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Winota, Joiner of Forces
Winota, Joiner of Forces 2RedWhite (4)
Legendary Creature — Human Warrior (4/4)

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

Ikoria: Lair of Behemoths (Mythic Rare)
Woodweaver's Puzzleknot
Woodweaver's Puzzleknot 2 (2)

When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get EnergyEnergyEnergy (three energy counters).

2Green, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get EnergyEnergyEnergy.

Kaladesh (Common)
Xenograft 4Blue (5)

As Xenograft enters the battlefield, choose a creature type.

Each creature you control is the chosen type in addition to its other types.

New Phyrexia (Rare)
Yet Another Æther Vortex (Yet Another Aether Vortex)
Yet Another Æther Vortex (Yet Another Aether Vortex) 3RedRed (5)

All creatures have haste.

Players play with the top card of their libraries revealed.

Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Yorion, Sky Nomad
Yorion, Sky Nomad 3White or BlueWhite or Blue (5)
Legendary Creature — Bird Serpent (4/5)

Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)


When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.

Ikoria: Lair of Behemoths (Rare)
You Come to the Gnoll Camp
You Come to the Gnoll Camp 1Red (2)

Choose one —

• Intimidate Them — Up to two target creatures can't block this turn.

• Fend Them Off — Target creature gets +3/+1 until end of turn.

Adventures in the Forgotten Realms (Common)
Zerapa Minotaur
Zerapa Minotaur 2RedRed (4)
Creature — Minotaur (3/3)

First strike

2: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.

Prophecy (Common)
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