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Frost Marsh
( 0)
Snow Land
Frost Marsh enters the battlefield tapped. : Add or .
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Fulminator Mage
( 3)
Creature — Elemental Shaman
(2/2)
Sacrifice Fulminator Mage: Destroy target nonbasic land.
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Fumarole
( 5)
Sorcery
As an additional cost to cast this spell, pay 3 life. Destroy target creature and target land.
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Funeral March
( 3)
Enchantment — Aura
Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature.
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Fylamarid
( 3)
Creature — Squid Beast
(1/3)
Flying Fylamarid can't be blocked by blue creatures. : Target creature becomes blue until end of turn.
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Galazeth Prismari
( 4)
Legendary Creature — Elder Dragon
(3/4)
Flying When Galazeth Prismari enters the battlefield, create a Treasure token. Artifacts you control have ": Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
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Galepowder Mage
( 4)
Creature — Kithkin Wizard
(3/3)
Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Garruk, Cursed Huntsman
( 6)
Legendary Planeswalker — Garruk
(5)
0: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control." −3: Destroy target creature. Draw a card. −6: You get an emblem with "Creatures you control get +3/+3 and have trample."
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Garruk, Primal Hunter
( 5)
Legendary Planeswalker — Garruk
(3)
+1: Create a 3/3 green Beast creature token. −3: Draw cards equal to the greatest power among creatures you control. −6: Create a 6/6 green Wurm creature token for each land you control.
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Gate Smasher
( 3)
Artifact — Equipment
Gate Smasher can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip
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Gatekeeper of Malakir
( 2)
Creature — Vampire Warrior
(2/2)
Kicker (You may pay an additional as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
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Gaze of Adamaro
( 4)
Instant — Arcane
Gaze of Adamaro deals damage to target player equal to the number of cards in that player's hand.
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General Marhault Elsdragon
( 4)
Legendary Creature — Elf Warrior
(4/4)
Whenever a creature you control becomes blocked, it gets +3/+3 until end of turn for each creature blocking it.
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Geomancer's Gambit
( 3)
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.
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Geothermal Bog
( 0)
Land — Swamp Mountain
(: Add or .) Geothermal Bog enters the battlefield tapped.
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Geothermal Kami
( 4)
Creature — Spirit
(4/3)
When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.
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Geralf's Masterpiece
( 5)
Creature — Zombie Horror
(7/7)
Flying Geralf's Masterpiece gets -1/-1 for each card in your hand. , Discard three cards: Return Geralf's Masterpiece from your graveyard to the battlefield tapped.
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Gerrard's Command
( 2)
Instant
Untap target creature. It gets +3/+3 until end of turn.
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Gerrymandering
( 3)
Sorcery
Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.
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Ghalma's Warden
( 4)
Creature — Elephant Soldier
(2/4)
Metalcraft — Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.
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Ghalta and Mavren
( 7)
Legendary Creature — Dinosaur Vampire
(12/12)
Trample Whenever you attack, choose one — • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
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Ghalta, Primal Hunger
( 12)
Legendary Creature — Elder Dinosaur
(12/12)
This spell costs less to cast, where X is the total power of creatures you control. Trample
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Ghastly Remains
( 3)
Creature — Zombie
(0/0)
Amplify 1 <I>(As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)</I> At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay . If you do, return Ghastly Remains to your hand.
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Ghitu Journeymage
( 3)
Creature — Human Wizard
(3/2)
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
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Giant Cindermaw
( 3)
Creature — Dinosaur Beast
(4/3)
Trample Players can't gain life.
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Giant Mana Cake
( 0)
Stickers
2 — When this permanent leaves the battlefield, create two Food tokens. (They're artifacts with ", : You gain 3 life.") 4 — When this permanent leaves the battlefield, you may destroy target permanent. 2 — 3/3 3 — 6/2
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Giant Mantis
( 4)
Creature — Insect
(2/4)
Reach (This creature can block creatures with flying.)
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Gideon, Martial Paragon
( 5)
Legendary Planeswalker — Gideon
(5)
+2: Untap all creatures you control. Those creatures get +1/+1 until end of turn. 0: Until end of turn, Gideon, Martial Paragon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. −10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.
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Gigantomancer
( 8)
Creature — Human Shaman
(1/1)
: Target creature you control has base power and toughness 7/7 until end of turn.
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Gix's Command
( 5)
Sorcery
Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the highest power among creatures they control.
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Gleemax
( 1000000)
Legendary Artifact
You choose all targets for all spells and abilities.
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Glen Elendra Archmage
( 4)
Creature — Faerie Wizard
(2/2)
Flying , Sacrifice Glen Elendra Archmage: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Gloomfang Mauler
( 7)
Creature — Nightmare
(5/5)
Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Menace
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Glowspore Shaman
( 2)
Creature — Elf Shaman
(3/1)
When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
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Gluetius Maximus
( 5)
Creature — Beast
(5/5)
As Gluetius Maximus enters the battlefield, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.
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Gnomeball Machine
( 0)
Artifact — Contraption
Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens.
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Gnome-Made Engine
( 4)
Host Artifact Creature — Construct
(2/2)
When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
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Goblin Anarchomancer
( 2)
Creature — Goblin Shaman
(2/2)
Each spell you cast that's red or green costs less to cast.
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Goblin Commando
( 5)
Creature — Goblin
(2/2)
When Goblin Commando enters the battlefield, it deals 2 damage to target creature.
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Goblin Cratermaker
( 2)
Creature — Goblin Warrior
(2/2)
, Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. • Destroy target colorless nonland permanent.
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Goblin Diplomats
( 2)
Creature — Goblin
(2/1)
: Each creature attacks this turn if able.
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Goblin Electromancer
( 2)
Creature — Goblin Wizard
(2/2)
Instant and sorcery spells you cast cost less to cast.
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Goblin Flectomancer
( 3)
Creature — Goblin Wizard
(2/2)
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
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Goblin Machinist
( 5)
Creature — Goblin
(0/5)
: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's mana value. Put the revealed cards on the bottom of your library in any order.
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Goblin Marshal
( 6)
Creature — Goblin Warrior
(3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters the battlefield or dies, create two 1/1 red Goblin creature tokens.
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Goblin Maskmaker
( 1)
Creature — Goblin Citizen
(1/2)
Whenever Goblin Maskmaker attacks, face-down spells you cast this turn cost less to cast.
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Goblin Masons
( 2)
Creature — Goblin
(2/1)
When Goblin Masons dies, destroy target Wall.
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Goblin Matron
( 3)
Creature — Goblin
(1/1)
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
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Goblin Pyromancer
( 4)
Creature — Goblin Wizard
(2/2)
When Goblin Pyromancer enters the battlefield, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins.
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Goblin Rabblemaster
( 3)
Creature — Goblin Warrior
(2/2)
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
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Goblin Snowman
( 4)
Creature — Goblin
(1/1)
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. : Goblin Snowman deals 1 damage to target creature it's blocking.
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Goblin Spymaster
( 3)
Creature — Goblin Rogue
(2/1)
First strike At the beginning of each opponent's end step, that player creates a 1/1 red Goblin creature token with "Creatures you control attack each combat if able."
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Goblin Trashmaster
( 4)
Creature — Goblin Warrior
(3/3)
Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.
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Gobsmacked
( 2)
Enchantment — Aura
Enchant nonland permanent As Gobsmacked enters the battlefield, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Goldbug, Humanity's Ally
( 3)
Legendary Artifact Creature — Robot
(3/3)
More Than Meets the Eye (You may cast this card converted for .) Prevent all combat damage that would be dealt to attacking Humans you control. Whenever you cast your second spell each turn, convert Goldbug.
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Goldmane Griffin
( 5)
Creature — Griffin
(3/2)
Flying, vigilance When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Goldmaw Champion
( 3)
Creature — Dwarf Warrior
(2/3)
Boast — : Tap target creature. (Activate only if this creature attacked this turn and only once each turn.)
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Goldnight Commander
( 4)
Creature — Human Cleric Soldier
(2/2)
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
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Goma Fada Vanguard
( 2)
Creature — Human Warrior
(2/2)
Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors you control can't block this turn.
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Gomazoa
( 3)
Creature — Jellyfish
(0/3)
Defender, flying : Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle.
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Gonti's Machinations
( 1)
Enchantment
Whenever you lose life for the first time each turn, you get . (You get an energy counter. Damage causes loss of life.) Pay , Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain life equal to the life lost this way.
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Goreclaw, Terror of Qal Sisma
( 4)
Legendary Creature — Bear
(4/3)
Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
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Goremand
( 6)
Creature — Demon
(5/5)
As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Goremand enters the battlefield, each opponent sacrifices a creature.
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Grakmaw, Skyclave Ravager
( 3)
Legendary Creature — Hydra Horror
(0/0)
Grakmaw, Skyclave Ravager enters the battlefield with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
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Grand Master of Flowers
( 4)
Legendary Planeswalker — Bahamut
(3)
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. +1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. +1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Grasp of the Hieromancer
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
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Graveblade Marauder
( 3)
Creature — Human Warrior
(1/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
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Graveyard Marshal
( 2)
Creature — Zombie Soldier
(3/2)
, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
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Greater Auramancy
( 2)
Enchantment
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
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Greensleeves, Maro-Sorcerer
( 5)
Legendary Creature — Elemental
(*/*)
Protection from planeswalkers and from Wizards Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.
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Grim Lavamancer
( 1)
Creature — Human Wizard
(1/1)
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
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Gríma Wormtongue
( 3)
Legendary Creature — Human Advisor
(1/4)
Your opponents can't gain life. , Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2.
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Gríma, Saruman's Footman
( 4)
Legendary Creature — Human Advisor
(1/4)
Gríma, Saruman's Footman can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
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Grisly Transformation
( 3)
Enchantment — Aura
Enchant creature When Grisly Transformation enters the battlefield, draw a card. Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Grizzled Huntmaster
( 3)
Creature — — Human Warrior
(4/3)
When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.
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Grothama, All-Devouring
( 5)
Legendary Creature — Wurm
(10/8)
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
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Gruul Beastmaster
( 4)
Creature — Human Shaman
(2/2)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power.
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Guard Gomazoa
( 3)
Creature — Jellyfish
(1/3)
Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa.
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Guardian Automaton
( 4)
Artifact Creature — Construct
(3/3)
When Guardian Automaton dies, you gain 3 life.
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Guardian's Magemark
( 3)
Enchantment — Aura
Flash Enchant creature Creatures you control that are enchanted get +1/+1.
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Guildpact Informant
( 3)
Creature — Faerie Rogue
(1/1)
Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Guma
( 3)
Creature — Cat
(2/2)
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Gurmag Angler
( 7)
Creature — Zombie Fish
(5/5)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
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Gurmag Drowner
( 4)
Creature — Naga Wizard
(2/4)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
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