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Foreboding Statue
 ( 3)
Artifact Creature — Construct
(1/2)
: Add one mana of any color. Put an omen counter on this creature.
At the beginning of your end step, if there are three or more omen counters on this creature, untap it, then transform it.
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Foreboding Steamboat
   ( 5)
Artifact — Vehicle
(5/7)
When this Vehicle enters, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until this Vehicle leaves the battlefield. Whenever this Vehicle attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2
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Forge Boss
   ( 4)
Creature — Human Warrior
(3/4)
Whenever you sacrifice one or more other creatures, this creature deals 2 damage to each opponent. This ability triggers only once each turn.
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Forgeborn Oreads
   ( 4)
Enchantment Creature — Nymph
(4/2)
Constellation — Whenever this creature or another enchantment you control enters, this creature deals 1 damage to any target.
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Forgeborn Phoenix
   ( 3)
Artifact Creature — — Equipment Phoenix
(2/2)
Flying Equipped creature has flying. Whenever Forgeborn Phoenix or equipped creature dies, it perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to battlefield tapped." Reconfigure ( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Forked Bolt
 ( 1)
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two targets.
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Frantic Firebolt
  ( 3)
Instant
Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
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From Under the Floorboards
   ( 5)
Sorcery
Madness   (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
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Frostboil Snarl
( 0)
Land
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. : Add or .
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Funeral Longboat
 ( 2)
Artifact — Vehicle
(3/3)
Vigilance Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Furnace Skullbomb
 ( 1)
Artifact
, Sacrifice this artifact: Draw a card.
 , Sacrifice this artifact: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery.
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Furyborn Hellkite
    ( 7)
Creature — Dragon
(6/6)
Bloodthirst 6 (If an opponent was dealt damage this turn, this creature enters with six +1/+1 counters on it.) Flying
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Fyndhorn Bow
 ( 2)
Artifact
, : Target creature gains first strike until end of turn.
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Gaea's Bounty
  ( 3)
Sorcery
Search your library for up to two Forest cards, reveal those cards, put them into your hand, then shuffle.
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Galadhrim Bow
  ( 3)
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Galvanic Bombardment
 ( 1)
Instant
Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
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General Kreat, the Boltbringer
  ( 3)
Legendary Creature — Goblin Soldier
(2/2)
Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking. Whenever another creature you control enters, General Kreat deals 1 damage to each opponent.
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Geothermal Bog
( 0)
Land — Swamp Mountain
( : Add or .) This land enters tapped.
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Gleeful Sabotage
  ( 2)
Sorcery
Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Glory-Bound Initiate
  ( 2)
Creature — Human Warrior
(3/1)
You may exert this creature as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.)
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Gnaw to the Bone
  ( 3)
Instant
You gain 2 life for each creature card in your graveyard. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Goblin Boarders
  ( 3)
Creature — Goblin Pirate
(3/2)
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
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Goblin Bomb
  ( 2)
Enchantment
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on this enchantment. If you lose the flip, remove a fuse counter from this enchantment. Remove five fuse counters from this enchantment and sacrifice it: It deals 20 damage to target player or planeswalker.
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Goblin Bombardment
  ( 2)
Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.
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Goblin Bookie
 ( 1)
Creature — Goblin
(1/1)
, : Reflip any coin or reroll any die. (Activate only any time it makes sense.)
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Goblin Boom Keg
 ( 4)
Artifact
At the beginning of your upkeep, sacrifice this artifact. When this artifact is put into a graveyard from the battlefield, it deals 3 damage to any target.
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Goblin Bowling Team
  ( 4)
Creature — Goblin
(1/1)
If this creature would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.
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Goblin Firebomb
 ( 1)
Artifact
Flash , , Sacrifice this artifact: Destroy target permanent.
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Goblin Kaboomist
  ( 2)
Creature — Goblin Warrior
(1/2)
At the beginning of your upkeep, create a colorless artifact token named Land Mine with " , Sacrifice this token: This token deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, this creature deals 2 damage to itself.
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God-Eternal Bontu
   ( 5)
Legendary Creature — Zombie God
(5/6)
Menace When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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Go-Shintai of Boundless Vigor
  ( 2)
Legendary Enchantment Creature — Shrine
(1/1)
Trample At the beginning of your end step, you may pay . When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
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Grand Abolisher
  ( 2)
Creature — Human Cleric
(2/2)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
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Graveborn Muse
   ( 4)
Creature — Zombie Spirit
(3/3)
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
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Graven Abomination
 ( 3)
Artifact Creature — Horror
(3/1)
Whenever this creature attacks, exile target card from defending player's graveyard.
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Graveyard Busybody
   ( 6)
Creature — Human Spy
(*/*)
All graveyards are also your graveyards. Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
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Gray Harbor Merfolk
  ( 2)
Creature — Merfolk Rogue
(0/3)
This creature can't be blocked. This creature gets +2/+0 as long as you control a commander that's a creature or planeswalker.
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Greasefang, Okiba Boss
   ( 3)
Legendary Creature — Rat Pilot
(4/3)
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
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Greatbow Doyen
  ( 5)
Creature — Elf Archer
(2/4)
Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
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Greedy Freebooter
 ( 1)
Creature — Human Pirate
(1/1)
When this creature dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with " , Sacrifice this token: Add one mana of any color.")
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Greenhouse // Rickety Gazebo (Greenhouse)
  ( 3)
Enchantment — Room
Lands you control have " : Add one mana of any color." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Grim Bounty
   ( 4)
Sorcery
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Grim Roustabout
  ( 2)
Creature — Skeleton Warrior
(1/1)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)  : Regenerate this creature.
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Grimgrin, Corpse-Born
   ( 5)
Legendary Creature — Zombie Warrior
(5/5)
Grimgrin enters tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
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Elusive Otter (Grove's Bounty)
  ( 1)
Sorcery — Adventure
Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
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Gryff's Boon
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has flying.  : Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
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Guardians of Oboro
  ( 3)
Creature — Moonfolk Samurai
(3/4)
Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
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Guiding Bolt
  ( 3)
Instant
Destroy target creature with power 4 or greater. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Gutmorn, Pactbound Servant
  ( 3)
Legendary Creature — — Demon
(1/3)
Flying, deathtouch Whenever Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card. Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Gutterbones
 ( 1)
Creature — Skeleton Warrior
(2/1)
This creature enters tapped.  : Return this card from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
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Hagra Diabolist
  ( 5)
Creature — Ogre Shaman Ally
(3/2)
Whenever this creature or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.
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Hajar, Loyal Bodyguard
  ( 2)
Legendary Creature — Human Soldier
(3/3)
Sacrifice Hajar: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
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Hammerfest Boomtacular
   ( 5)
Enchantment
Whenever you cast a spell with a Goblin Explosioneers watermark, this enchantment deals 2 damage to any target.
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Haphazard Bombardment
  ( 6)
Enchantment
When this enchantment enters, choose four nonenchantment permanents you don't control and put an aim counter on each of them. At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.
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Harbor Bandit
  ( 3)
Creature — Human Rogue
(2/2)
This creature gets +1/+1 as long as you control an Island.  : This creature can't be blocked this turn.
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Harbor Guardian
   ( 4)
Creature — Gargoyle
(3/4)
Reach (This creature can block creatures with flying.) Whenever this creature attacks, defending player may draw a card.
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Harbor Serpent
   ( 6)
Creature — Serpent
(5/5)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) This creature can't attack unless there are five or more Islands on the battlefield.
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Harnfel, Horn of Bounty
  ( 5)
Legendary Artifact
Discard a card: Exile the top two cards of your library. You may play those cards this turn.
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Harold and Bob, First Numens
  ( 3)
Legendary Creature — Treefolk Mutant
(3/3)
Vigilance, reach When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ‘ : Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
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Heart of Bogardan
   ( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay this enchantment's cumulative upkeep, this enchantment deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on this enchantment minus 2.
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Hearthborn Battler
  ( 3)
Creature — Lizard Warlock
(2/3)
Haste Whenever a player casts their second spell each turn, this creature deals 2 damage to target opponent.
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Heart-Piercer Bow
 ( 2)
Artifact — Equipment
Whenever equipped creature attacks, this Equipment deals 1 damage to target creature defending player controls. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Hellspur Posse Boss
   ( 4)
Creature — Lizard Rogue
(2/4)
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When this creature enters, create two 1/1 red Mercenary creature tokens with " : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Henzie "Toolbox" Torre
   ( 3)
Legendary Creature — Devil Rogue
(3/3)
Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Blitz costs you pay cost less for each time you've cast your commander from the command zone this game.
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Hero of the Nyxborn
   ( 3)
Enchantment Creature — Human Soldier
(2/2)
When this creature enters, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
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Hidden Gibbons
 ( 1)
Enchantment
When an opponent casts an instant spell, if this permanent is an enchantment, it becomes a 4/4 Ape creature.
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Highborn Ghoul
  ( 2)
Creature — Zombie
(2/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Hinterland Harbor
( 0)
Land
This land enters tapped unless you control a Forest or an Island. : Add or .
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Historian's Boon
  ( 4)
Enchantment
Whenever this enchantment or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
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Hollowborn Barghest
   ( 7)
Creature — Demon Dog
(7/6)
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.
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Horde of Boggarts
  ( 4)
Creature — Goblin
(*/*)
Menace (This creature can't be blocked except by two or more creatures.) Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
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Horizon Spellbomb
 ( 1)
Artifact
, , Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When this artifact is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Hound of the Farbogs
  ( 5)
Creature — Zombie Dog
(5/3)
Delirium — This creature has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)
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Hunted Bonebrute
  ( 3)
Creature — Skeleton Beast
(6/2)
Menace When this creature enters, target opponent creates two 1/1 white Dog creature tokens. When this creature dies, each opponent loses 3 life. Disguise  
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Hunter's Bow
  ( 2)
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control. Equipped creature has reach and ward . Equip 
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Ideas Unbound
  ( 2)
Sorcery — Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
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Ilharg, the Raze-Boar
   ( 5)
Legendary Creature — Boar God
(6/6)
Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
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Imoti, Celebrant of Bounty
   ( 5)
Legendary Creature — Snake Druid
(3/1)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Spells you cast with mana value 6 or greater have cascade.
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Impounding Lot-Bot
  ( 4)
Artifact Creature — Robot
(3/4)
When this creature enters, you may say "INCARCERATE" in a robot voice. If you do, exile another target artifact or enchantment until this creature leaves the battlefield.
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In Bolas's Clutches
   ( 6)
Legendary Enchantment — Aura
Enchant permanent You control enchanted permanent. Enchanted permanent is legendary.
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Incendiary Sabotage
   ( 4)
Instant
As an additional cost to cast this spell, sacrifice an artifact. Incendiary Sabotage deals 3 damage to each creature.
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Initiates of the Ebon Hand
 ( 1)
Creature — Cleric
(1/1)
: Add . If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
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Insidious Bookworms
 ( 1)
Creature — Worm
(1/1)
When this creature dies, you may pay  . If you do, target player discards a card at random.
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Insubordination
  ( 2)
Enchantment — Aura
Enchant creature At the beginning of the end step of enchanted creature's controller, this Aura deals 2 damage to that player unless that creature attacked this turn.
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Intelligence Bobblehead
 ( 3)
Artifact — Bobblehead
: Add one mana of any color.
, : Draw X cards, where X is the number of Bobbleheads you control.
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Intimidation Bolt
   ( 3)
Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
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Invigorating Boon
  ( 2)
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
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Ironhoof Boar
  ( 6)
Artifact Creature — Boar
(5/4)
Trample, haste Channel —  , Discard this card: Target creature gets +3/+1 and gains trample until end of turn.
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Isu the Abominable
   ( 5)
Legendary Snow Creature — Yeti
(5/5)
You may look at the top card of your library any time. You may play snow lands and cast snow spells from the top of your library. Whenever another snow permanent you control enters, you may pay , , or . If you do, put a +1/+1 counter on Isu.
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