|
Sandsteppe Outcast
  ( 3)
Creature — Human Warrior
(2/1)
When this creature enters, choose one — • Put a +1/+1 counter on this creature. • Create a 1/1 white Spirit creature token with flying.
|
|
|
Sandsteppe Scavenger
  ( 5)
Creature — Dog Scout
(2/2)
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
|
|
|
Sandsteppe War Riders
  ( 4)
Creature — Human Warrior
(4/4)
Trample At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
|
|
|
Sandstone Bridge
( 0)
Land
This land enters tapped. When this land enters, target creature gets +1/+1 and gains vigilance until end of turn. : Add .
|
|
|
Sandstone Deadfall
 ( 3)
Artifact
, Sacrifice two lands and this artifact: Destroy target attacking creature.
|
|
|
Sandstone Needle
( 0)
Land
This land enters tapped with two depletion counters on it. , Remove a depletion counter from this land: Add  . If there are no depletion counters on this land, sacrifice it.
|
|
|
Sandstone Oracle
 ( 7)
Artifact Creature — Sphinx
(4/4)
Flying When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
|
|
|
Sandstone Warrior
   ( 4)
Creature — Human Soldier Warrior
(1/3)
First strike (This creature deals combat damage before creatures without first strike.) : This creature gets +1/+0 until end of turn.
|
|
|
Sandstorm
 ( 1)
Instant
Sandstorm deals 1 damage to each attacking creature.
|
|
|
Sandstorm Crasher
  ( 4)
Creature — Minotaur Berserker Wizard
(3/4)
Trample You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.)
|
|
|
Sandstorm Eidolon
  ( 4)
Creature — Spirit
(2/2)
, Sacrifice this creature: Target creature can't block this turn.
Whenever you cast a multicolored spell, you may return this card from your graveyard to your hand.
|
|
|
Sandstorm Salvager
  ( 3)
Creature — Human Artificer
(1/1)
When this creature enters, create a 3/3 colorless Golem artifact creature token. , : Put a +1/+1 counter on each creature token you control. They gain trample until end of turn.
|
|
|
Sandswirl Wanderglyph
( 0)
Artifact Creature — Golem
(5/3)
Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells.
|
|
|
Sandwurm Convergence
   ( 8)
Enchantment
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
|
|
|
Saradoc, Master of Buckland
  ( 4)
Legendary Creature — Halfling Citizen
(2/4)
Whenever Saradoc or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
|
|
|
Sarkhan, Wanderer to Shiv
  ( 4)
Legendary Planeswalker — — Sarkhan
+1: Dragon cards in your hand perpetually gain "This spell costs less to cast", and "You may pay rather than pay this spell's mana cost, where X is its mana value." 0: Conjure a card named Shivan Dragon into your hand. −2: Sarkhan, Wanderer to Shiv deals 3 damage to target creature.
|
|
|
Saruman, the White Hand
    ( 4)
Legendary Creature — Avatar Wizard
(2/5)
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward .
|
|
|
Scalding Salamander
  ( 3)
Creature — Salamander
(2/1)
Whenever this creature attacks, you may have it deal 1 damage to each creature without flying defending player controls.
|
|
|
Scandalmonger
  ( 4)
Creature — Boar Monger
(3/3)
: Target player discards a card. Any player may activate this ability but only as a sorcery.
|
|
|
Scarland Thrinax
   ( 3)
Creature — Lizard
(2/2)
Sacrifice a creature: Put a +1/+1 counter on this creature.
|
|
|
Scouring Sands
  ( 2)
Sorcery
Scouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
|
|
|
Scroll of Griselbrand
 ( 1)
Artifact
, Sacrifice this artifact: Target opponent discards a card. If you control a Demon, that player loses 3 life.
|
|
|
Scrounging Bandar
  ( 2)
Creature — Cat Monkey
(0/0)
This creature enters with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto another target creature.
|
|
|
Seed the Land
   ( 4)
Enchantment
Whenever a land enters, its controller creates a 1/1 green Snake creature token.
|
|
|
Severed Strands
  ( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
|
|
|
Shalai and Hallar
    ( 4)
Legendary Creature — Angel Elf
(3/3)
Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
|
|
|
Shape the Sands
 ( 1)
Instant
Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)
|
|
|
Shardless Outlander
 ( 7)
Artifact Creature — Construct Scout
(6/5)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
|
|
|
Shivan Sand-Mage
   ( 4)
Creature — Lizard Shaman
(3/2)
When this creature enters, choose one — • Remove two time counters from target permanent or suspended card. • Put two time counters on target permanent with a time counter on it or suspended card. Suspend 4—
|
|
|
Show and Tell
  ( 3)
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
|
|
|
Sick and Tired
  ( 3)
Instant
Two target creatures each get -1/-1 until end of turn.
|
|
|
Siege-Gang Commander
   ( 5)
Creature — Goblin
(2/2)
When this creature enters, create three 1/1 red Goblin creature tokens.  , Sacrifice a Goblin: This creature deals 2 damage to any target.
|
|
|
Sift Through Sands
   ( 3)
Instant — Arcane
Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
|
|
|
Silumgar's Command
   ( 5)
Instant
Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.
|
|
|
Silverquill Command
   ( 4)
Sorcery
Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature of their choice.
|
|
|
Skinbrand Goblin
  ( 2)
Creature — Goblin Warrior
(2/1)
Bloodrush — , Discard this card: Target attacking creature gets +2/+1 until end of turn.
|
|
|
Skirk Commando
   ( 3)
Creature — Goblin
(2/1)
Whenever this creature deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Sleight of Hand
 ( 1)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
|
|
|
Slice and Dice
   ( 6)
Sorcery
Slice and Dice deals 4 damage to each creature. Cycling  ( , Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to each creature.
|
|
|
Soaring Sandwing
   ( 6)
Creature — Dinosaur
(3/5)
Flying When this creature enters, you gain 3 life. Plainscycling ( , Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
|
|
|
Sorcerer's Wand
 ( 1)
Artifact — Equipment
Equipped creature has " : This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." Equip 
|
|
|
Soulfire Grand Master
  ( 2)
Creature — Human Monk
(2/2)
Lifelink Instant and sorcery spells you control have lifelink.   : The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
|
|
|
Spawn-Gang Commander
   ( 5)
Creature — Eldrazi Goblin
(2/2)
Devoid (This card has no color.) When you cast this spell, create three 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."  , Sacrifice an Eldrazi: This creature deals 2 damage to any target.
|
|
|
Sphinx-Bone Wand
 ( 7)
Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on this artifact. If you do, this artifact deals damage equal to the number of charge counters on it to any target.
|
|
|
Spiteful Banditry
   ( 2)
Enchantment
When this enchantment enters, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
|
|
|
Spitfire Handler
  ( 2)
Creature — Goblin
(1/1)
This creature can't block creatures with power greater than this creature's power. : This creature gets +1/+0 until end of turn.
|
|
|
Squad Commander
  ( 4)
Creature — Kor Warrior
(3/3)
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
|
|
|
Squandered Resources
  ( 2)
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
|
|
|
Stand Firm
 ( 1)
Instant
Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
|
|
|
Stand or Fall
  ( 4)
Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
|
|
|
Stand Together
   ( 5)
Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
|
|
|
Standard Bearer
  ( 2)
Creature — Human Flagbearer
(1/1)
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
|
|
|
Standard Procedure
( 0)
Instant
, Reveal this card from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. This card becomes that card until end of turn.
|
|
|
Standardize
  ( 2)
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
|
|
|
Standing Army
   ( 4)
Creature — Human Soldier
(2/4)
As long as you're standing, this creature has vigilance.
|
|
|
Standstill
  ( 2)
Enchantment
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
|
|
|
Steady-Handed Mook
  ( 3)
Creature — Human Rigger
(1/1)
Deathtouch When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
|
|
|
Stinkdrinker Bandit
  ( 4)
Creature — Goblin Rogue
(2/1)
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
|
|
|
Stir the Sands
   ( 6)
Sorcery
Create three 2/2 black Zombie creature tokens. Cycling  ( , Discard this card: Draw a card.) When you cycle this card, create a 2/2 black Zombie creature token.
|
|
|
Stomp and Howl
  ( 3)
Sorcery
Destroy target artifact and target enchantment.
|
|
|
Stonehands
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+2. : Enchanted creature gets +1/+0 until end of turn.
|
|
|
Strands of Undeath
  ( 4)
Enchantment — Aura
Enchant creature When this Aura enters, target player discards two cards. : Regenerate enchanted creature.
|
|
|
Strandwalker
 ( 5)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+4 and has reach. Equip 
|
|
|
Sunbird Standard
 ( 3)
Artifact
: Add one mana of any color.
Craft with one or more ( , Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
|
|
|
Surrak and Goreclaw
   ( 6)
Legendary Creature — Human Bear
(6/5)
Trample Other creatures you control have trample. Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
|
|
|
Surtland Elementalist
   ( 7)
Creature — Giant Wizard
(8/8)
As an additional cost to cast this spell, reveal a Giant card from your hand or pay . Whenever this creature attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.
|
|
|
Surtland Flinger
   ( 5)
Creature — Giant Berserker
(4/6)
Whenever this creature attacks, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, this creature deals twice that much damage instead.
|
|
|
Svyelun of Sea and Sky
   ( 3)
Legendary Creature — Merfolk God
(3/4)
Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
|
|
|
Two-Handed Axe (Sweeping Cleave)
  ( 2)
Instant — Adventure
Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
|
|
|
Swirling Sandstorm
  ( 4)
Sorcery
Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
|
|
|
Sword of Body and Mind
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip 
|
|
|
Sword of Feast and Famine
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip 
|
|
|
Sword of Fire and Ice
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip 
|
|
|
Sword of Forge and Frontier
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip 
|
|
|
Sword of Hearth and Home
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip 
|
|
|
Sword of Light and Shadow
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip 
|
|
|
Sword of Once and Future
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip 
|
|
|