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Callow Jushi
( 3)
Creature — Human Wizard
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.
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Canker Abomination
( 4)
Creature — Treefolk Horror
(6/6)
As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.
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Cankerbloom
( 2)
Creature — Phyrexian Fungus
(3/2)
, Sacrifice Cankerbloom: Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Cannibalize
( 2)
Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
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Canonized in Blood
( 2)
Enchantment
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control. (You descended if a permanent card was put into your graveyard from anywhere.) , Sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.
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Canopy Crawler
( 4)
Creature — Beast
(2/2)
Amplify 1 <I>(As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.)</I> : Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
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Caprichrome
( 4)
Artifact Creature — Goat
(2/2)
Flash Vigilance Devour artifact 1 (As this enters the battlefield, you may sacrifice any number of artifacts. This creature enters the battlefield with that many +1/+1 counters on it.)
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Capricopian
( 1)
Creature — Goat Hydra
(0/0)
Capricopian enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)
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Captain Ripley Vance
( 3)
Legendary Creature — Human Pirate
(3/2)
Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.
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Captain Storm, Cosmium Raider
( 2)
Legendary Creature — Human Pirate
(2/2)
Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.
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Captured by Lagacs
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. When Captured by Lagacs enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Caravan Escort
( 1)
Creature — Human Knight
(1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike
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Caress of Phyrexia
( 5)
Sorcery
Target player draws three cards, loses 3 life, and gets three poison counters.
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Carmen, Cruel Skymarcher
( 5)
Legendary Creature — Vampire Soldier
(2/2)
Flying Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain 1 life. Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen's power from your graveyard to the battlefield.
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Carnage Tyrant
( 6)
Creature — Dinosaur
(7/6)
This spell can't be countered. Trample, hexproof
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Carnage Wurm
( 7)
Creature — Wurm
(6/6)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Carnifex Demon
( 6)
Creature — Phyrexian Demon
(6/6)
Flying Carnifex Demon enters the battlefield with two -1/-1 counters on it. , Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.
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Carnival Elephant Meteor
( 0)
Stickers
2 — Sacrifice this permanent: Draw two cards. 3 — Whenever this creature attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2 — 4/1 5 — 8/7
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Carnival Hellsteed
( 6)
Creature — Nightmare Horse
(5/4)
First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Carnivorous Canopy
( 3)
Sorcery
Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Carrion Call
( 4)
Instant
Create two 1/1 green Phyrexian Insect creature tokens with infect. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Carrion Feeder
( 1)
Creature — Zombie
(1/1)
Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
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Cartouche of Ambition
( 3)
Enchantment — Aura Cartouche
Enchant creature you control When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature. Enchanted creature gets +1/+1 and has lifelink.
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Case of the Filched Falcon
( 1)
Enchantment — Case
When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved — , Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
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Case of the Pilfered Proof
( 2)
Enchantment — Case
Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Case of the Trampled Garden
( 3)
Enchantment — Case
When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
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Cathars' Crusade
( 5)
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
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Cathedral Acolyte
( 2)
Creature — Human Cleric
(1/2)
Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) : Put a +1/+1 counter on target creature that entered the battlefield this turn.
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Catti-brie of Mithral Hall
( 2)
Legendary Creature — Human Archer
(2/2)
First strike, reach Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it. , Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
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Caught in a Parallel Universe
( 0)
Phenomenon
When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace. (Then planeswalk away from this phenomenon.)
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Caught Red-Handed
( 5)
Instant
This spell can't be countered. (This includes by the ward ability.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)
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Cauldron Haze
( 2)
Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Cauldron of Souls
( 5)
Artifact
: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Cauldron's Gift
( 5)
Sorcery
Adamant — If at least three black mana was spent to cast this spell, mill four cards. You may choose a creature card in your graveyard. If you do, return it to the battlefield with an additional +1/+1 counter on it.
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Cavern of Souls
( 0)
Land
As Cavern of Souls enters the battlefield, choose a creature type. : Add . : Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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Cazur, Ruthless Stalker
( 4)
Legendary Creature — Human Warrior
(3/3)
Partner with Ukkima, Stalking Shadow (When this creature enters the battlefield, target player may put Ukkima into their hand from their library, then shuffle.) Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.
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Celebrity Fencer
( 4)
Creature — Elf Druid
(3/2)
Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.
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Celestial Ancient
( 5)
Creature — Elemental
(3/3)
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
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Celestial Convergence
( 4)
Enchantment
Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
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Celestial Regulator
( 3)
Creature — Angel Advisor
(2/3)
Flying When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
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Celestial Unicorn
( 3)
Creature — Unicorn
(3/2)
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
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Cemetery Desecrator
( 6)
Creature — Zombie
(4/4)
Menace When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one — • Remove X counters from target permanent, where X is the mana value of the exiled card. • Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
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Cenn's Tactician
( 1)
Creature — Kithkin Soldier
(1/1)
, : Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
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Cenote Scout
( 1)
Creature — Merfolk Scout
(1/1)
When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Censor
( 2)
Instant
Counter target spell unless its controller pays . Cycling (, Discard this card: Draw a card.)
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Centaur Battlemaster
( 5)
Creature — Centaur Warrior
(3/3)
Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.
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Centaur Vinecrasher
( 4)
Creature — Plant Centaur
(1/1)
Trample Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return Centaur Vinecrasher from your graveyard to your hand.
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Cephalid Shrine
( 3)
Enchantment
Whenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.
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Cephalid Vandal
( 2)
Creature — Cephalid Rogue
(1/1)
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.
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Cerulean Drake
( 2)
Creature — Drake
(1/1)
Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) Sacrifice Cerulean Drake: Counter target spell that targets you.
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Chainbreaker
( 2)
Artifact Creature — Scarecrow
(3/3)
Chainbreaker enters the battlefield with two -1/-1 counters on it. , : Remove a -1/-1 counter from target creature.
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Chained Throatseeker
( 6)
Creature — Phyrexian Horror
(5/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Chained Throatseeker can't attack unless defending player is poisoned.
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Chainer's Torment
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Chainer's Torment deals 2 damage to each opponent and you gain 2 life. III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
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Chains of Custody
( 3)
Enchantment — Aura
Enchant creature you control When Chains of Custody enters the battlefield, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield. Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Chainweb Aracnir
( 1)
Creature — Spider
(1/2)
Reach When Chainweb Aracnir enters the battlefield, it deals damage equal to its power to target creature with flying an opponent controls. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Chainweb Aracnir escapes with three +1/+1 counters on it.
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Chalice of the Void
( 0)
Artifact
Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
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Champion of Lambholt
( 3)
Creature — Human Warrior
(1/1)
Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
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Champion of the Parish
( 1)
Creature — Human Soldier
(1/1)
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
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Champion of the Perished
( 1)
Creature — Zombie
(1/1)
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
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Champion's Drake
( 2)
Creature — Drake
(1/1)
Flying Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
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Champions of Tyr
( 4)
Creature — — Angel Knight
(4/3)
Flying, double team When Champions of Tyr enters the battlefield, you get a boon with "When you cast your next creature spell, that creature enters the battlefield with your choice of a +1/+1 counter, a flying counter, or a lifelink counter on it."
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Chance Encounter
( 4)
Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
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Chancellor of the Annex
( 7)
Creature — Phyrexian Angel
(5/6)
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays . Flying Whenever an opponent casts a spell, counter it unless that player pays .
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Chance-Met Elves
( 3)
Creature — Elf Warrior
(3/2)
Whenever you scry, put a +1/+1 counter on Chance-Met Elves. This ability triggers only once each turn.
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Chandra, Acolyte of Flame
( 3)
Legendary Planeswalker — Chandra
(4)
0: Put a loyalty counter on each red planeswalker you control. 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. −2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
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Chandra, Awakened Inferno
( 6)
Legendary Planeswalker — Chandra
(6)
This spell can't be countered. +2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." −3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature. −X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
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Chandra, Fire Artisan
( 4)
Legendary Planeswalker — Chandra
(4)
Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker. +1: Exile the top card of your library. You may play it this turn. −7: Exile the top seven cards of your library. You may play them this turn.
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Chandra, Legacy of Fire
( 5)
Legendary Planeswalker — Chandra
(3)
At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of planeswalkers you control. +1: Add for each planeswalker you control. 0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.
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Change of Plans
( 2)
Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
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Change the Equation
( 2)
Instant
Choose one — • Counter target spell with mana value 2 or less. • Counter target red or green spell with mana value 6 or less.
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Channeler Initiate
( 2)
Creature — Human Druid
(3/4)
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control. , Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
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Chaos Imps
( 6)
Creature — Imp
(6/5)
Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Chaos Imps has trample as long as it has a +1/+1 counter on it.
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Chaotic Aether
( 0)
Phenomenon
When you encounter Chaotic Aether, each blank roll of the planar die is a roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)
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Chaotic Goo
( 4)
Creature — Ooze
(0/0)
Chaotic Goo enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.
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Chapel Shieldgeist
( 0)
Creature — Spirit Cleric
(2/1)
Flying, first strike Each creature you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
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Chaplain of Alms
( 1)
Creature — Human Cleric
(1/1)
First strike Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Charforger
( 3)
Creature — Phyrexian Beast
(2/3)
When Charforger enters the battlefield, create a 1/1 red Phyrexian Goblin creature token. Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Charforger. Remove three oil counters from Charforger: Exile the top card of your library. You may play that card this turn.
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Charge of the Mites
( 3)
Instant
Choose one — • Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker. • Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.)
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Charging Cinderhorn
( 4)
Creature — Elemental Ox
(4/2)
Haste At the beginning of each player's end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.
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Charmed Stray
( 1)
Creature — Cat
(1/1)
Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.
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Charnel Troll
( 3)
Creature — Troll
(4/4)
Trample At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it. , Discard a creature card: Put a +1/+1 counter on Charnel Troll.
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Charred Graverobber
( 3)
Creature — Skeleton Mercenary
(3/1)
When Charred Graverobber enters the battlefield, return target outlaw card from your graveyard to your hand. Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Charred Graverobber escapes with a +1/+1 counter on it.
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Chasm Skulker
( 3)
Creature — Squid Horror
(1/1)
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
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Checks and Balances
( 3)
Enchantment
Cast this spell only if there are three or more players in the game. Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
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Chevill, Bane of Monsters
( 2)
Legendary Creature — Human Rogue
(1/3)
Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
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Chicken à la King
( 3)
Creature — Bird Noble
(2/2)
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
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Chicken Troupe
( 2)
Creature — Bird Performer
(2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Chicken Troupe enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.
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Child of the Volcano
( 4)
Creature — Elemental
(3/3)
Trample At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.)
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Chimeric Egg
( 3)
Artifact
Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.
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Chimeric Mass
( 0)
Artifact
Chimeric Mass enters the battlefield with X charge counters on it. : Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
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Chimil, the Inner Sun
( 6)
Legendary Artifact
Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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