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Thassa, Deep-Dwelling
Thassa, Deep-Dwelling 3Blue (4)
Legendary Enchantment Creature — God (6/5)

Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.

At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.

3Blue: Tap another target creature.

Theros Beyond Death (Mythic Rare)
Thick-Skinned Goblin
Thick-Skinned Goblin 1Red (2)
Creature — Goblin Shaman (2/1)

You may pay 0 rather than pay the echo cost for permanents you control.

Red: Thick-Skinned Goblin gains protection from red until end of turn.

Time Spiral (Uncommon)
Thornling
Thornling 3GreenGreen (5)
Creature — Elemental Shapeshifter (4/4)

Green: Thornling gains haste until end of turn.

Green: Thornling gains trample until end of turn.

Green: Thornling gains indestructible until end of turn.

1: Thornling gets +1/-1 until end of turn.

1: Thornling gets -1/+1 until end of turn.

Conflux (Mythic Rare)
Three-Headed Goblin
Three-Headed Goblin 3RedRed (5)
Creature — Goblin Mutant (3/3)

Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)

Unstable (Rare)
Thrilling Encore
Thrilling Encore 4Black (5)
Instant

Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this turn.

Battlebond (Rare)
Tilling Treefolk
Tilling Treefolk 2Green (3)
Creature — Treefolk Druid (1/3)

When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.

Eventide (Common)
Timberline Ridge
Timberline Ridge (0)
Land

Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.

At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.

Tap: Add Red or Green. Put a depletion counter on Timberline Ridge.

Ice Age (Rare)
Torch Slinger
Torch Slinger 2Red (3)
Creature — Goblin Shaman (2/2)

Kicker 1Red (You may pay an additional 1Red as you cast this spell.)

When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature.

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Zendikar (Common)
Torchling
Torchling 3RedRed (5)
Creature — Shapeshifter (3/3)

Red: Untap Torchling.

Red: Target creature blocks Torchling this turn if able.

Red: Change the target of target spell that targets only Torchling.

1: Torchling gets +1/-1 until end of turn.

1: Torchling gets -1/+1 until end of turn.

Archenemy: Nicol Bolas (Rare)
Other Versions
Planar Chaos (Rare)
Duel Decks: Venser vs. Koth (Rare)
Traveling Philosopher
Traveling Philosopher 1White (2)
Creature — Human Advisor (2/2)

Theros (Common)
Traveling Plague
Traveling Plague 3BlackBlack (5)
Enchantment — Aura

Enchant creature

At the beginning of each upkeep, put a plague counter on Traveling Plague.

Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.

When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.

Odyssey (Rare)
Treacherous Link
Treacherous Link 1Black (2)
Enchantment — Aura

Enchant creature

All damage that would be dealt to enchanted creature is dealt to its controller instead.

Urza's Legacy (Uncommon)
Treefolk Seedlings
Treefolk Seedlings 2Green (3)
Creature — Treefolk (2/*)

Treefolk Seedlings's toughness is equal to the number of Forests you control.

Urza's Saga (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Tunneling Geopede
Tunneling Geopede 2Red (3)
Creature — Insect (3/2)

Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.

Battle for Zendikar (Uncommon)
Turtleshell Changeling
Turtleshell Changeling 3Blue (4)
Creature — Shapeshifter (1/4)

Changeling (This card is every creature type.)

1Blue: Switch Turtleshell Changeling's power and toughness until end of turn.

Lorwyn (Uncommon)
Unblinking Bleb
Unblinking Bleb 3Blue (4)
Creature — Illusion (1/3)

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Future Sight (Common)
Unerring Sling
Unerring Sling 3 (3)
Artifact

3, Tap, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.

Mirage (Uncommon)
Unflinching Courage
Unflinching Courage 1GreenWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Commander 2018 (Uncommon)
Other Versions
Dragon's Maze (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Battlebond (Uncommon)
Unraveling Mummy
Unraveling Mummy 1WhiteBlack (3)
Creature — Zombie (2/3)

1White: Target attacking Zombie gains lifelink until end of turn.

1Black: Target attacking Zombie gains deathtouch until end of turn.

Hour of Devastation (Uncommon)
Unwilling Recruit
Unwilling Recruit Variable ColorlessRedRedRed (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.

Eventide (Uncommon)
Upwelling
Upwelling 3Green (4)
Enchantment

Players don't lose unspent mana as steps and phases end.

Tenth Edition (Rare)
Other Versions
Scourge (Rare)
Valiant Changeling
Valiant Changeling 5WhiteWhite (7)
Creature — Shapeshifter (3/3)

This spell costs 1 less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than 5.

Changeling (This card is every creature type.)

Double strike

Modern Horizons (Uncommon)
Vampiric Link
Vampiric Link Black (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Planar Chaos (Common)
Veiling Oddity
Veiling Oddity 3Blue (4)
Creature — Illusion (2/3)

Suspend 4—1Blue (Rather than cast this card from your hand, you may pay 1Blue and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn.

Planar Chaos (Common)
Venomous Changeling
Venomous Changeling 2Black (3)
Creature — Shapeshifter (1/3)

Changeling (This card is every creature type.)

Deathtouch

Modern Horizons (Common)
Viseling
Viseling 4 (4)
Artifact Creature — Construct (2/2)

At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.

Commander 2013 Edition (Uncommon)
Other Versions
Nemesis (Uncommon)
Vizier of Tumbling Sands
Vizier of Tumbling Sands 2Blue (3)
Creature — Human Cleric (1/3)

Tap: Untap another target permanent.

Cycling 1Blue (1Blue, Discard this card: Draw a card.)

When you cycle Vizier of Tumbling Sands, untap target permanent.

Amonkhet (Uncommon)
Voracious Hatchling
Voracious Hatchling 3White or Black (4)
Creature — Elemental (6/6)

Lifelink

Voracious Hatchling enters the battlefield with four -1/-1 counters on it.

Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling.

Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.

Eventide (Uncommon)
Wailing Ghoul
Wailing Ghoul 1Black (2)
Creature — Zombie (1/3)

When Wailing Ghoul enters the battlefield, put the top two cards of your library into your graveyard.

Eldritch Moon (Common)
Wandering Goblins
Wandering Goblins 2Red (3)
Creature — Goblin Warrior (0/3)

Domain — 3: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Conflux (Common)
Warfire Javelineer
Warfire Javelineer 3Red (4)
Creature — Minotaur Warrior (2/3)

When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Amonkhet (Uncommon)
War-Spike Changeling
War-Spike Changeling 3Red (4)
Creature — Shapeshifter (3/3)

Changeling (This card is every creature type.)

Red: War-Spike Changeling gains first strike until end of turn.

Modern Masters (Common)
Other Versions
Morningtide (Common)
War-Torch Goblin
War-Torch Goblin Red (1)
Creature — Goblin Warrior (1/1)

Red, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature.

Ravnica: City of Guilds (Common)
Webweaver Changeling
Webweaver Changeling 3GreenGreen (5)
Creature — Shapeshifter (3/5)

Changeling (This card is every creature type.)

Reach

When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.

Modern Horizons (Uncommon)
Whirling Catapult
Whirling Catapult 4 (4)
Artifact

2, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Whirling Dervish
Whirling Dervish GreenGreen (2)
Creature — Human Monk (1/1)

Protection from black

At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

Time Spiral "Timeshifted" (Special)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Legends (Uncommon)
Ready // Willing (Willing)
Ready // Willing (Willing) 1WhiteBlack (3)
Instant

Creatures you control gain deathtouch and lifelink until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Willing Test Subject
Willing Test Subject 2Green (3)
Creature — Spider Monkey Scientist (2/2)

Reach

Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.

6: Roll a six-sided die.

Unstable (Common)
Wily Goblin
Wily Goblin RedRed (2)
Creature — Goblin Pirate (1/1)

When Wily Goblin enters the battlefield, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Ixalan (Uncommon)
Woodland Changeling
Woodland Changeling 1Green (2)
Creature — Shapeshifter (2/2)

Changeling (This card is every creature type.)

Lorwyn (Common)
World-Bottling Kit
World-Bottling Kit 5 (5)
Artifact

5, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.

Unhinged (Rare)
Wurmcalling
Wurmcalling Variable ColorlessGreen (1)
Sorcery

Buyback 2Green (You may pay an additional 2Green as you cast this spell. If you do, put this card into your hand as it resolves.)

Create an X/X green Wurm creature token.

Time Spiral (Rare)
Yanling's Harbinger
Yanling's Harbinger 3BlueBlue (5)
Creature — Bird (2/4)

Flying

When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Core Set 2020 (Rare)
Zhur-Taa Goblin
Zhur-Taa Goblin RedGreen (2)
Creature — Goblin Berserker (2/2)

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Ravnica Allegiance (Uncommon)
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