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Narci, Fable Singer
( 4)
Legendary Creature — Human Bard
(3/3)
Lifelink Whenever you sacrifice an enchantment, draw a card. Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.
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Nashi, Searcher in the Dark
( 2)
Legendary Creature — Rat Ninja Wizard
(2/2)
Menace Whenever Nashi, Searcher in the Dark deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
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Natural Emergence
( 4)
Enchantment
When Natural Emergence enters, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
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Natural End
( 3)
Instant
Destroy target artifact or enchantment. You gain 3 life.
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Natural Reclamation
( 5)
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Destroy target artifact or enchantment.
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Natural State
( 1)
Instant
Destroy target artifact or enchantment with mana value 3 or less.
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Naturalize
( 2)
Instant
Destroy target artifact or enchantment.
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Nature's Claim
( 1)
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
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Nessian Wanderer
( 2)
Creature — Satyr Scout
(1/3)
Constellation — Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
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Nettle Guard
( 2)
Creature — Mouse Soldier
(3/1)
Valiant — Whenever Nettle Guard becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn. , Sacrifice Nettle Guard: Destroy target artifact or enchantment.
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Nettlecyst
( 3)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip
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Neva, Stalked by Nightmares
( 4)
Legendary Creature — Human Noble
(2/2)
Menace When Neva, Stalked by Nightmares enters, return target creature or enchantment card from your graveyard to your hand. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
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Nevinyrral, Urborg Tyrant
( 6)
Legendary Creature — Zombie Wizard
(3/6)
Hexproof from artifacts, creatures, and enchantments When Nevinyrral, Urborg Tyrant enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay . When you do, destroy all artifacts, creatures, and enchantments.
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Nevinyrral's Disk
( 4)
Artifact
Nevinyrral's Disk enters tapped. , : Destroy all artifacts, creatures, and enchantments.
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Nexus Wardens
( 3)
Creature — Satyr Archer
(1/4)
Reach Constellation — Whenever an enchantment you control enters, you gain 2 life.
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Nezumi Bladeblesser
( 3)
Creature — Rat Samurai
(3/2)
Nezumi Bladeblesser has deathtouch as long as you control an artifact. Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)
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Nikko-Onna
( 3)
Creature — Spirit
(2/2)
When Nikko-Onna enters, destroy target enchantment. Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
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Niko Aris
( 3)
Legendary Planeswalker — Niko
(3)
When Niko Aris enters, create X Shard tokens. (They're enchantments with ", Sacrifice this enchantment: Scry 1, then draw a card.") +1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. −1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. −1: Create a Shard token.
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Niko, Light of Hope
( 4)
Legendary Creature — Human Wizard
(3/4)
When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments with ", Sacrifice this enchantment: Scry 1, then draw a card.") , : Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Nissa, Ascended Animist
( 7)
Legendary Planeswalker — Nissa
(7)
Compleated ( can be paid with or 2 life. For each paid with life, this planeswalker enters with two fewer loyalty counters.) +1: Create an X/X green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty. −1: Destroy target artifact or enchantment. −7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
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Nissa's Defeat
( 3)
Sorcery
Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
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Norika Yamazaki, the Poet
( 3)
Legendary Creature — Human Samurai
(3/2)
Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
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Nullmage Advocate
( 3)
Creature — Insect Druid
(2/3)
: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
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Nullmage Shepherd
( 4)
Creature — Elf Shaman
(2/4)
Tap four untapped creatures you control: Destroy target artifact or enchantment.
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Nylea's Colossus
( 7)
Enchantment Creature — Giant
(6/6)
Constellation — Whenever Nylea's Colossus or another enchantment you control enters, double target creature's power and toughness until end of turn.
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Nyx Herald
( 3)
Enchantment Creature — Centaur Shaman
(2/3)
At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.
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Nyx Infusion
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.
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Nyxborn Behemoth
( 12)
Enchantment Creature — Beast
(10/10)
This spell costs less to cast, where X is the total mana value of noncreature enchantments you control. Trample , Sacrifice another enchantment: Nyxborn Behemoth gains indestructible until end of turn.
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Oakheart Dryads
( 3)
Enchantment Creature — Nymph Dryad
(2/3)
Constellation — Whenever Oakheart Dryads or another enchantment you control enters, target creature gets +1/+1 until end of turn.
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Oath of the Ancient Wood
( 3)
Enchantment
Whenever Oath of the Ancient Wood or another enchantment you control enters, you may put a +1/+1 counter on target creature.
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Odunos River Trawler
( 3)
Creature — Zombie
(2/2)
When Odunos River Trawler enters, return target enchantment creature card from your graveyard to your hand. , Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand.
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Okiba Salvage
( 5)
Sorcery
Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
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Ondu Spiritdancer
( 5)
Creature — Kor Cleric
(3/3)
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
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One with the Stars
( 4)
Enchantment — Aura
Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
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Opal Acrolith
( 3)
Enchantment
Whenever an opponent casts a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature. : Opal Acrolith becomes an enchantment.
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Opal Archangel
( 5)
Enchantment
When an opponent casts a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.
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Opal Avenger
( 3)
Enchantment
When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.
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Opal Caryatid
( 1)
Enchantment
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
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Opal Champion
( 3)
Enchantment
When an opponent casts a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.
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Opal Gargoyle
( 2)
Enchantment
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
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Opal Guardian
( 3)
Enchantment
When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
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Opal Titan
( 4)
Enchantment
When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
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Opalescence
( 4)
Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
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Open the Omenpaths
( 3)
Instant
Choose one — • Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. • Creatures you control get +1/+0 until end of turn.
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Open the Vaults
( 6)
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
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Optimistic Scavenger
( 1)
Creature — Human Scout
(1/1)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
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Orim's Thunder
( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
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Out of Time
( 3)
Enchantment
When Out of Time enters, untap all creatures, then those creatures phase out until Out of Time leaves the battlefield. Put a time counter on Out of Time for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
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Outland Liberator
( 2)
Creature — Human Werewolf
(2/2)
, Sacrifice Outland Liberator: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Over the Edge
( 2)
Sorcery
Choose one — • Destroy target artifact or enchantment. • Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
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Parallax Dementia
( 2)
Enchantment — Aura
Enchant creature Fading 1 <I>(This enchantment enters with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
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Parallax Nexus
( 3)
Enchantment
Fading 5 <I>(This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery. When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.
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Parallax Tide
( 4)
Enchantment
Fading 5 <I>(This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Remove a fade counter from Parallax Tide: Exile target land. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
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Parallax Wave
( 4)
Enchantment
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
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Paraselene
( 3)
Sorcery
Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
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Patrician's Scorn
( 4)
Instant
If you've cast another white spell this turn, you may cast this spell without paying its mana cost. Destroy all enchantments.
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Pawpatch Formation
( 2)
Instant
Choose one — • Destroy target creature with flying. • Destroy target enchantment. • Draw a card. Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Pearl-Ear, Imperial Advisor
( 3)
Legendary Creature — Fox Advisor
(3/4)
Lifelink Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
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Pernicious Deed
( 3)
Enchantment
, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
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Pest Infestation
( 1)
Sorcery
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
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Phantatog
( 3)
Creature — Atog
(1/2)
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. Discard a card: Phantatog gets +1/+1 until end of turn.
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Pharika, God of Affliction
( 3)
Legendary Enchantment Creature — God
(5/5)
Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature. : Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
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Pharika's Libation
( 3)
Instant
Choose one — • Target opponent sacrifices a creature. • Target opponent sacrifices an enchantment.
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Pharika's Mender
( 5)
Creature — Gorgon
(4/3)
When Pharika's Mender enters, you may return target creature or enchantment card from your graveyard to your hand.
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Phenomenon Investigators
( 4)
Creature — Human Detective
(3/4)
As Phenomenon Investigators enters, choose Believe or Doubt. • Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token. • Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
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Pheres-Band Raiders
( 6)
Creature — Centaur Warrior
(5/5)
Inspired — Whenever Pheres-Band Raiders becomes untapped, you may pay . If you do, create a 3/3 green Centaur enchantment creature token.
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Pick Your Poison
( 1)
Sorcery
Choose one — • Each opponent sacrifices an artifact. • Each opponent sacrifices an enchantment. • Each opponent sacrifices a creature with flying.
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Pious Wayfarer
( 1)
Creature — Human Scout
(1/2)
Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.
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Pir's Whim
( 4)
Sorcery
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment they control.
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Plea for Guidance
( 6)
Sorcery
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
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Polis Crusher
( 4)
Creature — Cyclops
(4/4)
Trample, protection from enchantments : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls.
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Popular Egotist
( 3)
Creature — Human Rogue
(3/2)
, Sacrifice another creature or enchantment: Popular Egotist gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.
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Portrait of Michiko
( 0)
Enchantment Creature — Human Noble
(0/0)
Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control.
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Power Leak
( 2)
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
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Power Taint
( 2)
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay . Cycling (, Discard this card: Draw a card.)
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Preston Garvey, Minuteman
( 5)
Legendary Creature — Human Soldier
(4/4)
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has ‘: Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.
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Priest of Iroas
( 1)
Creature — Human Cleric
(1/1)
, Sacrifice Priest of Iroas: Destroy target enchantment.
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Primeval Light
( 4)
Sorcery
Destroy all enchantments target player controls.
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Protean Thaumaturge
( 2)
Creature — Human Wizard
(1/1)
Constellation — Whenever an enchantment you control enters, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
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Purify
( 5)
Sorcery
Destroy all artifacts and enchantments.
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Qasali Pridemage
( 2)
Creature — Cat Wizard
(2/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
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Qasali Slingers
( 5)
Creature — Cat Warrior
(3/5)
Reach Whenever Qasali Slingers or another Cat you control enters, you may destroy target artifact or enchantment.
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Quagmire Druid
( 3)
Creature — Zombie Druid
(2/2)
, , Sacrifice a creature: Destroy target enchantment.
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Quandrix Command
( 3)
Instant
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
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Quiet Disrepair
( 2)
Enchantment — Aura
Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.
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Quiet Purity
( 1)
Instant — Arcane
Destroy target enchantment.
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Rabble Rousing
( 5)
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
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Radiant Purge
( 2)
Instant
Exile target multicolored creature or multicolored enchantment.
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Rain of Thorns
( 6)
Sorcery
Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.
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Rambunctious Mutt
( 5)
Creature — Dog
(3/4)
When Rambunctious Mutt enters, destroy target artifact or enchantment an opponent controls.
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Rampage of the Clans
( 4)
Instant
Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.
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