+an, +, +enters, +the, +battlefield, +tapped, +unless, +you, +control, +, +enters, +the, +battlefield, +tapped, +unless, +you, +control, +, +enters, +the, +battlefield, +tapped, +unless, +you, +control (5432)
Trample
Whenever Zalto is dealt damage, venture into the dungeon. (Enter the first room or advance to the next room.)
Flying
This creature gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Domain — Whenever Zar Ojanen becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
Flash
, Return an unblocked attacking Rogue you control to its owner's hand: Put this card from your hand onto the battlefield tapped and attacking.
Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card.
: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Each creature you control with a +1/+1 counter on it has trample.
Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.
, : Target player mills three cards.
Choose a Background (You can have a Background as a second commander.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Target Knight creature gets +1/+1 until end of turn.
Whenever another Knight you control enters, this creature gets +1/+1 and gains vigilance until end of turn.
Vigilance; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Whenever Zhang He attacks, each other creature you control gets +1/+0 until end of turn.
Whenever Zhang Liao deals damage to an opponent, that opponent discards a card.
Whenever this creature attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Zhou Yu can't attack unless defending player controls an Island.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life.
, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
, : You may put a land card from your hand onto the battlefield tapped.
, : Draw a card. If you control eight or more lands, draw two cards instead.
, : Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Flying, ward
Warp Blast — When this creature enters, it deals X damage to any target.
Whenever this creature deals combat damage to a player, you may exile target card from that player's graveyard.
2 — First strike
4 — Whenever this creature deals combat damage to a player, draw that many cards.
2 — 3/3
3 — 6/2
As this creature enters, choose an artist.
Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on this creature.
Protection from green
Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ( can be paid with either or 2 life.)
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
, : Target player discards a card. Activate only during your turn.
Sacrifice a land: You gain 2 life.
: This creature deals 1 damage to any target.
Flying, haste
Zurgo and Ojutai has hexproof as long as it entered this turn.
Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
This creature's power is equal to the number of creatures you control.
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