Spectral Lynx
( 2)
Creature — Cat Spirit
(2/1)
Protection from green : Regenerate Spectral Lynx.
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Spectral Rider
( 2)
Creature — Spirit Knight
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Spectral Sailor
( 1)
Creature — Spirit Pirate
(1/1)
Flash (You may cast this spell any time you could cast an instant.) Flying : Draw a card.
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Spectral Shepherd
( 3)
Creature — Spirit
(2/2)
Flying : Return target Spirit you control to its owner's hand.
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Spectral Sliver
( 3)
Creature — Sliver Spirit
(2/2)
All Sliver creatures have ": This creature gets +1/+1 until end of turn."
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Spectral Snatcher
( 6)
Creature — Spirit
(6/5)
Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Spell Queller
( 3)
Creature — Spirit
(2/3)
Flash Flying When Spell Queller enters, exile target spell with mana value 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
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Spirit
( 0)
Creature — Spirit
(1/1)
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Spirit en-Dal
( 3)
Creature — Spirit
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — , Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)
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Spirit en-Kor
( 4)
Creature — Kor Spirit
(2/2)
Flying : The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
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Spirit of Malevolence
( 2)
Creature — Spirit
(2/1)
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
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Spirit of the Aldergard
( 4)
Snow Creature — Bear Spirit
(0/4)
When Spirit of the Aldergard enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle. Spirit of the Aldergard gets +1/+0 for each other snow permanent you control.
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Spirit of the Hearth
( 6)
Creature — Cat Spirit
(4/5)
Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Spirit of the Hunt
( 3)
Creature — Wolf Spirit
(3/3)
Flash When Spirit of the Hunt enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
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Spirit of the Labyrinth
( 2)
Enchantment Creature — Spirit
(3/1)
Each player can't draw more than one card each turn.
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Spirit of the Night
( 9)
Legendary Creature — Demon Spirit
(6/5)
Flying, trample, haste, protection from black Spirit of the Night has first strike as long as it's attacking.
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Spirit of the Season
( 3)
Creature — Treefolk Spirit
(3/3)
When Spirit of the Season enters, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Spirit of the Spires
( 4)
Creature — Spirit
(2/4)
Flying Other creatures you control with flying get +0/+1.
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Spiritual Guardian
( 5)
Creature — Spirit
(3/4)
When Spiritual Guardian enters, you gain 4 life.
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Starved Rusalka
( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: You gain 1 life.
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Starving Revenant
( 4)
Creature — Spirit Horror
(4/4)
When Starving Revenant enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
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Steelclad Spirit
( 2)
Creature — Spirit
(3/3)
Defender Whenever an enchantment you control enters, Steelclad Spirit can attack this turn as though it didn't have defender.
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Stoic Ephemera
( 3)
Creature — Spirit
(5/5)
Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat.
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Stone Spirit
( 5)
Creature — Elemental Spirit
(4/3)
Stone Spirit can't be blocked by creatures with flying.
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Stonebinder's Familiar
( 1)
Creature — Spirit Dog
(1/1)
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn.
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Stonebound Mentor
( 3)
Creature — Spirit Advisor
(3/3)
Whenever one or more cards leave your graveyard, scry 1.
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Stonerise Spirit
( 2)
Creature — Spirit Bird
(1/2)
Flying , Exile a card from your graveyard: Target creature gains flying until end of turn.
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Storm Spirit
( 6)
Creature — Elemental Spirit
(3/3)
Flying : Storm Spirit deals 2 damage to target creature.
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Stormbound Geist
( 3)
Creature — Spirit
(2/2)
Flying Stormbound Geist can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Stormcloud Spirit
( 5)
Creature — Spirit
(4/4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Strangleroot Geist
( 2)
Creature — Spirit
(2/1)
Haste Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Strict Proctor
( 2)
Creature — Spirit Cleric
(1/3)
Flying Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays .
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Sturmgeist
( 5)
Creature — Spirit
(*/*)
Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card.
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Subterranean Spirit
( 5)
Creature — Elemental Spirit
(3/3)
Protection from red : Subterranean Spirit deals 1 damage to each creature without flying.
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Supreme Phantom
( 2)
Creature — Spirit
(1/3)
Flying Other Spirits you control get +1/+1.
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Sustaining Spirit
( 2)
Creature — Angel Spirit
(0/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Suture Spirit
( 2)
Creature — Spirit
(1/1)
Flying : Regenerate target creature.
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Swans of Bryn Argoll
( 4)
Creature — Bird Spirit
(4/3)
Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
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Tallowisp
( 2)
Creature — Spirit
(1/3)
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
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Tamanoa
( 3)
Creature — Spirit
(2/4)
Whenever a noncreature source you control deals damage, you gain that much life.
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Tattered Haunter
( 2)
Creature — Spirit
(2/1)
Flying Tattered Haunter can block only creatures with flying.
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Teardrop Kami
( 1)
Creature — Spirit
(1/1)
Sacrifice Teardrop Kami: You may tap or untap target creature.
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Teller of Tales
( 5)
Creature — Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
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The Ancient One
( 2)
Legendary Creature — Spirit God
(8/8)
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. : Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
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The Grim Captain
( 0)
Legendary Creature — Skeleton Spirit Pirate
(7/7)
Menace, trample, lifelink, hexproof Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
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The Unspeakable
( 9)
Legendary Creature — Spirit
(6/7)
Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
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Thief of Hope
( 3)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
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Thoughtbound Phantasm
( 1)
Creature — Spirit
(2/2)
Defender Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
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Thousand-legged Kami
( 8)
Creature — Spirit
(6/6)
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
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Thundering Mightmare
( 5)
Creature — Horse Spirit
(3/3)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
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Thundering Raiju
( 4)
Creature — Spirit
(3/3)
Haste Whenever Thundering Raiju attacks, put a +1/+1 counter on target creature you control. Then Thundering Raiju deals X damage to each opponent, where X is the number of modified creatures you control other than Thundering Raiju. (Equipment, Auras you control, and counters are modifications.)
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