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Odric, Blood-Cursed
   ( 3)
Legendary Creature — Vampire Soldier
(3/3)
When Odric enters, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.)
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Odric, Lunarch Marshal
  ( 4)
Legendary Creature — Human Soldier
(3/3)
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
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Odric, Master Tactician
   ( 4)
Legendary Creature — Human Soldier
(3/4)
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
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Ojutai Interceptor
  ( 4)
Creature — Bird Soldier
(3/1)
Flying Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Old Guard
  ( 2)
Artifact Creature — Cyborg Soldier
(2/1)
, : Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
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Olivia's Bloodsworn
  ( 2)
Creature — Vampire Soldier
(2/1)
Flying This creature can't block. : Target Vampire gains haste until end of turn.
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Olog-hai Crusher
  ( 4)
Creature — Troll Soldier
(4/4)
Trample This creature can't block unless you control a Goblin or Orc.
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Oloro, Ageless Ascetic
    ( 6)
Legendary Creature — Giant Soldier
(4/5)
At the beginning of your upkeep, you gain 2 life. Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life. At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.
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Oltec Cloud Guard
  ( 4)
Creature — Human Soldier
(3/2)
Flying When this creature enters, create a 1/1 colorless Gnome artifact creature token.
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Silverflame Squire (On Alert)
  ( 3)
Instant — Adventure
Target creature gets +2/+2 until end of turn. Untap it. (Then exile this card. You may cast the creature later from exile.)
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Oona's Gatewarden
 ( 1)
Creature — Faerie Soldier
(2/1)
Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Opal Lake Gatekeepers
  ( 4)
Creature — Vedalken Soldier
(2/4)
When this creature enters, if you control two or more Gates, you may draw a card.
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Opportunist
  ( 3)
Creature — Human Soldier
(2/2)
: This creature deals 1 damage to target creature that was dealt damage this turn.
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Oracle's Attendants
  ( 4)
Creature — Human Soldier
(1/5)
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
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Orcish Siegemaster
  ( 3)
Creature — Orc Soldier
(0/5)
Trample Other Orcs and Goblins you control have trample. Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
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Ordruun Commando
  ( 4)
Creature — Minotaur Soldier
(4/1)
: Prevent the next 1 damage that would be dealt to this creature this turn.
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Ordruun Mentor
  ( 3)
Creature — Minotaur Soldier
(3/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn.
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Ordruun Veteran
   ( 4)
Creature — Minotaur Soldier
(3/1)
Battalion — Whenever this creature and at least two other creatures attack, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Owen Grady, Raptor Trainer
   ( 3)
Legendary Creature — Human Soldier Scientist
(3/2)
Partner with Blue, Loyal Raptor : Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
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Palace Guard
  ( 3)
Creature — Human Soldier
(1/4)
This creature can block any number of creatures.
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Palace Jailer
   ( 4)
Creature — Human Soldier
(2/2)
When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
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Palace Sentinels
  ( 4)
Creature — Human Soldier
(2/4)
When this creature enters, you become the monarch.
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Paliano Vanguard
  ( 2)
Creature — Human Soldier
(2/2)
Draft this card face up. As you draft a creature card, you may reveal it, note its creature types, then turn this card face down. Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
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Palisade Giant
   ( 6)
Creature — Giant Soldier
(2/7)
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
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Paragon of New Dawns
  ( 4)
Creature — Human Soldier
(2/2)
Other white creatures you control get +1/+1. , : Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)
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Paranoid Parish-Blade
  ( 3)
Creature — Human Soldier
(3/2)
Delirium — This creature gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
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Parapet Watchers
  ( 3)
Creature — Kithkin Soldier
(2/2)
: This creature gets +0/+1 until end of turn.
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Parish-Blade Trainee
  ( 2)
Creature — Human Soldier
(1/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When this creature dies, put its counters on target creature you control.
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Park Heights Maverick
  ( 3)
Creature — Human Soldier
(2/2)
Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) This creature can't be blocked by creatures with power 2 or less. Whenever this creature deals combat damage to a player or dies, proliferate.
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Pearlspear Courier
  ( 3)
Creature — Human Soldier
(2/1)
You may choose not to untap this creature during your untap step.  , : Target Soldier creature gets +2/+2 and has vigilance for as long as this creature remains tapped.
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Perimeter Captain
 ( 1)
Creature — Human Soldier
(0/4)
Defender Whenever a creature you control with defender blocks, you may gain 2 life.
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Perimeter Patrol
  ( 3)
Creature — Human Soldier
(3/3)
Whenever an artifact you control enters, this creature gets +1/+0 until end of turn.
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Perimeter Sergeant
  ( 3)
Creature — Human Soldier
(3/2)
Whenever this creature attacks, other Humans you control get +1/+0 until end of turn.
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Perrie, the Pulverizer
    ( 4)
Legendary Creature — Rhino Soldier
(3/3)
When Perrie enters, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Perrie attacks, target creature you control gains trample and gets +X/+X until end of turn, where X is the number of different kinds of counters among permanents you control.
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Phalanx Leader
  ( 2)
Creature — Human Soldier
(1/1)
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.
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Phalanx Vanguard
  ( 2)
Creature — Human Soldier
(2/2)
Vigilance Whenever an artifact you control enters, this creature gets +1/+0 until end of turn.
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Phantom Flock
   ( 5)
Creature — Bird Soldier Spirit
(0/0)
Flying This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
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Phantom General
  ( 4)
Creature — Spirit Soldier
(2/3)
Creature tokens you control get +1/+1.
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Pikemen
  ( 2)
Creature — Human Soldier
(1/1)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Pippin, Guard of the Citadel
  ( 2)
Legendary Creature — Halfling Soldier
(2/2)
Vigilance, ward  : Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
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Porcelain Legionnaire
  ( 3)
Artifact Creature — Phyrexian Soldier
(3/1)
( can be paid with either or 2 life.) First strike
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Porcelain Zealot
  ( 4)
Creature — Phyrexian Soldier
(2/3)
At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn.
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Possessed Aven
   ( 4)
Creature — Bird Soldier Horror
(3/3)
Flying Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1, is black, and has " , : Destroy target blue creature."
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Prava of the Steel Legion
  ( 3)
Legendary Creature — Cat Soldier
(1/4)
During your turn, creature tokens you control get +1/+4.  : Create a 1/1 white Soldier creature token.
Partner (You can have two commanders if both have partner.)
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Precinct Captain
  ( 2)
Creature — Human Soldier
(2/2)
First strike Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.
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Preeminent Captain
  ( 3)
Creature — Kithkin Soldier
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
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Preston Garvey, Minuteman
    ( 5)
Legendary Creature — Human Soldier
(4/4)
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has ‘ : Add one mana of any color.'" Whenever Preston Garvey attacks, untap each enchanted permanent you control.
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Primal Whisperer
  ( 5)
Creature — Elf Soldier
(2/2)
This creature gets +2/+2 for each face-down creature on the battlefield. Morph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Protector of Gondor
  ( 4)
Creature — Human Soldier
(3/3)
When this creature enters, create a 1/1 white Human Soldier creature token.
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Protector of the Crown
  ( 6)
Creature — Giant Soldier
(2/5)
When this creature enters, you become the monarch. All damage that would be dealt to you is dealt to this creature instead.
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Putrid Warrior
  ( 2)
Creature — Zombie Soldier Warrior
(2/2)
Whenever this creature deals damage, choose one — • Each player loses 1 life. • Each player gains 1 life.
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Radiant's Dragoons
  ( 4)
Creature — Human Soldier
(2/5)
Echo  (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, you gain 5 life.
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Raksha Golden Cub
   ( 7)
Legendary Creature — Cat Soldier
(3/4)
Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
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Ranger en-Vec
   ( 3)
Creature — Human Soldier Archer Ranger
(2/2)
First strike : Regenerate this creature.
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Ranger of Eos
  ( 4)
Creature — Human Soldier Ranger
(3/2)
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
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Ranger-Captain of Eos
   ( 3)
Creature — Human Soldier Ranger
(3/3)
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
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Rank Officer
  ( 4)
Creature — Zombie Soldier
(3/1)
When this creature enters, you may discard a card. If you do, create a 2/2 black Zombie creature token.  , , Exile a creature card from your graveyard: Each opponent loses 2 life.
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Rashida Scalebane
   ( 5)
Legendary Creature — Human Soldier
(3/4)
: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
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Ravaging Horde
   ( 5)
Creature — Human Soldier
(3/3)
When this creature enters, destroy target land.
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Reborn Hero
  ( 3)
Creature — Human Soldier
(2/2)
Vigilance Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature dies, you may pay  . If you do, return this card to the battlefield under your control."
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Recruiter of the Guard
  ( 3)
Creature — Human Soldier
(1/1)
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
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Recruitment Officer
 ( 1)
Creature — Human Soldier
(2/1)
 : Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Red Cliffs Armada
  ( 5)
Creature — Human Soldier
(5/4)
This creature can't attack unless defending player controls an Island.
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Regal Bloodlord
   ( 5)
Creature — Vampire Soldier
(2/4)
Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying.
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Relic Seeker
  ( 2)
Creature — Human Soldier
(2/2)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When this creature becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
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Renegade Warlord
  ( 5)
Creature — Human Soldier
(3/3)
First strike Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.
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Rescue Retriever
   ( 5)
Creature — Dog Soldier
(3/3)
Flash When this creature enters, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.
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Resistance Fighter
 ( 1)
Creature — Human Soldier
(1/1)
Sacrifice this creature: Prevent all combat damage target creature would deal this turn.
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Resistance Squad
  ( 3)
Creature — Human Soldier
(3/2)
When this creature enters, if you control another Human, draw a card.
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Resolute Blademaster
   ( 5)
Creature — Human Soldier Ally
(2/2)
Rally — Whenever this creature or another Ally you control enters, creatures you control gain double strike until end of turn.
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Resolute Reinforcements
  ( 2)
Creature — Human Soldier
(1/1)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.
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Retrieval Agent
  ( 4)
Creature — Human Soldier
(2/5)
: This creature gets +1/-1 until end of turn.
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Returned Phalanx
  ( 2)
Creature — Zombie Soldier
(3/3)
Defender  : This creature can attack this turn as though it didn't have defender.
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Revered Dead
  ( 2)
Creature — Spirit Soldier
(1/1)
: Regenerate this creature.
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Reverent Hoplite
  ( 5)
Creature — Human Soldier
(1/2)
When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
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Rhoda, Geist Avenger
  ( 4)
Legendary Creature — Human Soldier
(3/3)
Partner with Timin, Youthful Geist (When this creature enters, target player may put Timin into their hand from their library, then shuffle.) Vigilance Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda.
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Rhox Bodyguard
   ( 5)
Creature — Rhino Monk Soldier
(2/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When this creature enters, you gain 3 life.
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Rhox Charger
  ( 4)
Creature — Rhino Soldier
(3/3)
Trample Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Rhox Maulers
  ( 5)
Creature — Rhino Soldier
(4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
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Rhox Pikemaster
   ( 4)
Creature — Rhino Soldier
(3/3)
First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike.
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Rhox Pummeler
  ( 6)
Creature — Rhino Soldier
(6/3)
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) This creature has trample as long as it has a shield counter on it.
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Rhox Veteran
  ( 4)
Creature — Rhino Soldier
(2/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, tap target creature an opponent controls.
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Rick, Steadfast Leader
   ( 4)
Legendary Creature — Human Soldier
(3/4)
As Rick enters, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2.
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Righteous Avengers
  ( 5)
Creature — Human Soldier
(3/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
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Ritual Guardian
  ( 3)
Creature — Human Soldier
(3/2)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains lifelink until end of turn.
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Roon of the Hidden Realm
    ( 5)
Legendary Creature — Rhino Soldier
(4/4)
Vigilance, trample , : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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Rory Williams
  ( 2)
Legendary Creature — Human Soldier
(3/3)
Partner with Amy Pond First strike, lifelink The Last Centurion — When you cast this spell from anywhere other than exile, exile it with three time counters on it. It gains suspend. Then investigate. (Create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.")
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Rosemane Centaur
   ( 5)
Creature — Centaur Soldier
(4/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Vigilance
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Royal Trooper
  ( 3)
Creature — Human Soldier
(2/2)
Whenever this creature blocks, it gets +2/+2 until end of turn.
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Ruff, Underdog Champ (playtest)
   ( 4)
Legendary Creature — — Dog Soldier
(3/2)
All Hounds are Dogs. (We'll errata this to be true.) First strike, lifelink Underdog — If you've lost a game this match, CARDNAME and other Dogs you control get +1/+1.
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Sadistic Skymarcher
  ( 3)
Creature — Vampire Soldier
(2/2)
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay . Flying, lifelink
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Salt Road Quartermasters
  ( 3)
Creature — Human Soldier
(1/1)
This creature enters with two +1/+1 counters on it.  , Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
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Sanctuary Warden
   ( 6)
Creature — Angel Soldier
(5/5)
Flying This creature enters with two shield counters on it. Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
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