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Tawnos, the Toymaker
   ( 5)
Legendary Creature — Human Artificer
(3/5)
Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. <i>(The copy becomes a token.)</i>
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Tawnos, Urza's Apprentice
  ( 2)
Legendary Creature — Human Artificer
(1/3)
Haste  , : Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. <i>(Mana abilities can't be targeted.)</i>
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Tawnos's Coffin
 ( 4)
Artifact
You may choose not to untap Tawnos's Coffin during your untap step. , : Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.
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Tawnos's Tinkering
  ( 4)
Instant
Put two +1/+1 counters on target artifact, creature, or land you control. Untap that permanent. If it isn't a creature, it becomes a 0/0 creature in addition to its other types.
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Tawnos's Wand
 ( 4)
Artifact
, : Target creature with power 2 or less can't be blocked this turn.
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Tawnos's Weaponry
 ( 2)
Artifact
You may choose not to untap Tawnos's Weaponry during your untap step. , : Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.
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Tayam, Luminous Enigma
    ( 4)
Legendary Creature — Nightmare Beast
(3/3)
Each other creature you control enters the battlefield with an additional vigilance counter on it. , Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.
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Technomancer
   ( 7)
Artifact Creature — Necron Wizard
(5/1)
When Technomancer enters the battlefield, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield.
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Teferi's Honor Guard
  ( 3)
Creature — Human Knight
(2/2)
Flanking <i>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</i>  : Teferi's Honor Guard phases out. <i>(While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)</i>
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The Ruinous Powers
   ( 4)
Enchantment
At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.
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Third Path Iconoclast
  ( 2)
Creature — Human Monk
(2/1)
Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.
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Thirst for Knowledge
  ( 3)
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
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Thorn-Thrash Viashino
  ( 4)
Creature — Viashino Warrior
(2/2)
Devour 2 <i>(As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)</i> : Thorn-Thrash Viashino gains trample until end of turn.
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Thought-Knot Seer
  ( 4)
Creature — Eldrazi
(4/4)
<i>( represents colorless mana.)</i> When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
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Threnody Singer
  ( 2)
Creature — Siren
(1/3)
Flash Flying When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. <i>(Each in the mana costs of permanents you control counts toward your devotion to blue.)</i>
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Ticking Gnomes
 ( 3)
Artifact Creature — Gnome
(3/3)
Echo <i>(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)</i> Sacrifice Ticking Gnomes: It deals 1 damage to any target.
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Titanoth Rex
   ( 9)
Creature — Dinosaur Beast
(11/11)
Trample Cycling  <i>( , Discard this card: Draw a card.)</i> When you cycle Titanoth Rex, put a trample counter on target creature you control.
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Tocatli Honor Guard
  ( 2)
Creature — Human Soldier
(1/3)
Creatures entering the battlefield don't cause abilities to trigger.
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Toil to Renown
  ( 2)
Sorcery
You gain 1 life for each tapped artifact, creature, and land you control.
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Akki Lavarunner (Tok-Tok, Volcano Born)
  ( 4)
Legendary Creature — Goblin Shaman
(2/2)
Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
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Tomakul Honor Guard
  ( 2)
Creature — Human Soldier
(3/1)
Ward <i>(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)</i>
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Torment of Venom
   ( 4)
Instant
Put three -1/-1 counters on target creature. Its controller loses 3 life unless they sacrifice another nonland permanent or discards a card.
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Treasonous Ogre
  ( 4)
Creature — Ogre Shaman
(2/3)
Dethrone <i>(Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)</i> Pay 3 life: Add .
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Trial of Knowledge
  ( 4)
Enchantment
When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.
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Trufflesnout
  ( 3)
Creature — Boar
(2/2)
When Trufflesnout enters the battlefield, choose one — • Put a +1/+1 counter on Trufflesnout. • You gain 4 life.
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Twinferno
  ( 2)
Instant
Choose one — • When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn.
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Ultramarines Honour Guard
  ( 4)
Creature — Astartes Warrior
(2/2)
Squad <i>(As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)</i> Other creatures you control get +1/+1.
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Unassuming Gelatinous Serpent
( 0)
Stickers
2 — When this permanent dies, return target noncreature, nonland card from your graveyard to your hand. 4 — Whenever this creature deals combat damage to a player, that player mills twice that many cards. 2 — 2/3 3 — 7/2
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Unglued Pea-Brained Dinosaur
( 0)
Stickers
2 — : Add . Spend this mana only to cast creature spells. 4 — At the beginning of combat on your turn, target noncreature artifact you control becomes a 4/4 artifact creature with flying until end of turn. 2 — 2/4 5 — 8/6
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Unleash the Inferno
    ( 4)
Instant
Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.
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Urborg Volcano
( 0)
Land
Urborg Volcano enters the battlefield tapped. : Add or .
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Urza's Dark Cannonball
( 0)
Stickers
2 — Exalted, exalted <i>(Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)</i> 3 — Shadow <i>(This creature can block or be blocked only by creatures with shadow.)</i> 2 — 1/5 4 — 7/4
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Urza's Ruinous Blast
  ( 5)
Legendary Sorcery
<i>(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)</i> Exile all nonland permanents that aren't legendary.
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Vampire Nocturnus
    ( 4)
Creature — Vampire
(3/3)
Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
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Vance's Blasting Cannons
  ( 4)
Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
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Venom
   ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
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Venom Connoisseur
  ( 2)
Creature — Human Druid
(2/2)
<i>Alliance</i> — Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
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Venom Sliver
  ( 2)
Creature — Sliver
(1/1)
Sliver creatures you control have deathtouch. <i>(Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)</i>
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Venomcrawler
  ( 4)
Artifact Creature — Demon
(2/2)
Lifelink <i>Devourer of Souls</i> — Whenever another creature dies, put a +1/+1 counter on Venomcrawler.
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Venomous Breath
  ( 4)
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
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Venomous Changeling
  ( 3)
Creature — Shapeshifter
(1/3)
Changeling <i>(This card is every creature type.)</i> Deathtouch
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Venomous Dragonfly
  ( 4)
Creature — Insect
(1/1)
Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
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Venomous Fangs
  ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to a creature, destroy the other creature.
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Venomous Hierophant
  ( 4)
Creature — Gorgon Cleric
(3/3)
Deathtouch When Venomous Hierophant enters the battlefield, mill three cards.
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Venomthrope
   ( 3)
Creature — Tyranid
(2/2)
Flying, deathtouch, hexproof
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Vernal Equinox
  ( 4)
Enchantment
Any player may cast creature and enchantment spells as though they had flash.
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Viashino Bey
   ( 4)
Creature — Viashino
(4/3)
If Viashino Bey attacks, all creatures you control attack if able.
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Viashino Bladescout
   ( 3)
Creature — Viashino Scout
(2/1)
Flash <i>(You may cast this spell any time you could cast an instant.)</i> When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn.
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Viashino Branchrider
 ( 1)
Creature — Viashino Warrior
(1/1)
Kicker  <i>(You may pay an additional  as you cast this spell.)</i> Haste If Viashino Branchrider was kicked, it enters the battlefield with two +1/+1 counters on it.  : Viashino Branchrider gets +2/+0 until end of turn.
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Viashino Cutthroat
   ( 4)
Creature — Viashino
(5/3)
Haste At the beginning of the end step, return Viashino Cutthroat to its owner's hand.
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Viashino Fangtail
   ( 4)
Creature — Viashino Warrior
(3/3)
: Viashino Fangtail deals 1 damage to any target.
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Viashino Firstblade
   ( 3)
Creature — Viashino Soldier
(2/2)
Haste When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
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Viashino Grappler
  ( 3)
Creature — Viashino
(3/1)
: Viashino Grappler gains trample until end of turn.
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Viashino Lashclaw
  ( 2)
Creature — Viashino Warrior
(2/2)
, Discard a card: Creatures you control gain haste until end of turn.
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Viashino Outrider
  ( 3)
Creature — Viashino
(4/3)
Echo  <i>(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)</i>
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Viashino Pyromancer
  ( 2)
Creature — Viashino Wizard
(2/1)
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
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Viashino Racketeer
  ( 3)
Creature — Viashino Rogue
(2/1)
When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.
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Viashino Runner
  ( 4)
Creature — Viashino
(3/2)
Menace <i>(This creature can't be blocked except by two or more creatures.)</i>
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Viashino Sandscout
  ( 2)
Creature — Viashino Scout
(2/1)
Haste <i>(This creature can attack and as soon as it comes under your control.)</i> At the beginning of the end step, return Viashino Sandscout to its owner's hand. <i>(Return it only if it's on the battlefield.)</i>
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Viashino Sandsprinter
   ( 3)
Creature — Viashino Warrior
(4/1)
Trample, haste At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. <i>(Return it only if it's on the battlefield.)</i> Cycling <i>( , Discard this card: Draw a card.)</i>
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Viashino Sandstalker
   ( 3)
Creature — Viashino Warrior
(4/2)
Haste <i>(This creature can attack and as soon as it comes under your control.)</i> At the beginning of the end step, return Viashino Sandstalker to its owner's hand. <i>(Return it only if it's on the battlefield.)</i>
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Viashino Sandswimmer
   ( 4)
Creature — Viashino
(3/2)
: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
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Viashino Shanktail
  ( 4)
Creature — Viashino Warrior
(3/1)
First strike <i>Bloodrush</i> —  , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
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Viashino Skeleton
  ( 4)
Creature — Viashino Skeleton
(2/1)
 , Discard a card: Regenerate Viashino Skeleton.
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Viashino Slasher
  ( 2)
Creature — Viashino Warrior
(1/2)
: Viashino Slasher gets +1/-1 until end of turn.
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Viashino Slaughtermaster
  ( 2)
Creature — Viashino Warrior
(1/1)
Double strike  : Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.
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Viashino Spearhunter
  ( 3)
Creature — Viashino Warrior
(2/1)
First strike <i>(This creature deals combat damage before creatures without first strike.)</i>
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Viashino Weaponsmith
  ( 4)
Creature — Viashino
(2/2)
Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.
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Villainous Ogre
  ( 3)
Creature — Ogre Warrior
(3/2)
Villainous Ogre can't block. As long as you control a Demon, Villainous Ogre has " : Regenerate Villainous Ogre."
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Villainous Wealth
    ( 3)
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
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Vizier of the Anointed
  ( 4)
Creature — Human Cleric
(2/4)
When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle. Whenever you activate an eternalize or embalm ability, draw a card.
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Void Winnower
 ( 9)
Creature — Eldrazi
(11/9)
Your opponents can't cast spells with even mana values. <i>(Zero is even.)</i> Your opponents can't block with creatures with even mana values.
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Volcano Hellion
   ( 4)
Creature — Hellion
(6/5)
Volcano Hellion has echo , where X is your life total. <i>(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)</i> When Volcano Hellion enters the battlefield, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
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Volcano Imp
  ( 4)
Creature — Imp
(2/2)
Flying  : Volcano Imp gains first strike until end of turn.
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Warrior's Honor
  ( 3)
Instant
Creatures you control get +1/+1 until end of turn.
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Waste Not
  ( 2)
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add  . Whenever an opponent discards a noncreature, nonland card, draw a card.
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Waterknot
   ( 3)
Enchantment — Aura
Enchant creature When Waterknot enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Wedding Announcement
  ( 3)
Enchantment
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
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Well of Knowledge
 ( 3)
Artifact
: Draw a card. Any player may activate this ability but only during their draw step.
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Wilderness Hypnotist
   ( 4)
Creature — Merfolk Wizard
(1/3)
: Target red or green creature gets -2/-0 until end of turn.
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Winnow
  ( 2)
Instant
Destroy target nonland permanent if another permanent with the same name is on the battlefield. Draw a card.
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Winnower Patrol
  ( 3)
Creature — Elf Warrior
(3/2)
<i>Kinship</i> — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol.
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Winota, Joiner of Forces
   ( 4)
Legendary Creature — Human Warrior
(4/4)
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
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Xenograft
  ( 5)
Enchantment
As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types.
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Xenosquirrels
  ( 2)
Creature — Alien Squirrel
(0/0)
Xenosquirrels enters the battlefield with two +1/+1 counters on it. After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.
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Yavimaya Iconoclast
  ( 2)
Creature — Elf
(3/2)
Kicker <i>(You may pay an additional as you cast this spell.)</i> Trample When Yavimaya Iconoclast enters the battlefield, if it was kicked, it gets +1/+1 and gains haste until end of turn.
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Yet Another Æther Vortex (Yet Another Aether Vortex)
   ( 5)
Enchantment
All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
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Yorion, Sky Nomad
   ( 5)
Legendary Creature — Bird Serpent
(4/5)
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. <i>(If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)</i> Flying When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
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You Come to the Gnoll Camp
  ( 2)
Instant
Choose one — • <i>Intimidate Them</i> — Up to two target creatures can't block this turn. • <i>Fend Them Off</i> — Target creature gets +3/+1 until end of turn.
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