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Tainted Pact
Tainted Pact 1Black (2)
Instant

Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.

Strixhaven Mystical Archive (Mythic Rare)
Other Versions
Odyssey (Rare)
Tasha's Hideous Laughter
Tasha's Hideous Laughter 1BlueBlue (3)
Sorcery

Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more.

Adventures in the Forgotten Realms (Rare)
Tawnos, Solemn Survivor
Tawnos, Solemn Survivor 1Blue (2)
Legendary Creature — Human Artificer (1/3)

2, Tap: Create a token that's a copy of up to one target artifact token you control. Mill two cards.

1WhiteBlueBlack, Tap, Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery.

The Brothers' War Commander (Mythic Rare)
Tawnos's Coffin
Tawnos's Coffin 4 (4)
Artifact

You may choose not to untap Tawnos's Coffin during your untap step.

3, Tap: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.

Masters Edition (Rare)
Other Versions
Antiquities (Rare)
Territory Forge
Territory Forge 4Red (5)
Artifact

When Territory Forge enters, if you cast it, exile target artifact or land.

Territory Forge has all activated abilities of the exiled card.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Test of Talents
Test of Talents 1Blue (2)
Instant

Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for any number of cards with the same name as that spell and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Strixhaven: School of Mages (Uncommon)
The Aesir Escape Valhalla
The Aesir Escape Valhalla 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile a permanent card from your graveyard. You gain life equal to its mana value.

II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.

III — Return The Aesir Escape Valhalla and the exiled card to their owner's hand.

Assassin's Creed (Uncommon)
The Binding of the Titans
The Binding of the Titans 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player mills three cards.

II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.

III — Return target creature or land card from your graveyard to your hand.

Commander Masters (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
The Book of Vile Darkness
The Book of Vile Darkness BlackBlackBlack (3)
Legendary Artifact

At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.

Tap, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.

Adventures in the Forgotten Realms (Mythic Rare)
The Creation of Avacyn
The Creation of Avacyn 1BlackBlack (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a card, exile it face down, then shuffle.

II — Turn the exiled card face up. If it's a creature card, you lose life equal to its mana value.

III — You may put the exiled card onto the battlefield if it's a creature card. If you don't put it onto the battlefield, put it into its owner's hand.

Modern Horizons 3 (Uncommon)
The Day of the Doctor
The Day of the Doctor 3RedWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.

IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.

Doctor Who Commander (Rare)
The End
The End 2BlackBlack (4)
Instant

This spell costs 2 less to cast if your life total is 5 or less.

Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Wilds of Eldraine (Rare)
The First Sliver
The First Sliver WhiteBlueBlackRedGreen (5)
Legendary Creature — Sliver (7/7)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Sliver spells you cast have cascade.

Modern Horizons (Mythic Rare)
The Grim Captain
The Grim Captain (0)
Legendary Creature — Skeleton Spirit Pirate (7/7)

Menace, trample, lifelink, hexproof

Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent of their choice. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.

The Lost Caverns of Ixalan (Rare)
The Kenriths' Royal Funeral
The Kenriths' Royal Funeral 2WhiteBlack (4)
Legendary Enchantment

When The Kenriths' Royal Funeral enters, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.

Legendary spells you cast cost 1 less to cast for each card exiled with The Kenriths' Royal Funeral.

March of the Machine: The Aftermath (Rare)
The Key to the Vault
The Key to the Vault 1Blue (2)
Legendary Artifact — Equipment

Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.

Equip 2Blue

Outlaws of Thunder Junction (Rare)
The Omenkeel
The Omenkeel 1Blue (2)
Legendary Artifact — Vehicle (3/3)

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.

Crew 1

Kaldheim (Rare)
The Parting of the Ways
The Parting of the Ways 4RedRed (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.

II — Time travel, then time travel.

III — For each opponent, destroy up to one target artifact that player controls.

Doctor Who Commander (Rare)
The Princess Takes Flight
The Princess Takes Flight 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile up to one target creature.

II — Target creature you control gets +2/+2 and gains flying until end of turn.

III — Return the exiled card to the battlefield under its owner's control.

Wilds of Eldraine (Uncommon)
The Stone Brain
The Stone Brain 2 (2)
Legendary Artifact

2, Tap, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery.

The Brothers' War (Rare)
The Temporal Anchor
The Temporal Anchor 3BlueBlueBlue (6)
Legendary Artifact

At the beginning of your upkeep, scry 2.

Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.

During your turn, you may play cards exiled with The Temporal Anchor.

The Brothers' War (Rare)
The Wedding of River Song
The Wedding of River Song 2White (3)
Sorcery

Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Doctor Who Commander (Rare)
Theater of Horrors
Theater of Horrors 1BlackRed (3)
Enchantment

At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.

3Red: Theater of Horrors deals 1 damage to target opponent or planeswalker.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Ravnica Allegiance (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Thief of Sanity
Thief of Sanity 1BlueBlack (3)
Creature — Specter (2/2)

Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Guilds of Ravnica (Rare)
Streets of New Capenna Commander (Rare)
Ravnica Clue Edition (Rare)
Thieves' Auction
Thieves' Auction 4RedRedRed (7)
Sorcery

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Thought Prison
Thought Prison 5 (5)
Artifact

Imprint — When Thought Prison enters, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.

Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.

Mirrodin (Uncommon)
Three Wishes
Three Wishes 1BlueBlue (3)
Instant

Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.

Visions (Rare)
Throes of Chaos
Throes of Chaos 3Red (4)
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Modern Horizons (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Doctor Who Commander (Uncommon)
Tibalt, Cosmic Impostor
Tibalt, Cosmic Impostor 5BlackRed (7)
Legendary Planeswalker — Tibalt (5)

As Tibalt enters, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."

+2: Exile the top card of each player's library.

−3: Exile target artifact or creature.

−8: Exile all graveyards. Add RedRedRed.

Kaldheim (Mythic Rare)
Tibalt's Trickery
Tibalt's Trickery 1Red (2)
Instant

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

Kaldheim (Rare)
Tidehollow Sculler
Tidehollow Sculler WhiteBlack (2)
Artifact Creature — Zombie (2/2)

When Tidehollow Sculler enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.

Time Spiral Remastered (Bonus)
Other Versions
Shards of Alara (Uncommon)
Modern Masters (Uncommon)
Modern Event Deck 2014 (Uncommon)
Time Machine
Time Machine 5 (5)
Artifact

Tap: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.

Unhinged (Rare)
Timesifter
Timesifter 5 (5)
Artifact

At the beginning of each upkeep, each player exiles the top card of their library. The player who exiled the card with the highest mana value takes an extra turn after this one. If two or more players' cards are tied for highest, the tied players repeat this process until the tie is broken.

Mirrodin (Rare)
Timothar, Baron of Bats
Timothar, Baron of Bats 4BlackBlack (6)
Legendary Creature — Vampire Noble (4/4)

Ward—Discard a card.

Whenever another nontoken Vampire you control dies, you may pay 1 and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Innistrad: Crimson Vow Commander (Mythic Rare)
Titania's Command
Titania's Command 4GreenGreen (6)
Sorcery

Choose two —

• Exile target player's graveyard. You gain 1 life for each card exiled this way.

• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.

• Create two 2/2 green Bear creature tokens.

• Put two +1/+1 counters on each creature you control.

The Brothers' War (Rare)
Toluz, Clever Conductor
Toluz, Clever Conductor White or BlueBlueBlue or Black (3)
Legendary Creature — Human Rogue (3/1)

When Toluz, Clever Conductor enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Whenever you discard one or more cards, exile them from your graveyard.

When Toluz dies, put the cards exiled with it into their owner's hand.

Streets of New Capenna (Rare)
Tomb of the Dusk Rose
Tomb of the Dusk Rose (0)
Legendary Land

(Transforms from Profane Procession.)

Tap: Add one mana of any color.

2WhiteBlack, Tap: Put a creature card exiled with this permanent onto the battlefield under your control.

Rivals of Ixalan (Rare)
Trench Gorger
Trench Gorger 6BlueBlue (8)
Creature — Leviathan (6/6)

Trample

When Trench Gorger enters, you may search your library for any number of land cards, exile them, then shuffle. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way.

Magic: The Gathering-Commander (Rare)
Trial of a Time Lord
Trial of a Time Lord 1WhiteWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield.

IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.

Doctor Who Commander (Rare)
Trove Warden
Trove Warden 2WhiteWhite (4)
Creature — Cat Beast (3/4)

Vigilance

Landfall — Whenever a land you control enters, exile target permanent card with mana value 3 or less from your graveyard.

When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.

Jumpstart 2022 (Rare)
Other Versions
Zendikar Rising Commander (Rare)
Tymaret, Chosen from Death
Tymaret, Chosen from Death BlackBlack (2)
Legendary Enchantment Creature — Demigod (2/*)

Tymaret's toughness is equal to your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

1Black: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.

March of the Machine Multiverse Legends (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Uba Mask
Uba Mask 4 (4)
Artifact

If a player would draw a card, that player exiles that card face up instead.

Each player may play lands and cast spells from among cards they exiled with Uba Mask this turn.

Champions of Kamigawa (Rare)
Ugin, the Ineffable
Ugin, the Ineffable 6 (6)
Legendary Planeswalker — Ugin (4)

Colorless spells you cast cost 2 less to cast.

+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.

−3: Destroy target permanent that's one or more colors.

Modern Horizons 3 Commander (Rare)
Other Versions
War of the Spark (Rare)
Commander Masters (Rare)
Ugin's Labyrinth
Ugin's Labyrinth (0)
Land

Imprint — When Ugin's Labyrinth enters, you may exile a colorless card with mana value 7 or greater from your hand.

Tap: Add Colorless. If a card is exiled with Ugin's Labyrinth, add ColorlessColorless instead.

Tap: Return the exiled card to its owner's hand.

Modern Horizons 3 (Mythic Rare)
Underworld Sentinel
Underworld Sentinel 3BlackBlack (5)
Creature — Skeleton Soldier (4/5)

Whenever Underworld Sentinel attacks, exile target creature card from your graveyard.

When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.

Theros Beyond Death (Rare)
Unexpected Conversion
Unexpected Conversion 2Blue (3)
Sorcery

Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.

Innistrad: Midnight Hunt Alchemy (Rare)
Unexplained Absence
Unexplained Absence 3White (4)
Instant

For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward 2. Turn it face up any time for its mana cost if it's a creature card.)

Murders at Karlov Manor Commander (Rare)
Unidentified Hovership
Unidentified Hovership 1WhiteWhite (3)
Artifact — Vehicle (2/2)

Flying

When Unidentified Hovership enters, exile up to one target creature with toughness 5 or less.

When Unidentified Hovership leaves the battlefield, the exiled card's owner manifests dread.

Crew 1

Duskmourn: House of Horror (Rare)
Unlicensed Hearse
Unlicensed Hearse 2 (2)
Artifact — Vehicle (*/*)

Tap: Exile up to two target cards from a single graveyard.

Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.

Crew 2

Outlaws of Thunder Junction Breaking News (Rare)
Other Versions
Streets of New Capenna (Rare)
Unmoored Ego
Unmoored Ego 1BlueBlack (3)
Sorcery

Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Guilds of Ravnica (Rare)
Unpredictable Cyclone
Unpredictable Cyclone 3RedRed (5)
Enchantment

If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Rare)
Urborg Scavengers
Urborg Scavengers 2Black (3)
Creature — Spirit (2/2)

Whenever Urborg Scavengers enters or attacks, exile target card from a graveyard. Put a +1/+1 counter on Urborg Scavengers.

Urborg Scavengers has flying as long as a card exiled with it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

March of the Machine: The Aftermath (Rare)
Uvilda, Dean of Perfection
Uvilda, Dean of Perfection 2Blue (3)
Legendary Creature — Djinn Wizard (2/2)

Tap: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs 4 less to cast this way."

Strixhaven: School of Mages (Rare)
Valakut Exploration
Valakut Exploration 2Red (3)
Enchantment

Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.

At the beginning of your end step, if there are cards exiled with Valakut Exploration, put them into their owner's graveyard, then Valakut Exploration deals that much damage to each opponent.

Zendikar Rising (Rare)
Valgavoth, Terror Eater
Valgavoth, Terror Eater 6BlackBlackBlack (9)
Legendary Creature — Elder Demon (9/9)

Flying, lifelink

Ward—Sacrifice three nonland permanents.

If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.

During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

Duskmourn: House of Horror (Mythic Rare)
Valki, God of Lies
Valki, God of Lies 1Black (2)
Legendary Creature — God (2/1)

When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.

Variable Colorless: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.

Kaldheim (Mythic Rare)
Vault 13: Dweller's Journey
Vault 13: Dweller's Journey 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.

II — You gain 2 life and scry 2.

III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.

Magic The Gathering—Fallout (Rare)
Veiling Oddity
Veiling Oddity 3Blue (4)
Creature — Illusion (2/3)

Suspend 4—1Blue (Rather than cast this card from your hand, you may pay 1Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn.

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Veteran Survivor
Veteran Survivor White (1)
Creature — Human Survivor (2/1)

Survival — At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard.

As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Duskmourn: House of Horror (Uncommon)
Violent Outburst
Violent Outburst 1RedGreen (3)
Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creatures you control get +1/+0 until end of turn.

Jumpstart 2025 (Common)
Other Versions
Alara Reborn (Common)
Vivien, Champion of the Wilds
Vivien, Champion of the Wilds 2Green (3)
Legendary Planeswalker — Vivien (4)

You may cast creature spells as though they had flash.

+1: Until your next turn, up to one target creature gains vigilance and reach.

−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
War of the Spark (Rare)
Void Maw
Void Maw 4BlackBlack (6)
Creature — Horror (4/5)

Trample

If another creature would die, exile it instead.

Put a card exiled with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.

Coldsnap (Rare)
Volatile Chimera
Volatile Chimera 2Red (3)
Creature — Elemental Chimera (3/2)

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.

1Red: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability.

Conspiracy: Take the Crown (Rare)
Volcanic Torrent
Volcanic Torrent 4Red (5)
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Commander Legends (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Voltaic Visionary
Voltaic Visionary 1Red (2)
Creature — Human Wizard (3/1)

Tap: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.

When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.

Innistrad: Crimson Vow (Uncommon)
Voyager Staff
Voyager Staff 1 (1)
Artifact

2, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

Ravnica Remastered (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Vren, the Relentless
Vren, the Relentless 2BlueBlack (4)
Legendary Creature — Rat Rogue (3/4)

Ward 2

If a creature an opponent controls would die, exile it instead.

At the beginning of each end step, create X 1/1 black Rat creature tokens with "This creature gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.

Bloomburrow (Rare)
Wall of Mourning
Wall of Mourning 1White (2)
Creature — Wall (0/4)

Defender

When Wall of Mourning enters, exile a card from the top of your library face down for each opponent you have.

Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.

Innistrad: Midnight Hunt Commander (Rare)
Wall of Nets
Wall of Nets 1WhiteWhite (3)
Creature — Wall (0/7)

Defender (This creature can't attack.)

At end of combat, exile all creatures blocked by Wall of Nets.

When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.

Exodus (Rare)
Wand of Wonder
Wand of Wonder 3Red (4)
Artifact

4, Tap: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.

1–9 | X is one.

10–19 | X is two.

20 | X is three.

Commander Legends: Battle for Baldur's Gate (Rare)
Waste Management
Waste Management 2Black (3)
Instant

Kicker 3Black (You may pay an additional 3Black as you cast this spell.)

Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.

Streets of New Capenna Commander (Rare)
Watcher for Tomorrow
Watcher for Tomorrow 1Blue (2)
Creature — Human Wizard (2/1)

Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Watcher for Tomorrow enters tapped.

When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.

Modern Horizons (Uncommon)
Watcher of Hours
Watcher of Hours 5Blue (6)
Creature — Sphinx (6/6)

Flying, ward 3

Whenever you remove a time counter from Watcher of Hours while it's exiled, surveil 1.

Suspend 6—1Blue (Rather than cast this card from your hand, you may pay 1Blue and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Murders at Karlov Manor Commander (Rare)
Werewhat (playtest)
Werewhat (playtest) 3Green (4)
Creature — — Werewolf (4/3)

Daybound

As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.

Mystery Booster 2: Convention Edition (Rare)
Wheel of Potential
Wheel of Potential 2Red (3)
Sorcery

You get EnergyEnergyEnergy (three energy counters), then you may pay any amount of Energy.

Each player may exile their hand and draw a number of cards equal to the amount of Energy paid this way. If seven or more Energy was paid this way, you may play cards you own exiled this way until the end of your next turn.

Modern Horizons 3 (Rare)
Widespread Thieving
Widespread Thieving 2Red (3)
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you cast a multicolored spell, create a Treasure token. Then you may pay WhiteBlueBlackRedGreen. If you do, you may play the exiled card without paying its mana cost.

Streets of New Capenna (Rare)
Wild-Magic Sorcerer
Wild-Magic Sorcerer 3Red (4)
Creature — Orc Shaman (4/3)

The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Wildsear, Scouring Maw
Wildsear, Scouring Maw 3RedGreen (5)
Legendary Creature — Elemental Wolf (6/6)

Trample

Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Bloomburrow Commander (Mythic Rare)
Will, Scholar of Frost
Will, Scholar of Frost 4Blue (5)
Legendary Planeswalker — Will (4)

Instant and sorcery spells you cast cost 1 less to cast.

+1: Up to one target creature has base power and toughness 0/2 until your next turn.

−3: Draw two cards.

−7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.

Strixhaven: School of Mages (Mythic Rare)
Windbrisk Heights
Windbrisk Heights (0)
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters tapped.

Tap: Add White.

White, Tap: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Magic The Gathering—Fallout (Rare)
Other Versions
Lorwyn (Rare)
From the Vault: Realms (Mythic Rare)
Modern Event Deck 2014 (Rare)
Commander 2016 (Rare)
Ikoria Commander (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Phyrexia: All Will Be One Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Winds of Abandon
Winds of Abandon 1White (2)
Sorcery

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.

Overload 4WhiteWhite (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Modern Horizons (Rare)
Wiretapping
Wiretapping 4Blue (5)
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.

Streets of New Capenna (Rare)
Wizard's Spellbook
Wizard's Spellbook 5BlueBlue (7)
Artifact

Tap: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.

1–9 | Copy that card. You may cast the copy.

10–19 | Copy that card. You may cast the copy by paying 1 rather than paying its mana cost.

20 | Copy each card exiled with Wizard's Spellbook. You may cast any number of the copies without paying their mana costs.

Adventures in the Forgotten Realms (Rare)
Worldgorger Dragon
Worldgorger Dragon 3RedRedRed (6)
Creature — Nightmare Dragon (7/7)

Flying, trample

When Worldgorger Dragon enters, exile all other permanents you control.

When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

Dominaria Remastered (Mythic Rare)
Other Versions
Judgment (Rare)
Vintage Masters (Rare)
Eternal Masters (Mythic Rare)
Wormfang Behemoth
Wormfang Behemoth 3BlueBlue (5)
Creature — Nightmare Fish Beast (5/5)

When Wormfang Behemoth enters, exile all cards from your hand.

When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.

Judgment (Rare)
Wormfang Crab
Wormfang Crab 3Blue (4)
Creature — Nightmare Crab (3/6)

Wormfang Crab can't be blocked.

When Wormfang Crab enters, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.

When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Judgment (Uncommon)
Wormfang Drake
Wormfang Drake 2Blue (3)
Creature — Nightmare Drake (3/4)

Flying

When Wormfang Drake enters, sacrifice it unless you exile a creature you control other than Wormfang Drake.

When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Dominaria Remastered (Common)
Other Versions
Judgment (Common)
Wormfang Newt
Wormfang Newt 1Blue (2)
Creature — Nightmare Salamander Beast (2/2)

When Wormfang Newt enters, exile a land you control.

When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Judgment (Common)
Wormfang Turtle
Wormfang Turtle 2Blue (3)
Creature — Nightmare Turtle Beast (2/4)

When Wormfang Turtle enters, exile a land you control.

When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Judgment (Uncommon)
Wretched Bonemass
Wretched Bonemass (0)
Creature — Skeleton Horror (*/*)

Wretched Bonemass's power and toughness are each equal to the total power of the exiled cards used to craft it.

Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

The Lost Caverns of Ixalan Commander (Rare)
Yannik, Scavenging Sentinel
Yannik, Scavenging Sentinel 2GreenWhite (4)
Legendary Creature — Hyena Beast (3/3)

Partner with Nikara, Lair Scavenger

Vigilance

When Yannik, Scavenging Sentinel enters, exile another creature you control until Yannik leaves the battlefield. When you do, distribute X +1/+1 counters among any number of target creatures, where X is the exiled creature's power.

Ikoria Commander (Mythic Rare)
Yggdrasil, Rebirth Engine
Yggdrasil, Rebirth Engine 3 (3)
Legendary Artifact

When Yggdrasil, Rebirth Engine enters, exile all creature cards from your graveyard.

Tap: Exile the top three cards of your library.

4, Tap: Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until end of turn. Activate only as a sorcery.

Assassin's Creed (Mythic Rare)
Yidris, Maelstrom Wielder
Yidris, Maelstrom Wielder BlueBlackRedGreen (4)
Legendary Creature — Ogre Wizard (5/4)

Trample

Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Commander 2016 (Mythic Rare)
Zhulodok, Void Gorger
Zhulodok, Void Gorger 5Colorless (6)
Legendary Creature — Eldrazi (7/4)

Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)

Commander Masters (Mythic Rare)
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