|
Necrosquito
( 4)
Creature — Phyrexian Insect
(0/0)
Flying Necrosquito enters with two oil counters on it. Necrosquito gets +1/+1 for each oil counter on it. Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Necrosquito.
|
|
|
Necrosynthesis
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
|
|
|
Necrotic Fumes
( 3)
Sorcery — Lesson
As an additional cost to cast this spell, exile a creature you control. Exile target creature or planeswalker.
|
|
|
Necrotic Sliver
( 3)
Creature — Sliver
(2/2)
All Slivers have ", Sacrifice this permanent: Destroy target permanent."
|
|
|
Necrotic Wound
( 1)
Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
|
|
|
Nectar Faerie
( 2)
Creature — Faerie Wizard
(1/1)
Flying , : Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
|
|
|
Needle Storm
( 3)
Sorcery
Needle Storm deals 4 damage to each creature with flying.
|
|
|
Needlebite Trap
( 7)
Instant — Trap
If an opponent gained life this turn, you may pay rather than pay this spell's mana cost. Target player loses 5 life and you gain 5 life.
|
|
|
Needlebug
( 4)
Artifact Creature — Insect
(2/2)
Flash Protection from artifacts
|
|
|
Needletooth Raptor
( 4)
Creature — Dinosaur
(2/2)
Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.
|
|
|
Negate
( 2)
Instant
Counter target noncreature spell.
|
|
|
Neglected Heirloom
( 1)
Artifact — Equipment
Equipped creature gets +1/+1. When equipped creature transforms, transform Neglected Heirloom. Equip
|
|
|
Neighborhood Guardian
( 2)
Creature — Unicorn
(2/2)
Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.
|
|
|
Nekrataal
( 4)
Creature — Human Assassin
(2/1)
First strike When Nekrataal enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
|
|
|
Nemata, Grove Guardian
( 6)
Legendary Creature — Treefolk
(4/5)
: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
|
|
|
Nemesis Mask
( 3)
Artifact — Equipment
All creatures able to block equipped creature do so. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
|
|
|
Nemesis Phoenix
( 5)
Creature — Phoenix
(4/2)
Flying : Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents.
|
|
|
Nemesis Trap
( 6)
Instant — Trap
If a white creature is attacking, you may pay rather than pay this spell's mana cost. Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.
|
|
|
Neoform
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
|
|
|
Nephalia Academy
( 0)
Land
If a spell or ability an opponent controls causes you to discard a card, you may reveal that card and put it on top of your library instead of putting it anywhere else. : Add .
|
|
|
Nerd Rage
( 3)
Enchantment — Aura
Enchant creature When Nerd Rage enters, draw two cards. Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."
|
|
|
Nessian Asp
( 5)
Creature — Snake
(4/5)
Reach : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
|
|
|
Nessian Demolok
( 5)
Creature — Beast
(3/3)
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When Nessian Demolok enters, if tribute wasn't paid, destroy target noncreature permanent.
|
|
|
Nessian Game Warden
( 5)
Creature — Beast
(4/5)
When Nessian Game Warden enters, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
|
|
|
Nessian Hornbeetle
( 2)
Creature — Insect
(2/2)
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
|
|
|
Nessian Wanderer
( 2)
Creature — Satyr Scout
(1/3)
Constellation — Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Nest of Scarabs
( 3)
Enchantment
Whenever you put one or more -1/-1 counters on a creature, create that many 1/1 black Insect creature tokens.
|
|
|
Nested Ghoul
( 5)
Creature — Phyrexian Zombie Warrior
(4/2)
Whenever a source deals damage to Nested Ghoul, create a 2/2 black Phyrexian Zombie creature token.
|
|
|
Nesting Wurm
( 6)
Creature — Wurm
(4/3)
Trample When Nesting Wurm enters, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
|
|
|
Nether Shadow
( 2)
Creature — Spirit
(1/1)
Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield.
|
|
|
Nettletooth Djinn
( 4)
Creature — Djinn
(4/4)
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
|
|
|
Nettling Imp
( 3)
Creature — Imp
(1/1)
: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
|
|
|
Neural Network
( 0)
Artifact — Contraption
Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
|
|
|
Neurok Commando
( 3)
Creature — Human Rogue
(2/1)
Shroud (This creature can't be the target of spells or abilities.) Whenever Neurok Commando deals combat damage to a player, you may draw a card.
|
|
|
Neurok Transmuter
( 3)
Creature — Human Wizard
(2/2)
: Target creature becomes an artifact in addition to its other types until end of turn. : Until end of turn, target artifact creature becomes blue and isn't an artifact.
|
|
|
Neutralize
( 3)
Instant
Counter target spell. Cycling (, Discard this card: Draw a card.)
|
|
|
Neutralize the Guards
( 3)
Instant
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
|
|
Neva, Stalked by Nightmares
( 4)
Legendary Creature — Human Noble
(2/2)
Menace When Neva, Stalked by Nightmares enters, return target creature or enchantment card from your graveyard to your hand. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
|
|
|
Nevermaker
( 4)
Creature — Elemental
(2/3)
Flying When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
|
|
|
New Benalia
( 0)
Land
New Benalia enters tapped. When New Benalia enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) : Add .
|
|
|
Nezumi Bone-Reader
( 2)
Creature — Rat Shaman
(1/1)
, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.
|
|
|
Nezumi Freewheeler
( 4)
Creature — Rat Samurai
(3/3)
Menace When Nezumi Freewheeler enters, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.) : Transform Nezumi Freewheeler. Activate only as a sorcery. ( can be paid with either or 2 life.)
|
|
|
Nezumi Graverobber
( 2)
Creature — Rat Rogue
(2/1)
: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
|
|
|
Nezumi Shadow-Watcher
( 1)
Creature — Rat Warrior
(1/1)
Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
|
|
|
Niblis of the Urn
( 2)
Creature — Spirit
(1/1)
Flying Whenever Niblis of the Urn attacks, you may tap target creature.
|
|
|
Nicanzil, Current Conductor
( 2)
Legendary Creature — Merfolk Scout
(2/3)
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.
|
|
|
Night Clubber
( 3)
Creature — Human Warrior
(2/2)
When Night Clubber enters, creatures your opponents control get -1/-1 until end of turn. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
|
|
|
Night Scythe
( 3)
Artifact — Vehicle
(3/1)
Flying Invasion Beams — When Night Scythe enters, create a 2/2 black Necron Warrior artifact creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
|
|
|
Night Shift of the Living Dead
( 4)
Enchantment
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
|
|
|
Night Soil
( 2)
Enchantment
, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
|
|
|
Nightclub Bouncer
( 4)
Creature — — Human Rogue
(2/3)
Flash When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs more to cast."
|
|
|
Nightcreep
( 2)
Instant
Until end of turn, all creatures become black and all lands become Swamps.
|
|
|
Nightdrinker Moroii
( 4)
Creature — Vampire
(4/2)
Flying When Nightdrinker Moroii enters, you lose 3 life. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
|
|
|
Nightfire Giant
( 5)
Creature — Zombie Giant
(4/3)
Nightfire Giant gets +1/+1 as long as you control a Mountain. : Nightfire Giant deals 2 damage to any target.
|
|
|
Nightkin Ambusher
( 4)
Creature — Mutant Warrior
(4/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Nightkin Ambusher enters, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter.
|
|
|
Nightmare Void
( 4)
Sorcery
Target player reveals their hand. You choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
|
|
|
Nightmare's Thirst
( 1)
Instant
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
|
|
|
Nightmarish End
( 3)
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
|
|
|
Nightshade Assassin
( 4)
Creature — Human Assassin
(2/1)
First strike When Nightshade Assassin enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
|
|
Nightshade Schemers
( 5)
Creature — Faerie Wizard
(3/2)
Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
|
|
|
Nightveil Predator
( 4)
Creature — Vampire
(3/3)
Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.)
|
|
|
Nightveil Sprite
( 2)
Creature — Faerie Rogue
(1/2)
Flying Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
|
|
|
Nikko-Onna
( 3)
Creature — Spirit
(2/2)
When Nikko-Onna enters, destroy target enchantment. Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
|
|
|
Niko Defies Destiny
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You gain 2 life for each foretold card you own in exile. II — Add . Spend this mana only to foretell cards or cast spells that have foretell. III — Return target card with foretell from your graveyard to your hand.
|
|
|
Nim Abomination
( 3)
Creature — Zombie
(3/4)
At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.
|
|
|
Nim Grotesque
( 7)
Creature — Zombie
(3/6)
Nim Grotesque gets +1/+0 for each artifact you control.
|
|
|
Nim Shambler
( 4)
Creature — Zombie
(2/1)
Nim Shambler gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate Nim Shambler.
|
|
|
Nimble Brigand
( 3)
Creature — Human Rogue
(1/3)
Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Whenever Nimble Brigand deals combat damage to a player, draw a card.
|
|
|
Nimble Larcenist
( 3)
Creature — Bird Rogue
(2/1)
Flying When Nimble Larcenist enters, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.
|
|
|
Nimble Mongoose
( 1)
Creature — Mongoose
(1/1)
Shroud (This creature can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
|
|
|
Nimbus Champion
( 6)
Creature — Avatar Warrior
(4/4)
Flying Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
|
|
|
Nimbus Swimmer
( 2)
Creature — Leviathan
(0/0)
Flying Nimbus Swimmer enters with X +1/+1 counters on it.
|
|
|
Nimraiser Paladin
( 5)
Creature — Phyrexian Knight
(4/4)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When Nimraiser Paladin enters, return target creature card with mana value 3 or less from your graveyard to your hand.
|
|
|
Nine-Ringed Bo
( 3)
Artifact
: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
|
|
|
Ninja
( 0)
Creature — Ninja
(+1/+0)
You may activate Ninja's augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as—oh, nevermind.)
|
|
|
Nirkana Cutthroat
( 3)
Creature — Vampire Warrior
(3/2)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 4/3 Deathtouch LEVEL 3+ 5/4 First strike, deathtouch
|
|
|
Nishoba Brawler
( 2)
Creature — Cat Warrior
(*/3)
Trample Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
|
|
|
Nissa's Defeat
( 3)
Sorcery
Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
|
|
|
Nissa's Expedition
( 5)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
|
|
Nissa's Judgment
( 5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
|
|
|
Nissa's Triumph
( 2)
Sorcery
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.
|
|
|
No More Lies
( 2)
Instant
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|
|
|
No One Left Behind
( 5)
Sorcery
This spell costs less to cast if it targets a creature card with mana value 3 or less. Return target creature card from your graveyard to the battlefield.
|
|
|
No Rest for the Wicked
( 2)
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
|
|
|