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Silumgar's Command
Silumgar's Command 3BlueBlack (5)
Instant

Choose two —

• Counter target noncreature spell.

• Return target permanent to its owner's hand.

• Target creature gets -3/-3 until end of turn.

• Destroy target planeswalker.

Historic Anthology 5 (Rare)
Other Versions
Dragons of Tarkir (Rare)
Commander 2017 (Rare)
Zendikar Rising Commander (Rare)
Silverquill Command
Silverquill Command 2WhiteBlack (4)
Sorcery

Choose two —

• Target creature gets +3/+3 and gains flying until end of turn.

• Return target creature card with mana value 2 or less from your graveyard to the battlefield.

• Target player draws a card and loses 1 life.

• Target opponent sacrifices a creature.

Strixhaven: School of Mages (Rare)
Sir Shandlar of Eberyn
Sir Shandlar of Eberyn 4GreenWhite (6)
Legendary Creature — Human Knight (4/7)

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Skinbrand Goblin
Skinbrand Goblin 1Red (2)
Creature — Goblin Warrior (2/1)

Bloodrush — Red, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.

Double Masters (Common)
Other Versions
Gatecrash (Common)
Skirk Commando
Skirk Commando 1RedRed (3)
Creature — Goblin (2/1)

Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.

Morph 2Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Masters 25 (Common)
Other Versions
Onslaught (Common)
Archenemy (Common)
Sleight of Hand
Sleight of Hand Blue (1)
Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Wilds of Eldraine (Common)
Other Versions
Seventh Edition (Common)
Ninth Edition (Common)
Starter 1999 (Common)
Portal Second Age (Common)
Masters Edition IV (Common)
Ultimate Masters (Uncommon)
Slice and Dice
Slice and Dice 4RedRed (6)
Sorcery

Slice and Dice deals 4 damage to each creature.

Cycling 2Red (2Red, Discard this card: Draw a card.)

When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

Commander Masters (Uncommon)
Other Versions
Onslaught (Uncommon)
Commander 2013 Edition (Uncommon)
Ikoria Commander (Uncommon)
Dominaria Remastered (Uncommon)
Slimefoot and Squee
Slimefoot and Squee BlackRedGreen (3)
Legendary Creature — Fungus Goblin (3/3)

Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token.

1BlackRedGreen, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.

March of the Machine Commander (Mythic Rare)
Snow-Covered Island
Snow-Covered Island (0)
Basic Snow Land — Island

Jumpstart 2022 (Common)
Other Versions
Ice Age (Land)
Coldsnap (Common)
Masters Edition II (Land)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Kaldheim (Land)
Soaring Sandwing
Soaring Sandwing 4WhiteWhite (6)
Creature — Dinosaur (3/5)

Flying

When Soaring Sandwing enters the battlefield, you gain 3 life.

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

The Lost Caverns of Ixalan (Common)
Sorcerer's Wand
Sorcerer's Wand 1 (1)
Artifact — Equipment

Equipped creature has "Tap: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead."

Equip 3

Dominaria (Uncommon)
Soul of Shandalar
Soul of Shandalar 4RedRed (6)
Creature — Avatar (6/6)

First strike

3RedRed: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.

3RedRed, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player or planeswalker and 3 damage to up to one target creature that player or that planeswalker's controller controls.

Magic 2015 Core Set (Mythic Rare)
Soulfire Grand Master
Soulfire Grand Master 1White (2)
Creature — Human Monk (2/2)

Lifelink

Instant and sorcery spells you control have lifelink.

2Blue or RedBlue or Red: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

Fate Reforged (Mythic Rare)
Sphinx-Bone Wand
Sphinx-Bone Wand 7 (7)
Artifact

Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.

Duel Decks: Izzet vs. Golgari (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Spiteful Banditry
Spiteful Banditry Variable ColorlessRedRed (2)
Enchantment

When Spiteful Banditry enters the battlefield, it deals X damage to each creature.

Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Spitfire Handler
Spitfire Handler 1Red (2)
Creature — Goblin (1/1)

Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.

Red: Spitfire Handler gets +1/+0 until end of turn.

Onslaught (Uncommon)
Squad Commander
Squad Commander 3White (4)
Creature — Kor Warrior (3/3)

When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Zendikar Rising (Rare)
Squandered Resources
Squandered Resources BlackGreen (2)
Enchantment

Sacrifice a land: Add one mana of any type the sacrificed land could produce.

Visions (Rare)
Stand // Deliver (Stand)
Stand // Deliver (Stand) White (1)
Instant

Prevent the next 2 damage that would be dealt to target creature this turn.

Dominaria Remastered (Uncommon)
Other Versions
Invasion (Uncommon)
Stand Firm
Stand Firm White (1)
Instant

Target creature gets +1/+1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Fifth Dawn (Common)
Stand or Fall
Stand or Fall 3Red (4)
Enchantment

At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.

Invasion (Rare)
Stand Together
Stand Together 3GreenGreen (5)
Instant

Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.

Darksteel (Uncommon)
Standard Bearer
Standard Bearer 1White (2)
Creature — Human Flagbearer (1/1)

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

Apocalypse (Common)
Standard Procedure
Standard Procedure (0)
Instant

1, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.

Unfinity (Acorn) (Mythic Rare)
Standardize
Standardize BlueBlue (2)
Instant

Choose a creature type other than Wall. Each creature becomes that type until end of turn.

Onslaught (Rare)
Standing Army
Standing Army 2WhiteWhite (4)
Creature — Human Soldier (2/4)

As long as you're standing, Standing Army has vigilance.

Unhinged (Common)
Standing Stones
Standing Stones 3 (3)
Artifact

1, Tap, Pay 1 life: Add one mana of any color.

The Dark (Uncommon)
Standing Troops
Standing Troops 2White (3)
Creature — Human Soldier (1/4)

Vigilance

Welcome Deck 2017 (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Exodus (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Tempest Remastered (Common)
Standstill
Standstill 1Blue (2)
Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

Odyssey (Uncommon)
Steady-Handed Mook
Steady-Handed Mook 2Black (3)
Creature — Human Rigger (1/1)

Deathtouch

When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Common)
Stinkdrinker Bandit
Stinkdrinker Bandit 3Black (4)
Creature — Goblin Rogue (2/1)

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)

Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

Zendikar Rising Commander (Uncommon)
Other Versions
Morningtide (Uncommon)
Stir the Sands
Stir the Sands 4BlackBlack (6)
Sorcery

Create three 2/2 black Zombie creature tokens.

Cycling 3Black (3Black, Discard this card: Draw a card.)

When you cycle Stir the Sands, create a 2/2 black Zombie creature token.

Amonkhet (Uncommon)
Stomp and Howl
Stomp and Howl 2Green (3)
Sorcery

Destroy target artifact and target enchantment.

Dissension (Uncommon)
Stonehands
Stonehands 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

Red: Enchanted creature gets +1/+0 until end of turn.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Strands of Night
Strands of Night 2BlackBlack (4)
Enchantment

BlackBlack, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Strands of Undeath
Strands of Undeath 3Black (4)
Enchantment — Aura

Enchant creature

When Strands of Undeath enters the battlefield, target player discards two cards.

Black: Regenerate enchanted creature.

Double Masters 2022 (Common)
Other Versions
Ravnica: City of Guilds (Common)
Strandwalker
Strandwalker 5 (5)
Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +2/+4 and has reach.

Equip 4

Mirrodin Besieged (Uncommon)
Sunbird Standard
Sunbird Standard 3 (3)
Artifact

Tap: Add one mana of any color.

Craft with one or more 5 (5, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan (Uncommon)
Supply // Demand (Supply)
Supply // Demand (Supply) Variable ColorlessGreenWhite (2)
Sorcery

Create X 1/1 green Saproling creature tokens.

Dissension (Uncommon)
Surgeon General Commander
Surgeon General Commander 3Green (4)
Legendary Creature — Wombat Bat Chameleon (3/3)

Whenever you augment, enchant, or mutate a creature you control, draw a card.

Tap: Add White, Blue, Black, Red, or Green.

Unsanctioned (Mythic Rare)
Surrak and Goreclaw
Surrak and Goreclaw 4GreenGreen (6)
Legendary Creature — Human Bear (6/5)

Trample

Other creatures you control have trample.

Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn.

March of the Machine (Rare)
Surtland Elementalist
Surtland Elementalist 5BlueBlue (7)
Creature — Giant Wizard (8/8)

As an additional cost to cast this spell, reveal a Giant card from your hand or pay 2.

Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.

Kaldheim (Rare)
Surtland Flinger
Surtland Flinger 3RedRed (5)
Creature — Giant Berserker (4/6)

Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, Surtland Flinger deals twice that much damage instead.

Kaldheim (Rare)
Surtland Frostpyre
Surtland Frostpyre (0)
Land

Surtland Frostpyre enters the battlefield tapped.

Tap: Add Red.

2BlueBlueRed, Tap, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery.

Kaldheim (Uncommon)
Svyelun of Sea and Sky
Svyelun of Sea and Sky 1BlueBlue (3)
Legendary Creature — Merfolk God (3/4)

Svyelun of Sea and Sky has indestructible as long as you control at least two other Merfolk.

Whenever Svyelun attacks, draw a card.

Other Merfolk you control have ward 1. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Modern Horizons 2 (Mythic Rare)
Jumpstart 2022 (Mythic Rare)
Two-Handed Axe (Sweeping Cleave)
Two-Handed Axe (Sweeping Cleave) 1Red (2)
Instant — Adventure

Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Swirling Sandstorm
Swirling Sandstorm 3Red (4)
Sorcery

Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.

Judgment (Common)
Sword of Body and Mind
Sword of Body and Mind 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from blue.

Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.

Equip 2

Historic Anthology 4 (Mythic Rare)
Other Versions
From the Vault: Relics (Mythic Rare)
Scars of Mirrodin (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Double Masters (Mythic Rare)
Sword of Feast and Famine
Sword of Feast and Famine 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip 2

Double Masters (Mythic Rare)
Other Versions
Mirrodin Besieged (Mythic Rare)
Modern Event Deck 2014 (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Sword of Fire and Ice
Sword of Fire and Ice 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.

Equip 2

Double Masters (Mythic Rare)
Other Versions
Darksteel (Rare)
Modern Masters (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Sword of Forge and Frontier
Sword of Forge and Frontier 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from green.

Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.

Equip 2

Phyrexia: All Will Be One (Mythic Rare)
Sword of Hearth and Home
Sword of Hearth and Home 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from green and from white.

Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.

Equip 2

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Other Versions
Modern Horizons 2 (Mythic Rare)
Sword of Light and Shadow
Sword of Light and Shadow 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from black.

Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.

Equip 2

Double Masters (Mythic Rare)
Other Versions
Darksteel (Rare)
Modern Masters (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Sword of Once and Future
Sword of Once and Future 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from blue and from black.

Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Equip 2

March of the Machine (Mythic Rare)
Sword of Sinew and Steel
Sword of Sinew and Steel 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from red.

Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.

Equip 2

Modern Horizons (Mythic Rare)
Sword of Truth and Justice
Sword of Truth and Justice 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from white and from blue.

Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Equip 2

Modern Horizons (Mythic Rare)
Sword of War and Peace
Sword of War and Peace 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from white.

Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.

Equip 2

Double Masters (Mythic Rare)
Other Versions
New Phyrexia (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Sword of Wealth and Power
Sword of Wealth and Power 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from instants and from sorceries.

Whenever equipped creature deals combat damage to a player, create a Treasure token. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Equip 2

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Sycorax Commander
Sycorax Commander 2BlackRed (4)
Creature — Alien Soldier (4/2)

First strike, haste

Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.

Doctor Who Commander (Rare)
Sythis, Harvest's Hand
Sythis, Harvest's Hand GreenWhite (2)
Legendary Enchantment Creature — Nymph (1/2)

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

Commander Masters (Rare)
Other Versions
Modern Horizons 2 (Rare)
Taigam, Sidisi's Hand
Taigam, Sidisi's Hand 3BlueBlack (5)
Legendary Creature — Human Wizard (3/4)

Skip your draw step.

At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Black, Tap, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.

Commander Masters (Uncommon)
Other Versions
Commander 2017 (Rare)
Takenuma, Abandoned Mire
Takenuma, Abandoned Mire (0)
Legendary Land

Tap: Add Black.

Channel — 3Black, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs 1 less to activate for each legendary creature you control.

Kamigawa: Neon Dynasty (Rare)
Talrand, Sky Summoner
Talrand, Sky Summoner 2BlueBlue (4)
Legendary Creature — Merfolk Wizard (2/2)

Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Magic 2013 (Rare)
Commander 2015 (Rare)
Duel Decks: Mind vs. Might (Rare)
Ultimate Masters (Rare)
Commander 2019 (Rare)
Ikoria Commander (Rare)
Jumpstart (Rare)
Time Spiral Remastered (Bonus)
Commander 2021 (Rare)
Double Masters 2022 (Rare)
Commander Masters (Rare)
Talrand's Invocation
Talrand's Invocation 2BlueBlue (4)
Sorcery

Create two 2/2 blue Drake creature tokens with flying.

Game Night: Free-For-All (Uncommon)
Other Versions
Magic 2013 (Uncommon)
Jumpstart (Uncommon)
Streets of New Capenna Commander (Uncommon)
Tanazir Quandrix
Tanazir Quandrix 3GreenBlue (5)
Legendary Creature — Elder Dragon (4/4)

Flying, trample

When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control.

Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.

Strixhaven: School of Mages (Mythic Rare)
Tandem Lookout
Tandem Lookout 2Blue (3)
Creature — Human Scout (2/1)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

Modern Masters 2017 Edition (Common)
Other Versions
Avacyn Restored (Uncommon)
Duel Decks: Blessed vs. Cursed (Uncommon)
Tandem Tactics
Tandem Tactics 1White (2)
Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

Ravnica Clue Edition (Common)
Other Versions
Battle for Zendikar (Common)
Battlebond (Common)
Jumpstart (Common)
Tandem Takedown
Tandem Takedown 1GreenGreen (3)
Instant

Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.

March of the Machine (Uncommon)
Tawnos's Wand
Tawnos's Wand 4 (4)
Artifact

2, Tap: Target creature with power 2 or less can't be blocked this turn.

Masters Edition IV (Common)
Other Versions
Fourth Edition (Uncommon)
Antiquities (Uncommon)
Temple of Abandon
Temple of Abandon (0)
Land

Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1.

Tap: Add Red or Green.

Magic The Gathering—Fallout (Rare)
Other Versions
Theros (Rare)
Theros Beyond Death (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Warhammer 40,000 Commander (Rare)
March of the Machine Commander (Rare)
Doctor Who Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Thalakos Lowlands
Thalakos Lowlands (0)
Land

Tap: Add Colorless.

Tap: Add White or Blue. Thalakos Lowlands doesn't untap during your next untap step.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Battle Royale Box Set (Uncommon)
Thalia and The Gitrog Monster
Thalia and The Gitrog Monster 1WhiteBlackGreen (4)
Legendary Creature — Human Frog Horror (4/4)

First strike, deathtouch

You may play an additional land on each of your turns.

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.

March of the Machine (Mythic Rare)
The Archimandrite
The Archimandrite 2BlueRedWhite (5)
Legendary Creature — Human Advisor (0/5)

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.

Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.

The Brothers' War Commander (Rare)
The Caves of Androzani
The Caves of Androzani 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Put two stun counters on each of up to two target tapped creatures.

II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.

IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Doctor Who Commander (Rare)
The Cheese Stands Alone
The Cheese Stands Alone 4WhiteWhite (6)
Enchantment

When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.

Unglued (Rare)
The Eternal Wanderer
The Eternal Wanderer 4WhiteWhite (6)
Legendary Planeswalker (5)

No more than one creature can attack The Eternal Wanderer each combat.

+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.

0: Create a 2/2 white Samurai creature token with double strike.

−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.

Phyrexia: All Will Be One (Rare)
The Grand Calcutron
The Grand Calcutron WhiteBlue (2)
Legendary Artifact

The Grand Calcutron can be your commander.

When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards).

Players can only play the first card of their program.

If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.

At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.

Unstable (Mythic Rare)
The Grand Evolution
The Grand Evolution (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.

II — Distribute seven +1/+1 counters among any number of target creatures you control.

III — Until end of turn, creatures you control gain "1: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Grand Tour (playtest)
The Grand Tour (playtest) 1Blue (2)
Instant

Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.

Mystery Booster (Common)
The Lost and the Damned
The Lost and the Damned 1BlueRed (3)
Enchantment

Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.

Warhammer 40,000 Commander (Uncommon)
The Mightstone and Weakstone
The Mightstone and Weakstone 5 (5)
Legendary Artifact — Powerstone

When The Mightstone and Weakstone enters the battlefield, choose one —

• Draw two cards.

• Target creature gets -5/-5 until end of turn.

Tap: Add ColorlessColorless. This mana can't be spent to cast nonartifact spells.

(Melds with Urza, Lord Protector.)

The Brothers' War (Rare)
The Pandorica
The Pandorica 2White (3)
Legendary Artifact

You may choose not to untap The Pandorica during your untap step.

1White, Tap: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.

Doctor Who Commander (Rare)
The Wanderer
The Wanderer 3White (4)
Legendary Planeswalker (5)

Prevent all noncombat damage that would be dealt to you and other permanents you control.

−2: Exile target creature with power 4 or greater.

Commander Masters (Uncommon)
Other Versions
War of the Spark (Uncommon)
The Wandering Emperor
The Wandering Emperor 2WhiteWhite (4)
Legendary Planeswalker (3)

Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

−1: Create a 2/2 white Samurai creature token with vigilance.

−2: Exile target tapped creature. You gain 2 life.

Kamigawa: Neon Dynasty (Mythic Rare)
There and Back Again
There and Back Again 3RedRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you.

II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.

III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."

The Lord of the Rings: Tales of Middle Earth (Rare)
Thousand Moons Crackshot
Thousand Moons Crackshot 1White (2)
Creature — Human Soldier (2/2)

Whenever Thousand Moons Crackshot attacks, you may pay 2White. When you do, tap target creature.

The Lost Caverns of Ixalan (Common)
Thousand Moons Infantry
Thousand Moons Infantry 2White (3)
Creature — Human Soldier (2/4)

Untap Thousand Moons Infantry during each other player's untap step.

The Lost Caverns of Ixalan (Common)
Thousand Moons Smithy
Thousand Moons Smithy 2WhiteWhite (4)
Legendary Artifact

When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."

At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.

The Lost Caverns of Ixalan (Rare)
Thousand Winds
Thousand Winds 4BlueBlue (6)
Creature — Elemental (5/6)

Flying

Morph 5BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.

Commander 2019 (Rare)
Other Versions
Duel Decks: Speed vs. Cunning (Rare)
Khans of Tarkir (Rare)
Thousand-Faced Shadow
Thousand-Faced Shadow Blue (1)
Creature — Human Ninja (1/1)

Ninjutsu 2BlueBlue (2BlueBlue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Flying

When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.

Kamigawa: Neon Dynasty (Rare)
Thousand-legged Kami
Thousand-legged Kami 6GreenGreen (8)
Creature — Spirit (6/6)

Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)

Champions of Kamigawa (Uncommon)
Thousand-Year Elixir
Thousand-Year Elixir 3 (3)
Artifact

You may activate abilities of creatures you control as though those creatures had haste.

1, Tap: Untap target creature.

Commander 2021 (Rare)
Other Versions
Lorwyn (Rare)
Commander 2013 Edition (Rare)
Commander Anthology (Rare)
Thousand-Year Storm
Thousand-Year Storm 4BlueRed (6)
Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Double Masters 2022 (Rare)
Other Versions
Guilds of Ravnica (Mythic Rare)
Thraben Standard Bearer
Thraben Standard Bearer White (1)
Creature — Human Soldier (1/1)

1White, Tap, Discard a card: Create a 1/1 white Human Soldier creature token.

Jumpstart: Historic Horizons (Common)
Other Versions
Eldritch Moon (Common)
Tibor and Lumia
Tibor and Lumia 2BlueRed (4)
Legendary Creature — Human Wizard (3/3)

Whenever you cast a blue spell, target creature gains flying until end of turn.

Whenever you cast a red spell, Tibor and Lumia deals 1 damage to each creature without flying.

Guild Kit: Izzet (Rare)
Other Versions
Guildpact (Rare)
Timberland Ancient
Timberland Ancient 4GreenGreen (6)
Creature — Treefolk (6/5)

Reach, trample

Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

March of the Machine (Common)
Timberland Guide
Timberland Guide 1Green (2)
Creature — Human Scout (1/1)

When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.

Innistrad: Midnight Hunt (Common)
Other Versions
Avacyn Restored (Common)
Iconic Masters (Common)
Timberland Ruins
Timberland Ruins (0)
Land

Timberland Ruins enters the battlefield tapped.

Tap: Add Green.

Tap, Sacrifice Timberland Ruins: Add one mana of any color.

Odyssey (Common)
Time and Tide
Time and Tide BlueBlue (2)
Instant

Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.

Visions (Uncommon)
Titania's Command
Titania's Command 4GreenGreen (6)
Sorcery

Choose two —

• Exile target player's graveyard. You gain 1 life for each card exiled this way.

• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.

• Create two 2/2 green Bear creature tokens.

• Put two +1/+1 counters on each creature you control.

The Brothers' War (Rare)
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