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Hearth Elemental
( 6)
Creature — Elemental
(4/5)
This spell costs less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
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Hearth Kami
( 2)
Creature — Spirit
(2/1)
, Sacrifice Hearth Kami: Destroy target artifact with mana value X.
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Hearthborn Battler
( 3)
Creature — Lizard Warlock
(2/3)
Haste Whenever a player casts their second spell each turn, Hearthborn Battler deals 2 damage to target opponent.
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Hearthcage Giant
( 8)
Creature — Giant Warrior
(5/5)
When Hearthcage Giant enters, create two 3/1 red Elemental Shaman creature tokens. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
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Heartlash Cinder
( 2)
Creature — Elemental Warrior
(1/1)
Haste Chroma — When Heartlash Cinder enters, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
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Heartless Hidetsugu
( 5)
Legendary Creature — Ogre Shaman
(4/3)
: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
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Heartmender
( 4)
Creature — Elemental
(2/2)
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Lovestruck Beast (Heart's Desire)
( 1)
Sorcery — Adventure
Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
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Heartstabber Mosquito
( 4)
Creature — Insect
(2/2)
Kicker (You may pay an additional as you cast this spell.) Flying When Heartstabber Mosquito enters, if it was kicked, destroy target creature.
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Heartwood Dryad
( 2)
Creature — Dryad
(2/1)
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
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Heartwood Giant
( 5)
Creature — Giant
(4/4)
, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.
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Heartwood Storyteller
( 3)
Creature — Treefolk
(2/3)
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
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Heartwood Treefolk
( 4)
Creature — Treefolk
(3/4)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Heavenly Blademaster
( 6)
Creature — Angel
(3/6)
Flying, double strike When Heavenly Blademaster enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
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Heavenly Qilin
( 3)
Creature — Kirin
(2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn.
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Heavy Ballista
( 4)
Creature — Human Soldier
(2/3)
: Heavy Ballista deals 2 damage to target attacking or blocking creature.
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Heavy Infantry
( 5)
Creature — Human Soldier
(3/4)
When Heavy Infantry enters, tap target creature an opponent controls.
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Heckling Fiends
( 3)
Creature — Devil
(2/2)
: Target creature attacks this turn if able.
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Hedge Troll
( 3)
Creature — Troll Cleric
(2/2)
Hedge Troll gets +1/+1 as long as you control a Plains. : Regenerate Hedge Troll.
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Hedge Whisperer
( 1)
Creature — Elf Druid Detective
(0/3)
You may choose not to untap Hedge Whisperer during your untap step. , , Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
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Hedron Crab
( 1)
Creature — Crab
(0/2)
Landfall — Whenever a land you control enters, target player mills three cards.
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Hedron Detonator
( 3)
Creature — Goblin Artificer
(2/3)
Whenever an artifact you control enters, Hedron Detonator deals 1 damage to target opponent. , Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
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Hedron Rover
( 4)
Artifact Creature — Construct
(2/2)
Landfall — Whenever a land you control enters, Hedron Rover gets +2/+2 until end of turn.
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Hedron Scrabbler
( 2)
Artifact Creature — Construct
(1/1)
Landfall — Whenever a land you control enters, Hedron Scrabbler gets +1/+1 until end of turn.
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Hedron-Field Purists
( 3)
Creature — Human Cleric
(0/3)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/4 If a source would deal damage to you or a creature you control, prevent 1 of that damage. LEVEL 5+ 2/5 If a source would deal damage to you or a creature you control, prevent 2 of that damage.
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Heedless One
( 4)
Creature — Elf Avatar
(*/*)
Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
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Heidar, Rimewind Master
( 5)
Legendary Creature — Human Wizard
(3/3)
, : Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.
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Heiko Yamazaki, the General
( 4)
Legendary Creature — Human Samurai
(3/3)
Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
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Heir of Falkenrath
( 2)
Creature — Vampire
(2/1)
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
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Heir of the Ancient Fang
( 3)
Creature — Snake Samurai
(2/3)
Heir of the Ancient Fang enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
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Heir of the Wilds
( 2)
Creature — Human Warrior
(2/2)
Deathtouch Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
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Heirs of Stromkirk
( 4)
Creature — Vampire
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
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Hekma Sentinels
( 3)
Creature — Human Cleric
(2/3)
Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.
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Helbrute
( 5)
Artifact Creature — Astartes Dreadnought
(5/4)
Haste Sarcophagus — You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.
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Helga, Skittish Seer
( 3)
Legendary Creature — Frog Druid
(1/3)
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga, Skittish Seer. : Add X mana of any one color, where X is Helga, Skittish Seer's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
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Helica Glider
( 3)
Creature — Nightmare Squirrel
(2/2)
Helica Glider enters with your choice of a flying counter or a first strike counter on it.
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Heliod, God of the Sun
( 4)
Legendary Enchantment Creature — God
(5/6)
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. : Create a 2/1 white Cleric enchantment creature token.
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Heliod, Sun-Crowned
( 3)
Legendary Enchantment Creature — God
(5/5)
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. : Another target creature gains lifelink until end of turn.
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Heliod, the Warped Eclipse
( 0)
Legendary Enchantment Creature — Phyrexian God
(4/6)
You may cast spells as though they had flash. Spells you cast cost less to cast for each card your opponents have drawn this turn.
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Heliod's Emissary
( 4)
Enchantment Creature — Elk
(3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.
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Heliod's Pilgrim
( 3)
Creature — Human Cleric
(1/2)
When Heliod's Pilgrim enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
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Helionaut
( 3)
Creature — Human Soldier
(1/2)
Flying , : Add one mana of any color.
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Helium Squirter
( 5)
Creature — Beast Mutant
(0/0)
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains flying until end of turn.
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Hell Mongrel
( 4)
Creature — Nightmare Dog
(4/3)
Discard a card: Hell Mongrel gets +1/+1 until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Hell-Bent Raider
( 3)
Creature — Human Barbarian
(2/2)
First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
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Hellcarver Demon
( 6)
Creature — Demon
(6/6)
Flying Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
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Hellfire Mongrel
( 3)
Creature — Elemental Dog
(2/2)
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player.
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Hellhole Flailer
( 3)
Creature — Ogre Warrior
(3/2)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) , Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker.
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Hellhole Rats
( 4)
Creature — Rat
(2/2)
Haste When Hellhole Rats enters, target player discards a card. Hellhole Rats deals damage to that player equal to that card's mana value.
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Hellkite Charger
( 6)
Creature — Dragon
(5/5)
Flying, haste Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
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Hellkite Courser
( 6)
Creature — Dragon
(6/5)
Flying When Hellkite Courser enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
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Hellkite Hatchling
( 4)
Creature — Dragon
(2/2)
Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) Hellkite Hatchling has flying and trample if it devoured a creature.
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Hellkite Igniter
( 7)
Creature — Dragon
(5/5)
Flying, haste : Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
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Hellkite Punisher
( 7)
Creature — Dragon
(6/6)
Flying : Hellkite Punisher gets +1/+0 until end of turn.
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Hellkite Tyrant
( 6)
Creature — Dragon
(6/5)
Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
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Hellkite Whelp
( 5)
Creature — Dragon
(3/3)
Flying Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.
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Hellraiser Goblin
( 3)
Creature — Goblin Berserker
(2/2)
Creatures you control have haste and attack each combat if able.
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Hellrider
( 4)
Creature — Devil
(3/3)
Haste Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
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Hell's Caretaker
( 4)
Creature — Horror
(1/1)
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
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Hell's Thunder
( 3)
Creature — Elemental
(4/4)
Flying, haste At the beginning of the end step, sacrifice Hell's Thunder. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Hellspark Elemental
( 2)
Creature — Elemental
(3/1)
Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Hellspur Brute
( 5)
Creature — Minotaur Mercenary
(5/4)
Affinity for outlaws (This spell costs less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample
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Hellspur Posse Boss
( 4)
Creature — Lizard Rogue
(2/4)
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Hematite Golem
( 4)
Artifact Creature — Golem
(1/4)
: Hematite Golem gets +2/+0 until end of turn.
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Henchfiend of Ukor
( 4)
Creature — Ogre
(3/2)
Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Henchfiend of Ukor gets +1/+0 until end of turn.
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Henge Guardian
( 5)
Artifact Creature — Dragon Wurm
(3/4)
: Henge Guardian gains trample until end of turn.
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Henge Walker
( 3)
Artifact Creature — Golem
(2/2)
Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters with a +1/+1 counter on it.
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Henrika Domnathi
( 4)
Legendary Creature — Vampire
(1/3)
Flying At the beginning of combat on your turn, choose one that hasn't been chosen — • Each player sacrifices a creature. • You draw a card and you lose 1 life. • Transform Henrika Domnathi.
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Henrika, Infernal Seer
( 0)
Legendary Creature — Vampire
(3/4)
Flying, deathtouch, lifelink : Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
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Henry Wu, InGen Geneticist
( 3)
Legendary Creature — Human Scientist
(1/4)
Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters, you may sacrifice a creature.) Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
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Henzie "Toolbox" Torre
( 3)
Legendary Creature — Devil Rogue
(3/3)
Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Blitz costs you pay cost less for each time you've cast your commander from the command zone this game.
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Herald of Anguish
( 7)
Creature — Demon
(5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying At the beginning of your end step, each opponent discards a card. , Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
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Herald of Dromoka
( 2)
Creature — Human Warrior
(2/2)
Vigilance Other Warrior creatures you control have vigilance.
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Herald of Faith
( 5)
Creature — Angel
(4/3)
Flying Whenever Herald of Faith attacks, you gain 2 life.
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Herald of Hadar
( 5)
Creature — Human Warlock
(4/4)
Circle of Death — : Roll a d20. 1–9 | Each opponent loses 2 life. 10–19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Herald of Hoofbeats
( 4)
Creature — Human Knight
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.
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Herald of Ilharg
( 4)
Creature — Boar Beast
(3/3)
Trample Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent.
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Herald of Kozilek
( 3)
Creature — Eldrazi Drone
(2/4)
Devoid (This card has no color.) Colorless spells you cast cost less to cast.
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Herald of Leshrac
( 7)
Creature — Avatar
(2/4)
Flying Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Herald of Leshrac gets +1/+1 for each land you control but don't own. When Herald of Leshrac leaves the battlefield, each player gains control of each land they own that you control.
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Herald of Secret Streams
( 4)
Creature — Merfolk Warrior
(2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
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Herald of Serra
( 4)
Creature — Angel
(3/4)
Flying, vigilance Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Herald of Slaanesh
( 3)
Creature — Demon
(2/2)
Locus of Slaanesh — Demon spells you cast cost less to cast. Other Demons you control have haste.
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Herald of the Dreadhorde
( 4)
Creature — Zombie Warrior
(3/2)
When Herald of the Dreadhorde dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Herald of the Fair
( 3)
Creature — Human
(3/2)
When Herald of the Fair enters, target creature you control gets +1/+1 until end of turn.
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Herald of the Forgotten
( 8)
Creature — Cat Beast
(6/6)
Flying When Herald of the Forgotten enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
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Herald of the Host
( 5)
Creature — Angel
(4/4)
Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Herald of the Pantheon
( 2)
Creature — Centaur Shaman
(2/2)
Enchantment spells you cast cost less to cast. Whenever you cast an enchantment spell, you gain 1 life.
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Herald of the Sun
( 6)
Creature — Angel
(4/4)
Flying : Put a +1/+1 counter on another target creature with flying.
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Herald of Torment
( 3)
Enchantment Creature — Demon
(3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying.
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Herald of Vengeance
( 5)
Creature — — Angel
(4/5)
Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.
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Herald of War
( 5)
Creature — Angel
(3/3)
Flying Whenever Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost less to cast for each +1/+1 counter on Herald of War.
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