|
Icatian Store
( 0)
Land
Icatian Store enters the battlefield tapped. You may choose not to untap Icatian Store during your untap step. At the beginning of your upkeep, if Icatian Store is tapped, put a storage counter on it. , Remove any number of storage counters from Icatian Store: Add for each storage counter removed this way.
|
|
|
Iceberg
( 2)
Enchantment
Iceberg enters the battlefield with X ice counters on it. : Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add .
|
|
|
Ichor Rats
( 3)
Creature — Phyrexian Rat
(2/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Ichor Rats enters the battlefield, each player gets a poison counter.
|
|
|
Ichorplate Golem
( 3)
Artifact Creature — Phyrexian Golem
(2/3)
Whenever a creature enters the battlefield under your control, if it has one or more oil counters on it, put an oil counter on it. Creatures you control with oil counters on them get +1/+1.
|
|
|
Ich-Tekik, Salvage Splicer
( 5)
Legendary Creature — Phyrexian Human Artificer
(1/1)
When Ich-Tekik, Salvage Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. Partner (You can have two commanders if both have partner.)
|
|
|
Idyllic Grange
( 0)
Land — Plains
(: Add .) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
|
|
|
Ignition Team
( 7)
Creature — Goblin Warrior
(0/0)
Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. , Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
|
|
|
Illicit Masquerade
( 4)
Enchantment
Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
|
|
|
Illusionary Terrain
( 2)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Illusionary Terrain enters the battlefield, choose two basic land types. Basic lands of the first chosen type are the second chosen type.
|
|
|
Illusions of Grandeur
( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life.
|
|
|
Imminent Doom
( 3)
Enchantment
Imminent Doom enters the battlefield with a doom counter on it. Whenever you cast a spell with mana value equal to the number of doom counters on Imminent Doom, Imminent Doom deals that much damage to any target. Then put a doom counter on Imminent Doom.
|
|
|
Incubation Sac
( 1)
Artifact
Incubation Sac enters the battlefield with three oil counters on it. , , Remove an oil counter from Incubation Sac: Create a 3/3 colorless Phyrexian Golem artifact creature token. Activate only as a sorcery.
|
|
|
Indoctrination Attendant
( 4)
Creature — Phyrexian Cleric
(3/4)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Indoctrination Attendant enters the battlefield, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
|
|
|
Indominus Rex, Alpha
( 5)
Legendary Creature — Dinosaur Mutant
(6/6)
As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters the battlefield, draw a card for each counter on it.
|
|
|
Indoraptor, the Perfect Hybrid
( 3)
Legendary Creature — Dinosaur Mutant
(3/1)
Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
|
|
|
Inferno Project
( 7)
Creature — Elemental
(0/0)
Trample Inferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.
|
|
|
Infused Arrows
( 4)
Artifact
Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) , Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.
|
|
|
Ingenious Prodigy
( 1)
Creature — Human Wizard
(0/1)
Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
|
|
|
Ingenious Smith
( 2)
Creature — Human Artificer
(1/1)
When Ingenious Smith enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever one or more artifacts enter the battlefield under your control, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.
|
|
|
Intrepid Adversary
( 2)
Creature — Human Scout
(3/1)
Lifelink When Intrepid Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
|
|
|
Intrepid Paleontologist
( 2)
Creature — Human Druid
(2/2)
: Add one mana of any color. : Exile target card from a graveyard. You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
|
|
|
Invading Manticore
( 6)
Creature — Zombie Manticore
(4/5)
When Invading Manticore enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
|
|
|
Invasion of Kamigawa
( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
|
|
|
Invasion of Moag
( 4)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control.
|
|
|
Invasion of Muraganda
( 5)
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.
|
|
|
Investigator's Journal
( 2)
Artifact — Clue
Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. , , Remove a suspect counter from Investigator's Journal: Draw a card. , Sacrifice Investigator's Journal: Draw a card.
|
|
|
Invigorating Hot Spring
( 3)
Enchantment
Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
|
|
|
Ior Ruin Expedition
( 2)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
|
|
|
Iron Apprentice
( 1)
Artifact Creature — Construct
(0/0)
Iron Apprentice enters the battlefield with a +1/+1 counter on it. When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control.
|
|
|
Iron Bully
( 3)
Artifact Creature — Golem
(1/1)
Menace (This creature can't be blocked except by two or more creatures.) When Iron Bully enters the battlefield, put a +1/+1 counter on target creature.
|
|
|
Iron League Steed
( 4)
Artifact Creature — Construct
(2/2)
Haste Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
|
|
|
Ironclad Revolutionary
( 6)
Creature — Aetherborn Artificer
(4/4)
When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life.
|
|
|
Ironpaw Aspirant
( 2)
Creature — Cat Warrior
(1/2)
When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature.
|
|
|
Ironshell Beetle
( 2)
Creature — Insect
(1/1)
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
|
|
|
Isu the Abominable
( 5)
Legendary Snow Creature — Yeti
(5/5)
You may look at the top card of your library any time. You may play snow lands and cast snow spells from the top of your library. Whenever another snow permanent enters the battlefield under your control, you may pay , , or . If you do, put a +1/+1 counter on Isu the Abominable.
|
|
|
Ivory Giant
( 7)
Creature — Giant
(3/4)
When Ivory Giant enters the battlefield, tap all nonwhite creatures. Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
|
|
|
Ivy Elemental
( 1)
Creature — Elemental
(0/0)
Ivy Elemental enters the battlefield with X +1/+1 counters on it.
|
|
|
Ivy Lane Denizen
( 4)
Creature — Elf Warrior
(2/3)
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
|
|
|
Ixalli's Diviner
( 2)
Creature — Human Druid
(0/3)
When Ixalli's Diviner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
Jace, Mirror Mage
( 3)
Legendary Planeswalker — Jace
(4)
Kicker When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1. +1: Scry 2. 0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.
|
|
|
Jackknight
( 2)
Artifact Creature — Cyborg Knight
(1/1)
Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.
|
|
|
Jade Bearer
( 1)
Creature — Merfolk Shaman
(1/1)
When Jade Bearer enters the battlefield, put a +1/+1 counter on another target Merfolk you control.
|
|
|
Jade Guardian
( 4)
Creature — Merfolk Shaman
(2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.
|
|
|
Jade Orb of Dragonkind
( 3)
Artifact
: Add . When you spend this mana to cast a Dragon creature spell, it enters the battlefield with an additional +1/+1 counter on it and gains hexproof until your next turn. (It can't be the target of spells or abilities your opponents control.)
|
|
|
Jadelight Ranger
( 3)
Creature — Merfolk Scout Ranger
(2/1)
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
|
|
|
Jadelight Spelunker
( 1)
Creature — Merfolk Scout
(1/1)
When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
|
|
|
Jared Carthalion, True Heir
( 3)
Legendary Creature — Human Warrior
(3/3)
When Jared Carthalion, True Heir enters the battlefield, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
|
|
|
Jeska, Thrice Reborn
( 3)
Legendary Planeswalker — Jeska
(0)
Jeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you've cast a commander from the command zone this game. 0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. −X: Jeska, Thrice Reborn deals X damage to each of up to three targets. Jeska, Thrice Reborn can be your commander. Partner
|
|
|
Jester's Scepter
( 3)
Artifact
When Jester's Scepter enters the battlefield, exile the top five cards of target player's library face down. You may look at those cards for as long as they remain exiled. , , Put a card exiled with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.
|
|
|
Jolting Merfolk
( 4)
Creature — Merfolk
(2/2)
Fading 4 <I>(This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Remove a fade counter from Jolting Merfolk: Tap target creature.
|
|
|
Joraga Warcaller
( 1)
Creature — Elf Warrior
(1/1)
Multikicker (You may pay an additional any number of times as you cast this spell.) Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.
|
|
|
Jukai Preserver
( 4)
Enchantment Creature — Human Druid
(3/3)
When Jukai Preserver enters the battlefield, put a +1/+1 counter on target creature you control. Channel — , Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.
|
|
|
Jumbo Imp
( 3)
Creature — Imp
(0/0)
Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
|
|
|
Juniper Order Ranger
( 5)
Creature — Human Knight Ranger
(2/4)
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
|
|
|
Juniper Order Rootweaver
( 2)
Creature — Human Druid
(2/2)
Kicker (You may pay an additional as you cast this spell.) When Juniper Order Rootweaver enters the battlefield, if it was kicked, put a +1/+1 counter on target creature you control.
|
|
|
Junk Golem
( 4)
Artifact Creature — Golem
(0/0)
Junk Golem enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. , Discard a card: Put a +1/+1 counter on Junk Golem.
|
|
|
Kalain, Reclusive Painter
( 2)
Legendary Creature — Human Elf Bard
(1/2)
When Kalain, Reclusive Painter enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Other creatures you control enter the battlefield with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
|
|
|
Kalonian Hydra
( 5)
Creature — Hydra
(0/0)
Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
|
|
|
Kangee, Aerie Keeper
( 4)
Legendary Creature — Bird Wizard
(2/2)
Kicker <I>(You may pay an additional </I><I> as you cast this spell.)</I> Flying When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it. Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.
|
|
|
Kappa Cannoneer
( 6)
Artifact Creature — Turtle Warrior
(4/4)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Ward Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
|
|
|
Kappa Tech-Wrecker
( 2)
Creature — Turtle Ninja
(1/3)
Ninjutsu Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it. Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
|
|
|
Karstoderm
( 4)
Creature — Beast
(0/0)
Karstoderm enters the battlefield with five +1/+1 counters on it. Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm.
|
|
|
Karumonix, the Rat King
( 3)
Legendary Creature — Phyrexian Rat
(3/3)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Other Rats you control have toxic 1. When Karumonix enters the battlefield, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Kathril, Aspect Warper
( 5)
Legendary Creature — Nightmare Insect
(3/3)
When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
|
|
|
Kavu Aggressor
( 3)
Creature — Kavu
(3/2)
Kicker <I>(You may pay an additional </I><I> as you cast this spell.)</I> Kavu Aggressor can't block. If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.
|
|
|
Kavu Monarch
( 4)
Creature — Kavu
(3/3)
Kavu creatures have trample. Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.
|
|
|
Kavu Primarch
( 4)
Creature — Kavu
(3/3)
Kicker (You may pay an additional as you cast this spell.) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.
|
|
|
Kazandu Blademaster
( 2)
Creature — Human Soldier Ally
(1/1)
First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster.
|
|
|
Kazuul Warlord
( 5)
Creature — Minotaur Warrior Ally
(3/3)
Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control.
|
|
|
Keensight Mentor
( 3)
Creature — Human Cleric
(1/4)
When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control. , : Put a +1/+1 counter on each creature you control with vigilance.
|
|
|
Keldon Marauders
( 2)
Creature — Human Warrior
(3/3)
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Keldon Marauders enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
|
|
|
Kellan Joins Up
( 3)
Legendary Enchantment
When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
|
|
|
Kenku Artificer
( 3)
Creature — Bird Artificer
(1/1)
Homunculus Servant — When Kenku Artificer enters the battlefield, put three +1/+1 counters on up to one target noncreature artifact. That artifact becomes a 0/0 Homunculus artifact creature with flying.
|
|
|
Khalni Heart Expedition
( 2)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
|
|
Kilnmouth Dragon
( 7)
Creature — Dragon
(5/5)
Amplify 3 <I>(As this creature enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)</I> Flying : Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.
|
|
|
Kindred Boon
( 4)
Enchantment
As Kindred Boon enters the battlefield, choose a creature type. : Put a divinity counter on target creature you control of the chosen type. Each creature you control with a divinity counter on it has indestructible.
|
|
|
Kinjalli's Dawnrunner
( 3)
Creature — Human Scout
(1/1)
Double strike When Kinjalli's Dawnrunner enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
Kinsbaile Borderguard
( 3)
Creature — Kithkin Soldier
(1/1)
Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
|
|
|
Kiora's Dambreaker
( 6)
Creature — Leviathan
(5/6)
When Kiora's Dambreaker enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Kitchen Finks
( 3)
Creature — Ouphe
(3/2)
When Kitchen Finks enters the battlefield, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
|
|
Knickknack Ouphe
( 1)
Creature — Ouphe
(1/1)
Knickknack Ouphe enters the battlefield with X +1/+1 counters on it. When Knickknack Ouphe enters the battlefield, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
|
|
|
Knight of Autumn
( 3)
Creature — Dryad Knight
(2/1)
When Knight of Autumn enters the battlefield, choose one — • Put two +1/+1 counters on Knight of Autumn. • Destroy target artifact or enchantment. • You gain 4 life.
|
|
|
Knight of Old Benalia
( 5)
Creature — Human Knight
(3/3)
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn.
|
|
|
Korvold, Fae-Cursed King
( 5)
Legendary Creature — Dragon Noble
(4/4)
Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
|
|
|
Krakilin
( 2)
Creature — Beast
(0/0)
Krakilin enters the battlefield with X +1/+1 counters on it. : Regenerate Krakilin.
|
|
|
Krav, the Unredeemed
( 5)
Legendary Creature — Demon
(3/3)
Partner with Regna, the Redeemer (When this creature enters the battlefield, target player may put Regna into their hand from their library, then shuffle.) , Sacrifice X creatures: Target player draws X cards and gains X life. Put X +1/+1 counters on Krav, the Unredeemed.
|
|
|
Kronch Wrangler
( 2)
Creature — Human Warrior
(2/1)
Trample Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
|
|
|
Krovikan Plague
( 3)
Enchantment — Aura
Enchant non-Wall creature you control When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep. Tap enchanted creature: Krovikan Plague deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped.
|
|
|
Kujar Seedsculptor
( 2)
Creature — Elf Druid
(1/2)
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
|
|
|
Kumano Faces Kakkazan
( 1)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control. II — When you next cast a creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it. III — Exile this Saga, then return it to the battlefield transformed under your control.
|
|
|
Kurbis, Harvest Celebrant
( 2)
Legendary Creature — Treefolk
(0/0)
Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.
|
|
|
Kutzil's Flanker
( 3)
Creature — Cat Warrior
(3/1)
Flash When Kutzil's Flanker enters the battlefield, choose one — • Put a +1/+1 counter on Kutzil's Flanker for each creature that left the battlefield under your control this turn. • You gain 2 life and scry 2. • Exile target player's graveyard.
|
|
|
Kyler, Sigardian Emissary
( 5)
Legendary Creature — Human Cleric
(2/2)
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary. Other Humans you control get +1/+1 for each counter on Kyler.
|
|
|
Lagrella, the Magpie
( 3)
Legendary Creature — Human Soldier
(2/3)
When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it.
|
|
|
Lathnu Hellion
( 3)
Creature — Hellion
(4/4)
Haste When Lathnu Hellion enters the battlefield, you get (two energy counters). At the beginning of your end step, sacrifice Lathnu Hellion unless you pay .
|
|
|
Lattice-Blade Mantis
( 4)
Creature — Phyrexian Insect
(4/3)
Lattice-Blade Mantis enters the battlefield with two oil counters on it. Whenever Lattice-Blade Mantis attacks, you may remove an oil counter from it. If you do, untap it and it gets +1/+1 until end of turn.
|
|
|