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Sizzling Soloist
( 4)
Creature — Human Citizen
(3/2)
Alliance — Whenever another creature you control enters, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
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Skulduggery
( 1)
Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
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Skulking Killer
( 4)
Creature — Vampire Assassin
(4/2)
When Skulking Killer enters, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.
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Skyline Cascade
( 0)
Land
Skyline Cascade enters tapped. When Skyline Cascade enters, target creature an opponent controls doesn't untap during its controller's next untap step. : Add .
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Skysovereign, Consul Flagship
( 5)
Legendary Artifact — Vehicle
(6/5)
Flying Whenever Skysovereign, Consul Flagship enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Slaughter Specialist
( 2)
Creature — Vampire Warrior
(3/3)
When Slaughter Specialist enters, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
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Slaying Mantis
( 7)
Creature — Insect Wrestler
(6/6)
Just a second (As long as this spell is on the stack, players can't move permanents.) Slaying Mantis enters by being thrown from a distance of at least three feet. When Slaying Mantis enters, it fights each creature an opponent controls that it touched as it entered.
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Slithery Stalker
( 3)
Creature — Nightmare Horror
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Slithery Stalker enters, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Sly Instigator
( 4)
Creature — Human Wizard
(2/4)
, : Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Smelt-Ward Gatekeepers
( 4)
Creature — Human Warrior
(2/4)
When Smelt-Ward Gatekeepers enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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Smelt-Ward Minotaur
( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
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Snare Tactician
( 3)
Creature — Human Soldier
(2/3)
Whenever you cycle a card, tap target creature an opponent controls.
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Snaremaster Sprite
( 1)
Creature — Faerie Wizard
(1/1)
Flying When Snaremaster Sprite enters, you may pay . When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Soldevi Golem
( 4)
Artifact Creature — Golem
(5/3)
Soldevi Golem doesn't untap during your untap step. At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
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Solitary Sanctuary
( 3)
Enchantment
When Solitary Sanctuary enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
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Sontaran General
( 5)
Creature — Alien Soldier
(5/5)
Trample, haste Battalion — Whenever Sontaran General and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
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Soul-Scar Mage
( 1)
Creature — Human Wizard
(1/2)
Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
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Soulsworn Spirit
( 4)
Creature — Spirit
(2/1)
Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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Spawnbroker
( 3)
Creature — Human Wizard
(1/1)
When Spawnbroker enters, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
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Spectral Snatcher
( 6)
Creature — Spirit
(6/5)
Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Spectrum Sentinel
( 1)
Artifact Creature — Soldier
(1/2)
Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land an opponent controls enters, you gain 1 life.
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Spinewoods Armadillo
( 6)
Creature — Armadillo
(7/7)
Reach Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) , Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
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Spire Patrol
( 4)
Creature — Human Soldier
(3/2)
Flying When Spire Patrol enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Spires of Orazca
( 0)
Land
(Transforms from Thaumatic Compass.) : Add . : Untap target attacking creature an opponent controls and remove it from combat.
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Spirit Flare
( 4)
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Splatter Goblin
( 2)
Creature — Phyrexian Goblin
(2/1)
When Splatter Goblin dies, target creature an opponent controls gets -1/-1 until end of turn.
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Spoils of the Hunt
( 3)
Instant
Target creature you control gets +1/+0 until end of turn for each mana from a Treasure that was spent to cast this spell. Then that creature deals damage equal to its power to target creature an opponent controls.
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Spring-Loaded Sawblades
( 2)
Artifact
Flash When Spring-Loaded Sawblades enters, it deals 5 damage to target tapped creature an opponent controls. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Squidnapper (playtest)
( 5)
Creature — — Squid Pirate
(3/4)
When CARDNAME enters the battlefield, gain control of target creature an opponent controls until CARDNAME leaves the battlefield or that player pays the ransom. Ransom — and 2 life
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Squishy Sphinx Ninja
( 0)
Stickers
2 — Ward (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) 4 — Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 3 — 5/3 5 — 7/7
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Stalking Yeti
( 4)
Snow Creature — Yeti
(3/3)
When Stalking Yeti enters, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. : Return Stalking Yeti to its owner's hand. Activate only as a sorcery. ( can be paid with one mana from a snow source.)
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Stasis Snare
( 3)
Enchantment
Flash (You may cast this spell any time you could cast an instant.) When Stasis Snare enters, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
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Roaring Furnace // Steaming Sauna (Steaming Sauna)
( 5)
Enchantment — Room
You have no maximum hand size. At the beginning of your end step, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Stern Dismissal
( 1)
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
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Stingblade Assassin
( 4)
Creature — Faerie Assassin
(3/1)
Flash Flying When Stingblade Assassin enters, destroy target creature an opponent controls that was dealt damage this turn.
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Stinging Scorpion
( 5)
Host Creature — Scorpion
(3/2)
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
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Stingscourger
( 2)
Creature — Goblin Warrior
(2/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Stingscourger enters, return target creature an opponent controls to its owner's hand.
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Stitched Mangler
( 3)
Creature — Zombie Horror
(2/3)
Stitched Mangler enters tapped. When Stitched Mangler enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Stone of Erech
( 1)
Legendary Artifact
If a creature an opponent controls would die, exile it instead. , , Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
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Galvanic Giant (Storm Reading)
( 7)
Instant — Adventure
Draw four cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Strangling Grasp
( 0)
Enchantment — Aura
Enchant creature or planeswalker an opponent controls At the beginning of your upkeep, enchanted permanent's controller sacrifices a nonland permanent, then that player loses 1 life.
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Submerge
( 5)
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library.
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Succumb to the Cold
( 3)
Instant
Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Su-Chi Cave Guard
( 8)
Artifact Creature — Construct
(8/8)
Vigilance Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Su-Chi Cave Guard dies, add eight . Until end of turn, you don't lose this mana as steps and phases end.
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Sunder the Gateway
( 2)
Sorcery
Choose one — • Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) • Incubate 2, then transform an Incubator token you control.
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Sunset Revelry
( 2)
Sorcery
If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.
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Surgehacker Mech
( 4)
Artifact — Vehicle
(5/5)
Menace When Surgehacker Mech enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4
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Suture Priest
( 2)
Creature — Phyrexian Cleric
(1/1)
Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.
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Swarm Shambler
( 1)
Creature — Fungus Beast
(0/0)
Swarm Shambler enters with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. , : Put a +1/+1 counter on Swarm Shambler.
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Swooping Pteranodon
( 5)
Creature — Dinosaur
(3/3)
Flying, haste Whenever Swooping Pteranodon or another Dinosaur you control with flying enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.
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Sylvan Primordial
( 7)
Creature — Avatar
(6/8)
Reach When Sylvan Primordial enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
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Taunting Kobold
( 1)
Creature — Kobold
(0/1)
Haste Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Taunting Sliver
( 4)
Creature — Sliver
(3/3)
Sliver creatures you control have "When this creature enters, goad target creature an opponent controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Tax Collector
( 2)
Creature — Human Advisor
(2/2)
When Tax Collector enters, choose one — • Tax — Until your next turn, spells your opponents cast cost more to cast. • Arrest — Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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Teferi Akosa of Zhalfir
( 0)
Legendary Planeswalker — Teferi
(4)
+1: Draw two cards. Then discard two cards unless you discard a creature card. −2: You get an emblem with "Knights you control get +1/+0 and have ward ." −3: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way.
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Teferi, Timeless Voyager
( 6)
Legendary Planeswalker — Teferi
(4)
+1: Draw a card. −3: Put target creature on top of its owner's library. −8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)
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Tempted by the Oriq
( 4)
Sorcery
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
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Termination Facilitator
( 2)
Creature — Human Assassin
(1/3)
: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery. Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.
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Territorial Hammerskull
( 3)
Creature — Dinosaur
(2/3)
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
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Tezzeret, Master of Metal
( 6)
Legendary Planeswalker — Tezzeret
(5)
+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. −3: Target opponent loses life equal to the number of artifacts you control. −8: Gain control of all artifacts and creatures target opponent controls.
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The Balrog, Durin's Bane
( 7)
Legendary Creature — Avatar Demon
(7/5)
This spell costs less to cast for each permanent sacrificed this turn. Haste The Balrog, Durin's Bane can't be blocked except by legendary creatures. When The Balrog dies, destroy target artifact or creature an opponent controls.
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The Balrog, Flame of Udûn
( 5)
Legendary Creature — Avatar Demon
(7/7)
Trample When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library.
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The Fall of Kroog
( 6)
Sorcery
Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.
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The Fall of Lord Konda
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Exile target creature an opponent controls with mana value 4 or greater. II — Each player gains control of all permanents they own. III — Exile this Saga, then return it to the battlefield transformed under your control.
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The Flux
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — The Flux deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six .
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The Horus Heresy
( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
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The Master, Mesmerist
( 4)
Legendary Creature — Time Lord Rogue
(3/3)
: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
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The Meathook Massacre
( 2)
Legendary Enchantment
When The Meathook Massacre enters, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.
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The Revelations of Ezio
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target tapped creature an opponent controls. II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it. III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
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The True Scriptures
( 0)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — For each opponent, destroy up to one target creature or planeswalker that player controls. II — Each opponent discards three cards, then mills three cards. III — Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up).
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The Witch's Vanity
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with mana value 2 or less. II — Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") III — Create a Wicked Role token attached to target creature you control.
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Theoretical Duplication
( 3)
Instant
Whenever a nontoken creature an opponent controls enters this turn, create a token that's a copy of that creature.
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Thief of Existence
( 3)
Creature — Eldrazi
(3/4)
Devoid (This card has no color.) When you cast this spell, exile up to one target noncreature, nonland permanent an opponent controls with mana value 4 or less. If you do, Thief of Existence gains "When this creature leaves the battlefield, target opponent draws a card."
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Thopter Arrest
( 3)
Enchantment
When Thopter Arrest enters, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.
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Thorn Lieutenant
( 2)
Creature — Elf Warrior
(2/3)
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. : Thorn Lieutenant gets +4/+4 until end of turn.
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Thornmantle Striker
( 5)
Creature — Elf Rogue
(4/3)
When Thornmantle Striker enters, choose one — • Remove X counters from target permanent, where X is the number of Elves you control. • Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
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Threnody Singer
( 2)
Creature — Siren
(1/3)
Flash Flying When Threnody Singer enters, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
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Tidebinder Mage
( 2)
Creature — Merfolk Wizard
(2/2)
When Tidebinder Mage enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
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Time of Ice
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. III — Return all tapped creatures to their owners' hands.
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Time to Feed
( 3)
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Tolarian Terror
( 7)
Creature — Serpent
(5/5)
This spell costs less to cast for each instant and sorcery card in your graveyard. Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Tolsimir, Midnight's Light
( 5)
Legendary Creature — Elf Scout
(3/2)
Lifelink When Tolsimir, Midnight's Light enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
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Tomakul Honor Guard
( 2)
Creature — Human Soldier
(3/1)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Tooth Collector
( 3)
Creature — Human Rogue
(3/2)
When Tooth Collector enters, target creature an opponent controls gets -1/-1 until end of turn. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.
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Topplegeist
( 1)
Creature — Spirit
(1/1)
Flying When Topplegeist enters, tap target creature an opponent controls. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
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Toralf, God of Fury
( 4)
Legendary Creature — God
(5/4)
Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
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Torrent Sculptor
( 4)
Creature — Merfolk Wizard
(2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Torrent Sculptor enters, exile an instant or sorcery card from your graveyard. Put a number of +1/+1 counters on Torrent Sculptor equal to half that card's mana value, rounded up.
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Toshiro Umezawa
( 3)
Legendary Creature — Human Samurai
(2/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
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Tranquilize
( 2)
Sorcery
Tap target creature an opponent controls and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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