|
Lumengrid Sentinel
( 3)
Creature — Human Wizard
(1/2)
Flying Whenever an artifact you control enters, you may tap target permanent.
|
|
|
Lunar Mystic
( 4)
Creature — Human Wizard
(2/2)
Whenever you cast an instant spell, you may pay . If you do, draw a card.
|
|
|
Maelstrom Muse
( 4)
Creature — Djinn Wizard
(2/4)
Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs less to cast, where X is Maelstrom Muse's power as this ability resolves.
|
|
|
Maga, Traitor to Mortals
( 3)
Legendary Creature — Human Wizard
(0/0)
Maga, Traitor to Mortals enters with X +1/+1 counters on it. When Maga enters, target player loses life equal to the number of +1/+1 counters on it.
|
|
|
Mage il-Vec
( 3)
Creature — Human Wizard
(2/2)
, Discard a card at random: Mage il-Vec deals 1 damage to any target.
|
|
|
Magmatic Channeler
( 2)
Creature — Human Wizard
(1/3)
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. , Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
|
|
|
Magus of the Abyss
( 4)
Creature — Human Wizard
(4/3)
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
|
|
|
Magus of the Bazaar
( 2)
Creature — Human Wizard
(0/1)
: Draw two cards, then discard three cards.
|
|
|
Magus of the Bridge
( 3)
Creature — Human Wizard
(4/4)
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge.
|
|
|
Magus of the Disk
( 4)
Creature — Human Wizard
(2/4)
Magus of the Disk enters tapped. , : Destroy all artifacts, creatures, and enchantments.
|
|
|
Magus of the Future
( 5)
Creature — Human Wizard
(2/3)
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
|
|
|
Magus of the Jar
( 5)
Creature — Human Wizard
(3/3)
, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
|
|
|
Magus of the Library
( 2)
Creature — Human Wizard
(1/1)
: Add . : Draw a card. Activate only if you have exactly seven cards in hand.
|
|
|
Magus of the Mirror
( 6)
Creature — Human Wizard
(4/2)
, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate only during your upkeep.
|
|
|
Magus of the Moat
( 4)
Creature — Human Wizard
(0/3)
Creatures without flying can't attack.
|
|
|
Magus of the Scroll
( 1)
Creature — Human Wizard
(1/1)
, : Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Magus of the Scroll deals 2 damage to any target.
|
|
|
Magus of the Tabernacle
( 4)
Creature — Human Wizard
(2/6)
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay ."
|
|
|
Magus of the Vineyard
( 1)
Creature — Human Wizard
(1/1)
At the beginning of each player's first main phase, that player adds .
|
|
|
Mairsil, the Pretender
( 4)
Legendary Creature — Human Wizard
(4/4)
When Mairsil, the Pretender enters, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
|
|
|
Malcator, Purity Overseer
( 3)
Legendary Creature — Phyrexian Elephant Wizard
(1/1)
When Malcator, Purity Overseer enters, create a 3/3 colorless Phyrexian Golem artifact creature token. At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
|
|
|
Mangara of Corondor
( 3)
Legendary Creature — Human Wizard
(1/1)
: Exile Mangara of Corondor and target permanent.
|
|
|
Manic Scribe
( 2)
Creature — Human Wizard
(0/3)
When Manic Scribe enters, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
|
|
|
Manifestation Sage
( 4)
Creature — Human Wizard
(2/2)
When Manifestation Sage enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
|
|
|
Maralen of the Mornsong
( 3)
Legendary Creature — Elf Wizard
(2/3)
Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
|
|
|
Marchesa, the Black Rose
( 4)
Legendary Creature — Human Wizard
(3/3)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
|
|
|
Martyr of Bones
( 1)
Creature — Human Wizard
(1/1)
, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.
|
|
|
Martyr of Frost
( 1)
Creature — Human Wizard
(1/1)
, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays .
|
|
|
Master Biomancer
( 4)
Creature — Elf Wizard
(2/4)
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
|
|
|
Master of Death
( 3)
Creature — Zombie Wizard
(3/1)
When Master of Death enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.
|
|
|
Master of Etherium
( 3)
Artifact Creature — Vedalken Wizard
(*/*)
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
|
|
|
Master of the Veil
( 4)
Creature — Human Wizard
(2/3)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Master of the Veil is turned face up, you may turn target creature with a morph ability face down.
|
|
|
Master of Waves
( 4)
Creature — Merfolk Wizard
(2/1)
Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
|
|
|
Master of Winds
( 4)
Creature — Sphinx Wizard
(1/4)
Flying When Master of Winds enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
|
|
|
Mastermind Plum
( 3)
Legendary Creature — Human Wizard
(2/2)
Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
|
|
|
Meddling Mage
( 2)
Creature — Human Wizard
(2/2)
As Meddling Mage enters, choose a nonland card name. Spells with the chosen name can't be cast.
|
|
|
Meldweb Curator
( 4)
Creature — Phyrexian Wizard
(3/4)
When Meldweb Curator enters, put up to one target instant or sorcery card from your graveyard on top of your library.
|
|
|
Melek, Izzet Paragon
( 6)
Legendary Creature — Weird Wizard
(2/4)
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
|
|
|
Meletis Astronomer
( 2)
Creature — Human Wizard
(1/3)
Heroic — Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
|
|
Meloku the Clouded Mirror
( 5)
Legendary Creature — Moonfolk Wizard
(2/4)
Flying , Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
|
|
|
Memnarch
( 7)
Legendary Artifact Creature — Wizard
(4/5)
|
|
|
Mentor of Evos Isle
( 3)
Creature — — Bird Wizard
(2/1)
Flying When Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying.
|
|
|
Merchant of Secrets
( 3)
Creature — Human Wizard
(1/1)
When Merchant of Secrets enters, draw a card.
|
|
|
Merfolk Falconer
( 5)
Creature — Merfolk Wizard
(4/4)
Flying Whenever you cast a kicked spell, scry 2.
|
|
|
Merfolk Mesmerist
( 2)
Creature — Merfolk Wizard
(1/2)
, : Target player mills two cards.
|
|
|
Merfolk Pupil
( 2)
Creature — Merfolk Wizard
(1/1)
When Merfolk Pupil enters, draw a card, then discard a card. , Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
|
|
|
Merfolk Seer
( 3)
Creature — Merfolk Wizard
(2/2)
When Merfolk Seer dies, you may pay . If you do, draw a card.
|
|
|
Merfolk Thaumaturgist
( 3)
Creature — Merfolk Wizard
(1/2)
: Switch target creature's power and toughness until end of turn.
|
|
|
Merfolk Trickster
( 2)
Creature — Merfolk Wizard
(2/2)
Flash When Merfolk Trickster enters, tap target creature an opponent controls. It loses all abilities until end of turn.
|
|
|
Merrow Harbinger
( 4)
Creature — Merfolk Wizard
(2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Merrow Harbinger enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
|
|
|
Merrow Levitator
( 4)
Creature — Merfolk Wizard
(2/3)
: Target creature gains flying until end of turn. Whenever you cast a blue spell, you may untap Merrow Levitator.
|
|
|
Micromancer
( 4)
Creature — Human Wizard
(3/3)
When Micromancer enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
|
|
|
Midnight Pathlighter
( 4)
Creature — Human Wizard
(2/3)
Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
|
|
|
Midvast Protector
( 4)
Creature — Human Wizard
(2/3)
When Midvast Protector enters, target creature you control gains protection from the color of your choice until end of turn.
|
|
|
Might Weaver
( 2)
Creature — Human Wizard
(2/1)
: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Minamo Scrollkeeper
( 2)
Creature — Human Wizard
(2/3)
Defender Your maximum hand size is increased by one.
|
|
|
Minamo Sightbender
( 2)
Creature — Human Wizard
(1/2)
, : Target creature with power X or less can't be blocked this turn.
|
|
|
Mindreaver
( 2)
Creature — Human Wizard
(2/1)
Heroic — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library. , Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver.
|
|
|
Mindwhisker
( 3)
Creature — Rat Wizard
(3/2)
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Threshold — As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0.
|
|
|
Minn, Wily Illusionist
( 3)
Legendary Creature — Gnome Wizard
(1/3)
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
|
|
|
Minotaur Illusionist
( 5)
Creature — Minotaur Wizard
(3/4)
: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) , Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
|
|
|
Mistbind Clique
( 4)
Creature — Faerie Wizard
(4/4)
Flash Flying Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
|
|
|
Mistcaller
( 1)
Creature — Merfolk Wizard
(1/1)
Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter and it wasn't cast, exile it instead.
|
|
|
Mistfire Weaver
( 4)
Creature — Djinn Wizard
(3/1)
Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.
|
|
|
Mistmeadow Vanisher
( 3)
Creature — Kithkin Wizard
(3/2)
Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
|
|
|
Mizzium Meddler
( 3)
Creature — Vedalken Wizard
(1/4)
Flash (You may cast this spell any time you could cast an instant.) When Mizzium Meddler enters, you may change a target of target spell or ability to Mizzium Meddler.
|
|
|
Mizzix of the Izmagnus
( 4)
Legendary Creature — Goblin Wizard
(2/2)
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost less to cast for each experience counter you have.
|
|
|
Mizzix, Replica Rider
( 5)
Legendary Creature — Goblin Wizard
(4/5)
Flying Whenever you cast a spell from anywhere other than your hand, you may pay . If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
|
|
|
Moira, Urborg Haunt
( 3)
Legendary Creature — Spirit Wizard
(3/2)
Menace Whenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
|
|
|
Momir Vig, Simic Visionary
( 5)
Legendary Creature — Elf Wizard
(2/2)
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
|
|
|
Monastery Loremaster
( 4)
Creature — Djinn Wizard
(3/2)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.
|
|
|
Moniker Mage
( 3)
Creature — Human Wizard
(2/2)
, Say your middle name: Moniker Mage gains shroud until end of turn. , Say an opponent's middle name: Moniker Mage gains flying until end of turn.
|
|
|
Moonbow Illusionist
( 3)
Creature — Moonfolk Wizard
(2/1)
Flying , Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
|
|
|
Moonfolk Puzzlemaker
( 3)
Artifact Creature — Moonfolk Wizard
(1/4)
Flying Whenever Moonfolk Puzzlemaker becomes tapped, scry 1.
|
|
|
Murmuring Mystic
( 4)
Creature — Human Wizard
(1/5)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
|
|
|
Musician
( 3)
Creature — Human Wizard
(1/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) : Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay for each music counter on it," it gains that ability.
|
|
|
Naban, Dean of Iteration
( 2)
Legendary Creature — Human Wizard
(2/1)
If a Wizard entering under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
|
|
|
Nadu, Winged Wisdom
( 3)
Legendary Creature — Bird Wizard
(3/4)
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
|
|
|
Najal, the Storm Runner
( 5)
Legendary Creature — Efreet Wizard
(5/4)
You may cast sorcery spells as though they had flash. Whenever Najal, the Storm Runner attacks, you may pay . If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
|
|
|
Nameless One
( 4)
Creature — Wizard Avatar
(*/*)
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|