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Heir of the Ancient Fang
( 3)
Creature — Snake Samurai
(2/3)
Heir of the Ancient Fang enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
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Heir of the Wilds
( 2)
Creature — Human Warrior
(2/2)
Deathtouch Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
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Heirs of Stromkirk
( 4)
Creature — Vampire
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
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Hekma Sentinels
( 3)
Creature — Human Cleric
(2/3)
Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.
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Helbrute
( 5)
Artifact Creature — Astartes Dreadnought
(5/4)
Haste Sarcophagus — You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.
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Helga, Skittish Seer
( 3)
Legendary Creature — Frog Druid
(1/3)
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga, Skittish Seer. : Add X mana of any one color, where X is Helga, Skittish Seer's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
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Helica Glider
( 3)
Creature — Nightmare Squirrel
(2/2)
Helica Glider enters with your choice of a flying counter or a first strike counter on it.
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Heliod, God of the Sun
( 4)
Legendary Enchantment Creature — God
(5/6)
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. : Create a 2/1 white Cleric enchantment creature token.
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Heliod, Sun-Crowned
( 3)
Legendary Enchantment Creature — God
(5/5)
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. : Another target creature gains lifelink until end of turn.
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Heliod, the Warped Eclipse
( 0)
Legendary Enchantment Creature — Phyrexian God
(4/6)
You may cast spells as though they had flash. Spells you cast cost less to cast for each card your opponents have drawn this turn.
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Heliod's Emissary
( 4)
Enchantment Creature — Elk
(3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.
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Heliod's Pilgrim
( 3)
Creature — Human Cleric
(1/2)
When Heliod's Pilgrim enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
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Helionaut
( 3)
Creature — Human Soldier
(1/2)
Flying , : Add one mana of any color.
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Helium Squirter
( 5)
Creature — Beast Mutant
(0/0)
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) : Target creature with a +1/+1 counter on it gains flying until end of turn.
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Hell Mongrel
( 4)
Creature — Nightmare Dog
(4/3)
Discard a card: Hell Mongrel gets +1/+1 until end of turn. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Hell-Bent Raider
( 3)
Creature — Human Barbarian
(2/2)
First strike, haste Discard a card at random: Hell-Bent Raider gains protection from white until end of turn.
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Hellcarver Demon
( 6)
Creature — Demon
(6/6)
Flying Whenever Hellcarver Demon deals combat damage to a player, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
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Hellfire Mongrel
( 3)
Creature — Elemental Dog
(2/2)
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player.
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Hellhole Flailer
( 3)
Creature — Ogre Warrior
(3/2)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) , Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker.
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Hellhole Rats
( 4)
Creature — Rat
(2/2)
Haste When Hellhole Rats enters, target player discards a card. Hellhole Rats deals damage to that player equal to that card's mana value.
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Hellkite Charger
( 6)
Creature — Dragon
(5/5)
Flying, haste Whenever Hellkite Charger attacks, you may pay . If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
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Hellkite Courser
( 6)
Creature — Dragon
(6/5)
Flying When Hellkite Courser enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
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Hellkite Hatchling
( 4)
Creature — Dragon
(2/2)
Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) Hellkite Hatchling has flying and trample if it devoured a creature.
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Hellkite Igniter
( 7)
Creature — Dragon
(5/5)
Flying, haste : Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
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Hellkite Punisher
( 7)
Creature — Dragon
(6/6)
Flying : Hellkite Punisher gets +1/+0 until end of turn.
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Hellkite Tyrant
( 6)
Creature — Dragon
(6/5)
Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
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Hellkite Whelp
( 5)
Creature — Dragon
(3/3)
Flying Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.
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Hellraiser Goblin
( 3)
Creature — Goblin Berserker
(2/2)
Creatures you control have haste and attack each combat if able.
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Hellrider
( 4)
Creature — Devil
(3/3)
Haste Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
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Hell's Caretaker
( 4)
Creature — Horror
(1/1)
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
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Hell's Thunder
( 3)
Creature — Elemental
(4/4)
Flying, haste At the beginning of the end step, sacrifice Hell's Thunder. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Hellspark Elemental
( 2)
Creature — Elemental
(3/1)
Trample, haste At the beginning of the end step, sacrifice Hellspark Elemental. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Hellspur Brute
( 5)
Creature — Minotaur Mercenary
(5/4)
Affinity for outlaws (This spell costs less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample
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Hellspur Posse Boss
( 4)
Creature — Lizard Rogue
(2/4)
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) When Hellspur Posse Boss enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Helpful Hunter
( 2)
Creature — Cat
(1/1)
When this creature enters, draw a card.
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Hematite Golem
( 4)
Artifact Creature — Golem
(1/4)
: Hematite Golem gets +2/+0 until end of turn.
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Henchfiend of Ukor
( 4)
Creature — Ogre
(3/2)
Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Henchfiend of Ukor gets +1/+0 until end of turn.
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Henge Guardian
( 5)
Artifact Creature — Dragon Wurm
(3/4)
: Henge Guardian gains trample until end of turn.
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Henge Walker
( 3)
Artifact Creature — Golem
(2/2)
Adamant — If at least three mana of the same color was spent to cast this spell, Henge Walker enters with a +1/+1 counter on it.
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Henrika Domnathi
( 4)
Legendary Creature — Vampire
(1/3)
Flying At the beginning of combat on your turn, choose one that hasn't been chosen — • Each player sacrifices a creature of their choice. • You draw a card and you lose 1 life. • Transform Henrika Domnathi.
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Henrika, Infernal Seer
( 0)
Legendary Creature — Vampire
(3/4)
Flying, deathtouch, lifelink : Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
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Henry Wu, InGen Geneticist
( 3)
Legendary Creature — Human Scientist
(1/4)
Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters, you may sacrifice a creature.) Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.
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Henzie "Toolbox" Torre
( 3)
Legendary Creature — Devil Rogue
(3/3)
Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Blitz costs you pay cost less for each time you've cast your commander from the command zone this game.
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Herald of Anguish
( 7)
Creature — Demon
(5/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Flying At the beginning of your end step, each opponent discards a card. , Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
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Herald of Dromoka
( 2)
Creature — Human Warrior
(2/2)
Vigilance Other Warrior creatures you control have vigilance.
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Herald of Eternal Dawn
( 7)
Creature — Angel
(6/6)
Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game.
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Herald of Faith
( 5)
Creature — Angel
(4/3)
Flying Whenever this creature attacks, you gain 2 life.
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Herald of Hadar
( 5)
Creature — Human Warlock
(4/4)
Circle of Death — : Roll a d20. 1–9 | Each opponent loses 2 life. 10–19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Herald of Hoofbeats
( 4)
Creature — Human Knight
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.
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Herald of Ilharg
( 4)
Creature — Boar Beast
(3/3)
Trample Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent.
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Herald of Kozilek
( 3)
Creature — Eldrazi Drone
(2/4)
Devoid (This card has no color.) Colorless spells you cast cost less to cast.
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Herald of Leshrac
( 7)
Creature — Avatar
(2/4)
Flying Cumulative upkeep—Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Herald of Leshrac gets +1/+1 for each land you control but don't own. When Herald of Leshrac leaves the battlefield, each player gains control of each land they own that you control.
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Herald of Secret Streams
( 4)
Creature — Merfolk Warrior
(2/3)
Creatures you control with +1/+1 counters on them can't be blocked.
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Herald of Serra
( 4)
Creature — Angel
(3/4)
Flying, vigilance Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Herald of Slaanesh
( 3)
Creature — Demon
(2/2)
Locus of Slaanesh — Demon spells you cast cost less to cast. Other Demons you control have haste.
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Herald of the Dreadhorde
( 4)
Creature — Zombie Warrior
(3/2)
When Herald of the Dreadhorde dies, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Herald of the Fair
( 3)
Creature — Human
(3/2)
When Herald of the Fair enters, target creature you control gets +1/+1 until end of turn.
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Herald of the Forgotten
( 8)
Creature — Cat Beast
(6/6)
Flying When Herald of the Forgotten enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
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Herald of the Host
( 5)
Creature — Angel
(4/4)
Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Herald of the Pantheon
( 2)
Creature — Centaur Shaman
(2/2)
Enchantment spells you cast cost less to cast. Whenever you cast an enchantment spell, you gain 1 life.
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Herald of the Sun
( 6)
Creature — Angel
(4/4)
Flying : Put a +1/+1 counter on another target creature with flying.
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Herald of Torment
( 3)
Enchantment Creature — Demon
(3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying.
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Herald of Vengeance
( 5)
Creature — — Angel
(4/5)
Flying When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.
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Herald of War
( 5)
Creature — Angel
(3/3)
Flying Whenever Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost less to cast for each +1/+1 counter on Herald of War.
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Heralds of Tzeentch
( 5)
Creature — Demon
(3/3)
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Herd Baloth
( 5)
Creature — Beast
(4/4)
Whenever one or more +1/+1 counters are put on Herd Baloth, you may create a 4/4 green Beast creature token.
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Herd Gnarr
( 4)
Creature — Beast
(2/2)
Whenever another creature you control enters, Herd Gnarr gets +2/+2 until end of turn.
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Herdchaser Dragon
( 6)
Creature — Dragon
(3/3)
Flying, trample Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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Herigast, Erupting Nullkite
( 9)
Legendary Creature — Eldrazi Dragon
(6/6)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may exile your hand. If you do, draw three cards. Flying Each creature spell you cast has emerge. The emerge cost is equal to its mana cost.
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Hermit Druid
( 2)
Creature — Human Druid
(1/1)
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
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Hermit of the Natterknolls
( 3)
Creature — Human Werewolf
(2/3)
Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.
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Hermitic Nautilus
( 2)
Artifact Creature — Nautilus
(1/4)
Vigilance : Hermitic Nautilus gets +3/-3 until end of turn.
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Hero of Bladehold
( 4)
Creature — Human Knight
(3/4)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
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Hero of Bretagard
( 3)
Creature — Human Warrior
(1/1)
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on Hero of Bretagard. As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types. As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types.
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Hero of Goma Fada
( 5)
Creature — Human Knight Ally
(4/3)
Rally — Whenever Hero of Goma Fada or another Ally you control enters, creatures you control gain indestructible until end of turn.
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Hero of Iroas
( 2)
Creature — Human Soldier
(2/2)
Aura spells you cast cost less to cast. Heroic — Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
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Hero of Leina Tower
( 1)
Creature — Human Warrior
(1/1)
Heroic — Whenever you cast a spell that targets Hero of Leina Tower, you may pay . If you do, put X +1/+1 counters on Hero of Leina Tower.
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Hero of Oxid Ridge
( 4)
Creature — Human Knight
(4/2)
Haste Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.
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Hero of Precinct One
( 2)
Creature — Human Warrior
(2/2)
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
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Hero of the Dunes
( 5)
Creature — Human Soldier
(3/2)
When Hero of the Dunes enters, return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. Creatures you control with mana value 3 or less get +1/+0.
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Hero of the Games
( 3)
Creature — Human Soldier
(3/2)
Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.
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Hero of the Nyxborn
( 3)
Enchantment Creature — Human Soldier
(2/2)
When Hero of the Nyxborn enters, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.
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Hero of the Pride
( 2)
Creature — Cat Soldier
(2/2)
Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn.
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Hero of the Winds
( 4)
Creature — Human Soldier
(1/4)
Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.
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Heroes' Bane
( 5)
Creature — Hydra
(0/0)
This creature enters with four +1/+1 counters on it. : Put X +1/+1 counters on this creature, where X is its power.
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Heroes of the Revel
( 5)
Creature — Satyr Soldier
(4/4)
When Heroes of the Revel enters, create a 1/1 red Satyr creature token with "This creature can't block." Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.
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Heron of Hope
( 4)
Creature — Bird
(2/3)
Flying If you would gain life, you gain that much life plus 1 instead. : Heron of Hope gains lifelink until end of turn.
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Heronblade Elite
( 3)
Creature — Human Warrior
(1/1)
Vigilance Whenever another Human you control enters, put a +1/+1 counter on Heronblade Elite. : Add X mana of any one color, where X is Heronblade Elite's power.
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Heron-Blessed Geist
( 5)
Creature — Spirit
(3/3)
Flying , Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
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Heron's Grace Champion
( 4)
Creature — Human Knight
(3/3)
Flash Lifelink When Heron's Grace Champion enters, other Humans you control get +1/+1 and gain lifelink until end of turn.
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Hewed Stone Retainers
( 3)
Artifact Creature — Golem
(4/4)
Cast this spell only if you've cast another spell this turn.
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Hexavus
( 6)
Artifact Creature — Construct
(0/0)
Flying Hexavus enters with six +1/+1 counters on it. , Remove a +1/+1 counter from Hexavus: Put a flying counter on another target creature. , Remove a counter from another creature you control: Put a +1/+1 counter on Hexavus.
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