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Rohgahh, Kher Keep Overlord
( 5)
Legendary Creature — Kobold Warrior
(4/4)
Other Kobolds you control get +2/+2. Whenever you cast a Kobold spell, you may pay . If you do, create a 4/4 red Dragon creature token with flying. Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
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Rosnakht, Heir of Rohgahh
( 1)
Legendary Creature — Kobold Warrior
(0/1)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Heroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
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Rowan's Stalwarts
( 5)
Creature — Human Knight
(5/2)
When Rowan's Stalwarts enters, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Roxanne, Starfall Savant
( 5)
Legendary Creature — Cat Druid
(4/3)
Whenever Roxanne, Starfall Savant enters or attacks, create a tapped colorless artifact token named Meteorite with "When Meteorite enters, it deals 2 damage to any target" and ": Add one mana of any color." Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
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Ruff, Underdog Champ (playtest)
( 4)
Legendary Creature — — Dog Soldier
(3/2)
All Hounds are Dogs. (We'll errata this to be true.) First strike, lifelink Underdog — If you've lost a game this match, CARDNAME and other Dogs you control get +1/+1.
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Ruin in Their Wake
( 2)
Sorcery
Devoid (This card has no color.) Search your library for a basic land card and reveal it. You may put that card onto the battlefield tapped if you control a land named Wastes. Otherwise, put that card into your hand. Then shuffle.
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Rules Lawyer
( 5)
Artifact Creature — Cyborg Advisor
(1/1)
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
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Rune Snag
( 2)
Instant
Counter target spell unless its controller pays plus an additional for each card named Rune Snag in each graveyard.
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Runed Halo
( 2)
Enchantment
As Runed Halo enters, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
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S.N.O.T.
( 1)
Creature — Ooze
(*{^2}/*{^2})
You may have S.N.O.T. enter stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
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Saheeli Rai
( 3)
Legendary Planeswalker — Saheeli
(3)
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. −2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. −7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
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Sandsteppe War Riders
( 4)
Creature — Human Warrior
(4/4)
Trample At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Sanguine Brushstroke
( 3)
Enchantment
When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield. Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.
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Sarkhan, Soul Aflame
( 3)
Legendary Creature — Human Shaman
(2/4)
Dragon spells you cast cost less to cast. Whenever a Dragon you control enters, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
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Sarkhan, Wanderer to Shiv
( 4)
Legendary Planeswalker — — Sarkhan
+1: Dragon cards in your hand perpetually gain "This spell costs less to cast", and "You may pay rather than pay this spell's mana cost, where X is its mana value." 0: Conjure a card named Shivan Dragon into your hand. −2: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.
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Sasaya, Orochi Ascendant
( 3)
Legendary Creature — Snake Monk
(2/3)
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
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Sasaya, Orochi Ascendant (Sasaya's Essence)
( 3)
Legendary Enchantment
Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.
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Say Its Name
( 2)
Sorcery
Mill three cards. Then you may return a creature or land card from your graveyard to your hand. Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.
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Scalpelexis
( 5)
Creature — Beast
(1/5)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
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Scepter of Empires
( 3)
Artifact
: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires.
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Sceptre of Eternal Glory
( 4)
Legendary Artifact
: Add one mana of any color. : Add three mana of any one color. Activate only if you control three or more lands with the same name.
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Scissors Lizard
( 4)
Artifact Creature — Lizard
(4/3)
Creatures named Paper Tiger can't attack or block.
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Scour
( 4)
Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
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Screaming Seahawk
( 5)
Creature — Bird
(2/2)
Flying When Screaming Seahawk enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
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Search the City
( 5)
Enchantment
When Search the City enters, exile the top five cards of your library. Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.
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Seatower Imprisonment
( 4)
Enchantment — — Aura
Enchant creature or planeswalker you don't control When Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield. Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Secret Salvage
( 5)
Sorcery
Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, reveal them, put them into your hand, then shuffle.
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Sentinel of the Nameless City
( 3)
Creature — Merfolk Warrior Scout
(3/4)
Vigilance Whenever Sentinel of the Nameless City enters or attacks, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
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Seven Dwarves
( 2)
Creature — Dwarf
(2/2)
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves.
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Sever the Bloodline
( 4)
Sorcery
Exile target creature and all other creatures with the same name as that creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Shadowborn Apostle
( 1)
Creature — Human Cleric
(1/1)
A deck can have any number of cards named Shadowborn Apostle. , Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
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Shared Summons
( 5)
Instant
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
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Shaun & Rebecca, Agents
( 4)
Legendary Creature — Human Assassin Scientist
(4/4)
Vigilance When Shaun & Rebecca, Agents enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. : Add . When you do, mill two cards.
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Sheltered Valley
( 0)
Land
If Sheltered Valley would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. : Add .
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Shield of Kaldra
( 4)
Legendary Artifact — Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible. Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) Equip
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Shimian Specter
( 4)
Creature — Specter
(2/2)
Flying Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
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Shoreline Scout
( 1)
Creature — — Merfolk Scout
(1/1)
When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.
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Sift Through Sands
( 3)
Instant — Arcane
Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
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Sigardian Evangel
( 2)
Creature — — Human Cleric
(3/1)
When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step. When Sigardian Evangel enters the battlefield, tap target permanent you don't control.
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Signal the Clans
( 2)
Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
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Silverquill Silencer
( 2)
Creature — Human Cleric
(3/2)
As Silverquill Silencer enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
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Skill Borrower
( 3)
Artifact Creature — Human Wizard
(1/3)
Play with the top card of your library revealed. As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
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Skirk Ridge Exhumer
( 2)
Creature — Zombie Spellshaper
(1/1)
, , Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."
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Skoa, Embermage
( 6)
Legendary Creature — Goblin Wizard
(4/4)
When Skoa, Embermage enters, it deals 4 damage to any target. Grandeur — Discard another card named Skoa, Embermage, Sacrifice two Mountains: Skoa deals 4 damage to any target.
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Skophos Maze-Warden
( 4)
Creature — Minotaur Warrior
(3/4)
: Skophos Maze-Warden gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)
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Skyshroud Sentinel
( 3)
Creature — Elf
(1/1)
When Skyshroud Sentinel enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
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Slaughter Games
( 4)
Sorcery
This spell can't be countered. Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
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Slime Against Humanity
( 3)
Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity. A deck can have any number of cards named Slime Against Humanity.
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Sliversmith
( 2)
Artifact Creature — Spellshaper
(1/1)
, , Discard a card: Create a 1/1 colorless Sliver artifact creature token named Metallic Sliver.
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Sly Spy (Sly Spy (a))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
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Smart Ass
( 3)
Creature — Donkey Wizard
(2{1/2}/1)
Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.
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Smoke Spirits' Aid
( 1)
Sorcery
For each of up to X target creatures, create a red Aura enchantment token named Smoke Blessing attached to that creature. Those tokens have enchant creature and "When enchanted creature dies, it deals 1 damage to its controller and you create a Treasure token."
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Smuggler Captain
( 4)
Creature — Human Pirate
(2/2)
Draft Smuggler Captain face up. As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down. When Smuggler Captain enters, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
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Sorcerous Spyglass
( 2)
Artifact
As Sorcerous Spyglass enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Sorin's Guide
( 5)
Creature — Vampire
(4/2)
When Sorin's Guide enters, you may search your library and/or graveyard for a card named Sorin, Vampire Lord, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Sorry
( 2)
Enchantment
Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell. Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.
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Sound the Call
( 3)
Sorcery
Create a 1/1 green Wolf creature token. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
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Sowing Salt
( 4)
Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
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Sparkspitter
( 3)
Creature — Elemental Spellshaper
(1/3)
, , Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
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Spellweaver Helix
( 3)
Artifact
Imprint — When Spellweaver Helix enters, you may exile two target sorcery cards from a single graveyard. Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.
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Sphinx Ambassador
( 7)
Creature — Sphinx
(5/5)
Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
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Sphinx of the Chimes
( 6)
Creature — Sphinx
(5/6)
Flying Discard two nonland cards with the same name: Draw four cards.
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Spire Phantasm
( 4)
Creature — Gargoyle Illusion
(3/2)
Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When Spire Phantasm enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
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Splinter
( 4)
Sorcery
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
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Spoils of the Vault
( 1)
Instant
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
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Spy Kit
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip
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Squadron Hawk
( 2)
Creature — Bird
(1/1)
Flying When Squadron Hawk enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
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Squidnapper (playtest)
( 5)
Creature — — Squid Pirate
(3/4)
When CARDNAME enters the battlefield, gain control of target creature an opponent controls until CARDNAME leaves the battlefield or that player pays the ransom. Ransom — and 2 life
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Stack of Paperwork (playtest)
( 1)
Enchantment
When CARDNAME enters the battlefield, draw a card. Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.)
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Staff of Eden, Vault's Key
( 6)
Legendary Artifact
When Staff of Eden, Vault's Key enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control. : Draw a card for each permanent you control but don't own.
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Staff of the Letter Magus
( 3)
Artifact
As Staff of the Letter Magus enters, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
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Stain the Mind
( 5)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
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Static Discharge
( 2)
Sorcery
Static Discharge deals X damage to any target, where X is 3 plus the number of charge counters on Static Discharge. Then put a perpetual charge counter on this card and each card named Static Discharge in your hand, library, and graveyard.
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Stet, Draconic Proofreader
( 6)
Legendary Creature — Dragon Bureaucrat
(4/4)
Flying Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card. : Delete the first letter of target permanent or player's name until end of turn.
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Stomping Slabs
( 3)
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
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Stone-Cold Basilisk
( 5)
Creature — Basilisk
(2{1/2}/5)
Whenever Stone-Cold Basilisk blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads Stone-Cold Basilisk, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.
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Strata Scythe
( 3)
Artifact — Equipment
Imprint — When Strata Scythe enters, search your library for a land card, exile it, then shuffle. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip
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Stroke of Luck
( 2)
Sorcery
Look at the top four cards of your library. Choose one of them and put all cards with the same name as the chosen card from among them into your hand. You lose 1 life for each card put into your hand this way. Put the rest on the bottom of your library in a random order.
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Sun-Blessed Mount
( 5)
Creature — Dinosaur
(4/4)
When Sun-Blessed Mount enters, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle.
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Sunfrill Imitator
( 3)
Creature — Dinosaur
(3/3)
Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
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Suntail Squadron
( 4)
Instant
Conjure a card named Suntail Hawk into your hand. If you have fewer than seven cards in hand, repeat this process.
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Surgical Extraction
( 1)
Instant
( can be paid with either or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
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Surging Æther (Surging Aether)
( 4)
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Return target permanent to its owner's hand.
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Surging Dementia
( 2)
Sorcery
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Target player discards a card.
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Surging Flame
( 2)
Instant
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Surging Flame deals 2 damage to any target.
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Surging Might
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
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Surging Sentinels
( 3)
Creature — Human Soldier
(2/1)
First strike Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)
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Swarm of Locus (playtest)
( 2)
Creature — — Insect Locus
(1/1)
Flying Whenever CARDNAME attacks, it gets +1/+0 until end of turn for each Locus you control.
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Swarm Saboteur
( 2)
Creature — — Human Ninja
(2/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Deathtouch Whenever Swarm Saboteur deals combat damage to a player, conjure a card named Virus Beetle into your hand.
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Sword-Swallowing Seraph
( 6)
Creature — Angel Performer
(4/4)
Flying, vigilance When Sword-Swallowing Seraph enters, you may put a name sticker on a nonland permanent you own. , : Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
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Syndicate Recruiter
( 4)
Creature — — Vampire Rogue
(4/5)
Flying, ward When Syndicate Recruiter enters the battlefield, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand.
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Taiga Stadium (playtest)
( 0)
Land
CARDNAME enters the battlefield tapped unless you control a white, blue, or black permanent. : Add or .
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Tainted Pact
( 2)
Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
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Take Inventory
( 2)
Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
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Tamiyo, Collector of Tales
( 4)
Legendary Planeswalker — Tamiyo
(5)
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. −3: Return target card from your graveyard to your hand.
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