SEARCH:

"Commander Legends: Battle for Baldur's Gate" (683)

1234567 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Tlincalli Hunter (Retrieve Prey)
Tlincalli Hunter (Retrieve Prey) 1Green (2)
Sorcery — Adventure

Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Rare)
Return of the Wildspeaker
Return of the Wildspeaker 4Green (5)
Instant

Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Rilsa Rael, Kingpin
Rilsa Rael, Kingpin 3BlueBlack (5)
Legendary Creature — Human Rogue (2/5)

Deathtouch

When Rilsa Rael, Kingpin enters, you take the initiative.

Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.

Commander Legends: Battle for Baldur's Gate (Uncommon)
River of Tears
River of Tears (0)
Land

Tap: Add Blue. If you played a land this turn, add Black instead.

Commander Legends: Battle for Baldur's Gate (Rare)
Crystal Dragon (Rob the Hoard)
Crystal Dragon (Rob the Hoard) 1White (2)
Sorcery — Adventure

Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Robe of the Archmagi
Robe of the Archmagi 2Blue (3)
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you draw that many cards.

Equip 4

Equip Shaman, Warlock, or Wizard 1

Commander Legends: Battle for Baldur's Gate (Rare)
Rogue's Passage
Rogue's Passage (0)
Land

Tap: Add Colorless.

4, Tap: Target creature can't be blocked this turn.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Roving Harper
Roving Harper 2White (3)
Creature — Elf Scout (2/2)

When Roving Harper enters, draw a card.

Commander Legends: Battle for Baldur's Gate (Common)
Rowan Kenrith
Rowan Kenrith 4RedRed (6)
Legendary Planeswalker — Rowan (4)

+2: During target player's next turn, each creature that player controls attacks if able.

−2: Rowan Kenrith deals 3 damage to each tapped creature target player controls.

−8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy."

Partner with Will Kenrith

Rowan Kenrith can be your commander.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Rug of Smothering
Rug of Smothering 3 (3)
Artifact Creature — Construct (1/3)

Flying

Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Rumor Gatherer
Rumor Gatherer 1WhiteWhite (3)
Creature — Elf Wizard (2/1)

Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Run Away Together
Run Away Together 1Blue (2)
Instant

Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Commander Legends: Battle for Baldur's Gate (Common)
Ryusei, the Falling Star
Ryusei, the Falling Star 5Red (6)
Legendary Creature — Dragon Spirit (5/5)

Flying

When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.

Commander Legends: Battle for Baldur's Gate (Rare)
Saddle of the Cavalier
Saddle of the Cavalier 2Green (3)
Artifact — Equipment

Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less.

Equip 3

Commander Legends: Battle for Baldur's Gate (Uncommon)
Safana, Calimport Cutthroat
Safana, Calimport Cutthroat 2Black (3)
Legendary Creature — Human Rogue (3/2)

Menace

At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Sailors' Bane
Sailors' Bane 7BlueBlue (9)
Creature — Dragon Turtle (7/7)

This spell costs 1 less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.

Ward 4 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Sakura-Tribe Elder
Sakura-Tribe Elder 1Green (2)
Creature — Snake Shaman (1/1)

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Commander Legends: Battle for Baldur's Gate (Common)
Young Blue Dragon (Sand Augury)
Young Blue Dragon (Sand Augury) 1Blue (2)
Sorcery — Adventure

Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Common)
Sandwurm Convergence
Sandwurm Convergence 6GreenGreen (8)
Enchantment

Creatures with flying can't attack you or planeswalkers you control.

At the beginning of your end step, create a 5/5 green Wurm creature token.

Commander Legends: Battle for Baldur's Gate (Rare)
Sapphire Dragon
Sapphire Dragon 5BlueBlue (7)
Creature — Dragon (5/6)

Flying

Whenever Sapphire Dragon attacks or blocks, scry 2.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Sarevok, Deathbringer
Sarevok, Deathbringer 3Black (4)
Legendary Creature — Human Knight (3/4)

At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Sarevok's Tome
Sarevok's Tome 4 (4)
Artifact

When Sarevok's Tome enters, you take the initiative.

Tap: Add Colorless. If you have the initiative, add ColorlessColorless instead.

3, Tap: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.

Commander Legends: Battle for Baldur's Gate (Rare)
Dread Linnorm (Scale Deflection)
Dread Linnorm (Scale Deflection) 3Green (4)
Instant — Adventure

Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Common)
Scaled Nurturer
Scaled Nurturer 1Green (2)
Creature — Dragon Druid (0/2)

Tap: Add Green. When you spend this mana to cast a Dragon creature spell, you gain 2 life.

Commander Legends: Battle for Baldur's Gate (Common)
Scion of Halaster
Scion of Halaster 1Black (2)
Legendary Enchantment — Background

Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."

Commander Legends: Battle for Baldur's Gate (Common)
Scouting Hawk
Scouting Hawk 2White (3)
Creature — Bird (1/1)

Flying

Keen Sight — When Scouting Hawk enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Commander Legends: Battle for Baldur's Gate (Common)
Sculpted Sunburst
Sculpted Sunburst 3WhiteWhite (5)
Sorcery

Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.

Commander Legends: Battle for Baldur's Gate (Rare)
Sea Gate
Sea Gate (0)
Land — Gate

Sea Gate enters tapped.

As Sea Gate enters, choose a color other than blue.

Tap: Add Blue or one mana of the chosen color.

Commander Legends: Battle for Baldur's Gate (Common)
Sea Hag
Sea Hag 4Blue (5)
Creature — Hag (3/5)

When Sea Hag enters, creatures your opponents control get -4/-0 until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Sea of Clouds
Sea of Clouds (0)
Land

Sea of Clouds enters tapped unless you have two or more opponents.

Tap: Add White or Blue.

Commander Legends: Battle for Baldur's Gate (Rare)
Search for Tomorrow
Search for Tomorrow 2Green (3)
Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2—Green (Rather than cast this card from your hand, you may pay Green and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Commander Legends: Battle for Baldur's Gate (Common)
Seasoned Dungeoneer
Seasoned Dungeoneer 3White (4)
Creature — Human Warrior (3/4)

When Seasoned Dungeoneer enters, you take the initiative.

Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Commander Legends: Battle for Baldur's Gate (Rare)
Selfless Spirit
Selfless Spirit 1White (2)
Creature — Spirit Cleric (2/1)

Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Sevinne's Reclamation
Sevinne's Reclamation 2White (3)
Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.

Flashback 4White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Commander Legends: Battle for Baldur's Gate (Rare)
Sewer Nemesis
Sewer Nemesis 3Black (4)
Creature — Horror (*/*)

As Sewer Nemesis enters, choose a player.

Sewer Nemesis's power and toughness are each equal to the number of cards in the chosen player's graveyard.

Whenever the chosen player casts a spell, that player mills a card.

Commander Legends: Battle for Baldur's Gate (Rare)
Shadowheart, Dark Justiciar
Shadowheart, Dark Justiciar 3Black (4)
Legendary Creature — Human Elf Cleric (3/4)

1Black, Tap, Sacrifice another creature: Draw X cards, where X is that creature's power.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Rare)
Shambling Vent
Shambling Vent (0)
Land

Shambling Vent enters tapped.

Tap: Add White or Black.

1WhiteBlack: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.

Commander Legends: Battle for Baldur's Gate (Rare)
Shameless Charlatan
Shameless Charlatan 1Blue (2)
Legendary Enchantment — Background

Commander creatures you own have "2Blue: This creature becomes a copy of another target creature."

Commander Legends: Battle for Baldur's Gate (Rare)
Sharpshooter Elf
Sharpshooter Elf 2Green (3)
Creature — Elf Ranger (*/2)

Reach

Sharpshooter Elf's power is equal to the number of creatures you control.

When Sharpshooter Elf enters, it deals damage equal to its power to target creature with flying an opponent controls.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Shiny Impetus
Shiny Impetus 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
Sigil of Myrkul
Sigil of Myrkul 2Black (3)
Enchantment

At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn. (To mill a card, put the top card of your library into your graveyard.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Silvanus's Invoker
Silvanus's Invoker 2Green (3)
Creature — Dragon Druid (3/2)

Conjure Elemental — 8: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.

Commander Legends: Battle for Baldur's Gate (Common)
Sivriss, Nightmare Speaker
Sivriss, Nightmare Speaker 3Black (4)
Legendary Creature — Snake Cleric Warlock (3/3)

Tap, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.)

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Skanos Dragonheart
Skanos Dragonheart 4Green (5)
Legendary Creature — Dragon Ranger (4/4)

Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Skullclamp
Skullclamp 1 (1)
Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip 1

Commander Legends: Battle for Baldur's Gate (Uncommon)
Skullport Merchant
Skullport Merchant 2Black (3)
Creature — Dwarf Citizen (1/4)

When Skullport Merchant enters, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

1Black, Sacrifice another creature or a Treasure: Draw a card.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Skullwinder
Skullwinder 2Green (3)
Creature — Snake (1/3)

Deathtouch

When Skullwinder enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Sky Diamond
Sky Diamond 2 (2)
Artifact

Sky Diamond enters tapped.

Tap: Add Blue.

Commander Legends: Battle for Baldur's Gate (Common)
Slaughter the Strong
Slaughter the Strong 1WhiteWhite (3)
Sorcery

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Sludge Monster
Sludge Monster 3BlueBlue (5)
Creature — Horror (5/5)

Whenever Sludge Monster enters or attacks, put a slime counter on up to one other target creature.

Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

Commander Legends: Battle for Baldur's Gate (Rare)
Sly Instigator
Sly Instigator 3Blue (4)
Creature — Human Wizard (2/4)

Blue, Tap: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Commander Legends: Battle for Baldur's Gate (Rare)
Snowfield Sinkhole
Snowfield Sinkhole (0)
Snow Land — Plains Swamp

(Tap: Add White or Black.)

Snowfield Sinkhole enters tapped.

Commander Legends: Battle for Baldur's Gate (Common)
Sol Ring
Sol Ring 1 (1)
Artifact

Tap: Add ColorlessColorless.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Solemn Doomguide
Solemn Doomguide 3BlackBlack (5)
Creature — Tiefling Cleric (4/5)

Flying

Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth 1Black. (1Black: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Commander Legends: Battle for Baldur's Gate (Rare)
Solemn Recruit
Solemn Recruit 1WhiteWhite (3)
Creature — Dwarf Warrior (2/2)

Double strike

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.

Commander Legends: Battle for Baldur's Gate (Rare)
Solemn Simulacrum
Solemn Simulacrum 4 (4)
Artifact Creature — Golem (2/2)

When Solemn Simulacrum enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.

Commander Legends: Battle for Baldur's Gate (Rare)
Spectacular Showdown
Spectacular Showdown 1Red (2)
Sorcery

Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Overload 4RedRedRed (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Commander Legends: Battle for Baldur's Gate (Rare)
Spellskite
Spellskite 2 (2)
Artifact Creature — Phyrexian Horror (0/4)

Phyrexian Blue: Change a target of target spell or ability to Spellskite. (Phyrexian Blue can be paid with either Blue or 2 life.)

Commander Legends: Battle for Baldur's Gate (Rare)
Spinerock Knoll
Spinerock Knoll (0)
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Spinerock Knoll enters tapped.

Tap: Add Red.

Red, Tap: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Spire Garden
Spire Garden (0)
Land

Spire Garden enters tapped unless you have two or more opponents.

Tap: Add Red or Green.

Commander Legends: Battle for Baldur's Gate (Rare)
Split the Spoils
Split the Spoils 2Green (3)
Sorcery

Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Sprite Dragon
Sprite Dragon BlueRed (2)
Creature — Faerie Dragon (1/1)

Flying, haste

Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Squad Commander
Squad Commander 3White (4)
Creature — Kor Warrior (3/3)

When Squad Commander enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Starlit Sanctum
Starlit Sanctum (0)
Land

Tap: Add Colorless.

White, Tap, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.

Black, Tap, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Steadfast Unicorn
Steadfast Unicorn White (1)
Creature — Unicorn (1/2)

3White: Creatures you control get +1/+1 and gain vigilance until end of turn. Activate only during your turn.

Commander Legends: Battle for Baldur's Gate (Common)
Steel Hellkite
Steel Hellkite 6 (6)
Artifact Creature — Dragon (5/5)

Flying

2: Steel Hellkite gets +1/+0 until end of turn.

Variable Colorless: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Stick Together
Stick Together 3WhiteWhite (5)
Sorcery

Each player chooses a party from among creatures they control, then sacrifices the rest. (To choose a party, choose up to one each of Cleric, Rogue, Warrior, and Wizard.)

Commander Legends: Battle for Baldur's Gate (Rare)
Stirge
Stirge Black (1)
Creature — Insect Bat (1/1)

Flying

Stirge can't block.

Blood Drain — 1Black, Pay 1 life, Sacrifice Stirge: Draw a card.

Commander Legends: Battle for Baldur's Gate (Common)
Stirring Bard
Stirring Bard 3Red (4)
Creature — Dragon Bard (0/4)

Defender

When Stirring Bard enters, you take the initiative.

Mantle of Inspiration — Tap: Target creature gains menace and haste until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Stolen Strategy
Stolen Strategy 4Red (5)
Enchantment

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

Commander Legends: Battle for Baldur's Gate (Rare)
Bonecrusher Giant (Stomp)
Bonecrusher Giant (Stomp) 1Red (2)
Instant — Adventure

Damage can't be prevented this turn. Stomp deals 2 damage to any target.

Commander Legends: Battle for Baldur's Gate (Rare)
Stoneskin
Stoneskin 2White (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +0/+10.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Stonespeaker Crystal
Stonespeaker Crystal 4 (4)
Artifact

Tap: Add ColorlessColorless.

2, Tap, Sacrifice Stonespeaker Crystal: Exile any number of target players' graveyards. Draw a card.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Storm King's Thunder
Storm King's Thunder Variable ColorlessRedRedRed (3)
Instant

When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Street Urchin
Street Urchin 1Red (2)
Legendary Enchantment — Background

Commander creatures you own have "1, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Stuffy Doll
Stuffy Doll 5 (5)
Artifact Creature — Construct (0/1)

Indestructible

As Stuffy Doll enters, choose a player.

Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.

Tap: Stuffy Doll deals 1 damage to itself.

Commander Legends: Battle for Baldur's Gate (Rare)
Stunning Strike
Stunning Strike 2Blue (3)
Enchantment — Aura

Flash

Enchant creature

When Stunning Strike enters, tap enchanted creature and remove it from combat.

As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.

Commander Legends: Battle for Baldur's Gate (Common)
Summon Undead
Summon Undead 4Black (5)
Sorcery

You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)

Commander Legends: Battle for Baldur's Gate (Common)
Sunken Hollow
Sunken Hollow (0)
Land — Island Swamp

(Tap: Add Blue or Black.)

Sunken Hollow enters tapped unless you control two or more basic lands.

Commander Legends: Battle for Baldur's Gate (Rare)
Swamp
Swamp (0)
Basic Land — Swamp

Commander Legends: Battle for Baldur's Gate (Land)
Swashbuckler Extraordinaire
Swashbuckler Extraordinaire 2Red (3)
Creature — Dragon Rogue Warrior (2/2)

When Swashbuckler Extraordinaire enters, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Two-Handed Axe (Sweeping Cleave)
Two-Handed Axe (Sweeping Cleave) 1Red (2)
Instant — Adventure

Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Sweet-Gum Recluse
Sweet-Gum Recluse 4GreenGreen (6)
Creature — Spider (0/3)

Flash

Cascade

Reach

When Sweet-Gum Recluse enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Swiftfoot Boots
Swiftfoot Boots 2 (2)
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip 1

Commander Legends: Battle for Baldur's Gate (Uncommon)
Sword Coast Sailor
Sword Coast Sailor 1Blue (2)
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Sword Coast Serpent
Sword Coast Serpent 5BlueBlue (7)
Creature — Serpent Dragon (6/6)

Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.

Commander Legends: Battle for Baldur's Gate (Common)
Syphon Mind
Syphon Mind 3Black (4)
Sorcery

Each other player discards a card. You draw a card for each card discarded this way.

Commander Legends: Battle for Baldur's Gate (Common)
Tabaxi Toucaneers
Tabaxi Toucaneers 4White (5)
Creature — Cat Ranger (3/2)

Flying

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Legends: Battle for Baldur's Gate (Common)
Tainted Field
Tainted Field (0)
Land

Tap: Add Colorless.

Tap: Add White or Black. Activate only if you control a Swamp.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Tainted Isle
Tainted Isle (0)
Land

Tap: Add Colorless.

Tap: Add Blue or Black. Activate only if you control a Swamp.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Talisman of Creativity
Talisman of Creativity 2 (2)
Artifact

Tap: Add Colorless.

Tap: Add Blue or Red. Talisman of Creativity deals 1 damage to you.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Talisman of Dominance
Talisman of Dominance 2 (2)
Artifact

Tap: Add Colorless.

Tap: Add Blue or Black. Talisman of Dominance deals 1 damage to you.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Talisman of Hierarchy
Talisman of Hierarchy 2 (2)
Artifact

Tap: Add Colorless.

Tap: Add White or Black. Talisman of Hierarchy deals 1 damage to you.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Tasha, the Witch Queen
Tasha, the Witch Queen 3BlueBlack (5)
Legendary Planeswalker — Tasha (4)

Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.

+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.

−3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.

Tasha, the Witch Queen can be your commander.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Taunting Kobold
Taunting Kobold Red (1)
Creature — Kobold (0/1)

Haste

Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Tavern Brawler
Tavern Brawler 2Red (3)
Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."

Commander Legends: Battle for Baldur's Gate (Common)
Tectonic Giant
Tectonic Giant 2RedRed (4)
Creature — Elemental Giant (3/4)

Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —

• Tectonic Giant deals 3 damage to each opponent.

• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

Commander Legends: Battle for Baldur's Gate (Rare)
Temple of Abandon
Temple of Abandon (0)
Land

Temple of Abandon enters tapped.

When Temple of Abandon enters, scry 1.

Tap: Add Red or Green.

Commander Legends: Battle for Baldur's Gate (Rare)
Temple of Deceit
Temple of Deceit (0)
Land

Temple of Deceit enters tapped.

When Temple of Deceit enters, scry 1.

Tap: Add Blue or Black.

Commander Legends: Battle for Baldur's Gate (Rare)
Temple of Epiphany
Temple of Epiphany (0)
Land

Temple of Epiphany enters tapped.

When Temple of Epiphany enters, scry 1.

Tap: Add Blue or Red.

Commander Legends: Battle for Baldur's Gate (Rare)
1234567 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue