SEARCH:

"Commander Legends: Battle for Baldur's Gate" (683)

1234567 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Temple of Silence
Temple of Silence (0)
Land

Temple of Silence enters tapped.

When Temple of Silence enters, scry 1.

Tap: Add White or Black.

Commander Legends: Battle for Baldur's Gate (Rare)
Temple of the False God
Temple of the False God (0)
Land

Tap: Add ColorlessColorless. Activate only if you control five or more lands.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Terrain Generator
Terrain Generator (0)
Land

Tap: Add Colorless.

2, Tap: You may put a basic land card from your hand onto the battlefield tapped.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Terramorph
Terramorph 3Green (4)
Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Territorial Hellkite
Territorial Hellkite 2RedRed (4)
Creature — Dragon (6/5)

Flying, haste

At the beginning of combat on your turn, choose an opponent at random that Territorial Hellkite didn't attack during your last combat. Territorial Hellkite attacks that player this combat if able. If you can't choose an opponent this way, tap Territorial Hellkite.

Commander Legends: Battle for Baldur's Gate (Rare)
The Akroan War
The Akroan War 3Red (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target creature for as long as The Akroan War remains on the battlefield.

II — Until your next turn, creatures your opponents control attack each combat if able.

III — Each tapped creature deals damage to itself equal to its power.

Commander Legends: Battle for Baldur's Gate (Rare)
The Council of Four
The Council of Four 3WhiteBlue (5)
Legendary Creature — Human Noble (0/8)

Whenever a player draws their second card during their turn, you draw a card.

Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.

Commander Legends: Battle for Baldur's Gate (Rare)
Thieves' Tools
Thieves' Tools 1Black (2)
Artifact — Equipment

When Thieves' Tools enters, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Equipped creature can't be blocked as long as its power is 3 or less.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends: Battle for Baldur's Gate (Common)
Thought Vessel
Thought Vessel 2 (2)
Artifact

You have no maximum hand size.

Tap: Add Colorless.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Thrakkus the Butcher
Thrakkus the Butcher 3RedGreen (5)
Legendary Creature — Dragon Peasant (3/4)

Trample

Whenever Thrakkus the Butcher attacks, double the power of each Dragon you control until end of turn.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Three Visits
Three Visits 1Green (2)
Sorcery

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Thunder Dragon
Thunder Dragon 5RedRed (7)
Creature — Dragon (5/5)

Flying

When Thunder Dragon enters, it deals 3 damage to each creature without flying.

Commander Legends: Battle for Baldur's Gate (Rare)
Thunderwave
Thunderwave 2RedRed (4)
Sorcery

Roll a d20.

1–9 | Thunderwave deals 3 damage to each creature.

10–19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way.

20 | Thunderwave deals 6 damage to each creature your opponents control.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Thwart the Grave
Thwart the Grave 4BlackBlack (6)
Sorcery

This spell costs 1 less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Tiamat's Fanatics
Tiamat's Fanatics 4Red (5)
Creature — Dragon Warrior (4/3)

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Legends: Battle for Baldur's Gate (Common)
Tlincalli Hunter
Tlincalli Hunter 5GreenGreen (7)
Creature — Scorpion Scout (7/7)

Trample

Once each turn, you may pay 0 rather than pay the mana cost for a creature spell you cast from exile.

Commander Legends: Battle for Baldur's Gate (Rare)
Tomb of Horrors Adventurer
Tomb of Horrors Adventurer 5Blue (6)
Creature — Elf Monk (4/4)

When Tomb of Horrors Adventurer enters, you take the initiative.

Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)

Commander Legends: Battle for Baldur's Gate (Rare)
Topaz Dragon
Topaz Dragon 4BlackBlack (6)
Creature — Dragon (4/4)

Flying, deathtouch

Commander Legends: Battle for Baldur's Gate (Uncommon)
Trailblazer's Torch
Trailblazer's Torch 4 (4)
Artifact — Equipment

When Trailblazer's Torch enters, you take the initiative.

Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends: Battle for Baldur's Gate (Common)
Traverse the Outlands
Traverse the Outlands 4Green (5)
Sorcery

Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.

Commander Legends: Battle for Baldur's Gate (Rare)
Treasure Keeper
Treasure Keeper 4 (4)
Artifact Creature — Construct (3/3)

When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Two-Handed Axe
Two-Handed Axe 2Red (3)
Artifact — Equipment

Whenever equipped creature attacks, double its power until end of turn.

Equip 1Red

Commander Legends: Battle for Baldur's Gate (Uncommon)
Tymora's Invoker
Tymora's Invoker 1Blue (2)
Creature — Orc Rogue (1/3)

Sleight of Hand — 8: Draw two cards.

Commander Legends: Battle for Baldur's Gate (Common)
Blessed Hippogriff (Tyr's Blessing)
Blessed Hippogriff (Tyr's Blessing) White (1)
Instant — Adventure

Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Common)
Uchuulon
Uchuulon 3Black (4)
Creature — Crab Ooze Horror (*/4)

Uchuulon's power is equal to the number of Crabs, Oozes, and/or Horrors you control.

Horrific Symbiosis — At the beginning of your end step, exile up to one target creature card from an opponent's graveyard. If you do, create a token that's a copy of Uchuulon.

Commander Legends: Battle for Baldur's Gate (Rare)
Unbreakable Formation
Unbreakable Formation 2White (3)
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Undercellar Myconid
Undercellar Myconid 2Green (3)
Creature — Fungus (1/2)

When Undercellar Myconid enters or dies, create a 1/1 green Saproling creature token.

Tap: Add one mana of any color.

Commander Legends: Battle for Baldur's Gate (Common)
Undercellar Sweep
Undercellar Sweep 4White (5)
Enchantment

When Undercellar Sweep enters, you take the initiative.

Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Undercity
Undercity (0)
Dungeon — Undercity

You can't enter this dungeon unless you "venture into Undercity."

Secret Entrance — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Forge, Lost Well)

Forge — Put two +1/+1 counters on target creature. (Trap, Arena)

Lost Well — Scry 2. (Arena, Stash)

Trap — Target player loses 5 life. (Archives)

Arena — Goad target creature. (Archives, Catacombs)

Stash — Create a Treasure token. (Catacombs)

Archives — Draw a card. (Throne of the Dead Three)

Catacombs — Create a 4/1 black Skeleton creature token with menace. (Throne of the Dead Three)

Throne of the Dead Three — Reveal the top ten cards of your library. Put a creature card from among them onto the battlefield with three +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle.

Commander Legends: Battle for Baldur's Gate (Common)
Underdark Explorer
Underdark Explorer 4Black (5)
Creature — Lizard Warrior (5/3)

Menace (This creature can't be blocked except by two or more creatures.)

When Underdark Explorer enters, you take the initiative.

Commander Legends: Battle for Baldur's Gate (Common)
Undermountain Adventurer
Undermountain Adventurer 3Green (4)
Creature — Giant Warrior (3/4)

Vigilance

When Undermountain Adventurer enters, you take the initiative.

Tap: Add GreenGreen. If you've completed a dungeon, add six Green instead.

Commander Legends: Battle for Baldur's Gate (Rare)
Universal Solvent
Universal Solvent 1 (1)
Artifact

7, Tap, Sacrifice Universal Solvent: Destroy target permanent.

Commander Legends: Battle for Baldur's Gate (Common)
Urabrask the Hidden
Urabrask the Hidden 3RedRed (5)
Legendary Creature — Phyrexian Praetor (4/4)

Creatures you control have haste.

Creatures your opponents control enter tapped.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Valiant Changeling
Valiant Changeling 5WhiteWhite (7)
Creature — Shapeshifter (3/3)

This spell costs 1 less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than 5.

Changeling (This card is every creature type.)

Double strike

Commander Legends: Battle for Baldur's Gate (Uncommon)
Vault of the Archangel
Vault of the Archangel (0)
Land

Tap: Add Colorless.

2WhiteBlack, Tap: Creatures you control gain deathtouch and lifelink until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Vengeful Ancestor
Vengeful Ancestor 2RedRed (4)
Creature — Spirit Dragon (3/4)

Flying

Whenever Vengeful Ancestor enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Whenever a goaded creature attacks, it deals 1 damage to its controller.

Commander Legends: Battle for Baldur's Gate (Rare)
Venture Forth
Venture Forth 3Green (4)
Sorcery

Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.

Suspend 3—1Green

Commander Legends: Battle for Baldur's Gate (Rare)
Veteran Soldier
Veteran Soldier 1White (2)
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Vexing Puzzlebox
Vexing Puzzlebox 3 (3)
Artifact

Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.

Tap: Add one mana of any color. Roll a d20.

Tap, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Vhal, Candlekeep Researcher
Vhal, Candlekeep Researcher 3Blue (4)
Legendary Creature — Human Wizard (2/3)

Vigilance

Tap: Add an amount of Colorless equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Vicious Battlerager
Vicious Battlerager 3Black (4)
Creature — Dwarf Barbarian (1/5)

When Vicious Battlerager enters, you take the initiative.

Spiked Retribution — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life.

Commander Legends: Battle for Baldur's Gate (Common)
Viconia, Drow Apostate
Viconia, Drow Apostate 2Black (3)
Legendary Creature — Elf Cleric (2/3)

At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Vivien, Champion of the Wilds
Vivien, Champion of the Wilds 2Green (3)
Legendary Planeswalker — Vivien (4)

You may cast creature spells as though they had flash.

+1: Until your next turn, up to one target creature gains vigilance and reach.

−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.

Commander Legends: Battle for Baldur's Gate (Rare)
Volcanic Torrent
Volcanic Torrent 4Red (5)
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Volo, Itinerant Scholar
Volo, Itinerant Scholar 2Blue (3)
Legendary Creature — Human Wizard (2/3)

When Volo enters, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact."

2, Tap: Draw a card for each creature type noted for target permanent you control named Volo's Journal.

Choose a Background

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Vrock
Vrock 3BlackBlack (5)
Creature — Bird Demon (3/3)

Flying

Toxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Wand of Wonder
Wand of Wonder 3Red (4)
Artifact

4, Tap: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.

1–9 | X is one.

10–19 | X is two.

20 | X is three.

Commander Legends: Battle for Baldur's Gate (Rare)
Wandering Fumarole
Wandering Fumarole (0)
Land

Wandering Fumarole enters tapped.

Tap: Add Blue or Red.

2BlueRed: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "0: Switch this creature's power and toughness until end of turn." It's still a land.

Commander Legends: Battle for Baldur's Gate (Rare)
War Room
War Room (0)
Land

Tap: Add Colorless.

3, Tap, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Commander Legends: Battle for Baldur's Gate (Rare)
Warehouse Thief
Warehouse Thief 3Red (4)
Creature — Tiefling Rogue (4/2)

2, Tap, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.

Commander Legends: Battle for Baldur's Gate (Common)
Warmonger Hellkite
Warmonger Hellkite 4RedRed (6)
Creature — Dragon (5/5)

Flying

All creatures attack each combat if able.

1Red: Attacking creatures get +1/+0 until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Warstorm Surge
Warstorm Surge 5Red (6)
Enchantment

Whenever a creature you control enters, it deals damage equal to its power to any target.

Commander Legends: Battle for Baldur's Gate (Rare)
Wayfarer's Bauble
Wayfarer's Bauble 1 (1)
Artifact

2, Tap, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Commander Legends: Battle for Baldur's Gate (Common)
Ettercap (Web Shot)
Ettercap (Web Shot) 2Green (3)
Instant — Adventure

Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Common)
Wharf Infiltrator
Wharf Infiltrator 1Blue (2)
Creature — Human Horror (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay 2. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Commander Legends: Battle for Baldur's Gate (Rare)
White Plume Adventurer
White Plume Adventurer 2White (3)
Creature — Orc Cleric (3/3)

When White Plume Adventurer enters, you take the initiative.

At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

Commander Legends: Battle for Baldur's Gate (Rare)
Wild Magic Surge
Wild Magic Surge RedRed (2)
Instant

Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Wild-Magic Sorcerer
Wild-Magic Sorcerer 3Red (4)
Creature — Orc Shaman (4/3)

The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Commander Legends: Battle for Baldur's Gate (Rare)
Will Kenrith
Will Kenrith 4BlueBlue (6)
Legendary Planeswalker — Will (4)

+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.

−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost 2 less to cast.

−8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."

Partner with Rowan Kenrith

Will Kenrith can be your commander.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Wilson, Refined Grizzly
Wilson, Refined Grizzly 1Green (2)
Legendary Creature — Bear Warrior (2/2)

This spell can't be countered.

Vigilance, reach, trample

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Windbrisk Heights
Windbrisk Heights (0)
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters tapped.

Tap: Add White.

White, Tap: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Windshaper Planetar
Windshaper Planetar 4White (5)
Creature — Angel (4/4)

Flash

Flying

When Windshaper Planetar enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)

Commander Legends: Battle for Baldur's Gate (Rare)
Winter Eladrin
Winter Eladrin 2Blue (3)
Creature — Faerie Elf Wizard (2/2)

Gust of Wind — When Winter Eladrin enters, return up to one other target creature to its owner's hand.

Commander Legends: Battle for Baldur's Gate (Common)
Wizards of Thay
Wizards of Thay 3Blue (4)
Creature — Human Wizard (3/3)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Instant and sorcery spells you cast cost 1 less to cast.

You may cast sorcery spells as though they had flash.

Commander Legends: Battle for Baldur's Gate (Rare)
Woe Strider
Woe Strider 2Black (3)
Creature — Horror (3/2)

When Woe Strider enters, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.

Escape—3BlackBlack, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Woe Strider escapes with two +1/+1 counters on it.

Commander Legends: Battle for Baldur's Gate (Rare)
Wrathful Red Dragon
Wrathful Red Dragon 3RedRed (5)
Creature — Dragon (5/5)

Flying

Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.

Commander Legends: Battle for Baldur's Gate (Rare)
Wyll, Blade of Frontiers
Wyll, Blade of Frontiers 1Red (2)
Legendary Creature — Human Warlock (1/1)

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Rare)
Wyll's Reversal
Wyll's Reversal 2Red (3)
Instant

Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.

1–14 | You may choose new targets for that spell or ability.

15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.

Commander Legends: Battle for Baldur's Gate (Rare)
Wyrm's Crossing Patrol
Wyrm's Crossing Patrol White (1)
Creature — Human Soldier (1/1)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Legends: Battle for Baldur's Gate (Common)
Xenagos, the Reveler
Xenagos, the Reveler 2RedGreen (4)
Legendary Planeswalker — Xenagos (3)

+1: Add X mana in any combination of Red and/or Green, where X is the number of creatures you control.

0: Create a 2/2 red and green Satyr creature token with haste.

−6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
You Look Upon the Tarrasque
You Look Upon the Tarrasque 4Green (5)
Instant

Choose one —

• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.

• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

Commander Legends: Battle for Baldur's Gate (Uncommon)
You Meet in a Tavern
You Meet in a Tavern 2GreenGreen (4)
Sorcery

Choose one —

• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

• Start a Brawl — Creatures you control get +2/+2 until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Young Blue Dragon
Young Blue Dragon 4Blue (5)
Creature — Dragon (3/3)

Flying

Commander Legends: Battle for Baldur's Gate (Common)
Young Red Dragon
Young Red Dragon 3Red (4)
Creature — Dragon (3/2)

Flying

Young Red Dragon can't block.

Commander Legends: Battle for Baldur's Gate (Common)
Your Temple Is Under Attack
Your Temple Is Under Attack 2White (3)
Instant

Choose one —

• Pray for Protection — Creatures you control gain indestructible until end of turn.

• Strike a Deal — You and target opponent each draw two cards.

Commander Legends: Battle for Baldur's Gate (Common)
You're Confronted by Robbers
You're Confronted by Robbers 3White (4)
Instant

Choose one —

• Stall for Time — Tap up to three target creatures.

• Call for Aid — Create three 1/1 white Soldier creature tokens.

Commander Legends: Battle for Baldur's Gate (Common)
You've Been Caught Stealing
You've Been Caught Stealing 1Red (2)
Sorcery

Choose one —

• Threaten the Merchant — Each creature blocks this turn if able.

• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
Horn of Valhalla (Ysgard's Call)
Horn of Valhalla (Ysgard's Call) Variable ColorlessWhiteWhite (2)
Sorcery — Adventure

Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)

Commander Legends: Battle for Baldur's Gate (Rare)
Zellix, Sanity Flayer
Zellix, Sanity Flayer 2Blue (3)
Legendary Creature — Horror (2/3)

Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.

1, Tap: Target player mills three cards.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Zevlor, Elturel Exile
Zevlor, Elturel Exile 1BlueBlackRed (4)
Legendary Creature — Tiefling Warrior (4/2)

Haste

2, Tap: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.

Commander Legends: Battle for Baldur's Gate (Rare)
Zhentarim Bandit
Zhentarim Bandit 1Black (2)
Creature — Halfling Rogue (2/1)

Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
Monster Manual (Zoological Study)
Monster Manual (Zoological Study) 2Green (3)
Sorcery — Adventure

Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)

Commander Legends: Battle for Baldur's Gate (Rare)
Zulaport Cutthroat
Zulaport Cutthroat 1Black (2)
Creature — Human Rogue Ally (1/1)

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.

Commander Legends: Battle for Baldur's Gate (Uncommon)
1234567 >
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue